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Decomp pull, some z_player and global changes (#6908)
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@@ -1456,8 +1456,8 @@ void Actor_SwapHookshotAttachment(PlayState* play, Actor* actorA, Actor* actorB)
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}
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void Actor_RequestHorseCameraSetting(PlayState* play, Player* player) {
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if ((play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_4) && func_800C0CB8(play)) {
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Camera_ChangeSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_HORSE);
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if ((play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_4) && Play_CamIsNotFixed(play)) {
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Camera_RequestSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_HORSE);
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}
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}
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