mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-06-24 01:51:25 -04:00
Merge branch 'develop' into christmas-tree
This commit is contained in:
+28
-1
@@ -33,6 +33,7 @@ u64 D_801614D0[0xA00];
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#endif
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PlayState* gPlayState;
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s16 firstInit = 0;
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s16 gEnPartnerId;
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s16 gEnChristmasTreeId;
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@@ -492,6 +493,12 @@ void Play_Init(GameState* thisx) {
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}
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}
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// Properly initialize the frame counter so it doesn't use garbage data
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if (!firstInit) {
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play->gameplayFrames = 0;
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firstInit = 1;
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}
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// Invalid entrance, so immediately exit the game to opening title
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if (gSaveContext.entranceIndex == -1) {
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gSaveContext.entranceIndex = 0;
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@@ -1210,7 +1217,7 @@ void Play_Update(PlayState* play) {
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play->gameplayFrames++;
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// Gameplay stat tracking
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if (!gSaveContext.sohStats.gameComplete &&
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(!IS_BOSS_RUSH || (IS_BOSS_RUSH && !gSaveContext.isBossRushPaused))) {
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(!IS_BOSS_RUSH || !gSaveContext.isBossRushPaused)) {
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gSaveContext.sohStats.playTimer++;
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gSaveContext.sohStats.sceneTimer++;
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gSaveContext.sohStats.roomTimer++;
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@@ -2337,8 +2344,28 @@ void Play_PerformSave(PlayState* play) {
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if (play != NULL && gSaveContext.fileNum != 0xFF) {
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Play_SaveSceneFlags(play);
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gSaveContext.savedSceneNum = play->sceneNum;
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// Track values from temp B
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uint8_t prevB = gSaveContext.equips.buttonItems[0];
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uint8_t prevStatus = gSaveContext.buttonStatus[0];
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// Replicate the B button restore from minigames/epona that kaleido does
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if (gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT ||
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gSaveContext.equips.buttonItems[0] == ITEM_BOW ||
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gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU ||
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gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE ||
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(gSaveContext.equips.buttonItems[0] == ITEM_NONE && !Flags_GetInfTable(INFTABLE_SWORDLESS))) {
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gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
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Interface_RandoRestoreSwordless();
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}
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Save_SaveFile();
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// Restore temp B values back
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gSaveContext.equips.buttonItems[0] = prevB;
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gSaveContext.buttonStatus[0] = prevStatus;
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uint8_t triforceHuntCompleted =
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IS_RANDO &&
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gSaveContext.triforcePiecesCollected == Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) &&
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