change adult shooting gallery reward and add message (#3506)

This commit is contained in:
Adam Bird
2023-12-16 20:51:44 -05:00
committed by GitHub
parent 35301556d9
commit 269e9faa46
4 changed files with 16 additions and 1 deletions
@@ -3,6 +3,7 @@
#include "overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h"
#include "objects/object_ossan/object_ossan.h"
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
#include "soh/Enhancements/custom-message/CustomMessageTypes.h"
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_LOCKON)
@@ -371,7 +372,8 @@ void EnSyatekiMan_EndGame(EnSyatekiMan* this, PlayState* play) {
this->getItemId = GI_RUPEE_PURPLE;
}
} else {
if(IS_RANDO && !Flags_GetTreasure(play, 0x1F)) {
// Only give the adult rando reward when the player has a quiver
if (IS_RANDO && !Flags_GetTreasure(play, 0x1F) && CUR_UPG_VALUE(UPG_QUIVER) > 0) {
this->getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_SHOOTING_GALLERY_REWARD, GI_QUIVER_50);
this->getItemId = this->getItemEntry.getItemId;
Flags_SetTreasure(play, 0x1F);
@@ -448,6 +450,9 @@ void EnSyatekiMan_FinishPrize(EnSyatekiMan* this, PlayState* play) {
Flags_SetItemGetInf(ITEMGETINF_0D);
} else if ((this->getItemId == GI_QUIVER_40) || (this->getItemId == GI_QUIVER_50)) {
Flags_SetItemGetInf(ITEMGETINF_0E);
} else if (IS_RANDO && LINK_IS_ADULT && CUR_UPG_VALUE(UPG_QUIVER) == 0) {
// In Rando without a quiver, display a message reminding the player to come back with a bow
Message_StartTextbox(play, TEXT_SHOOTING_GALLERY_MAN_COME_BACK_WITH_BOW, NULL);
}
this->gameResult = SYATEKI_RESULT_NONE;
this->actor.parent = this->tempGallery;