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Cosmetic Editor v3 (#1898)
* Cosmetic Editor v3 * Workaround for cvar_clear not working correctly * Nest RGBA values under Value key * Implement arrow cosmetics * Implement keese cosmetics * Tweaks to life meter * Implement file choose color * Remove old title fire colors * A few more silly things * Fix from upstream pulls * Fix hilts and sword during ganon cutscene * Add slingshot * Add metal trap and red ice * Add iron knuckles cosmetics * Add navi cosmetics * Attempt to fix linux error * adjust some comments and alignment * Implement trails cosmetics * Implement charged sword spins * Comment out options that haven't been implemented * Fix exploded rupee color in shooting gallery * Add two silly options * Add comments and minor changes from feedback * Adjust comment about boomerang gem * Gracefully handle chest textures missing
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@@ -4458,6 +4458,13 @@ void CreateIceTrapRandoMessages() {
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{ TEXTBOX_TYPE_BLACK, TEXTBOX_POS_BOTTOM, IceTrapMessages[i].english,
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IceTrapMessages[i].german, IceTrapMessages[i].french });
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}
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// We only use this ice trap message for christmas, so we don't want it in the normal ice trap messages rotation
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customMessageManager->CreateMessage(Randomizer::IceTrapRandoMessageTableID, NUM_ICE_TRAP_MESSAGES + 1,
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{ TEXTBOX_TYPE_BLACK, TEXTBOX_POS_BOTTOM,
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"This year for Christmas, all&you get is %BCOAL",
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"This year for Christmas, all&you get is %BCOAL",
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"This year for Christmas, all&you get is %BCOAL" });
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}
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void Randomizer::CreateCustomMessages() {
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@@ -4815,6 +4822,8 @@ void InitRandoItemTable() {
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randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawBossKey;
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} else if (randoGetItemTable[i].itemId == RG_DOUBLE_DEFENSE) {
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randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawDoubleDefense;
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} else if (randoGetItemTable[i].itemId == RG_ICE_TRAP) {
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randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawIceTrap;
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}
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ItemTableManager::Instance->AddItemEntry(MOD_RANDOMIZER, randoGetItemTable[i].itemId, randoGetItemTable[i]);
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}
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