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Bugfix, make CC invisible Link equips invisible (#6926)
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@@ -1092,7 +1092,8 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL
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SkelAnime_DrawFlexLod(play, skeleton, jointTable, dListCount, overrideLimbDraw, postLimbDraw, data, lod);
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if (((CVarGetInteger(CVAR_ENHANCEMENT("FirstPersonGauntlets"), 0) && LINK_IS_ADULT) ||
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if (!GameInteractor_InvisibleLinkActive() &&
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((CVarGetInteger(CVAR_ENHANCEMENT("FirstPersonGauntlets"), 0) && LINK_IS_ADULT) ||
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(overrideLimbDraw != Player_OverrideLimbDrawGameplayFirstPerson)) &&
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(overrideLimbDraw != Player_OverrideLimbDrawGameplayCrawling) &&
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(gSaveContext.gameMode != GAMEMODE_END_CREDITS)) {
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