diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp index 78dce2c6f2..58b7530535 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp @@ -603,12 +603,12 @@ void RegionTable_Init_FireTemple() { }, { //Exits ENTRANCE(RR_FIRE_TEMPLE_MQ_FOYER_UPPER, true), - ENTRANCE(RR_FIRE_TEMPLE_NEAR_BOSS_PILLAR, logic->FireTimer() >= 8 && logic->Get(LOGIC_FIRE_HIT_PLATFORM)), + ENTRANCE(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_PILLAR, logic->FireTimer() >= 8 && logic->Get(LOGIC_FIRE_HIT_PLATFORM)), ENTRANCE(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_TARGET, logic->FireTimer() >= 32 && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS))), ENTRANCE(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_DOOR, logic->FireTimer() >= 16 && (logic->CanUse(RG_HOVER_BOOTS) || (logic->Get(LOGIC_FIRE_HIT_PLATFORM) && logic->BunnyHood()) || (logic->IsAdult && (ctx->GetTrickOption(RT_UNINTUITIVE_JUMPS) || logic->BunnyHood())))), }); - areaTable[RR_FIRE_TEMPLE_NEAR_BOSS_PILLAR] = Region("Fire Temple Near Boss Pillar", SCENE_FIRE_TEMPLE, {}, {}, { + areaTable[RR_FIRE_TEMPLE_MQ_NEAR_BOSS_PILLAR] = Region("Fire Temple Near Boss Pillar", SCENE_FIRE_TEMPLE, {}, {}, { //Exits ENTRANCE(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_ROOM, logic->FireTimer() >= 8), ENTRANCE(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_TARGET, logic->FireTimer() >= 8 && logic->CanUse(RG_LONGSHOT)), @@ -618,7 +618,7 @@ void RegionTable_Init_FireTemple() { areaTable[RR_FIRE_TEMPLE_MQ_NEAR_BOSS_DOOR] = Region("Fire Temple MQ Near Boss Door", SCENE_FIRE_TEMPLE, {}, {}, { //Exits ENTRANCE(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_ROOM, logic->FireTimer() >= 8 && (logic->IsAdult || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS))), - ENTRANCE(RR_FIRE_TEMPLE_NEAR_BOSS_PILLAR, logic->FireTimer() >= 8 && logic->Get(LOGIC_FIRE_HIT_PLATFORM) && (logic->IsAdult || logic->BunnyHood() || logic->CanUse(RG_HOVER_BOOTS))), + ENTRANCE(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_PILLAR, logic->FireTimer() >= 8 && logic->Get(LOGIC_FIRE_HIT_PLATFORM) && (logic->IsAdult || logic->BunnyHood() || logic->CanUse(RG_HOVER_BOOTS))), ENTRANCE(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_TARGET, logic->FireTimer() >= 8 && logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->BunnyHood())), ENTRANCE(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, true), });