CVar Macro Cleanup (#4062)

* Standardized CVar macros to have `CVAR_` at the front instead of the end.
Removed excluded and replaced sequence macros.

* Missed a few developer CVars outside of `SohMenuBar.cpp`

* 1 more.
This commit is contained in:
Malkierian
2024-04-21 08:25:06 -07:00
committed by GitHub
parent e2622af004
commit 33aef87907
55 changed files with 1290 additions and 1292 deletions
+3 -3
View File
@@ -1655,11 +1655,11 @@ void Message_OpenText(PlayState* play, u16 textId) {
//font->msgLength, __FILE__, __LINE__);
} else if (CVarGetInteger("gAskToEquip", 0) &&
(((LINK_IS_ADULT || CVarGetInteger(CHEAT_CVAR("TimelessEquipment"), 0)) &&
(((LINK_IS_ADULT || CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0)) &&
// 0C = Biggoron, 4B = Giant's, 4E = Mirror Shield, 50-51 = Tunics
(textId == 0x0C || textId == 0x4B || textId == 0x4E ||
textId == 0x50 || textId == 0x51)) ||
((!LINK_IS_ADULT || CVarGetInteger(CHEAT_CVAR("TimelessEquipment"), 0)) &&
((!LINK_IS_ADULT || CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0)) &&
// 4C = Deku Shield, A4 = Kokiri Sword
(textId == 0x4C || textId == 0xA4)) ||
// 4D == Hylian Shield
@@ -3007,7 +3007,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
* the last value being saved in a static variable.
*/
void Message_DrawDebugVariableChanged(s16* var, GraphicsContext* gfxCtx) {
if (!CVarGetInteger("gDebugEnabled", 0)) { return; }
if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) { return; }
static s16 sVarLastValue = 0;
static s16 sFillTimer = 0;