mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-09-01 02:21:45 -04:00
Merge branch 'develop' into delta-to-dev
This commit is contained in:
@@ -6137,7 +6137,7 @@ s32 func_80038154(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, f32 a
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||||
actor->focus.pos = actor->world.pos;
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actor->focus.pos.y += arg4;
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||||
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if (!(((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == 0x00EE))) {
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||||
if (!(((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0))) {
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var = actor->yawTowardsPlayer - actor->shape.rot.y;
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abs_var = ABS(var);
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if (abs_var >= 0x4300) {
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@@ -6146,7 +6146,7 @@ s32 func_80038154(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, f32 a
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}
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}
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if (((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == 0x00EE)) {
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if (((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0)) {
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sp2C = play->view.eye;
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} else {
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sp2C = player->actor.focus.pos;
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@@ -6166,7 +6166,7 @@ s32 func_80038290(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, Vec3f
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actor->focus.pos = arg4;
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if (!(((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == 0x00EE))) {
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if (!(((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0))) {
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var = actor->yawTowardsPlayer - actor->shape.rot.y;
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abs_var = ABS(var);
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if (abs_var >= 0x4300) {
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@@ -6175,7 +6175,7 @@ s32 func_80038290(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, Vec3f
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}
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}
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if (((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == 0x00EE)) {
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if (((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0)) {
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sp24 = play->view.eye;
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} else {
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sp24 = player->actor.focus.pos;
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@@ -7594,7 +7594,7 @@ Vec3s Camera_Update(Camera* camera) {
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D_8011D3F0--;
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sCameraInterfaceFlags = 0x3200;
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Camera_UpdateInterface(sCameraInterfaceFlags);
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} else if (camera->play->transitionMode != 0) {
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} else if (camera->play->transitionMode != TRANS_MODE_OFF) {
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sCameraInterfaceFlags = 0xF200;
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Camera_UpdateInterface(sCameraInterfaceFlags);
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} else if (camera->play->csCtx.state != CS_STATE_IDLE) {
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@@ -14,6 +14,6 @@ void SaveContext_Init(void) {
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gSaveContext.nextDayTime = 0xFFFF;
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gSaveContext.skyboxTime = 0;
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gSaveContext.dogIsLost = true;
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gSaveContext.nextTransitionType = 0xFF;
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gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
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gSaveContext.unk_13EE = 50;
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}
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+397
-397
File diff suppressed because it is too large
Load Diff
@@ -1043,7 +1043,7 @@ void GetItem_DrawTriforcePiece(PlayState* play, s16 drawId) {
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Matrix_Scale(0.035f, 0.035f, 0.035f, MTXMODE_APPLY);
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uint16_t index = gSaveContext.triforcePiecesCollected % 3;
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uint8_t index = gSaveContext.triforcePiecesCollected % 3;
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Gfx* triforcePieceDL;
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switch (index) {
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@@ -39,16 +39,16 @@ Gfx __sCircleDList[] = {
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void TransitionCircle_Start(void* thisx) {
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TransitionCircle* this = (TransitionCircle*)thisx;
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this->isDone = 0;
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this->isDone = false;
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switch (this->effect) {
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case 1:
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switch (this->appearanceType) {
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case TCA_WAVE:
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this->texture = sTransCircleWaveTex;
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break;
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case 2:
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case TCA_RIPPLE:
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this->texture = sTransCircleRippleTex;
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break;
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case 3:
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case TCA_STARBURST:
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||||
this->texture = sTransCircleStarburstTex;
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break;
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default:
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||||
@@ -56,34 +56,34 @@ void TransitionCircle_Start(void* thisx) {
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break;
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||||
}
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||||
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||||
if (this->speed == 0) {
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||||
this->step = 0x14;
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||||
if (this->speedType == TCS_FAST) {
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||||
this->speed = 20;
|
||||
} else {
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||||
this->step = 0xA;
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||||
this->speed = 10;
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||||
}
|
||||
|
||||
if (this->typeColor == 0) {
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||||
if (this->colorType == TCC_BLACK) {
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||||
this->color.rgba = RGBA8(0, 0, 0, 255);
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||||
} else if (this->typeColor == 1) {
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||||
} else if (this->colorType == TCC_WHITE) {
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||||
this->color.rgba = RGBA8(160, 160, 160, 255);
|
||||
} else if (this->typeColor == 2) {
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||||
} else if (this->colorType == TCC_GRAY) {
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||||
// yes, really.
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||||
this->color.r = 100;
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||||
this->color.g = 100;
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this->color.b = 100;
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||||
this->color.a = 255;
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||||
} else {
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||||
this->step = 0x28;
|
||||
this->color.rgba = this->effect == 1 ? RGBA8(0, 0, 0, 255) : RGBA8(160, 160, 160, 255);
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||||
this->speed = 40;
|
||||
this->color.rgba = this->appearanceType == TCA_WAVE ? RGBA8(0, 0, 0, 255) : RGBA8(160, 160, 160, 255);
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||||
}
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if (this->unk_14 != 0) {
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if (this->direction != 0) {
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this->texY = 0;
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||||
if (this->typeColor == 3) {
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||||
if (this->colorType == TCC_SPECIAL) {
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this->texY = 0xFA;
|
||||
}
|
||||
} else {
|
||||
this->texY = 0x1F4;
|
||||
if (this->effect == 2) {
|
||||
if (this->appearanceType == TCA_RIPPLE) {
|
||||
Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_OUT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
}
|
||||
}
|
||||
@@ -106,28 +106,28 @@ void TransitionCircle_Update(void* thisx, s32 updateRate) {
|
||||
s32 temp_t2;
|
||||
s32 temp_t3;
|
||||
|
||||
if (this->unk_14 != 0) {
|
||||
if (this->direction != 0) {
|
||||
if (this->texY == 0) {
|
||||
if (this->effect == 2) {
|
||||
if (this->appearanceType == TCA_RIPPLE) {
|
||||
Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_IN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
}
|
||||
}
|
||||
this->texY += this->step * 3 / updateRate;
|
||||
this->texY += this->speed * 3 / updateRate;
|
||||
if (this->texY >= 0x1F4) {
|
||||
this->texY = 0x1F4;
|
||||
this->isDone = 1;
|
||||
this->isDone = true;
|
||||
}
|
||||
} else {
|
||||
this->texY -= this->step * 3 / updateRate;
|
||||
if (this->typeColor != 3) {
|
||||
this->texY -= this->speed * 3 / updateRate;
|
||||
if (this->colorType != TCC_SPECIAL) {
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||||
if (this->texY <= 0) {
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this->texY = 0;
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||||
this->isDone = 1;
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this->isDone = true;
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||||
}
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} else {
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if (this->texY < 0xFB) {
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this->texY = 0xFA;
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||||
this->isDone = 1;
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||||
this->isDone = true;
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||||
}
|
||||
}
|
||||
}
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@@ -194,15 +194,17 @@ s32 TransitionCircle_IsDone(void* thisx) {
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||||
void TransitionCircle_SetType(void* thisx, s32 type) {
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||||
TransitionCircle* this = (TransitionCircle*)thisx;
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||||
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||||
if (type & 0x80) {
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this->unk_14 = (type >> 5) & 0x1;
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this->typeColor = (type >> 3) & 0x3;
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this->speed = type & 0x1;
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this->effect = (type >> 1) & 0x3;
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if (type & TC_SET_PARAMS) {
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// SetType is called twice for circles, the actual direction value will be set on the second call.
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// The direction set here will be overwritten on that second call.
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this->direction = (type >> 5) & 0x1;
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this->colorType = (type >> 3) & 0x3;
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this->speedType = type & 0x1;
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this->appearanceType = (type >> 1) & 0x3;
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} else if (type == 1) {
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this->unk_14 = 1;
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this->direction = 1;
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} else {
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this->unk_14 = 0;
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this->direction = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -64,18 +64,18 @@ void TransitionWipe_Destroy(void* thisx) {
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void TransitionWipe_Update(void* thisx, s32 updateRate) {
|
||||
TransitionWipe* this = (TransitionWipe*)thisx;
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u8 unk1419;
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||||
u8 speed;
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||||
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||||
if (this->direction != 0) {
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unk1419 = gSaveContext.transWipeSpeed;
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this->texY += (unk1419 * 3) / updateRate;
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speed = gSaveContext.transWipeSpeed;
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this->texY += (speed * 3) / updateRate;
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||||
if (this->texY >= 0x264) {
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this->texY = 0x264;
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||||
this->isDone = 1;
|
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}
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} else {
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||||
unk1419 = gSaveContext.transWipeSpeed;
|
||||
this->texY -= (unk1419 * 3) / updateRate;
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||||
speed = gSaveContext.transWipeSpeed;
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this->texY -= (speed * 3) / updateRate;
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if (this->texY < 0x14E) {
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this->texY = 0x14D;
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this->isDone = 1;
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@@ -68,7 +68,7 @@ void func_8006D0EC(PlayState* play, Player* player) {
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horseActor =
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Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 3586.0f, 1413.0f, -402.0f, 0, 0x4000, 0, 1, true);
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horseActor->room = -1;
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} else if ((gSaveContext.entranceIndex == 1230) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED))) {
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||||
} else if ((gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_7) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED))) {
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||||
Actor* horseActor =
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||||
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, -25.0f, 0.0f, -1600.0f, 0, -0x4000, 0, 1, true);
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assert(horseActor != NULL);
|
||||
@@ -134,8 +134,8 @@ void func_8006D684(PlayState* play, Player* player) {
|
||||
s32 i;
|
||||
Vec3s spawnPos;
|
||||
|
||||
if ((gSaveContext.entranceIndex == 0x028A || gSaveContext.entranceIndex == 0x028E ||
|
||||
gSaveContext.entranceIndex == 0x0292 || gSaveContext.entranceIndex == 0x0476) &&
|
||||
if ((gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11 || gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12 ||
|
||||
gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13 || gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_15) &&
|
||||
(gSaveContext.respawnFlag == 0)) {
|
||||
Vec3s spawnPositions[] = {
|
||||
{ 0xF46F, 0x0139, 0x1E14 },
|
||||
@@ -144,13 +144,13 @@ void func_8006D684(PlayState* play, Player* player) {
|
||||
{ 0xF6F7, 0x0139, 0x1766 },
|
||||
};
|
||||
|
||||
if (gSaveContext.entranceIndex == 0x028A) {
|
||||
if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11) {
|
||||
spawnPos = spawnPositions[0];
|
||||
} else if (gSaveContext.entranceIndex == 0x028E) {
|
||||
} else if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12) {
|
||||
spawnPos = spawnPositions[1];
|
||||
} else if (gSaveContext.entranceIndex == 0x0292) {
|
||||
} else if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13) {
|
||||
spawnPos = spawnPositions[2];
|
||||
} else {
|
||||
} else { // entranceIndex == ENTR_HYRULE_FIELD_15
|
||||
spawnPos = spawnPositions[3];
|
||||
}
|
||||
|
||||
@@ -253,8 +253,8 @@ void func_8006DC68(PlayState* play, Player* player) {
|
||||
|
||||
if (func_8006CFC0(play->sceneNum)) {
|
||||
if ((gSaveContext.sceneSetupIndex > 3) ||
|
||||
((gSaveContext.entranceIndex == 0x028A || gSaveContext.entranceIndex == 0x028E ||
|
||||
gSaveContext.entranceIndex == 0x0292 || gSaveContext.entranceIndex == 0x0476) &&
|
||||
((gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11 || gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12 ||
|
||||
gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13 || gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_15) &&
|
||||
(gSaveContext.respawnFlag == 0)) ||
|
||||
((play->sceneNum == SCENE_LON_LON_RANCH) && ((gSaveContext.eventInf[0] & 0xF) == 6) &&
|
||||
!Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0))) {
|
||||
|
||||
@@ -13,7 +13,7 @@ void KaleidoSetup_Update(PlayState* play) {
|
||||
Input* input = &play->state.input[0];
|
||||
|
||||
if (pauseCtx->state == 0 && pauseCtx->debugState == 0 && play->gameOverCtx.state == GAMEOVER_INACTIVE &&
|
||||
play->sceneLoadFlag == 0 && play->transitionMode == 0 && gSaveContext.cutsceneIndex < 0xFFF0 &&
|
||||
play->transitionTrigger == TRANS_TRIGGER_OFF && play->transitionMode == TRANS_MODE_OFF && gSaveContext.cutsceneIndex < 0xFFF0 &&
|
||||
gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) &&
|
||||
play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY && gSaveContext.magicState != MAGIC_STATE_FILL &&
|
||||
(play->sceneNum != SCENE_BOMBCHU_BOWLING_ALLEY || !Flags_GetSwitch(play, 0x38))) {
|
||||
|
||||
+19
-19
@@ -289,7 +289,7 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 unused)
|
||||
envCtx->skyboxFilterColor[1] = 0;
|
||||
envCtx->skyboxFilterColor[2] = 0;
|
||||
envCtx->skyboxFilterColor[3] = 0;
|
||||
envCtx->sandstormState = 0;
|
||||
envCtx->sandstormState = SANDSTORM_OFF;
|
||||
envCtx->sandstormPrimA = 0;
|
||||
envCtx->sandstormEnvA = 0;
|
||||
|
||||
@@ -925,7 +925,7 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
|
||||
if ((pauseCtx->state == 0) && (gameOverCtx->state == GAMEOVER_INACTIVE)) {
|
||||
if (((msgCtx->msgLength == 0) && (msgCtx->msgMode == 0)) || (((void)0, gSaveContext.gameMode) == 3)) {
|
||||
if ((envCtx->unk_1A == 0) && !FrameAdvance_IsEnabled(play) &&
|
||||
(play->transitionMode == 0 || ((void)0, gSaveContext.gameMode) != 0)) {
|
||||
(play->transitionMode == TRANS_MODE_OFF || ((void)0, gSaveContext.gameMode) != 0)) {
|
||||
|
||||
if (IS_DAY || gTimeIncrement >= 0x190) {
|
||||
gSaveContext.dayTime += gTimeIncrement;
|
||||
@@ -1322,7 +1322,7 @@ void Environment_DrawSunAndMoon(PlayState* play) {
|
||||
play->envCtx.sunPos.z = +(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f;
|
||||
}
|
||||
|
||||
if (gSaveContext.entranceIndex != 0xCD || ((void)0, gSaveContext.sceneSetupIndex) != 5) {
|
||||
if (gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_0 || ((void)0, gSaveContext.sceneSetupIndex) != 5) {
|
||||
Matrix_Translate(play->view.eye.x + play->envCtx.sunPos.x,
|
||||
play->view.eye.y + play->envCtx.sunPos.y,
|
||||
play->view.eye.z + play->envCtx.sunPos.z, MTXMODE_NEW);
|
||||
@@ -2004,7 +2004,7 @@ void Environment_PlaySceneSequence(PlayState* play) {
|
||||
play->envCtx.unk_E0 = 0xFF;
|
||||
|
||||
// both lost woods exits on the bridge from kokiri to hyrule field
|
||||
if (((void)0, gSaveContext.entranceIndex) == 0x4DE || ((void)0, gSaveContext.entranceIndex) == 0x5E0) {
|
||||
if (((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_8 || ((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_9) {
|
||||
Audio_PlayNatureAmbienceSequence(NATURE_ID_KOKIRI_REGION);
|
||||
} else if (((void)0, gSaveContext.forcedSeqId) != NA_BGM_GENERAL_SFX) {
|
||||
if (!Environment_IsForcedSequenceDisabled()) {
|
||||
@@ -2336,7 +2336,7 @@ void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) {
|
||||
Environment_PatchSandstorm(play);
|
||||
|
||||
switch (sandstormState) {
|
||||
case 3:
|
||||
case SANDSTORM_ACTIVE:
|
||||
if ((play->sceneNum == SCENE_HAUNTED_WASTELAND) && (play->roomCtx.curRoom.num == 0)) {
|
||||
envA1 = 0;
|
||||
primA1 = (play->envCtx.sandstormEnvA > 128) ? 255 : play->envCtx.sandstormEnvA >> 1;
|
||||
@@ -2349,11 +2349,11 @@ void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) {
|
||||
envA1 = 128;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
case SANDSTORM_FILL:
|
||||
primA1 = 255;
|
||||
envA1 = (play->envCtx.sandstormPrimA >= 255) ? 255 : 128;
|
||||
break;
|
||||
case 2:
|
||||
case SANDSTORM_UNFILL:
|
||||
envA1 = 128;
|
||||
if (play->envCtx.sandstormEnvA > 128) {
|
||||
primA1 = 0xFF;
|
||||
@@ -2365,15 +2365,15 @@ void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) {
|
||||
primA1 += 73;
|
||||
}
|
||||
if ((primA1 >= primA) && (primA1 != 255)) {
|
||||
play->envCtx.sandstormState = 3;
|
||||
play->envCtx.sandstormState = SANDSTORM_ACTIVE;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
case SANDSTORM_DISSIPATE:
|
||||
envA1 = 0;
|
||||
primA1 = (play->envCtx.sandstormEnvA > 128) ? 255 : play->envCtx.sandstormEnvA >> 1;
|
||||
|
||||
if (primA == 0) {
|
||||
play->envCtx.sandstormState = 0;
|
||||
play->envCtx.sandstormState = SANDSTORM_OFF;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -2541,27 +2541,27 @@ void Environment_WarpSongLeave(PlayState* play) {
|
||||
gSaveContext.cutsceneIndex = 0;
|
||||
gSaveContext.respawnFlag = -3;
|
||||
play->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
|
||||
switch (play->nextEntranceIndex) {
|
||||
case 0x147:
|
||||
case ENTR_DEATH_MOUNTAIN_CRATER_0:
|
||||
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DEATH_MOUNTAIN_CRATER);
|
||||
break;
|
||||
case 0x0102:
|
||||
case ENTR_LAKE_HYLIA_0:
|
||||
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_LAKE_HYLIA);
|
||||
break;
|
||||
case 0x0123:
|
||||
case ENTR_DESERT_COLOSSUS_0:
|
||||
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DESERT_COLOSSUS);
|
||||
break;
|
||||
case 0x00E4:
|
||||
case ENTR_GRAVEYARD_0:
|
||||
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GRAVEYARD);
|
||||
break;
|
||||
case 0x0053:
|
||||
case ENTR_TEMPLE_OF_TIME_0:
|
||||
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_TEMPLE_OF_TIME);
|
||||
break;
|
||||
case 0x00FC:
|
||||
case ENTR_SACRED_FOREST_MEADOW_0:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -601,13 +601,24 @@ void HealthMeter_Draw(PlayState* play) {
|
||||
|
||||
{
|
||||
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
||||
Matrix_SetTranslateScaleMtx2(matrix,
|
||||
HeartsScale+(HeartsScale/3) - ((HeartsScale/3) * sp144),
|
||||
HeartsScale+(HeartsScale/3) - ((HeartsScale/3) * sp144),
|
||||
HeartsScale+(HeartsScale/3) - ((HeartsScale/3) * sp144),
|
||||
-130+offsetX, //Pos X
|
||||
(-94+offsetY) *-1, //Pos Y
|
||||
0.0f);
|
||||
|
||||
if (CVarGetInteger("gNoHUDHeartAnimation", 0)) {
|
||||
Matrix_SetTranslateScaleMtx2(matrix,
|
||||
HeartsScale, // Scale X
|
||||
HeartsScale, // Scale Y
|
||||
HeartsScale, // Scale Z
|
||||
-130 + offsetX, // Pos X
|
||||
(-94 + offsetY) * -1, // Pos Y
|
||||
0.0f);
|
||||
} else {
|
||||
Matrix_SetTranslateScaleMtx2(matrix, HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
||||
HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
||||
HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
||||
-130 + offsetX, // Pos X
|
||||
(-94 + offsetY) * -1, // Pos Y
|
||||
0.0f);
|
||||
}
|
||||
|
||||
gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||
gSPVertex(OVERLAY_DISP++, sp154, 4, 0);
|
||||
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
|
||||
|
||||
+21
-20
@@ -893,7 +893,7 @@ void func_80083108(PlayState* play) {
|
||||
Interface_ChangeAlpha(6);
|
||||
}
|
||||
|
||||
if (play->transitionMode != 0) {
|
||||
if (play->transitionMode != TRANS_MODE_OFF) {
|
||||
Interface_ChangeAlpha(1);
|
||||
} else if (gSaveContext.minigameState == 1) {
|
||||
Interface_ChangeAlpha(8);
|
||||
@@ -1344,7 +1344,7 @@ void func_80083108(PlayState* play) {
|
||||
|
||||
if (sp28) {
|
||||
gSaveContext.unk_13EA = 0;
|
||||
if ((play->sceneLoadFlag == 0) && (play->transitionMode == 0)) {
|
||||
if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
|
||||
Interface_ChangeAlpha(50);
|
||||
osSyncPrintf("???????? alpha_change( 50 ); ?????\n");
|
||||
} else {
|
||||
@@ -1724,7 +1724,7 @@ void GameplayStats_SetTimestamp(PlayState* play, u8 item) {
|
||||
}
|
||||
// Use ITEM_KEY_BOSS only for Ganon's boss key - not any other boss keys
|
||||
if (play != NULL) {
|
||||
if (item == ITEM_KEY_BOSS && play->sceneNum != 13 && play->sceneNum != 10) {
|
||||
if (item == ITEM_KEY_BOSS && play->sceneNum != SCENE_INSIDE_GANONS_CASTLE && play->sceneNum != SCENE_GANONS_TOWER) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -2605,6 +2605,7 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) {
|
||||
if (gSaveContext.triforcePiecesCollected == Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED)) {
|
||||
gSaveContext.sohStats.itemTimestamp[TIMESTAMP_TRIFORCE_COMPLETED] = GAMEPLAYSTAT_TOTAL_TIME;
|
||||
gSaveContext.sohStats.gameComplete = 1;
|
||||
Flags_SetRandomizerInf(RAND_INF_GRANT_GANONS_BOSSKEY);
|
||||
Play_PerformSave(play);
|
||||
GameInteractor_SetTriforceHuntCreditsWarpActive(true);
|
||||
}
|
||||
@@ -3463,7 +3464,7 @@ void Interface_UpdateMagicBar(PlayState* play) {
|
||||
case MAGIC_STATE_CONSUME_LENS:
|
||||
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
|
||||
(msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
|
||||
(play->sceneLoadFlag == 0) && (play->transitionMode == 0) && !Play_InCsMode(play)) {
|
||||
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {
|
||||
bool hasLens = false;
|
||||
for (int buttonIndex = 1; buttonIndex < (CVarGetInteger("gDpadEquips", 0) != 0) ? ARRAY_COUNT(gSaveContext.equips.buttonItems) : 4; buttonIndex++) {
|
||||
if (gSaveContext.equips.buttonItems[buttonIndex] == ITEM_LENS) {
|
||||
@@ -5071,7 +5072,7 @@ void Interface_Draw(PlayState* play) {
|
||||
aButtonColor = (Color_RGB8){ 0, 200, 50 };
|
||||
}
|
||||
|
||||
static s16 spoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 };
|
||||
static s16 spoilingItemEntrances[] = { ENTR_LOST_WOODS_2, ENTR_ZORAS_DOMAIN_3, ENTR_ZORAS_DOMAIN_3 };
|
||||
static f32 D_80125B54[] = { -40.0f, -35.0f }; // unused
|
||||
static s16 D_80125B5C[] = { 91, 91 }; // unused
|
||||
static s16 D_8015FFE0;
|
||||
@@ -5788,8 +5789,8 @@ void Interface_Draw(PlayState* play) {
|
||||
// Trade quest timer reached 0
|
||||
D_8015FFE6 = 40;
|
||||
gSaveContext.cutsceneIndex = 0;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
gSaveContext.timer2State = 0;
|
||||
|
||||
if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) &&
|
||||
@@ -5824,8 +5825,8 @@ void Interface_Draw(PlayState* play) {
|
||||
|
||||
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
|
||||
(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (msgCtx->msgMode == MSGMODE_NONE) &&
|
||||
!(player->stateFlags2 & 0x01000000) && (play->sceneLoadFlag == 0) &&
|
||||
(play->transitionMode == 0) && !Play_InCsMode(play) && (gSaveContext.minigameState != 1) &&
|
||||
!(player->stateFlags2 & 0x01000000) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
|
||||
(play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play) && (gSaveContext.minigameState != 1) &&
|
||||
(play->shootingGalleryStatus <= 1) &&
|
||||
!((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) {
|
||||
svar6 = 0;
|
||||
@@ -6516,8 +6517,8 @@ void Interface_Update(PlayState* play) {
|
||||
HealthMeter_Update(play);
|
||||
|
||||
if ((gSaveContext.timer1State >= 3) && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
|
||||
(msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & 0x01000000) && (play->sceneLoadFlag == 0) &&
|
||||
(play->transitionMode == 0) && !Play_InCsMode(play)) {}
|
||||
(msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & 0x01000000) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
|
||||
(play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {}
|
||||
|
||||
if (gSaveContext.rupeeAccumulator != 0) {
|
||||
if (gSaveContext.rupeeAccumulator > 0) {
|
||||
@@ -6612,8 +6613,8 @@ void Interface_Update(PlayState* play) {
|
||||
WREG(7) = interfaceCtx->unk_1F4;
|
||||
|
||||
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
|
||||
(msgCtx->msgMode == MSGMODE_NONE) && (play->sceneLoadFlag == 0) &&
|
||||
(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionMode == 0) &&
|
||||
(msgCtx->msgMode == MSGMODE_NONE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
|
||||
(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionMode == TRANS_MODE_OFF) &&
|
||||
((play->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(play))) {
|
||||
if ((gSaveContext.isMagicAcquired != 0) && (gSaveContext.magicLevel == 0)) {
|
||||
gSaveContext.magicLevel = gSaveContext.isDoubleMagicAcquired + 1;
|
||||
@@ -6710,19 +6711,19 @@ void Interface_Update(PlayState* play) {
|
||||
(interfaceCtx->restrictions.sunsSong != 3)) {
|
||||
if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime < 0xC001)) {
|
||||
gSaveContext.nextDayTime = 0;
|
||||
play->fadeTransition = 4;
|
||||
gSaveContext.nextTransitionType = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
|
||||
play->unk_11DE9 = 1;
|
||||
} else {
|
||||
gSaveContext.nextDayTime = 0x8001;
|
||||
play->fadeTransition = 5;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
play->unk_11DE9 = 1;
|
||||
}
|
||||
|
||||
if (play->sceneNum == SCENE_HAUNTED_WASTELAND) {
|
||||
play->fadeTransition = 14;
|
||||
gSaveContext.nextTransitionType = 14;
|
||||
play->transitionType = TRANS_TYPE_SANDSTORM_PERSIST;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_SANDSTORM_PERSIST;
|
||||
}
|
||||
|
||||
gSaveContext.respawnFlag = -2;
|
||||
@@ -6733,7 +6734,7 @@ void Interface_Update(PlayState* play) {
|
||||
Grotto_ForceGrottoReturn();
|
||||
}
|
||||
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
|
||||
func_800F6964(30);
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
|
||||
+150
-148
@@ -72,13 +72,14 @@ void func_800BC590(PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_800BC5E0(PlayState* play, s32 transitionType) {
|
||||
void Gameplay_SetupTransition(PlayState* play, s32 transitionType) {
|
||||
TransitionContext* transitionCtx = &play->transitionCtx;
|
||||
|
||||
memset(transitionCtx,0, sizeof(TransitionContext));
|
||||
|
||||
transitionCtx->transitionType = transitionType;
|
||||
|
||||
// Circle Transition Types
|
||||
if ((transitionCtx->transitionType >> 5) == 1) {
|
||||
transitionCtx->init = TransitionCircle_Init;
|
||||
transitionCtx->destroy = TransitionCircle_Destroy;
|
||||
@@ -91,7 +92,7 @@ void func_800BC5E0(PlayState* play, s32 transitionType) {
|
||||
transitionCtx->setEnvColor = TransitionCircle_SetEnvColor;
|
||||
} else {
|
||||
switch (transitionCtx->transitionType) {
|
||||
case 1:
|
||||
case TRANS_TYPE_TRIFORCE:
|
||||
transitionCtx->init = TransitionTriforce_Init;
|
||||
transitionCtx->destroy = TransitionTriforce_Destroy;
|
||||
transitionCtx->start = TransitionTriforce_Start;
|
||||
@@ -102,8 +103,8 @@ void func_800BC5E0(PlayState* play, s32 transitionType) {
|
||||
transitionCtx->setColor = TransitionTriforce_SetColor;
|
||||
transitionCtx->setEnvColor = NULL;
|
||||
break;
|
||||
case 0:
|
||||
case 8:
|
||||
case TRANS_TYPE_WIPE:
|
||||
case TRANS_TYPE_WIPE_FAST:
|
||||
transitionCtx->init = TransitionWipe_Init;
|
||||
transitionCtx->destroy = TransitionWipe_Destroy;
|
||||
transitionCtx->start = TransitionWipe_Start;
|
||||
@@ -114,16 +115,16 @@ void func_800BC5E0(PlayState* play, s32 transitionType) {
|
||||
transitionCtx->setColor = TransitionWipe_SetColor;
|
||||
transitionCtx->setEnvColor = NULL;
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
case 13:
|
||||
case 17:
|
||||
case 18:
|
||||
case 19:
|
||||
case TRANS_TYPE_FADE_BLACK:
|
||||
case TRANS_TYPE_FADE_WHITE:
|
||||
case TRANS_TYPE_FADE_BLACK_FAST:
|
||||
case TRANS_TYPE_FADE_WHITE_FAST:
|
||||
case TRANS_TYPE_FADE_BLACK_SLOW:
|
||||
case TRANS_TYPE_FADE_WHITE_SLOW:
|
||||
case TRANS_TYPE_FADE_WHITE_CS_DELAYED:
|
||||
case TRANS_TYPE_FADE_WHITE_INSTANT:
|
||||
case TRANS_TYPE_FADE_GREEN:
|
||||
case TRANS_TYPE_FADE_BLUE:
|
||||
transitionCtx->init = TransitionFade_Init;
|
||||
transitionCtx->destroy = TransitionFade_Destroy;
|
||||
transitionCtx->start = TransitionFade_Start;
|
||||
@@ -134,24 +135,24 @@ void func_800BC5E0(PlayState* play, s32 transitionType) {
|
||||
transitionCtx->setColor = TransitionFade_SetColor;
|
||||
transitionCtx->setEnvColor = NULL;
|
||||
break;
|
||||
case 9:
|
||||
case 10:
|
||||
play->transitionMode = 4;
|
||||
case TRANS_TYPE_FILL_WHITE2:
|
||||
case TRANS_TYPE_FILL_WHITE:
|
||||
play->transitionMode = TRANS_MODE_FILL_WHITE_INIT;
|
||||
break;
|
||||
case 11:
|
||||
play->transitionMode = 10;
|
||||
case TRANS_TYPE_INSTANT:
|
||||
play->transitionMode = TRANS_MODE_INSTANT;
|
||||
break;
|
||||
case 12:
|
||||
play->transitionMode = 7;
|
||||
case TRANS_TYPE_FILL_BROWN:
|
||||
play->transitionMode = TRANS_MODE_FILL_BROWN_INIT;
|
||||
break;
|
||||
case 14:
|
||||
play->transitionMode = 12;
|
||||
case TRANS_TYPE_SANDSTORM_PERSIST:
|
||||
play->transitionMode = TRANS_MODE_SANDSTORM_INIT;
|
||||
break;
|
||||
case 15:
|
||||
play->transitionMode = 14;
|
||||
case TRANS_TYPE_SANDSTORM_END:
|
||||
play->transitionMode = TRANS_MODE_SANDSTORM_END_INIT;
|
||||
break;
|
||||
case 16:
|
||||
play->transitionMode = 16;
|
||||
case TRANS_TYPE_CS_BLACK_FILL:
|
||||
play->transitionMode = TRANS_MODE_CS_BLACK_FILL_INIT;
|
||||
break;
|
||||
default:
|
||||
Fault_AddHungupAndCrash(__FILE__, __LINE__);
|
||||
@@ -200,10 +201,10 @@ void Play_Destroy(GameState* thisx) {
|
||||
gTrnsnUnkState = 0;
|
||||
}
|
||||
|
||||
if (play->transitionMode == 3) {
|
||||
if (play->transitionMode == TRANS_MODE_INSTANCE_RUNNING) {
|
||||
play->transitionCtx.destroy(&play->transitionCtx.data);
|
||||
func_800BC88C(play);
|
||||
play->transitionMode = 0;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
}
|
||||
|
||||
ShrinkWindow_Destroy();
|
||||
@@ -228,8 +229,8 @@ void Play_Destroy(GameState* thisx) {
|
||||
void GivePlayerRandoRewardSongOfTime(PlayState* play, RandomizerCheck check) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if (gSaveContext.entranceIndex == 0x050F && player != NULL && !Player_InBlockingCsMode(play, player) &&
|
||||
!Flags_GetTreasure(play, 0x1F) && gSaveContext.nextTransitionType == 0xFF && !gSaveContext.pendingIceTrapCount) {
|
||||
if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_16 && player != NULL && !Player_InBlockingCsMode(play, player) &&
|
||||
!Flags_GetTreasure(play, 0x1F) && gSaveContext.nextTransitionType == TRANS_NEXT_TYPE_DEFAULT && !gSaveContext.pendingIceTrapCount) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_TIME);
|
||||
GiveItemEntryWithoutActor(play, getItemEntry);
|
||||
player->pendingFlag.flagID = 0x1F;
|
||||
@@ -240,9 +241,9 @@ void GivePlayerRandoRewardSongOfTime(PlayState* play, RandomizerCheck check) {
|
||||
void GivePlayerRandoRewardNocturne(PlayState* play, RandomizerCheck check) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if ((gSaveContext.entranceIndex == 0x00DB ||
|
||||
gSaveContext.entranceIndex == 0x0191 ||
|
||||
gSaveContext.entranceIndex == 0x0195) && LINK_IS_ADULT && CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST) &&
|
||||
if ((gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_0 ||
|
||||
gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_1 ||
|
||||
gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_2) && LINK_IS_ADULT && CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST) &&
|
||||
CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE) && CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER) && player != NULL &&
|
||||
!Player_InBlockingCsMode(play, player) && !Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_NOCTURNE_OF_SHADOW);
|
||||
@@ -256,7 +257,7 @@ void GivePlayerRandoRewardRequiem(PlayState* play, RandomizerCheck check) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
|
||||
if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT) && player != NULL &&
|
||||
if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT) && player != NULL &&
|
||||
!Player_InBlockingCsMode(play, player)) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_TIME);
|
||||
GiveItemEntryWithoutActor(play, getItemEntry);
|
||||
@@ -269,7 +270,7 @@ void GivePlayerRandoRewardRequiem(PlayState* play, RandomizerCheck check) {
|
||||
void GivePlayerRandoRewardMasterSword(PlayState* play, RandomizerCheck check) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if (gSaveContext.entranceIndex == 0x02CA && LINK_IS_ADULT && player != NULL &&
|
||||
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_2 && LINK_IS_ADULT && player != NULL &&
|
||||
!Player_InBlockingCsMode(play, player) && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
|
||||
!Flags_GetRandomizerInf(RAND_INF_TOT_MASTER_SWORD)) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_MASTER_SWORD);
|
||||
@@ -442,7 +443,7 @@ void GivePlayerRandoRewardZeldaLightArrowsGift(PlayState* play, RandomizerCheck
|
||||
if (meetsRequirements && LINK_IS_ADULT &&
|
||||
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME) &&
|
||||
!Flags_GetTreasure(play, 0x1E) && player != NULL && !Player_InBlockingCsMode(play, player) &&
|
||||
play->sceneLoadFlag == 0) {
|
||||
play->transitionTrigger == TRANS_TRIGGER_OFF) {
|
||||
GetItemEntry getItem = Randomizer_GetItemFromKnownCheck(check, GI_ARROW_LIGHT);
|
||||
if (GiveItemEntryWithoutActor(play, getItem)) {
|
||||
player->pendingFlag.flagID = 0x1E;
|
||||
@@ -453,7 +454,7 @@ void GivePlayerRandoRewardZeldaLightArrowsGift(PlayState* play, RandomizerCheck
|
||||
|
||||
void GivePlayerRandoRewardSariaGift(PlayState* play, RandomizerCheck check) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
if (gSaveContext.entranceIndex == 0x05E0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_LOST_WOODS_9) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_ZELDAS_LULLABY);
|
||||
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE) && player != NULL && !Player_InBlockingCsMode(play, player)) {
|
||||
@@ -482,12 +483,12 @@ void Play_Init(GameState* thisx) {
|
||||
// Skip Child Stealth when option is enabled, Zelda's Letter isn't obtained and Impa's reward hasn't been received
|
||||
// eventChkInf[4] & 1 = Got Zelda's Letter
|
||||
// eventChkInf[5] & 0x200 = Got Impa's reward
|
||||
// entranceIndex 0x7A, Castle Courtyard - Day from crawlspace
|
||||
// entranceIndex 0x400, Zelda's Courtyard
|
||||
// entranceIndex 0x7A, ENTR_CASTLE_COURTYARD_GUARDS_DAY_0, Castle Courtyard - Day from crawlspace
|
||||
// entranceIndex 0x400, ENTR_CASTLE_COURTYARD_ZELDA_0, Zelda's Courtyard
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SKIP_CHILD_STEALTH) &&
|
||||
!Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_ZELDAS_LULLABY)) {
|
||||
if (gSaveContext.entranceIndex == 0x7A) {
|
||||
gSaveContext.entranceIndex = 0x400;
|
||||
if (gSaveContext.entranceIndex == ENTR_CASTLE_COURTYARD_GUARDS_DAY_0) {
|
||||
gSaveContext.entranceIndex = ENTR_CASTLE_COURTYARD_ZELDA_0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -498,7 +499,7 @@ void Play_Init(GameState* thisx) {
|
||||
}
|
||||
|
||||
// Invalid entrance, so immediately exit the game to opening title
|
||||
if (gSaveContext.entranceIndex == -1) {
|
||||
if (gSaveContext.entranceIndex == ENTR_LOAD_OPENING) {
|
||||
gSaveContext.entranceIndex = 0;
|
||||
play->state.running = false;
|
||||
SET_NEXT_GAMESTATE(&play->state, Opening_Init, OpeningContext);
|
||||
@@ -624,12 +625,12 @@ void Play_Init(GameState* thisx) {
|
||||
PreRender_SetValuesSave(&play->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0);
|
||||
PreRender_SetValues(&play->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
|
||||
gTrnsnUnkState = 0;
|
||||
play->transitionMode = 0;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
|
||||
if (CVarGetInteger("gSceneTransitions", 255)!= 255){
|
||||
play->transitionMode = CVarGetInteger("gSceneTransitions", 0);
|
||||
gSaveContext.nextTransitionType = CVarGetInteger("gSceneTransitions", 0);
|
||||
play->fadeTransition = CVarGetInteger("gSceneTransitions", 0);
|
||||
play->transitionType = CVarGetInteger("gSceneTransitions", 0);
|
||||
}
|
||||
|
||||
FrameAdvance_Init(&play->frameAdvCtx);
|
||||
@@ -637,21 +638,21 @@ void Play_Init(GameState* thisx) {
|
||||
Matrix_Init(&play->state);
|
||||
play->state.main = Play_Main;
|
||||
play->state.destroy = Play_Destroy;
|
||||
play->sceneLoadFlag = -0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_END;
|
||||
play->unk_11E16 = 0xFF;
|
||||
play->unk_11E18 = 0;
|
||||
play->unk_11DE9 = 0;
|
||||
|
||||
if (gSaveContext.gameMode != 1) {
|
||||
if (gSaveContext.nextTransitionType == 0xFF) {
|
||||
play->fadeTransition =
|
||||
(gEntranceTable[((void)0, gSaveContext.entranceIndex) + tempSetupIndex].field >> 7) & 0x7F; // Fade In
|
||||
if (gSaveContext.nextTransitionType == TRANS_NEXT_TYPE_DEFAULT) {
|
||||
play->transitionType = ENTRANCE_INFO_END_TRANS_TYPE(
|
||||
gEntranceTable[((void)0, gSaveContext.entranceIndex) + tempSetupIndex].field); // Fade In
|
||||
} else {
|
||||
play->fadeTransition = gSaveContext.nextTransitionType;
|
||||
gSaveContext.nextTransitionType = 0xFF;
|
||||
play->transitionType = gSaveContext.nextTransitionType;
|
||||
gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
|
||||
}
|
||||
} else {
|
||||
play->fadeTransition = 6;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK_SLOW;
|
||||
}
|
||||
|
||||
ShrinkWindow_Init();
|
||||
@@ -808,8 +809,8 @@ void Play_Update(PlayState* play) {
|
||||
gSegments[2] = VIRTUAL_TO_PHYSICAL(play->sceneSegment);
|
||||
|
||||
if (FrameAdvance_Update(&play->frameAdvCtx, &input[1])) {
|
||||
if ((play->transitionMode == 0) && (play->sceneLoadFlag != 0)) {
|
||||
play->transitionMode = 1;
|
||||
if ((play->transitionMode == TRANS_MODE_OFF) && (play->transitionTrigger != TRANS_TRIGGER_OFF)) {
|
||||
play->transitionMode = TRANS_MODE_SETUP;
|
||||
}
|
||||
|
||||
// Gameplay stats: Count button presses
|
||||
@@ -858,8 +859,8 @@ void Play_Update(PlayState* play) {
|
||||
|
||||
if (play->transitionMode) {
|
||||
switch (play->transitionMode) {
|
||||
case 1:
|
||||
if (play->sceneLoadFlag != -0x14) {
|
||||
case TRANS_MODE_SETUP:
|
||||
if (play->transitionTrigger != TRANS_TRIGGER_END) {
|
||||
s16 sp6E = 0;
|
||||
Interface_ChangeAlpha(1);
|
||||
|
||||
@@ -867,10 +868,10 @@ void Play_Update(PlayState* play) {
|
||||
sp6E = (gSaveContext.cutsceneIndex & 0xF) + 4;
|
||||
}
|
||||
|
||||
if (!(gEntranceTable[play->nextEntranceIndex + sp6E].field & 0x8000)) { // Continue BGM Off
|
||||
if (!(gEntranceTable[play->nextEntranceIndex + sp6E].field & ENTRANCE_INFO_CONTINUE_BGM_FLAG)) { // Continue BGM Off
|
||||
// "Sound initalized. 111"
|
||||
osSyncPrintf("\n\n\nサウンドイニシャル来ました。111");
|
||||
if ((play->fadeTransition < 56) && !Environment_IsForcedSequenceDisabled()) {
|
||||
if ((play->transitionType < TRANS_TYPE_MAX) && !Environment_IsForcedSequenceDisabled()) {
|
||||
// "Sound initalized. 222"
|
||||
osSyncPrintf("\n\n\nサウンドイニシャル来ました。222");
|
||||
func_800F6964(0x14);
|
||||
@@ -880,58 +881,59 @@ void Play_Update(PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
if (CREG(11) == 0) {
|
||||
func_800BC5E0(play, play->fadeTransition);
|
||||
if (!R_TRANS_DBG_ENABLED) {
|
||||
Gameplay_SetupTransition(play, play->transitionType);
|
||||
} else {
|
||||
func_800BC5E0(play, CREG(12));
|
||||
Gameplay_SetupTransition(play, R_TRANS_DBG_TYPE);
|
||||
}
|
||||
|
||||
if (play->transitionMode >= 4) {
|
||||
if (play->transitionMode >= TRANS_MODE_FILL_WHITE_INIT) {
|
||||
break;
|
||||
}
|
||||
|
||||
case 2:
|
||||
case TRANS_MODE_INSTANCE_INIT:
|
||||
play->transitionCtx.init(&play->transitionCtx.data);
|
||||
|
||||
// Circle Transition Types
|
||||
if ((play->transitionCtx.transitionType >> 5) == 1) {
|
||||
play->transitionCtx.setType(&play->transitionCtx.data,
|
||||
play->transitionCtx.transitionType | 0x80);
|
||||
play->transitionCtx.transitionType | TC_SET_PARAMS);
|
||||
}
|
||||
|
||||
gSaveContext.transWipeSpeed = 14;
|
||||
if ((play->transitionCtx.transitionType == 8) ||
|
||||
(play->transitionCtx.transitionType == 9)) {
|
||||
if ((play->transitionCtx.transitionType == TRANS_TYPE_WIPE_FAST) ||
|
||||
(play->transitionCtx.transitionType == TRANS_TYPE_FILL_WHITE2)) {
|
||||
gSaveContext.transWipeSpeed = 28;
|
||||
}
|
||||
|
||||
gSaveContext.transFadeDuration = 60;
|
||||
if ((play->transitionCtx.transitionType == 4) ||
|
||||
(play->transitionCtx.transitionType == 5)) {
|
||||
if ((play->transitionCtx.transitionType == TRANS_TYPE_FADE_BLACK_FAST) ||
|
||||
(play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_FAST)) {
|
||||
gSaveContext.transFadeDuration = 20;
|
||||
} else if ((play->transitionCtx.transitionType == 6) ||
|
||||
(play->transitionCtx.transitionType == 7)) {
|
||||
} else if ((play->transitionCtx.transitionType == TRANS_TYPE_FADE_BLACK_SLOW) ||
|
||||
(play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_SLOW)) {
|
||||
gSaveContext.transFadeDuration = 150;
|
||||
} else if (play->transitionCtx.transitionType == 17) {
|
||||
} else if (play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_INSTANT) {
|
||||
gSaveContext.transFadeDuration = 2;
|
||||
}
|
||||
|
||||
if ((play->transitionCtx.transitionType == 3) ||
|
||||
(play->transitionCtx.transitionType == 5) ||
|
||||
(play->transitionCtx.transitionType == 7) ||
|
||||
(play->transitionCtx.transitionType == 13) ||
|
||||
(play->transitionCtx.transitionType == 17)) {
|
||||
if ((play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE) ||
|
||||
(play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_FAST) ||
|
||||
(play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_SLOW) ||
|
||||
(play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_CS_DELAYED) ||
|
||||
(play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_INSTANT)) {
|
||||
play->transitionCtx.setColor(&play->transitionCtx.data, RGBA8(160, 160, 160, 255));
|
||||
if (play->transitionCtx.setEnvColor != NULL) {
|
||||
play->transitionCtx.setEnvColor(&play->transitionCtx.data,
|
||||
RGBA8(160, 160, 160, 255));
|
||||
}
|
||||
} else if (play->transitionCtx.transitionType == 18) {
|
||||
} else if (play->transitionCtx.transitionType == TRANS_TYPE_FADE_GREEN) {
|
||||
play->transitionCtx.setColor(&play->transitionCtx.data, RGBA8(140, 140, 100, 255));
|
||||
if (play->transitionCtx.setEnvColor != NULL) {
|
||||
play->transitionCtx.setEnvColor(&play->transitionCtx.data,
|
||||
RGBA8(140, 140, 100, 255));
|
||||
}
|
||||
} else if (play->transitionCtx.transitionType == 19) {
|
||||
} else if (play->transitionCtx.transitionType == TRANS_TYPE_FADE_BLUE) {
|
||||
play->transitionCtx.setColor(&play->transitionCtx.data, RGBA8(70, 100, 110, 255));
|
||||
if (play->transitionCtx.setEnvColor != NULL) {
|
||||
play->transitionCtx.setEnvColor(&play->transitionCtx.data,
|
||||
@@ -944,7 +946,7 @@ void Play_Update(PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
if (play->sceneLoadFlag == -0x14) {
|
||||
if (play->transitionTrigger == TRANS_TRIGGER_END) {
|
||||
play->transitionCtx.setType(&play->transitionCtx.data, 1);
|
||||
} else {
|
||||
play->transitionCtx.setType(&play->transitionCtx.data, 2);
|
||||
@@ -952,22 +954,22 @@ void Play_Update(PlayState* play) {
|
||||
|
||||
play->transitionCtx.start(&play->transitionCtx);
|
||||
|
||||
if (play->transitionCtx.transitionType == 13) {
|
||||
play->transitionMode = 11;
|
||||
if (play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_CS_DELAYED) {
|
||||
play->transitionMode = TRANS_MODE_INSTANCE_WAIT;
|
||||
} else {
|
||||
play->transitionMode = 3;
|
||||
play->transitionMode = TRANS_MODE_INSTANCE_RUNNING;
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
case TRANS_MODE_INSTANCE_RUNNING:
|
||||
if (play->transitionCtx.isDone(&play->transitionCtx) != 0) {
|
||||
if (play->transitionCtx.transitionType >= 56) {
|
||||
if (play->sceneLoadFlag == -0x14) {
|
||||
if (play->transitionCtx.transitionType >= TRANS_TYPE_MAX) {
|
||||
if (play->transitionTrigger == TRANS_TRIGGER_END) {
|
||||
play->transitionCtx.destroy(&play->transitionCtx);
|
||||
func_800BC88C(play);
|
||||
play->transitionMode = 0;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
}
|
||||
} else if (play->sceneLoadFlag != -0x14) {
|
||||
} else if (play->transitionTrigger != TRANS_TRIGGER_END) {
|
||||
play->state.running = 0;
|
||||
if (gSaveContext.gameMode != 2) {
|
||||
SET_NEXT_GAMESTATE(&play->state, Play_Init, PlayState);
|
||||
@@ -981,7 +983,7 @@ void Play_Update(PlayState* play) {
|
||||
} else {
|
||||
play->transitionCtx.destroy(&play->transitionCtx);
|
||||
func_800BC88C(play);
|
||||
play->transitionMode = 0;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
if (gTrnsnUnkState == 3) {
|
||||
TransitionUnk_Destroy(&sTrnsnUnk);
|
||||
gTrnsnUnkState = 0;
|
||||
@@ -991,7 +993,7 @@ void Play_Update(PlayState* play) {
|
||||
// Transition end for standard transitions
|
||||
GameInteractor_ExecuteOnTransitionEndHooks(play->sceneNum);
|
||||
}
|
||||
play->sceneLoadFlag = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
} else {
|
||||
play->transitionCtx.update(&play->transitionCtx.data, R_UPDATE_RATE);
|
||||
}
|
||||
@@ -999,104 +1001,104 @@ void Play_Update(PlayState* play) {
|
||||
}
|
||||
|
||||
switch (play->transitionMode) {
|
||||
case 4:
|
||||
case TRANS_MODE_FILL_WHITE_INIT:
|
||||
D_801614C8 = 0;
|
||||
play->envCtx.fillScreen = true;
|
||||
play->envCtx.screenFillColor[0] = 160;
|
||||
play->envCtx.screenFillColor[1] = 160;
|
||||
play->envCtx.screenFillColor[2] = 160;
|
||||
if (play->sceneLoadFlag != -0x14) {
|
||||
if (play->transitionTrigger != TRANS_TRIGGER_END) {
|
||||
play->envCtx.screenFillColor[3] = 0;
|
||||
play->transitionMode = 5;
|
||||
play->transitionMode = TRANS_MODE_FILL_IN;
|
||||
} else {
|
||||
play->envCtx.screenFillColor[3] = 255;
|
||||
play->transitionMode = 6;
|
||||
play->transitionMode = TRANS_MODE_FILL_OUT;
|
||||
}
|
||||
break;
|
||||
|
||||
case 5:
|
||||
case TRANS_MODE_FILL_IN:
|
||||
play->envCtx.screenFillColor[3] = (D_801614C8 / 20.0f) * 255.0f;
|
||||
if (D_801614C8 >= 20 && 1) {
|
||||
play->state.running = 0;
|
||||
SET_NEXT_GAMESTATE(&play->state, Play_Init, PlayState);
|
||||
gSaveContext.entranceIndex = play->nextEntranceIndex;
|
||||
play->sceneLoadFlag = 0;
|
||||
play->transitionMode = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
} else {
|
||||
D_801614C8++;
|
||||
}
|
||||
break;
|
||||
|
||||
case 6:
|
||||
case TRANS_MODE_FILL_OUT:
|
||||
play->envCtx.screenFillColor[3] = (1 - D_801614C8 / 20.0f) * 255.0f;
|
||||
if (D_801614C8 >= 20 && 1) {
|
||||
gTrnsnUnkState = 0;
|
||||
R_UPDATE_RATE = 3;
|
||||
play->sceneLoadFlag = 0;
|
||||
play->transitionMode = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
play->envCtx.fillScreen = false;
|
||||
} else {
|
||||
D_801614C8++;
|
||||
}
|
||||
break;
|
||||
|
||||
case 7:
|
||||
case TRANS_MODE_FILL_BROWN_INIT:
|
||||
D_801614C8 = 0;
|
||||
play->envCtx.fillScreen = true;
|
||||
play->envCtx.screenFillColor[0] = 170;
|
||||
play->envCtx.screenFillColor[1] = 160;
|
||||
play->envCtx.screenFillColor[2] = 150;
|
||||
if (play->sceneLoadFlag != -0x14) {
|
||||
if (play->transitionTrigger != TRANS_TRIGGER_END) {
|
||||
play->envCtx.screenFillColor[3] = 0;
|
||||
play->transitionMode = 5;
|
||||
play->transitionMode = TRANS_MODE_FILL_IN;
|
||||
} else {
|
||||
play->envCtx.screenFillColor[3] = 255;
|
||||
play->transitionMode = 6;
|
||||
play->transitionMode = TRANS_MODE_FILL_OUT;
|
||||
}
|
||||
break;
|
||||
|
||||
case 10:
|
||||
if (play->sceneLoadFlag != -0x14) {
|
||||
case TRANS_MODE_INSTANT:
|
||||
if (play->transitionTrigger != TRANS_TRIGGER_END) {
|
||||
play->state.running = 0;
|
||||
SET_NEXT_GAMESTATE(&play->state, Play_Init, PlayState);
|
||||
gSaveContext.entranceIndex = play->nextEntranceIndex;
|
||||
play->sceneLoadFlag = 0;
|
||||
play->transitionMode = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
} else {
|
||||
gTrnsnUnkState = 0;
|
||||
R_UPDATE_RATE = 3;
|
||||
play->sceneLoadFlag = 0;
|
||||
play->transitionMode = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
}
|
||||
break;
|
||||
|
||||
case 11:
|
||||
case TRANS_MODE_INSTANCE_WAIT:
|
||||
if (gSaveContext.cutsceneTransitionControl != 0) {
|
||||
play->transitionMode = 3;
|
||||
play->transitionMode = TRANS_MODE_INSTANCE_RUNNING;
|
||||
}
|
||||
break;
|
||||
|
||||
case 12:
|
||||
if (play->sceneLoadFlag != -0x14) {
|
||||
play->envCtx.sandstormState = 1;
|
||||
play->transitionMode = 13;
|
||||
case TRANS_MODE_SANDSTORM_INIT:
|
||||
if (play->transitionTrigger != TRANS_TRIGGER_END) {
|
||||
play->envCtx.sandstormState = SANDSTORM_FILL;
|
||||
play->transitionMode = TRANS_MODE_SANDSTORM;
|
||||
} else {
|
||||
play->envCtx.sandstormState = 2;
|
||||
play->envCtx.sandstormState = SANDSTORM_UNFILL;
|
||||
play->envCtx.sandstormPrimA = 255;
|
||||
play->envCtx.sandstormEnvA = 255;
|
||||
play->transitionMode = 13;
|
||||
play->transitionMode = TRANS_MODE_SANDSTORM;
|
||||
}
|
||||
break;
|
||||
|
||||
case 13:
|
||||
case TRANS_MODE_SANDSTORM:
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
||||
&D_801333E8);
|
||||
if (play->sceneLoadFlag == -0x14) {
|
||||
if (play->transitionTrigger == TRANS_TRIGGER_END) {
|
||||
if (play->envCtx.sandstormPrimA < 110) {
|
||||
gTrnsnUnkState = 0;
|
||||
R_UPDATE_RATE = 3;
|
||||
play->sceneLoadFlag = 0;
|
||||
play->transitionMode = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
|
||||
// Transition end for sandstorm effect (delayed until effect is finished)
|
||||
GameInteractor_ExecuteOnTransitionEndHooks(play->sceneNum);
|
||||
@@ -1106,34 +1108,34 @@ void Play_Update(PlayState* play) {
|
||||
play->state.running = 0;
|
||||
SET_NEXT_GAMESTATE(&play->state, Play_Init, PlayState);
|
||||
gSaveContext.entranceIndex = play->nextEntranceIndex;
|
||||
play->sceneLoadFlag = 0;
|
||||
play->transitionMode = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 14:
|
||||
if (play->sceneLoadFlag == -0x14) {
|
||||
play->envCtx.sandstormState = 4;
|
||||
case TRANS_MODE_SANDSTORM_END_INIT:
|
||||
if (play->transitionTrigger == TRANS_TRIGGER_END) {
|
||||
play->envCtx.sandstormState = SANDSTORM_DISSIPATE;
|
||||
play->envCtx.sandstormPrimA = 255;
|
||||
play->envCtx.sandstormEnvA = 255;
|
||||
// "It's here!!!!!!!!!"
|
||||
LOG_STRING("来た!!!!!!!!!!!!!!!!!!!!!");
|
||||
play->transitionMode = 15;
|
||||
play->transitionMode = TRANS_MODE_SANDSTORM_END;
|
||||
} else {
|
||||
play->transitionMode = 12;
|
||||
play->transitionMode = TRANS_MODE_SANDSTORM_INIT;
|
||||
}
|
||||
break;
|
||||
|
||||
case 15:
|
||||
case TRANS_MODE_SANDSTORM_END:
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
||||
&D_801333E8);
|
||||
if (play->sceneLoadFlag == -0x14) {
|
||||
if (play->transitionTrigger == TRANS_TRIGGER_END) {
|
||||
if (play->envCtx.sandstormPrimA <= 0) {
|
||||
gTrnsnUnkState = 0;
|
||||
R_UPDATE_RATE = 3;
|
||||
play->sceneLoadFlag = 0;
|
||||
play->transitionMode = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
|
||||
// Transition end for sandstorm effect (delayed until effect is finished)
|
||||
GameInteractor_ExecuteOnTransitionEndHooks(play->sceneNum);
|
||||
@@ -1141,24 +1143,24 @@ void Play_Update(PlayState* play) {
|
||||
}
|
||||
break;
|
||||
|
||||
case 16:
|
||||
case TRANS_MODE_CS_BLACK_FILL_INIT:
|
||||
D_801614C8 = 0;
|
||||
play->envCtx.fillScreen = true;
|
||||
play->envCtx.screenFillColor[0] = 0;
|
||||
play->envCtx.screenFillColor[1] = 0;
|
||||
play->envCtx.screenFillColor[2] = 0;
|
||||
play->envCtx.screenFillColor[3] = 255;
|
||||
play->transitionMode = 17;
|
||||
play->transitionMode = TRANS_MODE_CS_BLACK_FILL;
|
||||
break;
|
||||
|
||||
case 17:
|
||||
case TRANS_MODE_CS_BLACK_FILL:
|
||||
if (gSaveContext.cutsceneTransitionControl != 0) {
|
||||
play->envCtx.screenFillColor[3] = gSaveContext.cutsceneTransitionControl;
|
||||
if (gSaveContext.cutsceneTransitionControl < 0x65) {
|
||||
gTrnsnUnkState = 0;
|
||||
R_UPDATE_RATE = 3;
|
||||
play->sceneLoadFlag = 0;
|
||||
play->transitionMode = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -1546,8 +1548,8 @@ void Play_Draw(PlayState* play) {
|
||||
gSPDisplayList(OVERLAY_DISP++, gfxP);
|
||||
gSPGrayscale(gfxP++, false);
|
||||
|
||||
if ((play->transitionMode == 3) || (play->transitionMode == 11) ||
|
||||
(play->transitionCtx.transitionType >= 56)) {
|
||||
if ((play->transitionMode == TRANS_MODE_INSTANCE_RUNNING) || (play->transitionMode == TRANS_MODE_INSTANCE_WAIT) ||
|
||||
(play->transitionCtx.transitionType >= TRANS_TYPE_MAX)) {
|
||||
View view;
|
||||
|
||||
View_Init(&view, gfxCtx);
|
||||
@@ -1709,7 +1711,7 @@ void Play_Draw(PlayState* play) {
|
||||
}
|
||||
|
||||
if ((HREG(80) != 10) || (HREG(88) != 0)) {
|
||||
if (play->envCtx.sandstormState != 0) {
|
||||
if (play->envCtx.sandstormState != SANDSTORM_OFF) {
|
||||
Environment_DrawSandstorm(play, play->envCtx.sandstormState);
|
||||
}
|
||||
}
|
||||
@@ -2253,27 +2255,27 @@ void Play_TriggerVoidOut(PlayState* play) {
|
||||
gSaveContext.respawn[RESPAWN_MODE_DOWN].tempSwchFlags = play->actorCtx.flags.tempSwch;
|
||||
gSaveContext.respawn[RESPAWN_MODE_DOWN].tempCollectFlags = play->actorCtx.flags.tempCollect;
|
||||
gSaveContext.respawnFlag = 1;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
}
|
||||
|
||||
void Play_LoadToLastEntrance(PlayState* play) {
|
||||
gSaveContext.respawnFlag = -1;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
|
||||
if ((play->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || (play->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) ||
|
||||
(play->sceneNum == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE) || (play->sceneNum == SCENE_GANON_BOSS)) {
|
||||
play->nextEntranceIndex = 0x043F;
|
||||
play->nextEntranceIndex = ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0;
|
||||
Item_Give(play, ITEM_SWORD_MASTER);
|
||||
} else if ((gSaveContext.entranceIndex == 0x028A) || (gSaveContext.entranceIndex == 0x028E) ||
|
||||
(gSaveContext.entranceIndex == 0x0292) || (gSaveContext.entranceIndex == 0x0476)) {
|
||||
play->nextEntranceIndex = 0x01F9;
|
||||
} else if ((gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11) || (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12) ||
|
||||
(gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13) || (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_15)) {
|
||||
play->nextEntranceIndex = ENTR_HYRULE_FIELD_6;
|
||||
} else {
|
||||
play->nextEntranceIndex = gSaveContext.entranceIndex;
|
||||
}
|
||||
|
||||
play->fadeTransition = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
}
|
||||
|
||||
void Play_TriggerRespawn(PlayState* play) {
|
||||
|
||||
@@ -573,7 +573,7 @@ uint8_t Player_IsCustomLinkModel() {
|
||||
}
|
||||
|
||||
s32 Player_InBlockingCsMode(PlayState* play, Player* this) {
|
||||
return (this->stateFlags1 & 0x20000080) || (this->csMode != 0) || (play->sceneLoadFlag == 0x14) ||
|
||||
return (this->stateFlags1 & 0x20000080) || (this->csMode != 0) || (play->transitionTrigger == TRANS_TRIGGER_START) ||
|
||||
(this->stateFlags1 & 1) || (this->stateFlags3 & 0x80) ||
|
||||
((gSaveContext.magicState != MAGIC_STATE_IDLE) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0));
|
||||
}
|
||||
|
||||
@@ -360,7 +360,7 @@ void Scene_CommandTimeSettings(PlayState* play, SceneCmd* cmd) {
|
||||
play->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f;
|
||||
|
||||
if (((play->envCtx.timeIncrement == 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) ||
|
||||
(gSaveContext.entranceIndex == 0x0604)) {
|
||||
(gSaveContext.entranceIndex == ENTR_LAKE_HYLIA_8)) {
|
||||
gSaveContext.skyboxTime = ((void)0, gSaveContext.dayTime);
|
||||
if ((gSaveContext.skyboxTime >= 0x2AAC) && (gSaveContext.skyboxTime < 0x4555)) {
|
||||
gSaveContext.skyboxTime = 0x3556;
|
||||
|
||||
+17
-790
@@ -26,793 +26,20 @@
|
||||
#include "soh/mq_asset_hacks.h"
|
||||
#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
|
||||
|
||||
#define ENTRANCE(scene, spawn, continueBgm, displayTitleCard, fadeIn, fadeOut) \
|
||||
{ \
|
||||
scene, spawn, \
|
||||
((continueBgm & 1) << 15) | ((displayTitleCard & 1) << 14) | ((fadeIn & 0x7F) << 7) | (fadeOut & 0x7F) \
|
||||
}
|
||||
// Entrance Table definition
|
||||
#define DEFINE_ENTRANCE(_0, sceneId, spawn, continueBgm, displayTitleCard, endTransType, startTransType) \
|
||||
{ sceneId, spawn, \
|
||||
(((continueBgm) ? ENTRANCE_INFO_CONTINUE_BGM_FLAG : 0) | \
|
||||
((displayTitleCard) ? ENTRANCE_INFO_DISPLAY_TITLE_CARD_FLAG : 0) | \
|
||||
(((endTransType) << ENTRANCE_INFO_END_TRANS_TYPE_SHIFT) & ENTRANCE_INFO_END_TRANS_TYPE_MASK) | \
|
||||
(((startTransType) << ENTRANCE_INFO_START_TRANS_TYPE_SHIFT) & ENTRANCE_INFO_START_TRANS_TYPE_MASK)) },
|
||||
|
||||
EntranceInfo gEntranceTable[] = {
|
||||
ENTRANCE(0x00, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x00, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x00, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x00, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x01, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x01, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x01, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x01, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x0B, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x0B, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x14, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x14, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x14, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x14, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x05, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x05, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x05, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x05, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x6E, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6E, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x6E, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6E, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x6C, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6C, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x6C, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6C, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x68, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x68, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x68, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x68, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x69, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x69, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x69, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x69, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x6D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6D, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x6D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6D, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x02, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x02, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x02, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x02, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x02, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x41, 0x00, 0, 1, 0x02, 0x26),
|
||||
ENTRANCE(0x41, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x41, 0x00, 0, 1, 0x02, 0x26),
|
||||
ENTRANCE(0x41, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x41, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x41, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x1B, 0x00, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x1C, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x1D, 0x00, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x1D, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x07, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x07, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x07, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x07, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x42, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x42, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x42, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x42, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x3E, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x38, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x38, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x38, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x38, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x6A, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x6A, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6A, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x6A, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x40, 0x00, 0, 1, 0x02, 0x26),
|
||||
ENTRANCE(0x40, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x40, 0x00, 0, 1, 0x02, 0x26),
|
||||
ENTRANCE(0x40, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x4C, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x4C, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x4C, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x4C, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x43, 0x00, 0, 1, 0x0B, 0x0B), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x10, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x10, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x10, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x10, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x1E, 0x03, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x1F, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x1E, 0x03, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1F, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x44, 0x00, 0, 1, 0x07, 0x07),
|
||||
ENTRANCE(0x44, 0x00, 0, 1, 0x07, 0x07), ENTRANCE(0x44, 0x00, 0, 1, 0x07, 0x07),
|
||||
ENTRANCE(0x44, 0x00, 0, 1, 0x07, 0x07), ENTRANCE(0x44, 0x00, 0, 1, 0x0D, 0x02),
|
||||
ENTRANCE(0x44, 0x00, 0, 1, 0x0D, 0x02), ENTRANCE(0x44, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x4E, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x4E, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x4E, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x4E, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x6B, 0x00, 0, 1, 0x22, 0x22), ENTRANCE(0x6B, 0x00, 0, 1, 0x22, 0x22),
|
||||
ENTRANCE(0x6B, 0x00, 0, 1, 0x22, 0x22), ENTRANCE(0x6B, 0x00, 0, 1, 0x22, 0x22),
|
||||
ENTRANCE(0x45, 0x00, 0, 1, 0x22, 0x04), ENTRANCE(0x46, 0x00, 0, 1, 0x22, 0x04),
|
||||
ENTRANCE(0x45, 0x00, 0, 1, 0x22, 0x04), ENTRANCE(0x46, 0x00, 0, 1, 0x22, 0x04),
|
||||
ENTRANCE(0x4D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x4D, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x4D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x4D, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x06, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x06, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x06, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x06, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x06, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x06, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x09, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x09, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x09, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x09, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x09, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x17, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x17, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x17, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x17, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x17, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x17, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x17, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x65, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x65, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x65, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x65, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x08, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x08, 0x00, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x08, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x08, 0x00, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x27, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x27, 0x00, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x27, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x27, 0x00, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x47, 0x00, 0, 1, 0x0A, 0x0A), ENTRANCE(0x47, 0x00, 0, 1, 0x02, 0x0A),
|
||||
ENTRANCE(0x47, 0x00, 1, 1, 0x0A, 0x0A), ENTRANCE(0x47, 0x00, 0, 1, 0x0B, 0x0B),
|
||||
ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x47, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x47, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x1E, 0x00, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x1F, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x1E, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1F, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x20, 0x00, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x21, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x22, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x22, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x20, 0x00, 0, 1, 0x08, 0x08),
|
||||
ENTRANCE(0x67, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x2C, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x2C, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x2C, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x2C, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x34, 0x00, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x34, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x34, 0x00, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x34, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x34, 0x00, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x34, 0x00, 0, 1, 0x10, 0x10), ENTRANCE(0x2D, 0x00, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x2D, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x2D, 0x00, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x2D, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x01, 0x01, 1, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x01, 0x01, 1, 0, 0x02, 0x02), ENTRANCE(0x01, 0x01, 1, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x01, 0x01, 1, 0, 0x02, 0x02), ENTRANCE(0x26, 0x00, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x26, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x26, 0x00, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x26, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x51, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x00, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x51, 0x00, 0, 1, 0x21, 0x21), ENTRANCE(0x51, 0x00, 0, 1, 0x21, 0x21),
|
||||
ENTRANCE(0x51, 0x00, 0, 1, 0x23, 0x23), ENTRANCE(0x51, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x51, 0x00, 0, 1, 0x23, 0x23),
|
||||
ENTRANCE(0x51, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x00, 0, 1, 0x29, 0x29),
|
||||
ENTRANCE(0x51, 0x00, 1, 1, 0x03, 0x03), ENTRANCE(0x52, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x52, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x52, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x00, 0, 1, 0x26, 0x26),
|
||||
ENTRANCE(0x52, 0x00, 0, 1, 0x21, 0x21), ENTRANCE(0x52, 0x00, 1, 1, 0x21, 0x21),
|
||||
ENTRANCE(0x52, 0x00, 0, 1, 0x21, 0x21), ENTRANCE(0x52, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x53, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x53, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x53, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x53, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x54, 0x00, 1, 1, 0x03, 0x03), ENTRANCE(0x54, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x54, 0x00, 1, 1, 0x03, 0x03), ENTRANCE(0x54, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x55, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x55, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x55, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x55, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x55, 0x00, 1, 1, 0x0A, 0x0A), ENTRANCE(0x55, 0x00, 0, 1, 0x0A, 0x0A),
|
||||
ENTRANCE(0x55, 0x00, 1, 1, 0x0A, 0x0A), ENTRANCE(0x55, 0x00, 0, 1, 0x0D, 0x0A),
|
||||
ENTRANCE(0x55, 0x00, 0, 1, 0x0A, 0x0A), ENTRANCE(0x55, 0x00, 0, 1, 0x0A, 0x0A),
|
||||
ENTRANCE(0x55, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x55, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x55, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x55, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x56, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x56, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x56, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x56, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x56, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x56, 0x00, 0, 1, 0x00, 0x00),
|
||||
ENTRANCE(0x57, 0x00, 1, 1, 0x03, 0x03), ENTRANCE(0x57, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x57, 0x00, 1, 1, 0x03, 0x03), ENTRANCE(0x57, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x57, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x57, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x58, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x58, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x58, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x58, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x58, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x58, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x59, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x59, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x59, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x59, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x59, 0x00, 0, 1, 0x0D, 0x00), ENTRANCE(0x59, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x59, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x59, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x59, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5A, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5A, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x00, 1, 1, 0x0C, 0x0A),
|
||||
ENTRANCE(0x5A, 0x00, 1, 1, 0x0A, 0x0A), ENTRANCE(0x5A, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x00, 1, 1, 0x0F, 0x0F),
|
||||
ENTRANCE(0x5C, 0x00, 1, 1, 0x0F, 0x0F), ENTRANCE(0x5C, 0x00, 1, 1, 0x0F, 0x0F),
|
||||
ENTRANCE(0x5C, 0x00, 1, 1, 0x0F, 0x0F), ENTRANCE(0x5C, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5C, 0x00, 1, 1, 0x0F, 0x0F), ENTRANCE(0x5D, 0x00, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5D, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x00, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5D, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x00, 1, 1, 0x21, 0x21),
|
||||
ENTRANCE(0x5D, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5E, 0x00, 1, 1, 0x0E, 0x0E), ENTRANCE(0x5E, 0x00, 1, 1, 0x0E, 0x0E),
|
||||
ENTRANCE(0x5E, 0x00, 1, 1, 0x0E, 0x0E), ENTRANCE(0x5E, 0x00, 1, 1, 0x0E, 0x0E),
|
||||
ENTRANCE(0x0E, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x01, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0E, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x01, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5F, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x5F, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x64, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x64, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x64, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x60, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x60, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x60, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x60, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x60, 0x00, 1, 1, 0x0A, 0x0A),
|
||||
ENTRANCE(0x60, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x60, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x60, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x60, 0x00, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x60, 0x00, 1, 1, 0x03, 0x03), ENTRANCE(0x61, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x61, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x61, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x61, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x62, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x62, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x62, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x62, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x62, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x62, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x58, 0x03, 0, 1, 0x00, 0x00),
|
||||
ENTRANCE(0x58, 0x03, 0, 1, 0x00, 0x00), ENTRANCE(0x58, 0x03, 0, 1, 0x00, 0x00),
|
||||
ENTRANCE(0x58, 0x03, 0, 1, 0x00, 0x00), ENTRANCE(0x63, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x63, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x63, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x63, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x63, 0x00, 0, 1, 0x20, 0x20),
|
||||
ENTRANCE(0x63, 0x00, 0, 1, 0x2A, 0x2A), ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x04, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x04, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x04, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x04, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x03, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x03, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x03, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x03, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x42, 0x01, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x42, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x42, 0x01, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x42, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x23, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x24, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x25, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x25, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x04, 0x01, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x04, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x04, 0x01, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x04, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0E, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0E, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x51, 0x01, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x01, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x02, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x51, 0x02, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x51, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x51, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x51, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x04, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x51, 0x04, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x51, 0x05, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x05, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x01, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x52, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x01, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x52, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x02, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x52, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x02, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x52, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x54, 0x01, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x54, 0x01, 1, 1, 0x03, 0x03), ENTRANCE(0x54, 0x01, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x54, 0x01, 1, 1, 0x03, 0x03), ENTRANCE(0x54, 0x02, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x54, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x54, 0x02, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x54, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x58, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x58, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x58, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x58, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x01, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5A, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x01, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5A, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x01, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5B, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x01, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5B, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5B, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5B, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5B, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5B, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x02, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0E, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x02, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0E, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x60, 0x01, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x60, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x60, 0x01, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x60, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x60, 0x02, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x60, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x60, 0x02, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x60, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x62, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x62, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x62, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x62, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x38, 0x01, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x38, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x38, 0x01, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x38, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x1A, 0x05, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1A, 0x05, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x05, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1A, 0x05, 1, 1, 0x02, 0x02), ENTRANCE(0x20, 0x08, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x21, 0x08, 0, 1, 0x04, 0x02), ENTRANCE(0x22, 0x08, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x22, 0x08, 0, 1, 0x04, 0x02), ENTRANCE(0x20, 0x09, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x21, 0x09, 0, 1, 0x04, 0x02), ENTRANCE(0x22, 0x09, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x22, 0x09, 0, 1, 0x04, 0x02), ENTRANCE(0x20, 0x0A, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x21, 0x0A, 0, 1, 0x04, 0x02), ENTRANCE(0x22, 0x0A, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x22, 0x0A, 0, 1, 0x04, 0x02), ENTRANCE(0x54, 0x03, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x54, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x54, 0x03, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x54, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x54, 0x04, 0, 1, 0x2C, 0x2C),
|
||||
ENTRANCE(0x54, 0x04, 0, 1, 0x2C, 0x2C), ENTRANCE(0x54, 0x04, 0, 1, 0x2C, 0x2C),
|
||||
ENTRANCE(0x54, 0x04, 0, 1, 0x2C, 0x2C), ENTRANCE(0x5C, 0x01, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5C, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x01, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5C, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x02, 0, 0, 0x03, 0x03),
|
||||
ENTRANCE(0x5C, 0x02, 0, 0, 0x02, 0x02), ENTRANCE(0x5C, 0x02, 0, 0, 0x03, 0x03),
|
||||
ENTRANCE(0x5C, 0x02, 0, 0, 0x02, 0x02), ENTRANCE(0x5C, 0x03, 0, 0, 0x03, 0x03),
|
||||
ENTRANCE(0x5C, 0x03, 0, 0, 0x02, 0x02), ENTRANCE(0x5C, 0x03, 0, 0, 0x03, 0x03),
|
||||
ENTRANCE(0x5C, 0x03, 0, 0, 0x02, 0x02), ENTRANCE(0x5C, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5C, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5C, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x05, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5C, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x05, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5C, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x06, 1, 0, 0x0F, 0x0F),
|
||||
ENTRANCE(0x5C, 0x06, 1, 0, 0x0F, 0x0F), ENTRANCE(0x5C, 0x06, 1, 0, 0x0F, 0x0F),
|
||||
ENTRANCE(0x5C, 0x06, 1, 0, 0x0F, 0x0F), ENTRANCE(0x51, 0x06, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x06, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x07, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x07, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x03, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x52, 0x03, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x03, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x52, 0x03, 0, 1, 0x04, 0x02), ENTRANCE(0x53, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x53, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x53, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x53, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x01, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x55, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x01, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x55, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x55, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x55, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x03, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x55, 0x03, 0, 1, 0x04, 0x04), ENTRANCE(0x55, 0x03, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x55, 0x03, 0, 1, 0x04, 0x04), ENTRANCE(0x56, 0x01, 0, 1, 0x12, 0x12),
|
||||
ENTRANCE(0x56, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x56, 0x01, 0, 1, 0x12, 0x12),
|
||||
ENTRANCE(0x56, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x01, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x57, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x01, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x57, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x02, 0, 1, 0x13, 0x13),
|
||||
ENTRANCE(0x57, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x02, 0, 1, 0x13, 0x13),
|
||||
ENTRANCE(0x57, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x59, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x59, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x59, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x59, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x59, 0x02, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x59, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x59, 0x02, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x59, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x02, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5A, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x02, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5A, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x03, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5A, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x03, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5A, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x01, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5D, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x01, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5D, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x02, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5D, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x02, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5D, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x03, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5D, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x03, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5D, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x5F, 0x01, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5F, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x64, 0x01, 0, 1, 0x05, 0x05),
|
||||
ENTRANCE(0x64, 0x01, 0, 1, 0x05, 0x05), ENTRANCE(0x5F, 0x01, 0, 1, 0x00, 0x00),
|
||||
ENTRANCE(0x60, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x60, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x60, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x60, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x61, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x61, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x61, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x61, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x03, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x03, 0x01, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x03, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x03, 0x01, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x00, 0x01, 1, 0, 0x02, 0x02), ENTRANCE(0x00, 0x01, 1, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x00, 0x01, 1, 0, 0x02, 0x02), ENTRANCE(0x00, 0x01, 1, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x0E, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x03, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0E, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x03, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x20, 0x01, 0, 1, 0x03, 0x03), ENTRANCE(0x21, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x22, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x22, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x20, 0x02, 0, 1, 0x03, 0x03), ENTRANCE(0x21, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x22, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x22, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x20, 0x03, 1, 1, 0x03, 0x03), ENTRANCE(0x21, 0x03, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x22, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x22, 0x03, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x55, 0x04, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x04, 0, 0, 0x04, 0x04),
|
||||
ENTRANCE(0x55, 0x04, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x04, 0, 0, 0x04, 0x04),
|
||||
ENTRANCE(0x55, 0x05, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x05, 0, 0, 0x04, 0x04),
|
||||
ENTRANCE(0x55, 0x05, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x05, 0, 0, 0x04, 0x04),
|
||||
ENTRANCE(0x1B, 0x02, 0, 0, 0x02, 0x02), ENTRANCE(0x1C, 0x02, 0, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x1D, 0x02, 0, 0, 0x02, 0x02), ENTRANCE(0x1D, 0x02, 0, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x34, 0x01, 0, 1, 0x04, 0x04), ENTRANCE(0x34, 0x01, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x34, 0x01, 0, 1, 0x04, 0x04), ENTRANCE(0x34, 0x01, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x1B, 0x01, 0, 1, 0x03, 0x03), ENTRANCE(0x1C, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1D, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x1D, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x51, 0x08, 1, 1, 0x03, 0x03), ENTRANCE(0x51, 0x08, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x51, 0x08, 1, 1, 0x03, 0x03), ENTRANCE(0x51, 0x08, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x51, 0x09, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x09, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x09, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x09, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x0A, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x0A, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x0A, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x0A, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x55, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x06, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x55, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x06, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x51, 0x0B, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0B, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x51, 0x0B, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0B, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x51, 0x0C, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0C, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x51, 0x0C, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0C, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x51, 0x0D, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0D, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x51, 0x0D, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0D, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x45, 0x01, 0, 1, 0x03, 0x03), ENTRANCE(0x46, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x45, 0x01, 0, 1, 0x03, 0x03), ENTRANCE(0x46, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1E, 0x01, 1, 1, 0x03, 0x03), ENTRANCE(0x1F, 0x01, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1E, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x1F, 0x01, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x20, 0x04, 1, 1, 0x03, 0x03), ENTRANCE(0x21, 0x04, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x22, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x22, 0x04, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x20, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x21, 0x05, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x22, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x22, 0x05, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x52, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x52, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x04, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x04, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x63, 0x01, 0, 0, 0x03, 0x03), ENTRANCE(0x63, 0x01, 0, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x63, 0x01, 0, 0, 0x03, 0x03), ENTRANCE(0x63, 0x01, 0, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x07, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x07, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x07, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x07, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x07, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x07, 0x02, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x07, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x07, 0x02, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x05, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x05, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x05, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x05, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x06, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x06, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x06, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x06, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x07, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x07, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x07, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x07, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x08, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x08, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x08, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x08, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x43, 0x02, 0, 1, 0x0A, 0x0A), ENTRANCE(0x43, 0x02, 0, 1, 0x0A, 0x0A),
|
||||
ENTRANCE(0x43, 0x02, 0, 1, 0x0A, 0x0A), ENTRANCE(0x43, 0x02, 0, 1, 0x0A, 0x0A),
|
||||
ENTRANCE(0x44, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x44, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x44, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x44, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x09, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x09, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x09, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x09, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x0A, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0A, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x0A, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0A, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x0B, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0B, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x0B, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0B, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x0C, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0C, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x0C, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0C, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x63, 0x02, 0, 1, 0x03, 0x03), ENTRANCE(0x63, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x63, 0x02, 0, 1, 0x03, 0x03), ENTRANCE(0x63, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x63, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x63, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x63, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x63, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x56, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x47, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x06, 0x01, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x06, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x06, 0x01, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x06, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x36, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x36, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x36, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x36, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x2A, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x2A, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x2A, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x2A, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x13, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x13, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x13, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x13, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x15, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x15, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x15, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x15, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x57, 0x06, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x57, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x57, 0x06, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x57, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x3A, 0x00, 0, 1, 0x02, 0x20),
|
||||
ENTRANCE(0x3A, 0x00, 0, 1, 0x02, 0x20), ENTRANCE(0x3A, 0x00, 0, 1, 0x02, 0x20),
|
||||
ENTRANCE(0x3A, 0x00, 0, 1, 0x02, 0x20), ENTRANCE(0x51, 0x0E, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x0E, 1, 1, 0x03, 0x03), ENTRANCE(0x51, 0x0E, 1, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x51, 0x0E, 1, 1, 0x03, 0x03), ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3F, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x3F, 0x00, 0, 1, 0x02, 0x26),
|
||||
ENTRANCE(0x3F, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x3F, 0x00, 0, 1, 0x02, 0x26),
|
||||
ENTRANCE(0x43, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x43, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x43, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x43, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x58, 0x04, 0, 1, 0x2C, 0x2C), ENTRANCE(0x58, 0x04, 0, 1, 0x2C, 0x2C),
|
||||
ENTRANCE(0x58, 0x04, 0, 1, 0x2C, 0x2C), ENTRANCE(0x58, 0x04, 0, 1, 0x2C, 0x2C),
|
||||
ENTRANCE(0x1A, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x02, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1A, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x02, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1A, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x03, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1A, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x03, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1A, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x04, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1A, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x04, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x55, 0x07, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x07, 0, 0, 0x04, 0x04),
|
||||
ENTRANCE(0x55, 0x07, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x07, 0, 0, 0x04, 0x04),
|
||||
ENTRANCE(0x55, 0x08, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x08, 0, 0, 0x04, 0x04),
|
||||
ENTRANCE(0x55, 0x08, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x08, 0, 0, 0x04, 0x04),
|
||||
ENTRANCE(0x5F, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x5F, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x64, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x64, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5F, 0x02, 0, 1, 0x00, 0x00), ENTRANCE(0x52, 0x05, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x52, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x05, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x52, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x06, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x52, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x06, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x52, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x07, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x52, 0x07, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x07, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x52, 0x07, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x08, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x52, 0x08, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x08, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x52, 0x08, 0, 1, 0x04, 0x02), ENTRANCE(0x53, 0x02, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x53, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x53, 0x02, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x53, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x53, 0x03, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x53, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x03, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x53, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x04, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x53, 0x04, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x04, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x53, 0x04, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x05, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x53, 0x05, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x05, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x53, 0x05, 0, 1, 0x03, 0x03), ENTRANCE(0x5E, 0x01, 1, 1, 0x0E, 0x0E),
|
||||
ENTRANCE(0x5E, 0x01, 1, 1, 0x0E, 0x0E), ENTRANCE(0x5E, 0x01, 1, 1, 0x0E, 0x0E),
|
||||
ENTRANCE(0x5E, 0x01, 1, 1, 0x0E, 0x0E), ENTRANCE(0x5E, 0x02, 0, 1, 0x0E, 0x0E),
|
||||
ENTRANCE(0x5E, 0x02, 0, 1, 0x0E, 0x0E), ENTRANCE(0x5E, 0x02, 0, 1, 0x0E, 0x0E),
|
||||
ENTRANCE(0x5E, 0x02, 0, 1, 0x0E, 0x0E), ENTRANCE(0x3C, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x3C, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x3C, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x3C, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x63, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x63, 0x04, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x63, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x63, 0x04, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x2E, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x2E, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x2E, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x2E, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x2F, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x2F, 0x00, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x2F, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x2F, 0x00, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x30, 0x00, 0, 0, 0x04, 0x20), ENTRANCE(0x30, 0x00, 0, 0, 0x04, 0x20),
|
||||
ENTRANCE(0x30, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x30, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x31, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x31, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x31, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x31, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x1E, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x1F, 0x04, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x1E, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x1F, 0x04, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x32, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x32, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x32, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x32, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x59, 0x05, 0, 1, 0x03, 0x03), ENTRANCE(0x59, 0x05, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x59, 0x05, 0, 1, 0x03, 0x03), ENTRANCE(0x59, 0x05, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x35, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x35, 0x00, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x35, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x35, 0x00, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x37, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x37, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x37, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x37, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x39, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x39, 0x00, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x39, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x39, 0x00, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x5D, 0x0D, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0D, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x0D, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0D, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x0E, 0, 1, 0x03, 0x05), ENTRANCE(0x5D, 0x0E, 0, 1, 0x02, 0x04),
|
||||
ENTRANCE(0x5D, 0x0E, 0, 1, 0x03, 0x05), ENTRANCE(0x5D, 0x0E, 0, 1, 0x02, 0x04),
|
||||
ENTRANCE(0x5D, 0x0F, 1, 1, 0x0F, 0x0F), ENTRANCE(0x5D, 0x0F, 1, 1, 0x0F, 0x0F),
|
||||
ENTRANCE(0x5D, 0x0F, 1, 1, 0x0F, 0x0F), ENTRANCE(0x5D, 0x0F, 1, 1, 0x0F, 0x0F),
|
||||
ENTRANCE(0x5D, 0x10, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x10, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x10, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x10, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x11, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x11, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x11, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x11, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x20, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x21, 0x06, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x22, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x22, 0x06, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x20, 0x07, 0, 1, 0x04, 0x02), ENTRANCE(0x21, 0x07, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x22, 0x07, 0, 1, 0x04, 0x02), ENTRANCE(0x22, 0x07, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x1E, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x1F, 0x02, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x1E, 0x02, 0, 1, 0x03, 0x03), ENTRANCE(0x1F, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x58, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x58, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x58, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x58, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x57, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x57, 0x03, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x57, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x57, 0x03, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x57, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x57, 0x04, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x57, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x57, 0x04, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x5A, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x5A, 0x04, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x5A, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x5A, 0x04, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x59, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x59, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x59, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x59, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x59, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x59, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x59, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x59, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0E, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x04, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0E, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x04, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0E, 0x05, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x05, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0E, 0x05, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x05, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0E, 0x06, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x06, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0E, 0x06, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x06, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x30, 0x01, 0, 0, 0x04, 0x20), ENTRANCE(0x30, 0x01, 0, 0, 0x04, 0x20),
|
||||
ENTRANCE(0x30, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x30, 0x01, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x30, 0x02, 0, 0, 0x04, 0x20), ENTRANCE(0x30, 0x02, 0, 0, 0x04, 0x20),
|
||||
ENTRANCE(0x30, 0x02, 0, 1, 0x04, 0x20), ENTRANCE(0x30, 0x02, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x06, 0x02, 0, 0, 0x02, 0x02), ENTRANCE(0x06, 0x02, 0, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x06, 0x02, 0, 0, 0x02, 0x02), ENTRANCE(0x06, 0x02, 0, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x06, 0x03, 0, 0, 0x02, 0x02), ENTRANCE(0x06, 0x03, 0, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x06, 0x03, 0, 0, 0x02, 0x02), ENTRANCE(0x06, 0x03, 0, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x06, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x06, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x06, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x06, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x62, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x62, 0x02, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x62, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x62, 0x02, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x4A, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x4A, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x4A, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x4A, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x4A, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x4A, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x4A, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x02, 0x01, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x02, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x02, 0x01, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x02, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x12, 0x00, 1, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x12, 0x00, 1, 0, 0x02, 0x02), ENTRANCE(0x12, 0x00, 1, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x12, 0x00, 1, 0, 0x02, 0x02), ENTRANCE(0x11, 0x00, 1, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x11, 0x00, 1, 0, 0x02, 0x02), ENTRANCE(0x11, 0x00, 1, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x11, 0x00, 1, 0, 0x02, 0x02), ENTRANCE(0x18, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x18, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x18, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x18, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x16, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x16, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x16, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x16, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x0A, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0A, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x0A, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0A, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x19, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x19, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x19, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x19, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x05, 0x01, 1, 1, 0x03, 0x02),
|
||||
ENTRANCE(0x05, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x05, 0x01, 1, 1, 0x03, 0x02),
|
||||
ENTRANCE(0x05, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x0A, 0x01, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0A, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x0A, 0x01, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0A, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x0A, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0A, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x0A, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0A, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x63, 0x05, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x63, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x63, 0x05, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x63, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x28, 0x00, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x28, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x28, 0x00, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x28, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x29, 0x00, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x29, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x29, 0x00, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x29, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x2B, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x2B, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x2B, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x2B, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x1A, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1A, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1A, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x55, 0x09, 0, 0, 0x04, 0x04),
|
||||
ENTRANCE(0x55, 0x09, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x09, 0, 0, 0x04, 0x04),
|
||||
ENTRANCE(0x55, 0x09, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x0A, 0, 0, 0x04, 0x04),
|
||||
ENTRANCE(0x55, 0x0A, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x0A, 0, 0, 0x04, 0x04),
|
||||
ENTRANCE(0x55, 0x0A, 0, 0, 0x04, 0x04), ENTRANCE(0x52, 0x09, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x52, 0x09, 0, 1, 0x04, 0x04), ENTRANCE(0x52, 0x09, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x52, 0x09, 0, 1, 0x04, 0x04), ENTRANCE(0x48, 0x00, 0, 1, 0x02, 0x26),
|
||||
ENTRANCE(0x48, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x48, 0x00, 0, 1, 0x02, 0x26),
|
||||
ENTRANCE(0x48, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x48, 0x01, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x48, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x48, 0x01, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x48, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x55, 0x0B, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x55, 0x0B, 0, 1, 0x04, 0x02), ENTRANCE(0x55, 0x0B, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x55, 0x0B, 0, 1, 0x04, 0x02), ENTRANCE(0x60, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x60, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x60, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x60, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x49, 0x00, 0, 1, 0x02, 0x20),
|
||||
ENTRANCE(0x49, 0x00, 0, 1, 0x02, 0x20), ENTRANCE(0x49, 0x00, 0, 1, 0x02, 0x20),
|
||||
ENTRANCE(0x49, 0x00, 0, 1, 0x02, 0x20), ENTRANCE(0x52, 0x0A, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x52, 0x0A, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x0A, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x52, 0x0A, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x23, 0x01, 0, 1, 0x04, 0x02), ENTRANCE(0x24, 0x01, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x25, 0x01, 0, 1, 0x04, 0x02), ENTRANCE(0x25, 0x01, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x51, 0x0F, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0F, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x51, 0x0F, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0F, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x60, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x60, 0x05, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x60, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x60, 0x05, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x5F, 0x04, 0, 1, 0x03, 0x03), ENTRANCE(0x5F, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x64, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x64, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x61, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x61, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x05, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x05, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x06, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x06, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x07, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x07, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x08, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x08, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x08, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x08, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x09, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x09, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x09, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x09, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x0A, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x0A, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x0A, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x0A, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x0B, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x0B, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x0B, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x0B, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0E, 0x07, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x07, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0E, 0x07, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x07, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1A, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x01, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1A, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x01, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3B, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3B, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3B, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3B, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5B, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5B, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x63, 0x06, 0, 0, 0x02, 0x26), ENTRANCE(0x63, 0x06, 0, 0, 0x02, 0x26),
|
||||
ENTRANCE(0x63, 0x06, 0, 0, 0x02, 0x26), ENTRANCE(0x63, 0x06, 0, 0, 0x02, 0x26),
|
||||
ENTRANCE(0x63, 0x07, 0, 0, 0x2E, 0x2E), ENTRANCE(0x63, 0x07, 0, 0, 0x2E, 0x2E),
|
||||
ENTRANCE(0x63, 0x07, 0, 0, 0x2E, 0x2E), ENTRANCE(0x63, 0x07, 0, 0, 0x2E, 0x2E),
|
||||
ENTRANCE(0x5B, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x05, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5B, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x05, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5B, 0x06, 0, 1, 0x2C, 0x2C), ENTRANCE(0x5B, 0x06, 0, 1, 0x2C, 0x2C),
|
||||
ENTRANCE(0x5B, 0x06, 0, 1, 0x2C, 0x2C), ENTRANCE(0x5B, 0x06, 0, 1, 0x2C, 0x2C),
|
||||
ENTRANCE(0x5B, 0x07, 0, 1, 0x2C, 0x2C), ENTRANCE(0x5B, 0x07, 0, 1, 0x2C, 0x2C),
|
||||
ENTRANCE(0x5B, 0x07, 0, 1, 0x2C, 0x2C), ENTRANCE(0x5B, 0x07, 0, 1, 0x2C, 0x2C),
|
||||
ENTRANCE(0x5B, 0x08, 0, 0, 0x02, 0x02), ENTRANCE(0x5B, 0x08, 0, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x5B, 0x08, 0, 0, 0x02, 0x02), ENTRANCE(0x5B, 0x08, 0, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x62, 0x03, 0, 1, 0x2C, 0x2C), ENTRANCE(0x62, 0x03, 0, 1, 0x2C, 0x2C),
|
||||
ENTRANCE(0x62, 0x03, 0, 1, 0x2C, 0x2C), ENTRANCE(0x62, 0x03, 0, 1, 0x2C, 0x2C),
|
||||
ENTRANCE(0x57, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x05, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x57, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x05, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x07, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x07, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x07, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x07, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x52, 0x0B, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x0B, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x52, 0x0B, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x0B, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x3B, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3B, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x61, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x61, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5F, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x5F, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x64, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x64, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5F, 0x03, 0, 1, 0x00, 0x00), ENTRANCE(0x52, 0x0C, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x52, 0x0C, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x0C, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x52, 0x0C, 0, 1, 0x04, 0x02), ENTRANCE(0x48, 0x02, 1, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x48, 0x02, 1, 1, 0x04, 0x20), ENTRANCE(0x48, 0x02, 1, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x48, 0x02, 1, 1, 0x04, 0x20), ENTRANCE(0x4B, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x4B, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x4B, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x4B, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x53, 0x06, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x53, 0x06, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x06, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x53, 0x06, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x10, 0, 1, 0x0B, 0x0B),
|
||||
ENTRANCE(0x51, 0x10, 0, 1, 0x0B, 0x0B), ENTRANCE(0x51, 0x10, 0, 1, 0x0B, 0x0B),
|
||||
ENTRANCE(0x51, 0x10, 0, 1, 0x0B, 0x0B), ENTRANCE(0x52, 0x0D, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x52, 0x0D, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x0D, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x52, 0x0D, 0, 1, 0x02, 0x02), ENTRANCE(0x4F, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x4F, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x4F, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x4F, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x4F, 0x00, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x1A, 0x06, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x06, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1A, 0x06, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x06, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x66, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x66, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x66, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x66, 0x00, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1A, 0x07, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x07, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x1A, 0x07, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x07, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x32, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x32, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x32, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x32, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x2C, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x2C, 0x01, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x2C, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x2C, 0x01, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x33, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x33, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x33, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x33, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x0D, 0x01, 0, 0, 0x04, 0x02), ENTRANCE(0x0D, 0x01, 0, 0, 0x04, 0x02),
|
||||
ENTRANCE(0x0D, 0x01, 0, 0, 0x04, 0x02), ENTRANCE(0x0D, 0x01, 0, 0, 0x04, 0x02),
|
||||
ENTRANCE(0x0D, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x02, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x0D, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x02, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x0D, 0x03, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x03, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x0D, 0x03, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x03, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x0D, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x04, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x0D, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x04, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x0D, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x05, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x0D, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x05, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x0D, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x06, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x0D, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x06, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x0D, 0x07, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x07, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x0D, 0x07, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x07, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x50, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x50, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x50, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x50, 0x00, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x52, 0x0E, 0, 1, 0x03, 0x03), ENTRANCE(0x52, 0x0E, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x52, 0x0E, 0, 1, 0x03, 0x03), ENTRANCE(0x52, 0x0E, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x63, 0x08, 0, 0, 0x20, 0x20), ENTRANCE(0x63, 0x08, 0, 0, 0x20, 0x20),
|
||||
ENTRANCE(0x63, 0x08, 0, 0, 0x20, 0x20), ENTRANCE(0x63, 0x08, 0, 0, 0x20, 0x20),
|
||||
ENTRANCE(0x63, 0x09, 0, 0, 0x02, 0x02), ENTRANCE(0x63, 0x09, 0, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x63, 0x09, 0, 0, 0x02, 0x02), ENTRANCE(0x63, 0x09, 0, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x57, 0x07, 0, 1, 0x2C, 0x2C), ENTRANCE(0x57, 0x07, 0, 1, 0x2C, 0x2C),
|
||||
ENTRANCE(0x57, 0x07, 0, 1, 0x2C, 0x2C), ENTRANCE(0x57, 0x07, 0, 1, 0x2C, 0x2C),
|
||||
ENTRANCE(0x61, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x05, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x61, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x05, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x53, 0x07, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x07, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x53, 0x07, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x07, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x0F, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x0F, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0F, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x0F, 0x00, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x0C, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x0C, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x0C, 0x0C, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x0C, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x41, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x41, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x41, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x41, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3D, 0x01, 0, 1, 0x04, 0x04), ENTRANCE(0x3D, 0x01, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x3D, 0x01, 0, 1, 0x04, 0x04), ENTRANCE(0x3D, 0x01, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x5C, 0x07, 0, 1, 0x03, 0x03), ENTRANCE(0x5C, 0x07, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5C, 0x07, 0, 1, 0x03, 0x03), ENTRANCE(0x5C, 0x07, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x53, 0x08, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x08, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x53, 0x08, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x08, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x03, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x03, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x03, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x03, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3D, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x3D, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3D, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x3D, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x43, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x05, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x43, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x05, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x43, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x06, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x43, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x06, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x51, 0x11, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x11, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x51, 0x11, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x11, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x03, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x04, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x05, 0, 1, 0x02, 0x03), ENTRANCE(0x3E, 0x05, 0, 1, 0x02, 0x03),
|
||||
ENTRANCE(0x3E, 0x05, 0, 1, 0x02, 0x03), ENTRANCE(0x3E, 0x05, 0, 1, 0x02, 0x03),
|
||||
ENTRANCE(0x3E, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x06, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x06, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x07, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x07, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x08, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x08, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x08, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x08, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x09, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x09, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x09, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x09, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x0A, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0A, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x0A, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0A, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x0B, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0B, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x0B, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0B, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x0C, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0C, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x0C, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0C, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x37, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x37, 0x01, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x37, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x37, 0x01, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x08, 0x01, 0, 1, 0x04, 0x04), ENTRANCE(0x08, 0x01, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x08, 0x01, 0, 1, 0x04, 0x04), ENTRANCE(0x08, 0x01, 0, 1, 0x04, 0x04),
|
||||
ENTRANCE(0x4C, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x4C, 0x01, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x4C, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x4C, 0x01, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x63, 0x0A, 0, 1, 0x04, 0x02), ENTRANCE(0x63, 0x0A, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x63, 0x0A, 0, 1, 0x04, 0x02), ENTRANCE(0x63, 0x0A, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x09, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x09, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x09, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x09, 0x01, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x52, 0x0F, 0, 1, 0x03, 0x03), ENTRANCE(0x52, 0x0F, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x52, 0x0F, 0, 1, 0x03, 0x03), ENTRANCE(0x52, 0x0F, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5B, 0x09, 0, 0, 0x02, 0x02), ENTRANCE(0x5B, 0x09, 0, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x5B, 0x09, 0, 0, 0x02, 0x02), ENTRANCE(0x5B, 0x09, 0, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x4C, 0x02, 0, 1, 0x04, 0x20), ENTRANCE(0x4C, 0x02, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x4C, 0x02, 0, 1, 0x04, 0x20), ENTRANCE(0x4C, 0x02, 0, 1, 0x04, 0x20),
|
||||
ENTRANCE(0x55, 0x0C, 0, 1, 0x04, 0x02), ENTRANCE(0x55, 0x0C, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x55, 0x0C, 0, 1, 0x04, 0x02), ENTRANCE(0x55, 0x0C, 0, 1, 0x04, 0x02),
|
||||
ENTRANCE(0x17, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x17, 0x02, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x17, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x17, 0x02, 1, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x4A, 0x01, 0, 0, 0x03, 0x03), ENTRANCE(0x4A, 0x01, 0, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x4A, 0x01, 0, 0, 0x03, 0x03), ENTRANCE(0x4A, 0x01, 0, 0, 0x02, 0x02),
|
||||
ENTRANCE(0x43, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x07, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x43, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x07, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x12, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x12, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x5D, 0x12, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x12, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x0D, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0D, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x3E, 0x0D, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0D, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x56, 0x02, 0, 1, 0x12, 0x12), ENTRANCE(0x56, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x56, 0x02, 0, 1, 0x12, 0x12), ENTRANCE(0x56, 0x02, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x57, 0x08, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x08, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x57, 0x08, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x08, 0, 1, 0x02, 0x02),
|
||||
ENTRANCE(0x56, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x56, 0x03, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x56, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x56, 0x03, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x57, 0x09, 0, 1, 0x03, 0x03), ENTRANCE(0x57, 0x09, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x57, 0x09, 0, 1, 0x03, 0x03), ENTRANCE(0x57, 0x09, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5C, 0x08, 0, 1, 0x03, 0x03), ENTRANCE(0x5C, 0x08, 0, 1, 0x03, 0x03),
|
||||
ENTRANCE(0x5C, 0x08, 0, 1, 0x03, 0x03), ENTRANCE(0x5C, 0x08, 0, 1, 0x03, 0x03),
|
||||
#include "tables/entrance_table.h"
|
||||
};
|
||||
|
||||
#undef DEFINE_ENTRANCE
|
||||
|
||||
//#define TITLED_SCENE(name, title, unk_10, config, unk_12) \
|
||||
// { \
|
||||
// (u32) _##name##SegmentRomStart, (u32)_##name##SegmentRomEnd, (u32)_##title##SegmentRomStart, \
|
||||
@@ -858,24 +85,24 @@ Gfx sDefaultDisplayList[] = {
|
||||
};
|
||||
|
||||
// Computes next entrance index based on age and day time to set the fade out transition
|
||||
void func_800994A0(PlayState* play) {
|
||||
s16 computedEntranceIndex;
|
||||
void Scene_SetTransitionForNextEntrance(PlayState* play) {
|
||||
s16 entranceIndex;
|
||||
|
||||
if (!IS_DAY) {
|
||||
if (!LINK_IS_ADULT) {
|
||||
computedEntranceIndex = play->nextEntranceIndex + 1;
|
||||
entranceIndex = play->nextEntranceIndex + 1;
|
||||
} else {
|
||||
computedEntranceIndex = play->nextEntranceIndex + 3;
|
||||
entranceIndex = play->nextEntranceIndex + 3;
|
||||
}
|
||||
} else {
|
||||
if (!LINK_IS_ADULT) {
|
||||
computedEntranceIndex = play->nextEntranceIndex;
|
||||
entranceIndex = play->nextEntranceIndex;
|
||||
} else {
|
||||
computedEntranceIndex = play->nextEntranceIndex + 2;
|
||||
entranceIndex = play->nextEntranceIndex + 2;
|
||||
}
|
||||
}
|
||||
|
||||
play->fadeTransition = gEntranceTable[computedEntranceIndex].field & 0x7F; // Fade out
|
||||
play->transitionType = ENTRANCE_INFO_START_TRANS_TYPE(gEntranceTable[entranceIndex].field); // Fade out
|
||||
}
|
||||
|
||||
// Scene Draw Config 0
|
||||
|
||||
+32
-17
@@ -38,6 +38,25 @@ void Sram_InitBossRushSave(void) {
|
||||
BossRush_InitSave();
|
||||
}
|
||||
|
||||
static s16 sDungeonEntrances[] = {
|
||||
ENTR_DEKU_TREE_0, // SCENE_DEKU_TREE
|
||||
ENTR_DODONGOS_CAVERN_0, // SCENE_DODONGOS_CAVERN
|
||||
ENTR_JABU_JABU_0, // SCENE_JABU_JABU
|
||||
ENTR_FOREST_TEMPLE_0, // SCENE_FOREST_TEMPLE
|
||||
ENTR_FIRE_TEMPLE_0, // SCENE_FIRE_TEMPLE
|
||||
ENTR_WATER_TEMPLE_0, // SCENE_WATER_TEMPLE
|
||||
ENTR_SPIRIT_TEMPLE_0, // SCENE_SPIRIT_TEMPLE
|
||||
ENTR_SHADOW_TEMPLE_0, // SCENE_SHADOW_TEMPLE
|
||||
ENTR_BOTTOM_OF_THE_WELL_0, // SCENE_BOTTOM_OF_THE_WELL
|
||||
ENTR_ICE_CAVERN_0, // SCENE_ICE_CAVERN
|
||||
ENTR_GANONS_TOWER_0, // SCENE_GANONS_TOWER
|
||||
ENTR_GERUDO_TRAINING_GROUND_0, // SCENE_GERUDO_TRAINING_GROUND
|
||||
ENTR_THIEVES_HIDEOUT_0, // SCENE_THIEVES_HIDEOUT
|
||||
ENTR_INSIDE_GANONS_CASTLE_0, // SCENE_INSIDE_GANONS_CASTLE
|
||||
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0, // SCENE_GANONS_TOWER_COLLAPSE_INTERIOR
|
||||
ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0, // SCENE_INSIDE_GANONS_CASTLE_COLLAPSE
|
||||
};
|
||||
|
||||
/**
|
||||
* Copy save currently on the buffer to Save Context and complete various tasks to open the save.
|
||||
* This includes:
|
||||
@@ -49,10 +68,6 @@ void Sram_InitBossRushSave(void) {
|
||||
* - Revert any trade items that spoil
|
||||
*/
|
||||
void Sram_OpenSave() {
|
||||
static s16 dungeonEntrances[] = {
|
||||
0x0000, 0x0004, 0x0028, 0x0169, 0x0165, 0x0010, 0x0082, 0x0037,
|
||||
0x0098, 0x0088, 0x041B, 0x0008, 0x0486, 0x0467, 0x0179, 0x056C,
|
||||
};
|
||||
u16 i;
|
||||
u16 j;
|
||||
u8* ptr;
|
||||
@@ -76,45 +91,45 @@ void Sram_OpenSave() {
|
||||
case SCENE_GERUDO_TRAINING_GROUND:
|
||||
case SCENE_THIEVES_HIDEOUT:
|
||||
case SCENE_INSIDE_GANONS_CASTLE:
|
||||
gSaveContext.entranceIndex = dungeonEntrances[gSaveContext.savedSceneNum];
|
||||
gSaveContext.entranceIndex = sDungeonEntrances[gSaveContext.savedSceneNum];
|
||||
break;
|
||||
case SCENE_DEKU_TREE_BOSS:
|
||||
gSaveContext.entranceIndex = 0;
|
||||
gSaveContext.entranceIndex = ENTR_DEKU_TREE_0;
|
||||
break;
|
||||
case SCENE_DODONGOS_CAVERN_BOSS:
|
||||
gSaveContext.entranceIndex = 4;
|
||||
gSaveContext.entranceIndex = ENTR_DODONGOS_CAVERN_0;
|
||||
break;
|
||||
case SCENE_JABU_JABU_BOSS:
|
||||
gSaveContext.entranceIndex = 0x28;
|
||||
gSaveContext.entranceIndex = ENTR_JABU_JABU_0;
|
||||
break;
|
||||
case SCENE_FOREST_TEMPLE_BOSS:
|
||||
gSaveContext.entranceIndex = 0x169;
|
||||
gSaveContext.entranceIndex = ENTR_FOREST_TEMPLE_0;
|
||||
break;
|
||||
case SCENE_FIRE_TEMPLE_BOSS:
|
||||
gSaveContext.entranceIndex = 0x165;
|
||||
gSaveContext.entranceIndex = ENTR_FIRE_TEMPLE_0;
|
||||
break;
|
||||
case SCENE_WATER_TEMPLE_BOSS:
|
||||
gSaveContext.entranceIndex = 0x10;
|
||||
gSaveContext.entranceIndex = ENTR_WATER_TEMPLE_0;
|
||||
break;
|
||||
case SCENE_SPIRIT_TEMPLE_BOSS:
|
||||
gSaveContext.entranceIndex = 0x82;
|
||||
gSaveContext.entranceIndex = ENTR_SPIRIT_TEMPLE_0;
|
||||
break;
|
||||
case SCENE_SHADOW_TEMPLE_BOSS:
|
||||
gSaveContext.entranceIndex = 0x37;
|
||||
gSaveContext.entranceIndex = ENTR_SHADOW_TEMPLE_0;
|
||||
break;
|
||||
case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR:
|
||||
case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE:
|
||||
case SCENE_GANONDORF_BOSS:
|
||||
case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR:
|
||||
case SCENE_GANON_BOSS:
|
||||
gSaveContext.entranceIndex = 0x41B;
|
||||
gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0;
|
||||
break;
|
||||
|
||||
default:
|
||||
if (gSaveContext.savedSceneNum != SCENE_LINKS_HOUSE) {
|
||||
gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? 0xBB : 0x5F4;
|
||||
gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_0 : ENTR_TEMPLE_OF_TIME_7;
|
||||
} else {
|
||||
gSaveContext.entranceIndex = 0xBB;
|
||||
gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -209,7 +224,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
|
||||
Sram_InitDebugSave();
|
||||
}
|
||||
|
||||
gSaveContext.entranceIndex = 0xBB;
|
||||
gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_0;
|
||||
gSaveContext.linkAge = 1;
|
||||
gSaveContext.dayTime = 0x6AAB;
|
||||
gSaveContext.cutsceneIndex = 0xFFF1;
|
||||
|
||||
@@ -224,10 +224,10 @@ void BgSpot00Hanebasi_Update(Actor* thisx, PlayState* play) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_DRAWBRIDGE_OPENED_AFTER_ZELDA_FLED);
|
||||
this->actionFunc = BgSpot00Hanebasi_DoNothing;
|
||||
func_8002DF54(play, &player->actor, 8);
|
||||
play->nextEntranceIndex = 0x00CD;
|
||||
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 4;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
|
||||
} else if (Actor_IsFacingAndNearPlayer(&this->dyna.actor, 3000.0f, 0x7530)) {
|
||||
play->envCtx.gloomySkyMode = 1;
|
||||
}
|
||||
|
||||
@@ -1538,15 +1538,15 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (this->csTimer == 180) {
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
if ((IS_RANDO && Randomizer_GetSettingValue(RSK_SKIP_TOWER_ESCAPE) || IS_BOSS_RUSH)) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO);
|
||||
play->nextEntranceIndex = 0x517;
|
||||
play->nextEntranceIndex = ENTR_GANON_BOSS_0;
|
||||
}
|
||||
else {
|
||||
play->nextEntranceIndex = 0x43F;
|
||||
play->nextEntranceIndex = ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0;
|
||||
}
|
||||
play->fadeTransition = 5;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
@@ -1856,10 +1856,10 @@ void func_8090120C(BossGanon2* this, PlayState* play) {
|
||||
break;
|
||||
}
|
||||
case 20:
|
||||
play->nextEntranceIndex = 0x6B;
|
||||
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF2;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
play->linkAgeOnLoad = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -332,7 +332,7 @@ void DemoEffect_Init(Actor* thisx, PlayState* play2) {
|
||||
break;
|
||||
|
||||
case DEMO_EFFECT_GOD_LGT_NAYRU:
|
||||
if (gSaveContext.entranceIndex == 0x013D) {
|
||||
if (gSaveContext.entranceIndex == ENTR_DEATH_MOUNTAIN_TRAIL_0) {
|
||||
Actor_SetScale(&this->actor, 1.0f);
|
||||
} else {
|
||||
Actor_SetScale(&this->actor, 0.1f);
|
||||
@@ -353,7 +353,7 @@ void DemoEffect_Init(Actor* thisx, PlayState* play2) {
|
||||
break;
|
||||
|
||||
case DEMO_EFFECT_GOD_LGT_FARORE:
|
||||
if (gSaveContext.entranceIndex == 0x00EE) {
|
||||
if (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0) {
|
||||
Actor_SetScale(&this->actor, 2.4f);
|
||||
} else {
|
||||
Actor_SetScale(&this->actor, 0.1f);
|
||||
@@ -635,7 +635,7 @@ void DemoEffect_UpdateGetItem(DemoEffect* this, PlayState* play) {
|
||||
|
||||
Actor_SetScale(thisx, 0.20f);
|
||||
|
||||
if (gSaveContext.entranceIndex == 0x0053 || (IS_RANDO && gSaveContext.entranceIndex == 0x05F4)) {
|
||||
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0 || (IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_7)) {
|
||||
switch (play->csCtx.npcActions[this->csActionId]->action) {
|
||||
case 2:
|
||||
DemoEffect_MedalSparkle(this, play, 0);
|
||||
@@ -647,8 +647,8 @@ void DemoEffect_UpdateGetItem(DemoEffect* this, PlayState* play) {
|
||||
}
|
||||
switch (play->csCtx.npcActions[this->csActionId]->action) {
|
||||
case 2:
|
||||
if (gSaveContext.entranceIndex == 0x0053 ||
|
||||
(IS_RANDO && gSaveContext.entranceIndex == 0x05F4)) {
|
||||
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0 ||
|
||||
(IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_7)) {
|
||||
Audio_PlayActorSound2(thisx, NA_SE_EV_MEDAL_APPEAR_L - SFX_FLAG);
|
||||
} else {
|
||||
func_800788CC(NA_SE_EV_MEDAL_APPEAR_S - SFX_FLAG);
|
||||
@@ -663,8 +663,8 @@ void DemoEffect_UpdateGetItem(DemoEffect* this, PlayState* play) {
|
||||
if (this->getItem.drawId != GID_ARROW_LIGHT) {
|
||||
this->actor.shape.rot.y += this->getItem.rotation;
|
||||
}
|
||||
if (gSaveContext.entranceIndex == 0x0053 ||
|
||||
(IS_RANDO && gSaveContext.entranceIndex == 0x05F4)) {
|
||||
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0 ||
|
||||
(IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_7)) {
|
||||
Audio_PlayActorSound2(thisx, NA_SE_EV_MEDAL_APPEAR_L - SFX_FLAG);
|
||||
} else {
|
||||
func_800788CC(NA_SE_EV_MEDAL_APPEAR_S - SFX_FLAG);
|
||||
@@ -703,7 +703,7 @@ void DemoEffect_InitTimeWarp(DemoEffect* this, PlayState* play) {
|
||||
Actor_SetScale(&this->actor, 84 * 0.001f);
|
||||
}
|
||||
} else if (gSaveContext.sceneSetupIndex == 5 || gSaveContext.sceneSetupIndex == 4 ||
|
||||
(gSaveContext.entranceIndex == 0x0324 && !((Flags_GetEventChkInf(EVENTCHKINF_TIME_TRAVELED_TO_ADULT))))) {
|
||||
(gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_4 && !((Flags_GetEventChkInf(EVENTCHKINF_TIME_TRAVELED_TO_ADULT))))) {
|
||||
SkelCurve_SetAnim(&this->skelCurve, &gTimeWarpAnim, 1.0f, 59.0f, 59.0f, 0.0f);
|
||||
SkelCurve_Update(play, &this->skelCurve);
|
||||
this->updateFunc = DemoEffect_UpdateTimeWarpReturnFromChamberOfSages;
|
||||
@@ -766,7 +766,7 @@ void DemoEffect_UpdateTimeWarpReturnFromChamberOfSages(DemoEffect* this, PlaySta
|
||||
this->timeWarp.shrinkTimer++;
|
||||
|
||||
if (this->timeWarp.shrinkTimer > 250) {
|
||||
if (gSaveContext.entranceIndex == 0x0324) {
|
||||
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_4) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_TIME_TRAVELED_TO_ADULT);
|
||||
}
|
||||
|
||||
@@ -858,7 +858,7 @@ void DemoEffect_UpdateTriforceSpot(DemoEffect* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
if (gSaveContext.entranceIndex == 0x00A0 && gSaveContext.sceneSetupIndex == 6 &&
|
||||
if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0 && gSaveContext.sceneSetupIndex == 6 &&
|
||||
play->csCtx.frames == 143) {
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_IT_DM_RING_EXPLOSION);
|
||||
}
|
||||
@@ -1153,7 +1153,7 @@ void DemoEffect_UpdateGodLgtDin(DemoEffect* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
if (gSaveContext.entranceIndex == 0x00A0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) {
|
||||
switch (gSaveContext.sceneSetupIndex) {
|
||||
case 4:
|
||||
if (play->csCtx.frames == 288) {
|
||||
@@ -1208,7 +1208,7 @@ void DemoEffect_UpdateGodLgtNayru(DemoEffect* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
if (gSaveContext.entranceIndex == 0x00A0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) {
|
||||
switch (gSaveContext.sceneSetupIndex) {
|
||||
case 4:
|
||||
if (play->csCtx.frames == 298) {
|
||||
@@ -1230,7 +1230,7 @@ void DemoEffect_UpdateGodLgtNayru(DemoEffect* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
if (gSaveContext.entranceIndex == 0x013D && gSaveContext.sceneSetupIndex == 4) {
|
||||
if (gSaveContext.entranceIndex == ENTR_DEATH_MOUNTAIN_TRAIL_0 && gSaveContext.sceneSetupIndex == 4) {
|
||||
if (play->csCtx.frames == 72) {
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
|
||||
}
|
||||
@@ -1268,7 +1268,7 @@ void DemoEffect_UpdateGodLgtFarore(DemoEffect* this, PlayState* play) {
|
||||
func_800F3F3C(3);
|
||||
}
|
||||
|
||||
if (gSaveContext.entranceIndex == 0x00A0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) {
|
||||
switch (gSaveContext.sceneSetupIndex) {
|
||||
case 4:
|
||||
if (play->csCtx.frames == 315) {
|
||||
@@ -1614,15 +1614,15 @@ void DemoEffect_UpdateJewelChild(DemoEffect* this, PlayState* play) {
|
||||
return;
|
||||
default:
|
||||
DemoEffect_MoveToCsEndpoint(this, play, this->csActionId, 0);
|
||||
if (gSaveContext.entranceIndex == 0x0053 ||
|
||||
(IS_RANDO && gSaveContext.entranceIndex == 0x05F4)) {
|
||||
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0 ||
|
||||
(IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_7)) {
|
||||
DemoEffect_MoveJewelSplit(&thisx->world, this);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (gSaveContext.entranceIndex == 0x0053 || (IS_RANDO && gSaveContext.entranceIndex == 0x05F4)) {
|
||||
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0 || (IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_7)) {
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_OPENED_THE_DOOR_OF_TIME)) {
|
||||
hasCmdAction = play->csCtx.state && play->csCtx.npcActions[this->csActionId];
|
||||
if (!hasCmdAction) {
|
||||
@@ -1859,7 +1859,7 @@ void DemoEffect_DrawGodLgt(Actor* thisx, PlayState* play) {
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
if (!DemoEffect_CheckCsAction(this, play, 2)) {
|
||||
if (gSaveContext.entranceIndex == 0x00A0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) {
|
||||
if (gSaveContext.sceneSetupIndex == 4) {
|
||||
if (play->csCtx.frames <= 680) {
|
||||
func_80078914(&this->actor.projectedPos, NA_SE_EV_GOD_FLYING - SFX_FLAG);
|
||||
@@ -2021,7 +2021,7 @@ void DemoEffect_DrawTriforceSpot(Actor* thisx, PlayState* play) {
|
||||
u32 frames = play->gameplayFrames;
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
if (gSaveContext.entranceIndex != 0x0400 || play->csCtx.frames < 885) {
|
||||
if (gSaveContext.entranceIndex != ENTR_CASTLE_COURTYARD_ZELDA_0 || play->csCtx.frames < 885) {
|
||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||
|
||||
if (this->triforceSpot.lightColumnOpacity > 0) {
|
||||
@@ -2137,7 +2137,7 @@ void DemoEffect_DrawTimeWarp(Actor* thisx, PlayState* play) {
|
||||
u8 effectType = (this->actor.params & 0x00FF);
|
||||
|
||||
if (effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_LARGE || effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_SMALL ||
|
||||
Flags_GetEnv(play, 1) || gSaveContext.sceneSetupIndex >= 4 || gSaveContext.entranceIndex == 0x0324) {
|
||||
Flags_GetEnv(play, 1) || gSaveContext.sceneSetupIndex >= 4 || gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_4) {
|
||||
OPEN_DISPS(gfxCtx);
|
||||
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, 25);
|
||||
Matrix_Scale(2.0f, 2.0f, 2.0f, MTXMODE_APPLY);
|
||||
|
||||
@@ -869,12 +869,12 @@ void func_80986B2C(PlayState* play) {
|
||||
|
||||
// In entrance rando have impa bring link back to the front of castle grounds
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_ENTRANCES)) {
|
||||
play->nextEntranceIndex = 0x0138;
|
||||
play->nextEntranceIndex = ENTR_HYRULE_CASTLE_0;
|
||||
} else {
|
||||
play->nextEntranceIndex = 0xCD;
|
||||
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
|
||||
}
|
||||
play->fadeTransition = 38;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
func_8002DF54(play, &player->actor, 8);
|
||||
}
|
||||
}
|
||||
@@ -913,14 +913,14 @@ void GivePlayerRandoRewardImpa(Actor* impa, PlayState* play, RandomizerCheck che
|
||||
GiveItemEntryFromActor(impa, play, getItemEntry, 75.0f, 50.0f);
|
||||
} else if (!Player_InBlockingCsMode(play, GET_PLAYER(play))) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_ZELDAS_LULLABY);
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
// In entrance rando have impa bring link back to the front of castle grounds
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_ENTRANCES)) {
|
||||
play->nextEntranceIndex = 0x0138;
|
||||
play->nextEntranceIndex = ENTR_HYRULE_CASTLE_0;
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x0594;
|
||||
play->nextEntranceIndex = ENTR_HYRULE_FIELD_17;
|
||||
}
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
|
||||
@@ -549,7 +549,7 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) {
|
||||
switch (this->unk_150[i].unk_22) {
|
||||
case 0:
|
||||
func_80989B54(thisx, play, i);
|
||||
if (gSaveContext.entranceIndex == 0x00A0) { // Cutscene Map
|
||||
if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) { // Cutscene Map
|
||||
this->unk_150[i].unk_0.y = Rand_ZeroOne() * 500.0f;
|
||||
} else {
|
||||
this->unk_150[i].unk_0.y = Rand_ZeroOne() * -500.0f;
|
||||
@@ -558,16 +558,16 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) {
|
||||
break;
|
||||
case 1:
|
||||
temp_f12_2 = play->view.eye.y + (dy / norm) * 150.0f;
|
||||
if (gSaveContext.entranceIndex == 0x00A0) { // Cutscene Map
|
||||
if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) { // Cutscene Map
|
||||
this->unk_150[i].unk_0.y -= this->unk_150[i].unk_18;
|
||||
} else {
|
||||
this->unk_150[i].unk_0.y += this->unk_150[i].unk_18;
|
||||
}
|
||||
if (gSaveContext.entranceIndex == 0x00A0) { // Cutscene Map
|
||||
if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) { // Cutscene Map
|
||||
if (this->unk_150[i].unk_C.y + this->unk_150[i].unk_0.y < temp_f12_2 - 300.0f) {
|
||||
this->unk_150[i].unk_22++;
|
||||
}
|
||||
} else if (gSaveContext.entranceIndex == 0x00CD) { // Hyrule Field
|
||||
} else if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_0) { // Hyrule Field
|
||||
if (temp_f12_2 + 300.0f < this->unk_150[i].unk_C.y + this->unk_150[i].unk_0.y) {
|
||||
this->unk_150[i].unk_22++;
|
||||
}
|
||||
@@ -586,12 +586,12 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) {
|
||||
Matrix_Translate(this->unk_150[i].unk_C.x + this->unk_150[i].unk_0.x,
|
||||
this->unk_150[i].unk_C.y + this->unk_150[i].unk_0.y,
|
||||
this->unk_150[i].unk_C.z + this->unk_150[i].unk_0.z, MTXMODE_NEW);
|
||||
if (gSaveContext.entranceIndex != 0x00A0) { // Cutscene Map
|
||||
if (gSaveContext.entranceIndex != ENTR_CUTSCENE_MAP_0) { // Cutscene Map
|
||||
Matrix_RotateX(M_PI, MTXMODE_APPLY);
|
||||
}
|
||||
|
||||
gDPPipeSync(POLY_XLU_DISP++);
|
||||
if (gSaveContext.entranceIndex == 0x00CD) { // Hyrule Field
|
||||
if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_0) { // Hyrule Field
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 255);
|
||||
} else {
|
||||
|
||||
@@ -57,9 +57,10 @@ static ColliderCylinderInit sCylinderInit = {
|
||||
};
|
||||
|
||||
// array of entrance table entries to grotto destinations
|
||||
static s16 entrances[] = {
|
||||
0x036D, 0x003F, 0x0598, 0x059C, 0x05A0, 0x05A4, 0x05A8, 0x05AC,
|
||||
0x05B0, 0x05B4, 0x05B8, 0x05BC, 0x05C0, 0x05C4, 0x05FC,
|
||||
static s16 sGrottoEntrances[] = {
|
||||
ENTR_FAIRYS_FOUNTAIN_0, ENTR_GROTTOS_0, ENTR_GROTTOS_1, ENTR_GROTTOS_2, ENTR_GROTTOS_3,
|
||||
ENTR_GROTTOS_4, ENTR_GROTTOS_5, ENTR_GROTTOS_6, ENTR_GROTTOS_7, ENTR_GROTTOS_8,
|
||||
ENTR_GROTTOS_9, ENTR_GROTTOS_10, ENTR_GROTTOS_11, ENTR_GROTTOS_12, ENTR_GROTTOS_13,
|
||||
};
|
||||
|
||||
void DoorAna_SetupAction(DoorAna* this, DoorAnaActionFunc actionFunc) {
|
||||
@@ -133,7 +134,7 @@ void DoorAna_WaitOpen(DoorAna* this, PlayState* play) {
|
||||
|
||||
player = GET_PLAYER(play);
|
||||
if (Math_StepToF(&this->actor.scale.x, 0.01f, 0.001f)) {
|
||||
if ((this->actor.targetMode != 0) && (play->sceneLoadFlag == 0) && (player->stateFlags1 & 0x80000000) &&
|
||||
if ((this->actor.targetMode != 0) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (player->stateFlags1 & 0x80000000) &&
|
||||
(player->unk_84F == 0)) {
|
||||
destinationIdx = ((this->actor.params >> 0xC) & 7) - 1;
|
||||
Play_SetupRespawnPoint(play, RESPAWN_MODE_RETURN, 0x4FF);
|
||||
@@ -143,7 +144,7 @@ void DoorAna_WaitOpen(DoorAna* this, PlayState* play) {
|
||||
if (destinationIdx < 0) {
|
||||
destinationIdx = this->actor.home.rot.z + 1;
|
||||
}
|
||||
play->nextEntranceIndex = entrances[destinationIdx];
|
||||
play->nextEntranceIndex = sGrottoEntrances[destinationIdx];
|
||||
|
||||
// In ER, load the correct entrance based on the grotto link is falling into
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
|
||||
|
||||
@@ -177,11 +177,11 @@ void DoorWarp1_SetupWarp(DoorWarp1* this, PlayState* play) {
|
||||
DoorWarp1_SetupAction(this, DoorWarp1_AwaitClearFlag);
|
||||
break;
|
||||
case WARP_DESTINATION:
|
||||
if ((!(gSaveContext.entranceIndex == 0x608 || // sacred forest meadow
|
||||
gSaveContext.entranceIndex == 0x564 || // death mountain crater
|
||||
gSaveContext.entranceIndex == 0x60C || // lake hylia
|
||||
gSaveContext.entranceIndex == 0x610 || // desert colossus
|
||||
gSaveContext.entranceIndex == 0x580) && // graveyard
|
||||
if ((!(gSaveContext.entranceIndex == ENTR_SACRED_FOREST_MEADOW_3 || // sacred forest meadow
|
||||
gSaveContext.entranceIndex == ENTR_DEATH_MOUNTAIN_CRATER_5 || // death mountain crater
|
||||
gSaveContext.entranceIndex == ENTR_LAKE_HYLIA_9 || // lake hylia
|
||||
gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_8 || // desert colossus
|
||||
gSaveContext.entranceIndex == ENTR_GRAVEYARD_8) && // graveyard
|
||||
gSaveContext.sceneSetupIndex < 4) ||
|
||||
(GET_PLAYER(play)->actor.params & 0xF00) != 0x200) {
|
||||
Actor_Kill(&this->actor);
|
||||
@@ -283,7 +283,7 @@ void DoorWarp1_SetupPurpleCrystal(DoorWarp1* this, PlayState* play) {
|
||||
this->unk_1BC = 1.f;
|
||||
this->actor.shape.yOffset = 800.0f;
|
||||
|
||||
if (gSaveContext.entranceIndex != 0x53) {
|
||||
if (gSaveContext.entranceIndex != ENTR_TEMPLE_OF_TIME_0) {
|
||||
this->actor.scale.x = 0.0499f;
|
||||
this->actor.scale.y = 0.077f;
|
||||
this->actor.scale.z = 0.09f;
|
||||
@@ -567,22 +567,22 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) {
|
||||
this->warpTimer++;
|
||||
|
||||
if (sWarpTimerTarget < this->warpTimer && gSaveContext.nextCutsceneIndex == 0xFFEF) {
|
||||
osSyncPrintf("\n\n\nじかんがきたからおーしまい fade_direction=[%d]", play->sceneLoadFlag, 0x14);
|
||||
osSyncPrintf("\n\n\nじかんがきたからおーしまい fade_direction=[%d]", play->transitionTrigger, TRANS_TRIGGER_START);
|
||||
|
||||
if (play->sceneNum == SCENE_DODONGOS_CAVERN_BOSS) {
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP)) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP);
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_DODONGOS_CAVERN);
|
||||
if (IS_RANDO) {
|
||||
play->nextEntranceIndex = 0x47A;
|
||||
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_5;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
} else {
|
||||
Item_Give(play, ITEM_GORON_RUBY);
|
||||
play->nextEntranceIndex = 0x13D;
|
||||
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||
}
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x47A;
|
||||
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_5;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
} else if (play->sceneNum == SCENE_DEKU_TREE_BOSS) {
|
||||
@@ -591,21 +591,21 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP);
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_DEKU_TREE);
|
||||
if (IS_RANDO) {
|
||||
play->nextEntranceIndex = 0x0457;
|
||||
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_11;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
// Skip Mido complaining about dead Deku tree
|
||||
Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_MIDO_AFTER_DEKU_TREES_DEATH);
|
||||
} else {
|
||||
Item_Give(play, ITEM_KOKIRI_EMERALD);
|
||||
play->nextEntranceIndex = 0xEE;
|
||||
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||
}
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x457;
|
||||
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_11;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
} else if (play->sceneNum == SCENE_JABU_JABU_BOSS) {
|
||||
play->nextEntranceIndex = 0x10E;
|
||||
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
|
||||
@@ -615,9 +615,9 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) {
|
||||
}
|
||||
|
||||
osSyncPrintf("\n\n\nおわりおわり");
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 7;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE_SLOW;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
}
|
||||
|
||||
Math_StepToF(&this->unk_194, 2.0f, 0.01f);
|
||||
@@ -708,11 +708,11 @@ void DoorWarp1_RutoWarpOut(DoorWarp1* this, PlayState* play) {
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_JABU_JABUS_BELLY);
|
||||
|
||||
if (IS_RANDO) {
|
||||
play->nextEntranceIndex = 0x10E;
|
||||
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
} else {
|
||||
Item_Give(play, ITEM_ZORA_SAPPHIRE);
|
||||
play->nextEntranceIndex = 0x10E;
|
||||
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF0;
|
||||
}
|
||||
|
||||
@@ -721,8 +721,8 @@ void DoorWarp1_RutoWarpOut(DoorWarp1* this, PlayState* play) {
|
||||
Entrance_OverrideBlueWarp();
|
||||
}
|
||||
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 7;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE_SLOW;
|
||||
}
|
||||
|
||||
Math_StepToF(&this->unk_194, 2.0f, 0.01f);
|
||||
@@ -834,19 +834,19 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_FOREST_TEMPLE);
|
||||
|
||||
if (IS_RANDO) {
|
||||
play->nextEntranceIndex = 0x608;
|
||||
play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_3;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
} else {
|
||||
Item_Give(play, ITEM_MEDALLION_FOREST);
|
||||
play->nextEntranceIndex = 0x6B;
|
||||
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
gSaveContext.chamberCutsceneNum = CHAMBER_CS_FOREST;
|
||||
}
|
||||
} else {
|
||||
if (!LINK_IS_ADULT) {
|
||||
play->nextEntranceIndex = 0x600;
|
||||
play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_2;
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x608;
|
||||
play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_3;
|
||||
}
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
@@ -856,20 +856,20 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE);
|
||||
|
||||
if (IS_RANDO) {
|
||||
play->nextEntranceIndex = 0x564;
|
||||
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_5;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
// Change Death Mountain cloud since we aren't warping to the cutscene
|
||||
Flags_SetEventChkInf(EVENTCHKINF_DEATH_MOUNTAIN_ERUPTED);
|
||||
} else {
|
||||
Item_Give(play, ITEM_MEDALLION_FIRE);
|
||||
play->nextEntranceIndex = 0xDB;
|
||||
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF3;
|
||||
}
|
||||
} else {
|
||||
if (!LINK_IS_ADULT) {
|
||||
play->nextEntranceIndex = 0x4F6;
|
||||
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_4;
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x564;
|
||||
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_5;
|
||||
}
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
@@ -879,21 +879,21 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_WATER_TEMPLE);
|
||||
|
||||
if (IS_RANDO) {
|
||||
play->nextEntranceIndex = 0x60C;
|
||||
play->nextEntranceIndex = ENTR_LAKE_HYLIA_9;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
// Fill Lake Hylia since we aren't warping to the cutscene
|
||||
Flags_SetEventChkInf(EVENTCHKINF_RAISED_LAKE_HYLIA_WATER);
|
||||
} else {
|
||||
Item_Give(play, ITEM_MEDALLION_WATER);
|
||||
play->nextEntranceIndex = 0x6B;
|
||||
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
gSaveContext.chamberCutsceneNum = CHAMBER_CS_WATER;
|
||||
}
|
||||
} else {
|
||||
if (!LINK_IS_ADULT) {
|
||||
play->nextEntranceIndex = 0x604;
|
||||
play->nextEntranceIndex = ENTR_LAKE_HYLIA_8;
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x60C;
|
||||
play->nextEntranceIndex = ENTR_LAKE_HYLIA_9;
|
||||
}
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
@@ -902,19 +902,19 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_SPIRIT_TEMPLE);
|
||||
|
||||
if (IS_RANDO) {
|
||||
play->nextEntranceIndex = 0x610;
|
||||
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
} else {
|
||||
Item_Give(play, ITEM_MEDALLION_SPIRIT);
|
||||
play->nextEntranceIndex = 0x6B;
|
||||
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
gSaveContext.chamberCutsceneNum = CHAMBER_CS_SPIRIT;
|
||||
}
|
||||
} else {
|
||||
if (!LINK_IS_ADULT) {
|
||||
play->nextEntranceIndex = 0x1F1;
|
||||
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_5;
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x610;
|
||||
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8;
|
||||
}
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
@@ -923,19 +923,19 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_SHADOW_TEMPLE);
|
||||
|
||||
if (IS_RANDO) {
|
||||
play->nextEntranceIndex = 0x580;
|
||||
play->nextEntranceIndex = ENTR_GRAVEYARD_8;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
} else {
|
||||
Item_Give(play, ITEM_MEDALLION_SHADOW);
|
||||
play->nextEntranceIndex = 0x6B;
|
||||
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
gSaveContext.chamberCutsceneNum = CHAMBER_CS_SHADOW;
|
||||
}
|
||||
} else {
|
||||
if (!LINK_IS_ADULT) {
|
||||
play->nextEntranceIndex = 0x568;
|
||||
play->nextEntranceIndex = ENTR_GRAVEYARD_7;
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x580;
|
||||
play->nextEntranceIndex = ENTR_GRAVEYARD_8;
|
||||
}
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
@@ -946,9 +946,9 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
|
||||
Entrance_OverrideBlueWarp();
|
||||
}
|
||||
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
gSaveContext.nextTransitionType = 7;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE_SLOW;
|
||||
}
|
||||
if (this->warpTimer >= 141) {
|
||||
f32 screenFillAlpha;
|
||||
|
||||
@@ -449,7 +449,7 @@ void EnBox_WaitOpen(EnBox* this, PlayState* play) {
|
||||
|
||||
// treasure chest game rando
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_CHEST_MINIGAME)) {
|
||||
if (IS_RANDO && play->sceneNum == 16 && (this->dyna.actor.params & 0x60) != 0x20) {
|
||||
if (IS_RANDO && play->sceneNum == SCENE_TREASURE_BOX_SHOP && (this->dyna.actor.params & 0x60) != 0x20) {
|
||||
if((this->dyna.actor.params & 0xF) < 2) {
|
||||
Flags_SetCollectible(play, 0x1B);
|
||||
}
|
||||
@@ -477,7 +477,7 @@ void EnBox_WaitOpen(EnBox* this, PlayState* play) {
|
||||
|
||||
// RANDOTODO treasure chest game rando
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_CHEST_MINIGAME)) {
|
||||
if (IS_RANDO && play->sceneNum == 16 && (this->dyna.actor.params & 0x60) != 0x20) {
|
||||
if (IS_RANDO && play->sceneNum == SCENE_TREASURE_BOX_SHOP && (this->dyna.actor.params & 0x60) != 0x20) {
|
||||
if((this->dyna.actor.params & 0xF) < 2) {
|
||||
if(Flags_GetCollectible(play, 0x1B)) {
|
||||
sItem = blueRupee;
|
||||
|
||||
@@ -331,7 +331,7 @@ void EnDu_Init(Actor* thisx, PlayState* play) {
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGoronCityDarunia01Cs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
EnDu_SetupAction(this, func_809FE890);
|
||||
} else if (play->sceneNum == 4) {
|
||||
} else if (play->sceneNum == SCENE_FIRE_TEMPLE) {
|
||||
EnDu_SetupAction(this, func_809FE638);
|
||||
} else if (!LINK_IS_ADULT) {
|
||||
EnDu_SetupAction(this, func_809FE3C0);
|
||||
|
||||
@@ -55,7 +55,7 @@ void func_809FFDC8(EnEg* this, PlayState* play) {
|
||||
Play_TriggerRespawn(play);
|
||||
gSaveContext.respawnFlag = -2;
|
||||
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
|
||||
play->fadeTransition = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
EnEg_PlayVoidOutSFX();
|
||||
voided = true;
|
||||
}
|
||||
|
||||
@@ -244,7 +244,7 @@ void EnExItem_WaitForObject(EnExItem* this, PlayState* play) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if (play->sceneNum == 16) {
|
||||
if (play->sceneNum == SCENE_TREASURE_BOX_SHOP) {
|
||||
this->giDrawId = GetChestGameRandoGiDrawId(play->roomCtx.curRoom.num, GID_RUPEE_GREEN, play);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -262,19 +262,19 @@ void EnGe1_KickPlayer(EnGe1* this, PlayState* play) {
|
||||
func_8006D074(play);
|
||||
|
||||
if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) {
|
||||
play->nextEntranceIndex = 0x1A5;
|
||||
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1;
|
||||
} else if (Flags_GetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO)) { // Caught previously
|
||||
play->nextEntranceIndex = 0x5F8;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_18;
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x3B4;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_17;
|
||||
}
|
||||
|
||||
if (IS_RANDO) {
|
||||
Entrance_OverrideGeurdoGuardCapture();
|
||||
}
|
||||
|
||||
play->fadeTransition = 0x26;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -654,10 +654,10 @@ void EnGe1_BeginGame_Archery(EnGe1* this, PlayState* play) {
|
||||
this->actionFunc = EnGe1_TalkTooPoor_Archery;
|
||||
} else {
|
||||
Rupees_ChangeBy(-20);
|
||||
play->nextEntranceIndex = 0x129;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF0;
|
||||
play->fadeTransition = 0x26;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.eventInf[0] |= 0x100;
|
||||
Flags_SetEventChkInf(EVENTCHKINF_PLAYED_HORSEBACK_ARCHERY);
|
||||
|
||||
|
||||
@@ -252,19 +252,19 @@ void EnGe2_CaptureClose(EnGe2* this, PlayState* play) {
|
||||
func_8006D074(play);
|
||||
|
||||
if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) {
|
||||
play->nextEntranceIndex = 0x1A5;
|
||||
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1;
|
||||
} else if (Flags_GetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO)) {
|
||||
play->nextEntranceIndex = 0x5F8;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_18;
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x3B4;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_17;
|
||||
}
|
||||
|
||||
if (IS_RANDO) {
|
||||
Entrance_OverrideGeurdoGuardCapture();
|
||||
}
|
||||
|
||||
play->fadeTransition = 0x26;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -282,19 +282,19 @@ void EnGe2_CaptureCharge(EnGe2* this, PlayState* play) {
|
||||
func_8006D074(play);
|
||||
|
||||
if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) {
|
||||
play->nextEntranceIndex = 0x1A5;
|
||||
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1;
|
||||
} else if (Flags_GetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO)) {
|
||||
play->nextEntranceIndex = 0x5F8;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_18;
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x3B4;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_17;
|
||||
}
|
||||
|
||||
if (IS_RANDO) {
|
||||
Entrance_OverrideGeurdoGuardCapture();
|
||||
}
|
||||
|
||||
play->fadeTransition = 0x26;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1568,19 +1568,19 @@ void EnGeldB_Draw(Actor* thisx, PlayState* play) {
|
||||
this->timer--;
|
||||
if (this->timer == 0) {
|
||||
if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) {
|
||||
play->nextEntranceIndex = 0x1A5;
|
||||
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1;
|
||||
} else if (Flags_GetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO)) {
|
||||
play->nextEntranceIndex = 0x5F8;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_18;
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x3B4;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_17;
|
||||
}
|
||||
|
||||
if (IS_RANDO) {
|
||||
Entrance_OverrideGeurdoGuardCapture();
|
||||
}
|
||||
|
||||
play->fadeTransition = 0x26;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -366,12 +366,12 @@ void EnHeishi1_Kick(EnHeishi1* this, PlayState* play) {
|
||||
Message_CloseTextbox(play);
|
||||
if (!this->loadStarted) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_CAUGHT_BY_CASTLE_GUARDS);
|
||||
play->nextEntranceIndex = 0x4FA;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->nextEntranceIndex = ENTR_HYRULE_CASTLE_3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
this->loadStarted = true;
|
||||
sHeishi1PlayerIsCaught = false;
|
||||
play->fadeTransition = 0x2E;
|
||||
gSaveContext.nextTransitionType = 0x2E;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -206,11 +206,11 @@ void func_80A55D00(EnHeishi3* this, PlayState* play) {
|
||||
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play) &&
|
||||
(this->respawnFlag == 0)) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_CAUGHT_BY_CASTLE_GUARDS);
|
||||
play->nextEntranceIndex = 0x47E; // Hyrule Castle from Guard Capture (outside)
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->nextEntranceIndex = ENTR_HYRULE_CASTLE_4; // Hyrule Castle from Guard Capture (outside)
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
this->respawnFlag = 1;
|
||||
play->fadeTransition = 0x2E;
|
||||
gSaveContext.nextTransitionType = 0x2E;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -358,13 +358,13 @@ void EnHeishi4_MarketSneak(EnHeishi4* this, PlayState* play) {
|
||||
switch (play->msgCtx.choiceIndex) {
|
||||
case 0: //yes
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_ENTRANCES) != RO_GENERIC_OFF){
|
||||
play->nextEntranceIndex = Entrance_OverrideNextIndex(0x01FD); // Market Entrance -> HF
|
||||
play->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_HYRULE_FIELD_7); // Market Entrance -> HF
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x00CD; // HF Near bridge (OoT cutscene entrance) to not fall in the water
|
||||
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; // HF Near bridge (OoT cutscene entrance) to not fall in the water
|
||||
}
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 0x2E;
|
||||
gSaveContext.nextTransitionType = 0x2E;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||
this->actionFunc = func_80A56614;
|
||||
break;
|
||||
case 1: //no
|
||||
|
||||
@@ -77,7 +77,7 @@ void EnHoll_SetupAction(EnHoll* this, EnHollActionFunc func) {
|
||||
}
|
||||
|
||||
s32 EnHoll_IsKokiriSetup8() {
|
||||
return gSaveContext.entranceIndex == 0x00EE && gSaveContext.sceneSetupIndex == 8;
|
||||
return gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0 && gSaveContext.sceneSetupIndex == 8;
|
||||
}
|
||||
|
||||
void EnHoll_ChooseAction(EnHoll* this) {
|
||||
|
||||
@@ -2509,9 +2509,9 @@ void EnHorse_UpdateHorsebackArchery(EnHorse* this, PlayState* play) {
|
||||
if (this->hbaFlags & 1 || this->hbaTimer >= 46) {
|
||||
if (sp20 != 1 && gSaveContext.minigameState != 3) {
|
||||
gSaveContext.cutsceneIndex = 0;
|
||||
play->nextEntranceIndex = 0x3B0;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 0x20;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_16;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3581,7 +3581,7 @@ void EnHorse_Update(Actor* thisx, PlayState* play2) {
|
||||
this->cyl1.base.atFlags &= ~1;
|
||||
}
|
||||
|
||||
if (gSaveContext.entranceIndex != 343 || gSaveContext.sceneSetupIndex != 9) {
|
||||
if (gSaveContext.entranceIndex != ENTR_LON_LON_RANCH_0 || gSaveContext.sceneSetupIndex != 9) {
|
||||
if (this->dustFlags & 1) {
|
||||
this->dustFlags &= ~1;
|
||||
func_800287AC(play, &this->frontRightHoof, &dustVel, &dustAcc, EnHorse_RandInt(100) + 200,
|
||||
|
||||
@@ -110,26 +110,26 @@ s32 EnHorseGameCheck_DestroyIngoRace(EnHorseGameCheckBase* base, PlayState* play
|
||||
void EnHorseGameCheck_FinishIngoRace(EnHorseGameCheckIngoRace* this, PlayState* play) {
|
||||
gSaveContext.cutsceneIndex = 0;
|
||||
if (this->result == INGORACE_PLAYER_WIN) {
|
||||
play->nextEntranceIndex = 0x4CE;
|
||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_7;
|
||||
if (gSaveContext.eventInf[0] & 0x40) {
|
||||
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0xF) | 6;
|
||||
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000;
|
||||
play->fadeTransition = 3;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
Environment_ForcePlaySequence(NA_BGM_INGO);
|
||||
} else {
|
||||
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0xF) | 4;
|
||||
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000;
|
||||
Environment_ForcePlaySequence(NA_BGM_INGO);
|
||||
play->fadeTransition = 0x2E;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||
}
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x558;
|
||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_8;
|
||||
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0xF) | 3;
|
||||
play->fadeTransition = 0x20;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST);
|
||||
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000;
|
||||
}
|
||||
DREG(25) = 0;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.timer1State = 0;
|
||||
}
|
||||
|
||||
@@ -293,23 +293,23 @@ s32 EnHorseGameCheck_DestroyMalonRace(EnHorseGameCheckBase* base, PlayState* pla
|
||||
void EnHorseGameCheck_FinishMalonRace(EnHorseGameCheckMalonRace* this, PlayState* play) {
|
||||
if ((this->result == MALONRACE_SUCCESS) || (this->result == MALONRACE_TIME_UP)) {
|
||||
gSaveContext.cutsceneIndex = 0;
|
||||
play->nextEntranceIndex = 0x4CE;
|
||||
play->fadeTransition = 0x2E;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_7;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
} else if (this->result == MALONRACE_FAILURE) {
|
||||
gSaveContext.timer1Value = 240;
|
||||
gSaveContext.timer1State = 0xF;
|
||||
gSaveContext.cutsceneIndex = 0;
|
||||
play->nextEntranceIndex = 0x4CE;
|
||||
play->fadeTransition = 0x2E;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_7;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
} else {
|
||||
// "not supported"
|
||||
osSyncPrintf("En_HGC_Spot20_Ta_end():対応せず\n");
|
||||
gSaveContext.cutsceneIndex = 0;
|
||||
play->nextEntranceIndex = 0x157;
|
||||
play->fadeTransition = 0x2E;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -352,7 +352,7 @@ void func_80A6A068(EnHorseLinkChild* this, PlayState* play) {
|
||||
player = GET_PLAYER(play);
|
||||
distFromLink = Actor_WorldDistXZToActor(&this->actor, &player->actor);
|
||||
|
||||
if (gSaveContext.entranceIndex == 0x2AE) {
|
||||
if (gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
|
||||
&D_801333E8);
|
||||
func_80A6A724(this);
|
||||
|
||||
@@ -425,15 +425,15 @@ void func_80A79AB4(EnIn* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_80A79BAC(EnIn* this, PlayState* play, s32 index, u32 arg3) {
|
||||
s16 entrances[] = { 0x0558, 0x04CA, 0x0157 };
|
||||
void func_80A79BAC(EnIn* this, PlayState* play, s32 index, u32 transitionType) {
|
||||
s16 entrances[] = { ENTR_LON_LON_RANCH_8, ENTR_LON_LON_RANCH_6, ENTR_LON_LON_RANCH_0 };
|
||||
|
||||
play->nextEntranceIndex = entrances[index];
|
||||
if (index == 2) {
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF0;
|
||||
}
|
||||
play->fadeTransition = arg3;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionType = transitionType;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
func_8002DF54(play, &this->actor, 8);
|
||||
Interface_ChangeAlpha(1);
|
||||
if (index == 0) {
|
||||
@@ -641,7 +641,7 @@ void func_80A7A4BC(EnIn* this, PlayState* play) {
|
||||
|
||||
void func_80A7A4C8(EnIn* this, PlayState* play) {
|
||||
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
|
||||
func_80A79BAC(this, play, 1, 0x20);
|
||||
func_80A79BAC(this, play, 1, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST));
|
||||
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x000F) | 0x0001;
|
||||
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000;
|
||||
Flags_UnsetInfTable(INFTABLE_A2);
|
||||
@@ -655,7 +655,7 @@ void func_80A7A4C8(EnIn* this, PlayState* play) {
|
||||
void func_80A7A568(EnIn* this, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
s32 phi_a2;
|
||||
s32 phi_a3;
|
||||
s32 transitionType;
|
||||
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_RENTED_HORSE_FROM_INGO) && (player->stateFlags1 & 0x800000)) {
|
||||
Flags_SetInfTable(INFTABLE_AB);
|
||||
@@ -677,7 +677,7 @@ void func_80A7A568(EnIn* this, PlayState* play) {
|
||||
(gSaveContext.eventInf[0] & ~0x10) | (((EnHorse*)GET_PLAYER(play)->rideActor)->type << 4);
|
||||
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0xF) | 2;
|
||||
phi_a2 = 2;
|
||||
phi_a3 = 2;
|
||||
transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_RENTED_HORSE_FROM_INGO)) {
|
||||
@@ -688,9 +688,9 @@ void func_80A7A568(EnIn* this, PlayState* play) {
|
||||
}
|
||||
gSaveContext.eventInf[0] &= ~0xF;
|
||||
phi_a2 = 0;
|
||||
phi_a3 = 0x20;
|
||||
transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST);
|
||||
}
|
||||
func_80A79BAC(this, play, phi_a2, phi_a3);
|
||||
func_80A79BAC(this, play, phi_a2, transitionType);
|
||||
play->msgCtx.stateTimer = 0;
|
||||
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000;
|
||||
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
||||
@@ -722,7 +722,7 @@ void func_80A7A848(EnIn* this, PlayState* play) {
|
||||
gSaveContext.eventInf[0] &= ~0xF;
|
||||
this->actionFunc = func_80A7A4C8;
|
||||
} else {
|
||||
func_80A79BAC(this, play, 2, 0x26);
|
||||
func_80A79BAC(this, play, 2, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST));
|
||||
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0xF) | 2;
|
||||
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000;
|
||||
play->msgCtx.stateTimer = 0;
|
||||
@@ -747,7 +747,7 @@ void func_80A7A940(EnIn* this, PlayState* play) {
|
||||
}
|
||||
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
|
||||
this->actor.flags &= ~ACTOR_FLAG_WILL_TALK;
|
||||
func_80A79BAC(this, play, 2, 0x26);
|
||||
func_80A79BAC(this, play, 2, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST));
|
||||
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x000F) | 0x0002;
|
||||
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000;
|
||||
play->msgCtx.stateTimer = 0;
|
||||
@@ -870,9 +870,9 @@ void func_80A7AEF0(EnIn* this, PlayState* play) {
|
||||
pos.z += 90.0f * Math_CosS(this->actor.shape.rot.y);
|
||||
yaw = Math_Vec3f_Yaw(&pos, &player->actor.world.pos);
|
||||
if (ABS(yaw) > 0x4000) {
|
||||
play->nextEntranceIndex = 0x0476;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 5;
|
||||
play->nextEntranceIndex = ENTR_HYRULE_FIELD_15;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
|
||||
this->actionFunc = func_80A7B018;
|
||||
} else if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
|
||||
play->msgCtx.stateTimer = 4;
|
||||
@@ -896,7 +896,7 @@ void func_80A7B024(EnIn* this, PlayState* play) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_RENTED_HORSE_FROM_INGO);
|
||||
Flags_SetInfTable(INFTABLE_AB);
|
||||
}
|
||||
func_80A79BAC(this, play, 0, 0x26);
|
||||
func_80A79BAC(this, play, 0, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST));
|
||||
gSaveContext.eventInf[0] = gSaveContext.eventInf[0] & ~0xF;
|
||||
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000;
|
||||
play->msgCtx.stateTimer = 4;
|
||||
|
||||
@@ -334,7 +334,7 @@ void EnIshi_Init(Actor* thisx, PlayState* play) {
|
||||
// block child Link from reaching the Fire Temple entrance.
|
||||
if (type == ROCK_LARGE && IS_RANDO &&
|
||||
Randomizer_GetSettingValue(RSK_SHUFFLE_DUNGEON_ENTRANCES) != RO_DUNGEON_ENTRANCE_SHUFFLE_OFF &&
|
||||
play->sceneNum == 0x061) { // Death Mountain Creater
|
||||
play->sceneNum == SCENE_DEATH_MOUNTAIN_CRATER) { // Death Mountain Creater
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
EnIshi_SetupWait(this);
|
||||
|
||||
@@ -151,7 +151,7 @@ void func_80A89A6C(EnJsjutan* this, PlayState* play) {
|
||||
i = 1;
|
||||
|
||||
// Credits scene. The magic carpet man is friends with the bean guy and the lakeside professor.
|
||||
if ((gSaveContext.entranceIndex == 0x157) && (gSaveContext.sceneSetupIndex == 8)) {
|
||||
if ((gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_0) && (gSaveContext.sceneSetupIndex == 8)) {
|
||||
isInCreditsScene = true;
|
||||
|
||||
actorProfessor = play->actorCtx.actorLists[ACTORCAT_NPC].head;
|
||||
|
||||
@@ -490,10 +490,10 @@ void func_80AA1150(EnMa1* this, PlayState* play) {
|
||||
|
||||
if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
|
||||
if (!IS_RANDO) {
|
||||
play->nextEntranceIndex = 0x157;
|
||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||
play->fadeTransition = 42;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
this->actionFunc = EnMa1_DoNothing;
|
||||
} else {
|
||||
// When rando'ed, skip the cutscene, play the chime, reset some flags,
|
||||
|
||||
@@ -115,10 +115,10 @@ s16 func_80AA2BD4(PlayState* play, Actor* thisx) {
|
||||
switch (Message_GetState(&play->msgCtx)) {
|
||||
case TEXT_STATE_EVENT:
|
||||
if (Message_ShouldAdvance(play)) {
|
||||
play->nextEntranceIndex = 0x157;
|
||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF0;
|
||||
play->fadeTransition = 0x26;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.eventInf[0] |= 0x400;
|
||||
gSaveContext.timer1State = 0xF;
|
||||
}
|
||||
|
||||
@@ -244,15 +244,15 @@ void EnMag_UpdateMq(Actor* thisx, PlayState* play) {
|
||||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) ||
|
||||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B)) {
|
||||
|
||||
if (play->sceneLoadFlag != 20) {
|
||||
if (play->transitionTrigger != TRANS_TRIGGER_START) {
|
||||
Audio_SetCutsceneFlag(0);
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
||||
&D_801333E8);
|
||||
|
||||
gSaveContext.gameMode = 2;
|
||||
play->sceneLoadFlag = 20;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
}
|
||||
|
||||
this->copyrightAlphaStep = 15;
|
||||
@@ -404,15 +404,15 @@ void EnMag_UpdateVanilla(Actor* thisx, PlayState* play) {
|
||||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) ||
|
||||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B)) {
|
||||
|
||||
if (play->sceneLoadFlag != 20) {
|
||||
if (play->transitionTrigger != TRANS_TRIGGER_START) {
|
||||
Audio_SetCutsceneFlag(0);
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
||||
&D_801333E8);
|
||||
|
||||
gSaveContext.gameMode = 2;
|
||||
play->sceneLoadFlag = 20;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
}
|
||||
|
||||
this->copyrightAlphaStep = 15;
|
||||
|
||||
@@ -191,7 +191,7 @@ void EnMs_Update(Actor* thisx, PlayState* play) {
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
this->actionFunc(this, play);
|
||||
|
||||
if (gSaveContext.entranceIndex == 0x157 && gSaveContext.sceneSetupIndex == 8) { // ride carpet if in credits
|
||||
if (gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_0 && gSaveContext.sceneSetupIndex == 8) { // ride carpet if in credits
|
||||
Actor_MoveForward(&this->actor);
|
||||
osSyncPrintf("OOOHHHHHH %f\n", this->actor.velocity.y);
|
||||
Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, 4);
|
||||
|
||||
@@ -73,7 +73,7 @@ void EnOkarinaEffect_ManageStorm(EnOkarinaEffect* this, PlayState* play) {
|
||||
Flags_UnsetEnv(play, 5); // clear storms env flag
|
||||
if (((play->pauseCtx.state == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
|
||||
(play->msgCtx.msgLength == 0) && (!FrameAdvance_IsEnabled(play)) &&
|
||||
((play->transitionMode == 0) || (gSaveContext.gameMode != 0))) ||
|
||||
((play->transitionMode == TRANS_MODE_OFF) || (gSaveContext.gameMode != 0))) ||
|
||||
(this->timer >= 250)) {
|
||||
if (play->envCtx.indoors || play->envCtx.unk_1F != 1) {
|
||||
this->timer--;
|
||||
|
||||
@@ -948,12 +948,12 @@ void EnOssan_State_StartConversation(EnOssan* this, PlayState* play, Player* pla
|
||||
case OSSAN_HAPPY_STATE_ANGRY:
|
||||
// In ER, handle happy mask throwing link out with not enough rupees
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
|
||||
play->nextEntranceIndex = Entrance_OverrideNextIndex(0x1D1);
|
||||
play->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_MARKET_DAY_9);
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x1D1;
|
||||
play->nextEntranceIndex = ENTR_MARKET_DAY_9;
|
||||
}
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 0x2E;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -963,12 +963,12 @@ void func_80ACC00C(EnOwl* this, PlayState* play) {
|
||||
osSyncPrintf(VT_RST);
|
||||
if (IS_RANDO) {
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_OWL_DROPS)) {
|
||||
play->nextEntranceIndex = Entrance_OverrideNextIndex(0x027E);
|
||||
play->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_HYRULE_FIELD_9);
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x027E;
|
||||
play->nextEntranceIndex = ENTR_HYRULE_FIELD_9;
|
||||
}
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
}
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gLakeHyliaOwlCs);
|
||||
@@ -978,12 +978,12 @@ void func_80ACC00C(EnOwl* this, PlayState* play) {
|
||||
case 9:
|
||||
if (IS_RANDO) {
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_OWL_DROPS)) {
|
||||
play->nextEntranceIndex = Entrance_OverrideNextIndex(0x0554);
|
||||
play->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_KAKARIKO_VILLAGE_14);
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x0554;
|
||||
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_14;
|
||||
}
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
}
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gDMTOwlCs);
|
||||
|
||||
@@ -468,7 +468,7 @@ void func_80B12460(EnSyatekiNiw* this, PlayState* play) {
|
||||
|
||||
case 6:
|
||||
if (this->unk_25E == 1) {
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->nextEntranceIndex = gSaveContext.entranceIndex;
|
||||
play->shootingGalleryStatus = 0;
|
||||
player->actor.freezeTimer = 20;
|
||||
|
||||
@@ -669,17 +669,17 @@ void func_80B15424(EnTa* this, PlayState* play) {
|
||||
func_80B15308(this);
|
||||
|
||||
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
|
||||
play->nextEntranceIndex = 0x5E4;
|
||||
play->nextEntranceIndex = ENTR_LON_LON_BUILDINGS_2;
|
||||
|
||||
if (gSaveContext.eventInf[0] & 0x100) {
|
||||
play->fadeTransition = 46;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
} else {
|
||||
play->fadeTransition = 38;
|
||||
gSaveContext.nextTransitionType = 2;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
|
||||
}
|
||||
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.eventInf[0] |= 0x400;
|
||||
this->actionFunc = func_80B153D4;
|
||||
this->unk_2CC = 22;
|
||||
|
||||
@@ -142,7 +142,7 @@ void func_80B3943C(EnWonderTalk* this, PlayState* play) {
|
||||
if ((Actor_ProcessTalkRequest(&this->actor, play))) {
|
||||
if (this->unk_156 != TEXT_STATE_DONE) {
|
||||
// not if we're rando'd in the temple of time talking to the altar
|
||||
if(!(IS_RANDO && play->sceneNum == 67)) {
|
||||
if(!(IS_RANDO && play->sceneNum == SCENE_TEMPLE_OF_TIME)) {
|
||||
this->actionFunc = func_80B395F0;
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -257,13 +257,13 @@ void func_80B3A4F8(EnWonderTalk2* this, PlayState* play) {
|
||||
if (IS_RANDO) {
|
||||
// Scenes for which all of this type of wonder talk should be skipped.
|
||||
switch (play->sceneNum) {
|
||||
case 0x0007: // Shadow Temple
|
||||
case SCENE_SHADOW_TEMPLE: // Shadow Temple
|
||||
randoSkipText = true;
|
||||
break;
|
||||
case 0x000B: // Gerudo Training Grounds
|
||||
case SCENE_GERUDO_TRAINING_GROUND: // Gerudo Training Grounds
|
||||
randoSkipText = true;
|
||||
break;
|
||||
case 0x000C: // Inside Gerudo Fortress
|
||||
case SCENE_THIEVES_HIDEOUT: // Inside Gerudo Fortress
|
||||
randoSkipText = true;
|
||||
break;
|
||||
default:
|
||||
|
||||
@@ -402,7 +402,7 @@ void EnZl4_Init(Actor* thisx, PlayState* play) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_0);
|
||||
this->actionFunc = EnZl4_Idle;
|
||||
} else {
|
||||
if (gSaveContext.entranceIndex != 0x5F0) {
|
||||
if (gSaveContext.entranceIndex != ENTR_CASTLE_COURTYARD_ZELDA_1) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_21);
|
||||
this->csState = ZL4_CS_WAIT;
|
||||
this->talkState = 0;
|
||||
@@ -798,10 +798,10 @@ s32 EnZl4_CsAskName(EnZl4* this, PlayState* play) {
|
||||
this->talkTimer2++;
|
||||
if (this->talkTimer2 == 130) {
|
||||
play->msgCtx.msgMode = MSGMODE_PAUSED;
|
||||
play->nextEntranceIndex = 0xA0;
|
||||
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF7;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -229,7 +229,7 @@ void ItemEtcetera_DrawThroughLens(Actor* thisx, PlayState* play) {
|
||||
func_8002EBCC(&this->actor, play, 0);
|
||||
func_8002ED80(&this->actor, play, 0);
|
||||
|
||||
if(IS_RANDO && play->sceneNum == 16) {
|
||||
if(IS_RANDO && play->sceneNum == SCENE_TREASURE_BOX_SHOP) {
|
||||
GetItemEntry randoGetItem = GetChestGameRandoGetItem(this->actor.room, this->giDrawId, play);
|
||||
EnItem00_CustomItemsParticles(&this->actor, play, randoGetItem);
|
||||
if (randoGetItem.itemId != ITEM_NONE) {
|
||||
|
||||
@@ -173,10 +173,10 @@ void ItemOcarina_StartSoTCutscene(ItemOcarina* this, PlayState* play) {
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gHyruleFieldZeldaSongOfTimeCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
} else {
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
play->nextEntranceIndex = 0x050F;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
play->nextEntranceIndex = ENTR_HYRULE_FIELD_16;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -158,22 +158,22 @@ void ObjectKankyo_Init(Actor* thisx, PlayState* play) {
|
||||
}
|
||||
|
||||
if (gSaveContext.cutsceneTrigger != 0) {
|
||||
if (gSaveContext.entranceIndex == 0x0538) {
|
||||
if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_2) {
|
||||
this->effects[0].size = 0.1f;
|
||||
}
|
||||
if (gSaveContext.entranceIndex == 0x053C) {
|
||||
if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_3) {
|
||||
this->effects[1].size = 0.1f;
|
||||
}
|
||||
if (gSaveContext.entranceIndex == 0x0540) {
|
||||
if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_4) {
|
||||
this->effects[2].size = 0.1f;
|
||||
}
|
||||
if (gSaveContext.entranceIndex == 0x0544) {
|
||||
if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_5) {
|
||||
this->effects[3].size = 0.1f;
|
||||
}
|
||||
if (gSaveContext.entranceIndex == 0x0548) {
|
||||
if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_6) {
|
||||
this->effects[4].size = 0.1f;
|
||||
}
|
||||
if (gSaveContext.entranceIndex == 0x054C) {
|
||||
if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_7) {
|
||||
this->effects[5].size = 0.1f;
|
||||
}
|
||||
}
|
||||
@@ -247,7 +247,7 @@ void ObjectKankyo_Fairies(ObjectKankyo* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (play->envCtx.unk_EE[3] < 64 &&
|
||||
(gSaveContext.entranceIndex != 0x00EE || gSaveContext.sceneSetupIndex != 4 || play->envCtx.unk_EE[3])) {
|
||||
(gSaveContext.entranceIndex != ENTR_KOKIRI_FOREST_0 || gSaveContext.sceneSetupIndex != 4 || play->envCtx.unk_EE[3])) {
|
||||
play->envCtx.unk_EE[3] += 16;
|
||||
}
|
||||
|
||||
|
||||
@@ -2182,7 +2182,7 @@ void func_80834298(Player* this, PlayState* play) {
|
||||
((this->heldItemAction == this->itemAction) || (this->stateFlags1 & PLAYER_STATE1_SHIELDING)) &&
|
||||
(gSaveContext.health != 0) && (play->csCtx.state == CS_STATE_IDLE) && (this->csMode == 0) &&
|
||||
(play->shootingGalleryStatus == 0) && (play->activeCamera == MAIN_CAM) &&
|
||||
(play->sceneLoadFlag != 0x14) && (gSaveContext.timer1State != 10)) {
|
||||
(play->transitionTrigger != TRANS_TRIGGER_START) && (gSaveContext.timer1State != 10)) {
|
||||
func_80833DF8(this, play);
|
||||
}
|
||||
|
||||
@@ -3332,7 +3332,7 @@ s32 func_80836FAC(PlayState* play, Player* this, f32* arg2, s16* arg3, f32 arg4)
|
||||
f32 temp_f14;
|
||||
f32 temp_f12;
|
||||
|
||||
if ((this->unk_6AD != 0) || (play->sceneLoadFlag == 0x14) || (this->stateFlags1 & PLAYER_STATE1_LOADING)) {
|
||||
if ((this->unk_6AD != 0) || (play->transitionTrigger == TRANS_TRIGGER_START) || (this->stateFlags1 & PLAYER_STATE1_LOADING)) {
|
||||
*arg2 = 0.0f;
|
||||
*arg3 = this->actor.shape.rot.y;
|
||||
} else {
|
||||
@@ -3903,7 +3903,7 @@ s32 func_808382DC(Player* this, PlayState* play) {
|
||||
|
||||
if (sp68) {
|
||||
Play_TriggerRespawn(play);
|
||||
func_800994A0(play);
|
||||
Scene_SetTransitionForNextEntrance(play);
|
||||
} else {
|
||||
// Special case for getting crushed in Forest Temple's Checkboard Ceiling Hall or Shadow Temple's
|
||||
// Falling Spike Trap Room, to respawn the player in a specific place
|
||||
@@ -4193,7 +4193,7 @@ void func_80838F5C(PlayState* play, Player* this) {
|
||||
}
|
||||
|
||||
s32 func_80838FB8(PlayState* play, Player* this) {
|
||||
if ((play->sceneLoadFlag == 0) && (this->stateFlags1 & PLAYER_STATE1_FLOOR_DISABLED)) {
|
||||
if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (this->stateFlags1 & PLAYER_STATE1_FLOOR_DISABLED)) {
|
||||
func_80838F5C(play, this);
|
||||
func_80832284(play, this, &gPlayerAnim_link_normal_landing_wait);
|
||||
func_80832698(this, NA_SE_VO_LI_FALL_S);
|
||||
@@ -4204,24 +4204,58 @@ s32 func_80838FB8(PlayState* play, Player* this) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
s16 D_808544F8[] = {
|
||||
0x045B, // DMT from Magic Fairy Fountain
|
||||
0x0482, // DMC from Double Defense Fairy Fountain
|
||||
0x0340, // Hyrule Castle from Dins Fire Fairy Fountain
|
||||
0x044B, // Kakariko from Potion Shop
|
||||
0x02A2, // Market (child day) from Potion Shop
|
||||
0x0201, // Kakariko from Bazaar
|
||||
0x03B8, // Market (child day) from Bazaar
|
||||
0x04EE, // Kakariko from House of Skulltulas
|
||||
0x03C0, // Back Alley (day) from Bombchu Shop
|
||||
0x0463, // Kakariko from Shooting Gallery
|
||||
0x01CD, // Market (child day) from Shooting Gallery
|
||||
0x0394, // Zoras Fountain from Farores Wind Fairy Fountain
|
||||
0x0340, // Hyrule Castle from Dins Fire Fairy Fountain
|
||||
0x057C, // Desert Colossus from Nayrus Love Fairy Fountain
|
||||
/**
|
||||
* The actual entrances each "return entrance" value can map to.
|
||||
* This is used by scenes that are shared between locations, like child/adult Shooting Gallery or Great Fairy Fountains.
|
||||
*
|
||||
* This 1D array is split into groups of entrances.
|
||||
* The start of each group is indexed by `sReturnEntranceGroupIndices` values.
|
||||
* The resulting groups are then indexed by the spawn value.
|
||||
*
|
||||
* The spawn value (`PlayState.spawn`) is set to a different value depending on the entrance used to enter the
|
||||
* scene, which allows these dynamic "return entrances" to link back to the previous scene.
|
||||
*
|
||||
* Note: grottos and normal fairy fountains use `ENTR_RETURN_GROTTO`
|
||||
*/
|
||||
s16 sReturnEntranceGroupData[] = {
|
||||
// ENTR_RETURN_GREAT_FAIRYS_FOUNTAIN_MAGIC
|
||||
/* 0 */ ENTR_DEATH_MOUNTAIN_TRAIL_4, // from Magic Fairy Fountain
|
||||
/* 1 */ ENTR_DEATH_MOUNTAIN_CRATER_3, // from Double Magic Fairy Fountain
|
||||
/* 2 */ ENTR_HYRULE_CASTLE_2, // from Double Defense Fairy Fountain (as adult)
|
||||
|
||||
// ENTR_RETURN_2
|
||||
/* 3 */ ENTR_KAKARIKO_VILLAGE_9, // from Potion Shop in Kakariko
|
||||
/* 4 */ ENTR_MARKET_DAY_5, // from Potion Shop in Market
|
||||
|
||||
// ENTR_RETURN_BAZAAR
|
||||
/* 5 */ ENTR_KAKARIKO_VILLAGE_3,
|
||||
/* 6 */ ENTR_MARKET_DAY_6,
|
||||
|
||||
// ENTR_RETURN_4
|
||||
/* 7 */ ENTR_KAKARIKO_VILLAGE_11, // from House of Skulltulas
|
||||
/* 8 */ ENTR_BACK_ALLEY_DAY_2, // from Bombchu Shop
|
||||
|
||||
// ENTR_RETURN_SHOOTING_GALLERY
|
||||
/* 9 */ ENTR_KAKARIKO_VILLAGE_10,
|
||||
/* 10 */ ENTR_MARKET_DAY_8,
|
||||
|
||||
// ENTR_RETURN_GREAT_FAIRYS_FOUNTAIN_SPELLS
|
||||
/* 11 */ ENTR_ZORAS_FOUNTAIN_5, // from Farores Wind Fairy Fountain
|
||||
/* 12 */ ENTR_HYRULE_CASTLE_2, // from Dins Fire Fairy Fountain (as child)
|
||||
/* 13 */ ENTR_DESERT_COLOSSUS_7, // from Nayrus Love Fairy Fountain
|
||||
};
|
||||
|
||||
u8 D_80854514[] = { 11, 9, 3, 5, 7, 0 };
|
||||
/**
|
||||
* The values are indices into `sReturnEntranceGroupData` marking the start of each group
|
||||
*/
|
||||
u8 sReturnEntranceGroupIndices[] = {
|
||||
11, // ENTR_RETURN_GREAT_FAIRYS_FOUNTAIN_SPELLS
|
||||
9, // ENTR_RETURN_SHOOTING_GALLERY
|
||||
3, // ENTR_RETURN_2
|
||||
5, // ENTR_RETURN_BAZAAR
|
||||
7, // ENTR_RETURN_4
|
||||
0, // ENTR_RETURN_GREAT_FAIRYS_FOUNTAIN_MAGIC
|
||||
};
|
||||
|
||||
s32 func_80839034(PlayState* play, Player* this, CollisionPoly* poly, u32 bgId) {
|
||||
s32 sp3C;
|
||||
@@ -4233,7 +4267,7 @@ s32 func_80839034(PlayState* play, Player* this, CollisionPoly* poly, u32 bgId)
|
||||
if (this->actor.category == ACTORCAT_PLAYER) {
|
||||
sp3C = 0;
|
||||
|
||||
if (!(this->stateFlags1 & PLAYER_STATE1_DEAD) && (play->sceneLoadFlag == 0) && (this->csMode == 0) &&
|
||||
if (!(this->stateFlags1 & PLAYER_STATE1_DEAD) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (this->csMode == 0) &&
|
||||
!(this->stateFlags1 & PLAYER_STATE1_LOADING) &&
|
||||
(((poly != NULL) && (sp3C = SurfaceType_GetSceneExitIndex(&play->colCtx, poly, bgId), sp3C != 0)) ||
|
||||
(func_8083816C(D_808535E4) && (this->unk_A7A == 12)))) {
|
||||
@@ -4247,7 +4281,7 @@ s32 func_80839034(PlayState* play, Player* this, CollisionPoly* poly, u32 bgId)
|
||||
|
||||
if (sp3C == 0) {
|
||||
Play_TriggerVoidOut(play);
|
||||
func_800994A0(play);
|
||||
Scene_SetTransitionForNextEntrance(play);
|
||||
} else {
|
||||
play->nextEntranceIndex = play->setupExitList[sp3C - 1];
|
||||
|
||||
@@ -4256,21 +4290,21 @@ s32 func_80839034(PlayState* play, Player* this, CollisionPoly* poly, u32 bgId)
|
||||
play->nextEntranceIndex = Entrance_OverrideNextIndex(play->nextEntranceIndex);
|
||||
}
|
||||
|
||||
if (play->nextEntranceIndex == 0x7FFF) {
|
||||
if (play->nextEntranceIndex == ENTR_RETURN_GROTTO) {
|
||||
gSaveContext.respawnFlag = 2;
|
||||
play->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex;
|
||||
play->fadeTransition = 3;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
} else if (play->nextEntranceIndex >= 0x7FF9) {
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
} else if (play->nextEntranceIndex >= ENTR_RETURN_YOUSEI_IZUMI_YOKO) {
|
||||
// handle dynamic exits
|
||||
if (IS_RANDO) {
|
||||
play->nextEntranceIndex = Entrance_OverrideDynamicExit(D_80854514[play->nextEntranceIndex - 0x7FF9] + play->curSpawn);
|
||||
play->nextEntranceIndex = Entrance_OverrideDynamicExit(sReturnEntranceGroupIndices[play->nextEntranceIndex - ENTR_RETURN_YOUSEI_IZUMI_YOKO] + play->curSpawn);
|
||||
} else {
|
||||
play->nextEntranceIndex =
|
||||
D_808544F8[D_80854514[play->nextEntranceIndex - 0x7FF9] + play->curSpawn];
|
||||
sReturnEntranceGroupData[sReturnEntranceGroupIndices[play->nextEntranceIndex - ENTR_RETURN_YOUSEI_IZUMI_YOKO] + play->curSpawn];
|
||||
}
|
||||
|
||||
func_800994A0(play);
|
||||
Scene_SetTransitionForNextEntrance(play);
|
||||
} else {
|
||||
if (SurfaceType_GetSlope(&play->colCtx, poly, bgId) == 2) {
|
||||
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = play->nextEntranceIndex;
|
||||
@@ -4278,9 +4312,9 @@ s32 func_80839034(PlayState* play, Player* this, CollisionPoly* poly, u32 bgId)
|
||||
gSaveContext.respawnFlag = -2;
|
||||
}
|
||||
gSaveContext.retainWeatherMode = 1;
|
||||
func_800994A0(play);
|
||||
Scene_SetTransitionForNextEntrance(play);
|
||||
}
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
}
|
||||
|
||||
if (!(this->stateFlags1 & (PLAYER_STATE1_ON_HORSE | PLAYER_STATE1_IN_CUTSCENE)) &&
|
||||
@@ -4326,7 +4360,7 @@ s32 func_80839034(PlayState* play, Player* this, CollisionPoly* poly, u32 bgId)
|
||||
|
||||
return 1;
|
||||
} else {
|
||||
if (play->sceneLoadFlag == 0) {
|
||||
if (play->transitionTrigger == TRANS_TRIGGER_OFF) {
|
||||
|
||||
if ((this->actor.world.pos.y < -4000.0f) ||
|
||||
(((this->unk_A7A == 5) || (this->unk_A7A == 12)) &&
|
||||
@@ -4340,7 +4374,7 @@ s32 func_80839034(PlayState* play, Player* this, CollisionPoly* poly, u32 bgId)
|
||||
} else {
|
||||
Play_TriggerVoidOut(play);
|
||||
}
|
||||
play->fadeTransition = 4;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
|
||||
func_80078884(NA_SE_OC_ABYSS);
|
||||
} else {
|
||||
func_80838F5C(play, this);
|
||||
@@ -9702,7 +9736,7 @@ void Player_Init(Actor* thisx, PlayState* play2) {
|
||||
if (gSaveContext.showTitleCard) {
|
||||
if ((gSaveContext.sceneSetupIndex < 4) &&
|
||||
(gEntranceTable[((void)0, gSaveContext.entranceIndex) + ((void)0, gSaveContext.sceneSetupIndex)].field &
|
||||
0x4000) &&
|
||||
ENTRANCE_INFO_DISPLAY_TITLE_CARD_FLAG) &&
|
||||
((play->sceneNum != SCENE_DODONGOS_CAVERN) || (Flags_GetEventChkInf(EVENTCHKINF_ENTERED_DODONGOS_CAVERN))) &&
|
||||
((play->sceneNum != SCENE_BOMBCHU_SHOP) || (Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP)))) {
|
||||
TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, this->giObjectSegment, 160, 120, 144,
|
||||
@@ -10898,7 +10932,7 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) {
|
||||
}
|
||||
} else {
|
||||
if ((this->actor.parent == NULL) &&
|
||||
((play->sceneLoadFlag == 0x14) || (this->unk_A87 != 0) || !func_808382DC(this, play))) {
|
||||
((play->transitionTrigger == TRANS_TRIGGER_START) || (this->unk_A87 != 0) || !func_808382DC(this, play))) {
|
||||
func_8083AA10(this, play);
|
||||
} else {
|
||||
this->fallStartHeight = this->actor.world.pos.y;
|
||||
@@ -12206,7 +12240,7 @@ s32 func_8084C9BC(Player* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
if ((play->csCtx.state == CS_STATE_IDLE) && (play->transitionMode == 0) &&
|
||||
if ((play->csCtx.state == CS_STATE_IDLE) && (play->transitionMode == TRANS_MODE_OFF) &&
|
||||
(EN_HORSE_CHECK_1(rideActor) || EN_HORSE_CHECK_4(rideActor))) {
|
||||
this->stateFlags2 |= PLAYER_STATE2_DO_ACTION_DOWN;
|
||||
|
||||
@@ -12844,10 +12878,10 @@ s32 func_8084DFF4(PlayState* play, Player* this) {
|
||||
} else {
|
||||
if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) {
|
||||
if (this->getItemId == GI_GAUNTLETS_SILVER && !IS_RANDO) {
|
||||
play->nextEntranceIndex = 0x0123;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||
play->fadeTransition = 0xF;
|
||||
play->transitionType = TRANS_TYPE_SANDSTORM_END;
|
||||
this->stateFlags1 &= ~PLAYER_STATE1_IN_CUTSCENE;
|
||||
func_80852FFC(play, NULL, 8);
|
||||
}
|
||||
@@ -12916,7 +12950,14 @@ void func_8084E368(Player* this, PlayState* play) {
|
||||
func_8084AEEC(this, &this->linearVelocity, 0.0f, this->actor.shape.rot.y);
|
||||
}
|
||||
|
||||
static s16 D_808549D4[] = { 0x0600, 0x04F6, 0x0604, 0x01F1, 0x0568, 0x05F4 };
|
||||
static s16 sWarpSongEntrances[] = {
|
||||
ENTR_SACRED_FOREST_MEADOW_2,
|
||||
ENTR_DEATH_MOUNTAIN_CRATER_4,
|
||||
ENTR_LAKE_HYLIA_8,
|
||||
ENTR_DESERT_COLOSSUS_5,
|
||||
ENTR_GRAVEYARD_7,
|
||||
ENTR_TEMPLE_OF_TIME_7,
|
||||
};
|
||||
|
||||
void func_8084E3C4(Player* this, PlayState* play) {
|
||||
if (LinkAnimation_Update(play, &this->skelAnime)) {
|
||||
@@ -12950,7 +12991,7 @@ void func_8084E3C4(Player* this, PlayState* play) {
|
||||
this->stateFlags2 &= ~(PLAYER_STATE2_NEAR_OCARINA_ACTOR | PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR | PLAYER_STATE2_PLAY_FOR_ACTOR);
|
||||
this->unk_6A8 = NULL;
|
||||
} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_02) {
|
||||
gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex = D_808549D4[play->msgCtx.lastPlayedSong];
|
||||
gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex = sWarpSongEntrances[play->msgCtx.lastPlayedSong];
|
||||
gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams = 0x5FF;
|
||||
gSaveContext.respawn[RESPAWN_MODE_RETURN].data = play->msgCtx.lastPlayedSong;
|
||||
|
||||
@@ -13561,12 +13602,12 @@ void func_8084F710(Player* this, PlayState* play) {
|
||||
void func_8084F88C(Player* this, PlayState* play) {
|
||||
LinkAnimation_Update(play, &this->skelAnime);
|
||||
|
||||
if ((this->unk_850++ > 8) && (play->sceneLoadFlag == 0)) {
|
||||
if ((this->unk_850++ > 8) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
|
||||
|
||||
if (this->unk_84F != 0) {
|
||||
if (play->sceneNum == SCENE_ICE_CAVERN) {
|
||||
Play_TriggerRespawn(play);
|
||||
play->nextEntranceIndex = 0x0088;
|
||||
play->nextEntranceIndex = ENTR_ICE_CAVERN_0;
|
||||
} else if (this->unk_84F < 0) {
|
||||
Play_TriggerRespawn(play);
|
||||
// In ER, handle DMT and other special void outs to respawn from last entrance from grotto
|
||||
@@ -13577,16 +13618,16 @@ void func_8084F88C(Player* this, PlayState* play) {
|
||||
Play_TriggerVoidOut(play);
|
||||
}
|
||||
|
||||
play->fadeTransition = 4;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
|
||||
func_80078884(NA_SE_OC_ABYSS);
|
||||
} else {
|
||||
play->fadeTransition = 2;
|
||||
gSaveContext.nextTransitionType = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.natureAmbienceId = 0xFF;
|
||||
}
|
||||
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13904,9 +13945,9 @@ void func_8085063C(Player* this, PlayState* play) {
|
||||
|
||||
if (play->msgCtx.choiceIndex == 0) { //Returns to FW
|
||||
gSaveContext.respawnFlag = 3;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_TOP].entranceIndex;
|
||||
play->fadeTransition = 5;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
|
||||
func_80088AF0(play);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2973,7 +2973,7 @@ void FileChoose_LoadGame(GameState* thisx) {
|
||||
Randomizer_LoadMasterQuestDungeons("");
|
||||
Randomizer_LoadEntranceOverrides("", true);
|
||||
|
||||
gSaveContext.respawn[0].entranceIndex = -1;
|
||||
gSaveContext.respawn[0].entranceIndex = ENTR_LOAD_OPENING;
|
||||
gSaveContext.respawnFlag = 0;
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.natureAmbienceId = 0xFF;
|
||||
@@ -2994,7 +2994,7 @@ void FileChoose_LoadGame(GameState* thisx) {
|
||||
gSaveContext.prevMagicState = MAGIC_STATE_IDLE;
|
||||
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
|
||||
gSaveContext.skyboxTime = 0;
|
||||
gSaveContext.nextTransitionType = 0xFF;
|
||||
gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFEF;
|
||||
gSaveContext.cutsceneTrigger = 0;
|
||||
gSaveContext.chamberCutsceneNum = 0;
|
||||
@@ -3042,7 +3042,7 @@ void FileChoose_LoadGame(GameState* thisx) {
|
||||
// the entrance index is -1 from shuffle overwarld spawn
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES) && ((!CVarGetInteger("gRememberSaveLocation", 0) ||
|
||||
gSaveContext.savedSceneNum == SCENE_FAIRYS_FOUNTAIN || gSaveContext.savedSceneNum == SCENE_GROTTOS) ||
|
||||
(CVarGetInteger("gRememberSaveLocation", 0) && Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_SPAWNS) && gSaveContext.entranceIndex == -1))) {
|
||||
(CVarGetInteger("gRememberSaveLocation", 0) && Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_SPAWNS) && gSaveContext.entranceIndex == ENTR_LOAD_OPENING))) {
|
||||
Entrance_SetSavewarpEntrance();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) {
|
||||
}
|
||||
|
||||
gSaveContext.respawnFlag = 0;
|
||||
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = -1;
|
||||
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = ENTR_LOAD_OPENING;
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.natureAmbienceId = 0xFF;
|
||||
gSaveContext.showTitleCard = true;
|
||||
@@ -118,7 +118,7 @@ void Select_Grotto_LoadGame(SelectContext* this, s32 grottoIndex) {
|
||||
}
|
||||
|
||||
gSaveContext.respawnFlag = 0;
|
||||
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = -1;
|
||||
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = ENTR_LOAD_OPENING;
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.natureAmbienceId = 0xFF;
|
||||
gSaveContext.showTitleCard = true;
|
||||
@@ -128,488 +128,488 @@ void Select_Grotto_LoadGame(SelectContext* this, s32 grottoIndex) {
|
||||
}
|
||||
|
||||
static SceneSelectEntry sScenes[] = {
|
||||
{ " 1:SPOT00", " 1:Hyrule Field", " 1:Hylianische Steppe", " 1:Plaine d'Hyrule", Select_LoadGame, 0x00CD },
|
||||
{ " 2:SPOT01", " 2:Kakariko Village", " 2:Kakariko", " 2:Village Cocorico", Select_LoadGame, 0x00DB },
|
||||
{ " 3:SPOT02", " 3:Graveyard", " 3:Friedhof", " 3:Cimetiere", Select_LoadGame, 0x00E4 },
|
||||
{ " 4:SPOT03", " 4:Zora's River", " 4:Zora-Fluss", " 4:Riviere Zora", Select_LoadGame, 0x00EA },
|
||||
{ " 5:SPOT04", " 5:Kokiri Forest", " 5:Kokiri-Wald", " 5:Foret Kokiri", Select_LoadGame, 0x00EE },
|
||||
{ " 6:SPOT05", " 6:Sacred Forest Meadow", " 6:Heilige Lichtung", " 6:Bosquet Sacre", Select_LoadGame, 0x00FC },
|
||||
{ " 7:SPOT06", " 7:Lake Hylia", " 7:Hylia-See", " 7:Lac Hylia", Select_LoadGame, 0x0102 },
|
||||
{ " 8:SPOT07", " 8:Zora's Domain", " 8:Zoras Reich", " 8:Domaine Zora", Select_LoadGame, 0x0108 },
|
||||
{ " 9:SPOT08", " 9:Zora's Fountain", " 9:Zoras Quelle", " 9:Fontaine Zora", Select_LoadGame, 0x010E },
|
||||
{ "10:SPOT09", "10:Gerudo Valley", "10:Gerudotal", "10:Vallee Gerudo", Select_LoadGame, 0x0117 },
|
||||
{ "11:SPOT10", "11:Lost Woods", "11:Verlorene Waelder", "11:Bois Perdus", Select_LoadGame, 0x011E },
|
||||
{ "12:SPOT11", "12:Desert Colossus", "12:Wuestenkoloss", "12:Colosse du Desert", Select_LoadGame, 0x0123 },
|
||||
{ "13:SPOT12", "13:Gerudo's Fortress", "13:Gerudo-Festung", "13:Forteresse Gerudo", Select_LoadGame, 0x0129 },
|
||||
{ "14:SPOT13", "14:Haunted Wasteland", "14:Gespensterwueste", "14:Desert Hante", Select_LoadGame, 0x0130 },
|
||||
{ "15:SPOT15", "15:Hyrule Castle", "15:Schloss Hyrule", "15:Chateau d'Hyrule", Select_LoadGame, 0x0138 },
|
||||
{ "16:SPOT16", "16:Death Mountain Trail", "16:Pfad zum Todesberg", "16:Chemin du Peril", Select_LoadGame, 0x013D },
|
||||
{ "17:SPOT17", "17:Death Mountain Crater", "17:Todeskrater", "17:Cratere du Peril", Select_LoadGame, 0x0147 },
|
||||
{ "18:SPOT18", "18:Goron City", "18:Goronia", "18:Village Goron", Select_LoadGame, 0x014D },
|
||||
{ "19:SPOT20", "19:Lon Lon Ranch", "19:Lon Lon-Farm", "19:Ranch Lon Lon", Select_LoadGame, 0x0157 },
|
||||
{ "20:" GFXP_HIRAGANA "トキノマ", "20:Temple Of Time", "20:Zitadelle der Zeit", "20:Temple du Temps", Select_LoadGame, 0x0053 },
|
||||
{ "21:" GFXP_HIRAGANA "ケンジャノマ", "21:Chamber of Sages", "21:Halle der Weisen", "21:Sanctuaire des Sages", Select_LoadGame, 0x006B },
|
||||
{ "22:" GFXP_HIRAGANA "シャテキジョウ", "22:Shooting Gallery", "22:Schiessbude ", "22:Jeu d'adresse", Select_LoadGame, 0x003B },
|
||||
{ "23:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", "23:Castle Courtyard Game", "23:Burghof - Wachen", "23:Cour du Chateau (Infilration)", Select_LoadGame, 0x007A },
|
||||
{ "24:" GFXP_HIRAGANA "ハカシタトビコミアナ", "24:Grave 1", "24:Grab 1", "24:Tombe 1", Select_LoadGame, 0x031C },
|
||||
{ "25:" GFXP_HIRAGANA "ハカシタトビコミアナ 2", "25:Grave 2", "25:Grab 2", "25:Tombe 2", Select_LoadGame, 0x004B },
|
||||
{ "26:" GFXP_HIRAGANA "オウケ ノ ハカアナ", "26:Royal Family's Tomb", "26:Koenigsgrab", "26:Tombe Royale", Select_LoadGame, 0x002D },
|
||||
{ "27:" GFXP_HIRAGANA "ダイヨウセイノイズミ", "27:Great Fairy's Fountain (Upgrades)", "27:Feen-Quelle (Upgrades)", "27:Fontaine Royale des Fees (Amel.)", Select_LoadGame, 0x0315 },
|
||||
{ "28:" GFXP_HIRAGANA "トビコミ ヨウセイ アナ", "28:Fairy's Fountain (Grotto)", "28:Feen-Brunnen (Grotte)", "28:Fontaines des Fees (Grotte)", Select_LoadGame, 0x036D },
|
||||
{ "29:" GFXP_HIRAGANA "マホウセキ ヨウセイノイズミ", "29:Great Fairy's Fountain (Magic)", "29:Feen-Quelle (Magie)", "29:Fontaine Royale des Fees (Magie)", Select_LoadGame, 0x0371 },
|
||||
{ "30:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン", "30:Ganon's Tower - Collapsing", "30:Ganons Turm - Einsturz", "30:Tour de Ganon - Effondrement", Select_LoadGame, 0x043F },
|
||||
{ "31:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ナカニワ", "31:Castle Courtyard", "31:Burghof - Zelda", "31:Cour du Chateau", Select_LoadGame, 0x0400 },
|
||||
{ "32:" GFXP_HIRAGANA "ツリボリ", "32:Fishing Pond", "32:Fischweiher", "32:Etang", Select_LoadGame, 0x045F },
|
||||
{ "33:" GFXP_KATAKANA "ボムチュウボーリング", "33:Bombchu Bowling Alley", "33:Minenbowlingbahn", "33:Bowling Teigneux", Select_LoadGame, 0x0507 },
|
||||
{ "34:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 1", "34:Lon Lon Ranch House", "34:Lon Lon-Farm Haus", "34:Maison du Ranch Lon Lon", Select_LoadGame, 0x004F },
|
||||
{ "35:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", "35:Lon Lon Ranch Silo", "35:Lon Lon-Farm Silo", "35:Silo du Ranch Lon Lon", Select_LoadGame, 0x05D0 },
|
||||
{ "36:" GFXP_HIRAGANA "ミハリ ゴヤ", "36:Guard House", "36:Wachposten", "36:Maison de Garde", Select_LoadGame, 0x007E },
|
||||
{ "37:" GFXP_HIRAGANA "マホウ ノ クスリヤ", "37:Potion Shop", "37:Magie-Laden", "37:Apothicaire", Select_LoadGame, 0x0072 },
|
||||
{ "38:" GFXP_HIRAGANA "タカラバコヤ", "38:Treasure Chest Game", "38:Trhenlotterie", "38:Chasse aux Tresors", Select_LoadGame, 0x0063 },
|
||||
{ "39:" GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", "39:House Of Skulltula", "39:Skulltulas Haus", "39:Maison des Skulltulas", Select_LoadGame, 0x0550 },
|
||||
{ "40:" GFXP_HIRAGANA "ジョウカマチ イリグチ", "40:Entrance to Market", "40:Eingang zum Marktplatz", "40:Entree de la Place du Marche", Select_LoadGame, 0x0033 },
|
||||
{ "41:" GFXP_HIRAGANA "ジョウカマチ", "41:Market", "41:Marktplatz", "41:Place du Marche", Select_LoadGame, 0x00B1 },
|
||||
{ "42:" GFXP_HIRAGANA "ウラロジ", "42:Back Alley", "42:Seitenstrasse", "42:Ruelle", Select_LoadGame, 0x00AD },
|
||||
{ "43:" GFXP_HIRAGANA "トキノシンデン マエ", "43:Temple of Time Exterior", "43:Vor der Zitadelle der Zeit", "43:Exterieur du Temple du Temps", Select_LoadGame, 0x0171 },
|
||||
{ "44:" GFXP_HIRAGANA "リンクノイエ", "44:Link's House", "44:Links Haus", "44:Cabane de Link", Select_LoadGame, 0x00BB },
|
||||
{ "45:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラノナガヤ", "45:Kakariko House 1", "45:Kakariko Haus 1", "45:Maison du Village Cocorico 1", Select_LoadGame, 0x02FD },
|
||||
{ "46:" GFXP_HIRAGANA "ウラロジノ イエ", "46:Back Alley House 1", "46:Seitenstrasse Haus 1", "46:Maison de la Ruelle 1", Select_LoadGame, 0x043B },
|
||||
{ "47:" GFXP_HIRAGANA "コキリノムラ モノシリキョウダイノイエ", "47:House of the Know-it-All Brothers", "47:Haus der Allwissenden Brueder", "47:Cabane des Freres Je-Sais-Tout", Select_LoadGame, 0x00C9 },
|
||||
{ "48:" GFXP_HIRAGANA "コキリノムラ フタゴノイエ", "48:House of Twins", "48:Haus der Zwillinge", "48:Cabane des Jumeaux", Select_LoadGame, 0x009C },
|
||||
{ "49:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "ミド" GFXP_HIRAGANA "ノイエ", "49:Mido's House", "49:Midos Haus", "49:Cabane du Grand Mido", Select_LoadGame, 0x0433 },
|
||||
{ "50:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "サリア" GFXP_HIRAGANA "ノイエ", "50:Saria's House", "50:Salias Haus", "50:Cabane de Saria", Select_LoadGame, 0x0437 },
|
||||
{ "51:" GFXP_HIRAGANA "ウマゴヤ", "51:Stable", "51:Stall", "51:Etable", Select_LoadGame, 0x02F9 },
|
||||
{ "52:" GFXP_HIRAGANA "ハカモリノイエ", "52:Grave Keeper's Hut", "52:Huette des Totengraebers", "52:Cabane du Fossoyeur", Select_LoadGame, 0x030D },
|
||||
{ "53:" GFXP_HIRAGANA "ウラロジ イヌオバサンノイエ", "53:Dog Lady's House", "53:Haus der Hunde-Dame", "53:Maison de la Dame du Chien", Select_LoadGame, 0x0398 },
|
||||
{ "54:" GFXP_HIRAGANA "カカリコムラ " GFXP_KATAKANA "インパ" GFXP_HIRAGANA "ノイエ", "54:Impa's House", "54:Impas Haus", "54:Maison d'Impa", Select_LoadGame, 0x039C },
|
||||
{ "55:" GFXP_KATAKANA "ハイリア" GFXP_HIRAGANA " ケンキュウジョ", "55:Lakeside Laboratory", "55:Hylia-See Laboratorium", "55:Laboratoire du Lac", Select_LoadGame, 0x0043 },
|
||||
{ "56:" GFXP_KATAKANA "テント", "56:Running Man's Tent", "56:Zelt des Rennlaeufers", "56:Tente du Marathonien", Select_LoadGame, 0x03A0 },
|
||||
{ "57:" GFXP_HIRAGANA "タテノミセ", "57:Bazaar", "57:Basar", "57:Bazar", Select_LoadGame, 0x00B7 },
|
||||
{ "58:" GFXP_HIRAGANA "コキリゾクノミセ", "58:Kokiri Shop", "58:Kokiri-Laden", "58:Boutique Kokiri", Select_LoadGame, 0x00C1 },
|
||||
{ "59:" GFXP_KATAKANA "ゴロン" GFXP_HIRAGANA "ノミセ", "59:Goron Shop", "59:Goronen-Laden", "59:Boutique Goron", Select_LoadGame, 0x037C },
|
||||
{ "60:" GFXP_KATAKANA "ゾーラ" GFXP_HIRAGANA "ノミセ", "60:Zora Shop", "60:Zora-Laden", "60:Boutique Zora", Select_LoadGame, 0x0380 },
|
||||
{ "61:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラ クスリヤ", "61:Closed Shop", "61:Geschlossener Laden", "61:Boutique Fermee", Select_LoadGame, 0x0384 },
|
||||
{ "62:" GFXP_HIRAGANA "ジョウカマチ クスリヤ", "62:Potion Shop", "62:Magie-Laden", "62:Apothicaire (Boutique)", Select_LoadGame, 0x0388 },
|
||||
{ "63:" GFXP_HIRAGANA "ウラロジ ヨルノミセ", "63:Bombchu Shop", "63:Krabbelminen-Laden", "63:Boutique de Missiles Teigneux", Select_LoadGame, 0x0390 },
|
||||
{ "64:" GFXP_HIRAGANA "オメンヤ", "64:Happy Mask Shop", "64:Maskenhaendler", "64:Foire aux Masques", Select_LoadGame, 0x0530 },
|
||||
{ "65:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", "65:Gerudo Training Ground", "65:Gerudo-Arena", "65:Gymnase Gerudo", Select_LoadGame, 0x0008 },
|
||||
{ "66:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", "66:Inside the Deku Tree", "66:Im Deku-Baum", "66:Arbre Mojo", Select_LoadGame, 0x0000 },
|
||||
{ "67:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", "67:Gohma's Lair", "67:Gohmas Verlies", "67:Repaire de Gohma", Select_LoadGame, 0x040F },
|
||||
{ "68:" GFXP_KATAKANA "ドドンゴ ダンジョン", "68:Dodongo's Cavern", "68:Dodongos Hoehle", "68:Caverne Dodongo", Select_LoadGame, 0x0004 },
|
||||
{ "69:" GFXP_KATAKANA "ドドンゴ ダンジョン ボス", "69:King Dodongo's Lair", "69:King Dodongos Verlies", "69:Repaire du Roi Dodongo", Select_LoadGame, 0x040B },
|
||||
{ "70:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", "70:Inside Jabu-Jabu's Belly", "70:Jabu-Jabus Bauch", "70:Ventre de Jabu-Jabu", Select_LoadGame, 0x0028 },
|
||||
{ "71:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", "71:Barinade's Lair", "71:Barinades Verlies", "71:Repaire de Barinade", Select_LoadGame, 0x0301 },
|
||||
{ "72:" GFXP_HIRAGANA "モリノシンデン", "72:Forest Temple", "72:Waldtempel", "72:Temple de la Foret", Select_LoadGame, 0x0169 },
|
||||
{ "73:" GFXP_HIRAGANA "モリノシンデン " GFXP_KATAKANA "ボス", "73:Phantom Ganon's Lair", "73:Phantom-Ganons Verlies", "73:Repaire de Ganon Spectral", Select_LoadGame, 0x000C },
|
||||
{ "74:" GFXP_HIRAGANA "イドシタ " GFXP_KATAKANA "ダンジョン", "74:Bottom of the Well", "74:Grund des Brunnens", "74:Puits", Select_LoadGame, 0x0098 },
|
||||
{ "75:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン", "75:Shadow Temple", "75:Schattentempel", "75:Temple de l'Ombre", Select_LoadGame, 0x0037 },
|
||||
{ "76:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン ボス", "76:Bongo Bongo's Lair", "76:Bongo Bongos Verlies", "76:Repaire de Bongo Bongo", Select_LoadGame, 0x0413 },
|
||||
{ "77:" GFXP_HIRAGANA "ヒノシンデン", "77:Fire Temple", "77:Feuertempel", "77:Temple du Feu", Select_LoadGame, 0x0165 },
|
||||
{ "78:" GFXP_HIRAGANA "ヒノシンデン " GFXP_KATAKANA "ボス", "78:Volvagia's Lair", "78:Volvagias Verlies", "78:Repaire de Volcania", Select_LoadGame, 0x0305 },
|
||||
{ "79:" GFXP_HIRAGANA "ミズノシンデン", "79:Water Temple", "79:Wassertempel", "79:Temple de l'Eau", Select_LoadGame, 0x0010 },
|
||||
{ "80:" GFXP_HIRAGANA "ミズノシンデン " GFXP_KATAKANA "ボス", "80:Morpha's Lair", "80:Morphas Verlies", "80:Repaire de Morpha", Select_LoadGame, 0x0417 },
|
||||
{ "81:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン", "81:Spirit Temple", "81:Geistertempel", "81:Temple de l'Esprit", Select_LoadGame, 0x0082 },
|
||||
{ "82:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン アイアンナック", "82:Iron Knuckle's Lair", "82:Eisenprinz' Verlies", "82:Repaire du Hache Viande", Select_LoadGame, 0x008D },
|
||||
{ "83:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン ボス", "83:Twinrova's Lair", "83:Killa Ohmaz' Verlies", "83:Repaire du Duo Malefique", Select_LoadGame, 0x05EC },
|
||||
{ "84:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ", "84:Stairs to Ganondorf's Lair", "84:Treppen zu Ganondorfs Verlies", "84:Repaire de Ganondorf (Escaliers)", Select_LoadGame, 0x041B },
|
||||
{ "85:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ" GFXP_KATAKANA "ボス", "85:Ganondorf's Lair", "85:Ganondorfs Verlies", "85:Repaire de Ganondorf", Select_LoadGame, 0x041F },
|
||||
{ "86:" GFXP_HIRAGANA "コオリノドウクツ", "86:Ice Cavern", "86:Eishoehle", "86:Caverne Polaire", Select_LoadGame, 0x0088 },
|
||||
{ "87:" GFXP_HIRAGANA "ハカシタ" GFXP_KATAKANA "リレー", "87:Dampe Grave Relay Game", "87:Boris' Grab Staffellauf", "87:Tombe d'Igor", Select_LoadGame, 0x044F },
|
||||
{ "88:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ " GFXP_KATAKANA "ダンジョン", "88:Inside Ganon's Castle", "88:In Ganons Schloss", "88:Tour de Ganon", Select_LoadGame, 0x0467 },
|
||||
{ "89:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン " GFXP_KATAKANA "デモ & バトル", "89:Ganon's Lair", "89:Ganons Verlies", "89:Repaire de Ganon", Select_LoadGame, 0x0517 },
|
||||
{ "90:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 1", "90:Escaping Ganon's Castle 1", "90:Flucht aus Ganons Schloss 1", "90:Fuite du Chateau de Ganon 1", Select_LoadGame, 0x0179 },
|
||||
{ "91:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 2", "91:Escaping Ganon's Castle 2", "91:Flucht aus Ganons Schloss 2", "91:Fuite du Chateau de Ganon 2", Select_LoadGame, 0x01B5 },
|
||||
{ "92:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 3", "92:Escaping Ganon's Castle 3", "92:Flucht aus Ganons Schloss 3", "92:Fuite du Chateau de Ganon 3", Select_LoadGame, 0x03DC },
|
||||
{ "93:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 4", "93:Escaping Ganon's Castle 4", "93:Flucht aus Ganons Schloss 4", "93:Fuite du Chateau de Ganon 4", Select_LoadGame, 0x03E4 },
|
||||
{ "94:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ ソノゴ", "94:Escaping Ganon's Castle 5", "94:Flucht aus Ganons Schloss 5", "94:Fuite du Chateau de Ganon 5", Select_LoadGame, 0x056C },
|
||||
{ "95:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 1-2", "95:Thieves' Hideout 1-2", "95:Diebesversteck 1-2", "95:Repaire des Voleurs 1-2", Select_LoadGame, 0x0486 },
|
||||
{ "96:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 3-4 9-10", "96:Thieves' Hideout 3-4 9-10", "96:Diebesversteck 3-4 9-10", "96:Repaire des Voleurs 3-4 9-10", Select_LoadGame, 0x048E },
|
||||
{ "97:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 5-6", "97:Thieves' Hideout 5-6", "97:Diebesversteck 5-6", "97:Repaire des Voleurs 5-6", Select_LoadGame, 0x0496 },
|
||||
{ "98:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 7-8", "98:Thieves' Hideout 7-8", "98:Diebesversteck 7-8", "98:Repaire des Voleurs 7-8", Select_LoadGame, 0x049E },
|
||||
{ "99:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 11-12", "99:Thieves' Hideout 11-12", "99:Diebesversteck 11-12", "99:Repaire des Voleurs 11-12", Select_LoadGame, 0x04AE },
|
||||
{ "100:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 13", "100:Thieves' Hideout 13", "100:Diebesversteck 13", "100:Repaire des Voleurs 13", Select_LoadGame, 0x0570 },
|
||||
{ "101:" GFXP_HIRAGANA "カクシトビコミアナ 0", "101:Grotto 0", "101:Grotte 0", "101:Grotte 0", Select_LoadGame, 0x003F },
|
||||
{ "102:" GFXP_HIRAGANA "カクシトビコミアナ 1", "102:Grotto 1", "102:Grotte 1", "102:Grotte 1", Select_LoadGame, 0x0598 },
|
||||
{ "103:" GFXP_HIRAGANA "カクシトビコミアナ 2", "103:Grotto 2", "103:Grotte 2", "103:Grotte 2", Select_LoadGame, 0x059C },
|
||||
{ "104:" GFXP_HIRAGANA "カクシトビコミアナ 3", "104:Grotto 3", "104:Grotte 3", "104:Grotte 3", Select_LoadGame, 0x05A0 },
|
||||
{ "105:" GFXP_HIRAGANA "カクシトビコミアナ 4", "105:Grotto 4", "105:Grotte 4", "105:Grotte 4", Select_LoadGame, 0x05A4 },
|
||||
{ "106:" GFXP_HIRAGANA "カクシトビコミアナ 5", "106:Grotto 5", "106:Grotte 5", "106:Grotte 5", Select_LoadGame, 0x05A8 },
|
||||
{ "107:" GFXP_HIRAGANA "カクシトビコミアナ 6", "107:Grotto 6", "107:Grotte 6", "107:Grotte 6", Select_LoadGame, 0x05AC },
|
||||
{ "108:" GFXP_HIRAGANA "カクシトビコミアナ 7", "108:Grotto 7", "108:Grotte 7", "108:Grotte 7", Select_LoadGame, 0x05B0 },
|
||||
{ "109:" GFXP_HIRAGANA "カクシトビコミアナ 8", "109:Grotto 8", "109:Grotte 8", "109:Grotte 8", Select_LoadGame, 0x05B4 },
|
||||
{ "110:" GFXP_HIRAGANA "カクシトビコミアナ 9", "110:Grotto 9", "110:Grotte 9", "110:Grotte 9", Select_LoadGame, 0x05B8 },
|
||||
{ "111:" GFXP_HIRAGANA "カクシトビコミアナ 10", "111:Grotto 10", "111:Grotte 10", "111:Grotte 10", Select_LoadGame, 0x05BC },
|
||||
{ "112:" GFXP_HIRAGANA "カクシトビコミアナ 11", "112:Grotto 11", "112:Grotte 11", "112:Grotte 11", Select_LoadGame, 0x05C0 },
|
||||
{ "113:" GFXP_HIRAGANA "カクシトビコミアナ 12", "113:Grotto 12", "113:Grotte 12", "113:Grotte 12", Select_LoadGame, 0x05C4 },
|
||||
{ "114:" GFXP_HIRAGANA "カクシトビコミアナ 13", "114:Grotto 13", "114:Grotte 13", "114:Grotte 13", Select_LoadGame, 0x05FC },
|
||||
{ "115:" GFXP_KATAKANA "ハイラル デモ", "115:Goddess Cutscene Environment", "115:Goettinnen Cutscene Umgebung", "115:Carte de la scene des Deesses", Select_LoadGame, 0x00A0 },
|
||||
{ "116:" GFXP_HIRAGANA "ベッシツ (タカラバコ" GFXP_KATAKANA "ワープ)", "116:Test Room", "116:Test Raum", "116:Salle de Test", Select_LoadGame, 0x0520 },
|
||||
{ "117:" GFXP_HIRAGANA "ササ" GFXP_KATAKANA "テスト", "117:SRD Map", "117:SRD Karte", "117:Carte SRD", Select_LoadGame, 0x0018 },
|
||||
{ "118:" GFXP_KATAKANA "テストマップ", "118:Test Map", "118:Test Karte", "118:Carte de Test", Select_LoadGame, 0x0094 },
|
||||
{ "119:" GFXP_KATAKANA "テストルーム", "119:Treasure Chest Warp", "119:Schatzkisten Teleport", "119:Coffres debug", Select_LoadGame, 0x0024 },
|
||||
{ "120:" GFXP_HIRAGANA "チュウ" GFXP_KATAKANA "スタロフォス" GFXP_HIRAGANA "ベヤ", "120:Stalfos Miniboss Room", "120:Stalfos-Ritter Miniboss Raum", "120:Salle de Miniboss Stalfos", Select_LoadGame, 0x001C },
|
||||
{ "121:" GFXP_KATAKANA "ボススタロフォス" GFXP_HIRAGANA "ベヤ", "121:Stalfos Boss Room", "121:Stalfos-Ritter Boss Raum", "121:Salle de Boss Stalfos", Select_LoadGame, 0x0020 },
|
||||
{ "122:Sutaru", "122:Dark Link Room", "122:Schwarzer Link Raum", "122:Salle de Dark Link", Select_LoadGame, 0x0047 },
|
||||
{ "123:jikkenjyou", "123:Shooting Gallery Duplicate", "123:Schiessbude (Duplikat)", "123:Jeu d'adresse (Duplicata)", Select_LoadGame, 0x02EA },
|
||||
{ "124:depth" GFXP_KATAKANA "テスト", "124:depth test", "124:Tiefen Test", "124:Test de Profondeur", Select_LoadGame, 0x00B6 },
|
||||
{ "125:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム2", "125:Hyrule Garden Game (Broken)", "125:Burghof - Wachen-Minispiel (Kaputt)", "125:Cour du Chateau (Non fonctionnel)", Select_LoadGame, 0x0076 },
|
||||
{ "title", "title", "Titelbildschirm", "Ecran-titre", Select_LoadTitle, 0x0000 },
|
||||
{ " 1:SPOT00", " 1:Hyrule Field", " 1:Hylianische Steppe", " 1:Plaine d'Hyrule", Select_LoadGame, ENTR_HYRULE_FIELD_0 },
|
||||
{ " 2:SPOT01", " 2:Kakariko Village", " 2:Kakariko", " 2:Village Cocorico", Select_LoadGame, ENTR_KAKARIKO_VILLAGE_0 },
|
||||
{ " 3:SPOT02", " 3:Graveyard", " 3:Friedhof", " 3:Cimetiere", Select_LoadGame, ENTR_GRAVEYARD_0 },
|
||||
{ " 4:SPOT03", " 4:Zora's River", " 4:Zora-Fluss", " 4:Riviere Zora", Select_LoadGame, ENTR_ZORAS_RIVER_0 },
|
||||
{ " 5:SPOT04", " 5:Kokiri Forest", " 5:Kokiri-Wald", " 5:Foret Kokiri", Select_LoadGame, ENTR_KOKIRI_FOREST_0 },
|
||||
{ " 6:SPOT05", " 6:Sacred Forest Meadow", " 6:Heilige Lichtung", " 6:Bosquet Sacre", Select_LoadGame, ENTR_SACRED_FOREST_MEADOW_0 },
|
||||
{ " 7:SPOT06", " 7:Lake Hylia", " 7:Hylia-See", " 7:Lac Hylia", Select_LoadGame, ENTR_LAKE_HYLIA_0 },
|
||||
{ " 8:SPOT07", " 8:Zora's Domain", " 8:Zoras Reich", " 8:Domaine Zora", Select_LoadGame, ENTR_ZORAS_DOMAIN_0 },
|
||||
{ " 9:SPOT08", " 9:Zora's Fountain", " 9:Zoras Quelle", " 9:Fontaine Zora", Select_LoadGame, ENTR_ZORAS_FOUNTAIN_0 },
|
||||
{ "10:SPOT09", "10:Gerudo Valley", "10:Gerudotal", "10:Vallee Gerudo", Select_LoadGame, ENTR_GERUDO_VALLEY_0 },
|
||||
{ "11:SPOT10", "11:Lost Woods", "11:Verlorene Waelder", "11:Bois Perdus", Select_LoadGame, ENTR_LOST_WOODS_0 },
|
||||
{ "12:SPOT11", "12:Desert Colossus", "12:Wuestenkoloss", "12:Colosse du Desert", Select_LoadGame, ENTR_DESERT_COLOSSUS_0 },
|
||||
{ "13:SPOT12", "13:Gerudo's Fortress", "13:Gerudo-Festung", "13:Forteresse Gerudo", Select_LoadGame, ENTR_GERUDOS_FORTRESS_0 },
|
||||
{ "14:SPOT13", "14:Haunted Wasteland", "14:Gespensterwueste", "14:Desert Hante", Select_LoadGame, ENTR_HAUNTED_WASTELAND_0 },
|
||||
{ "15:SPOT15", "15:Hyrule Castle", "15:Schloss Hyrule", "15:Chateau d'Hyrule", Select_LoadGame, ENTR_HYRULE_CASTLE_0 },
|
||||
{ "16:SPOT16", "16:Death Mountain Trail", "16:Pfad zum Todesberg", "16:Chemin du Peril", Select_LoadGame, ENTR_DEATH_MOUNTAIN_TRAIL_0 },
|
||||
{ "17:SPOT17", "17:Death Mountain Crater", "17:Todeskrater", "17:Cratere du Peril", Select_LoadGame, ENTR_DEATH_MOUNTAIN_CRATER_0 },
|
||||
{ "18:SPOT18", "18:Goron City", "18:Goronia", "18:Village Goron", Select_LoadGame, ENTR_GORON_CITY_0 },
|
||||
{ "19:SPOT20", "19:Lon Lon Ranch", "19:Lon Lon-Farm", "19:Ranch Lon Lon", Select_LoadGame, ENTR_LON_LON_RANCH_0 },
|
||||
{ "20:" GFXP_HIRAGANA "トキノマ", "20:Temple Of Time", "20:Zitadelle der Zeit", "20:Temple du Temps", Select_LoadGame, ENTR_TEMPLE_OF_TIME_0 },
|
||||
{ "21:" GFXP_HIRAGANA "ケンジャノマ", "21:Chamber of Sages", "21:Halle der Weisen", "21:Sanctuaire des Sages", Select_LoadGame, ENTR_CHAMBER_OF_THE_SAGES_0 },
|
||||
{ "22:" GFXP_HIRAGANA "シャテキジョウ", "22:Shooting Gallery", "22:Schiessbude ", "22:Jeu d'adresse", Select_LoadGame, ENTR_SHOOTING_GALLERY_0 },
|
||||
{ "23:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", "23:Castle Courtyard Game", "23:Burghof - Wachen", "23:Cour du Chateau (Infilration)", Select_LoadGame, ENTR_CASTLE_COURTYARD_GUARDS_DAY_0 },
|
||||
{ "24:" GFXP_HIRAGANA "ハカシタトビコミアナ", "24:Grave 1", "24:Grab 1", "24:Tombe 1", Select_LoadGame, ENTR_REDEAD_GRAVE_0 },
|
||||
{ "25:" GFXP_HIRAGANA "ハカシタトビコミアナ 2", "25:Grave 2", "25:Grab 2", "25:Tombe 2", Select_LoadGame, ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0 },
|
||||
{ "26:" GFXP_HIRAGANA "オウケ ノ ハカアナ", "26:Royal Family's Tomb", "26:Koenigsgrab", "26:Tombe Royale", Select_LoadGame, ENTR_ROYAL_FAMILYS_TOMB_0 },
|
||||
{ "27:" GFXP_HIRAGANA "ダイヨウセイノイズミ", "27:Great Fairy's Fountain (Upgrades)", "27:Feen-Quelle (Upgrades)", "27:Fontaine Royale des Fees (Amel.)", Select_LoadGame, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0 },
|
||||
{ "28:" GFXP_HIRAGANA "トビコミ ヨウセイ アナ", "28:Fairy's Fountain (Grotto)", "28:Feen-Brunnen (Grotte)", "28:Fontaines des Fees (Grotte)", Select_LoadGame, ENTR_FAIRYS_FOUNTAIN_0 },
|
||||
{ "29:" GFXP_HIRAGANA "マホウセキ ヨウセイノイズミ", "29:Great Fairy's Fountain (Magic)", "29:Feen-Quelle (Magie)", "29:Fontaine Royale des Fees (Magie)", Select_LoadGame, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0 },
|
||||
{ "30:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン", "30:Ganon's Tower - Collapsing", "30:Ganons Turm - Einsturz", "30:Tour de Ganon - Effondrement", Select_LoadGame, ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0 },
|
||||
{ "31:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ナカニワ", "31:Castle Courtyard", "31:Burghof - Zelda", "31:Cour du Chateau", Select_LoadGame, ENTR_CASTLE_COURTYARD_ZELDA_0 },
|
||||
{ "32:" GFXP_HIRAGANA "ツリボリ", "32:Fishing Pond", "32:Fischweiher", "32:Etang", Select_LoadGame, ENTR_FISHING_POND_0 },
|
||||
{ "33:" GFXP_KATAKANA "ボムチュウボーリング", "33:Bombchu Bowling Alley", "33:Minenbowlingbahn", "33:Bowling Teigneux", Select_LoadGame, ENTR_BOMBCHU_BOWLING_ALLEY_0 },
|
||||
{ "34:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 1", "34:Lon Lon Ranch House", "34:Lon Lon-Farm Haus", "34:Maison du Ranch Lon Lon", Select_LoadGame, ENTR_LON_LON_BUILDINGS_0 },
|
||||
{ "35:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", "35:Lon Lon Ranch Silo", "35:Lon Lon-Farm Silo", "35:Silo du Ranch Lon Lon", Select_LoadGame, ENTR_LON_LON_BUILDINGS_1 },
|
||||
{ "36:" GFXP_HIRAGANA "ミハリ ゴヤ", "36:Guard House", "36:Wachposten", "36:Maison de Garde", Select_LoadGame, ENTR_MARKET_GUARD_HOUSE_0 },
|
||||
{ "37:" GFXP_HIRAGANA "マホウ ノ クスリヤ", "37:Potion Shop", "37:Magie-Laden", "37:Apothicaire", Select_LoadGame, ENTR_POTION_SHOP_GRANNY_0 },
|
||||
{ "38:" GFXP_HIRAGANA "タカラバコヤ", "38:Treasure Chest Game", "38:Trhenlotterie", "38:Chasse aux Tresors", Select_LoadGame, ENTR_TREASURE_BOX_SHOP_0 },
|
||||
{ "39:" GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", "39:House Of Skulltula", "39:Skulltulas Haus", "39:Maison des Skulltulas", Select_LoadGame, ENTR_HOUSE_OF_SKULLTULA_0 },
|
||||
{ "40:" GFXP_HIRAGANA "ジョウカマチ イリグチ", "40:Entrance to Market", "40:Eingang zum Marktplatz", "40:Entree de la Place du Marche", Select_LoadGame, ENTR_MARKET_ENTRANCE_DAY_0 },
|
||||
{ "41:" GFXP_HIRAGANA "ジョウカマチ", "41:Market", "41:Marktplatz", "41:Place du Marche", Select_LoadGame, ENTR_MARKET_DAY_0 },
|
||||
{ "42:" GFXP_HIRAGANA "ウラロジ", "42:Back Alley", "42:Seitenstrasse", "42:Ruelle", Select_LoadGame, ENTR_BACK_ALLEY_DAY_0 },
|
||||
{ "43:" GFXP_HIRAGANA "トキノシンデン マエ", "43:Temple of Time Exterior", "43:Vor der Zitadelle der Zeit", "43:Exterieur du Temple du Temps", Select_LoadGame, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_0 },
|
||||
{ "44:" GFXP_HIRAGANA "リンクノイエ", "44:Link's House", "44:Links Haus", "44:Cabane de Link", Select_LoadGame, ENTR_LINKS_HOUSE_0 },
|
||||
{ "45:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラノナガヤ", "45:Kakariko House 1", "45:Kakariko Haus 1", "45:Maison du Village Cocorico 1", Select_LoadGame, ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0 },
|
||||
{ "46:" GFXP_HIRAGANA "ウラロジノ イエ", "46:Back Alley House 1", "46:Seitenstrasse Haus 1", "46:Maison de la Ruelle 1", Select_LoadGame, ENTR_BACK_ALLEY_HOUSE_0 },
|
||||
{ "47:" GFXP_HIRAGANA "コキリノムラ モノシリキョウダイノイエ", "47:House of the Know-it-All Brothers", "47:Haus der Allwissenden Brueder", "47:Cabane des Freres Je-Sais-Tout", Select_LoadGame, ENTR_KNOW_IT_ALL_BROS_HOUSE_0 },
|
||||
{ "48:" GFXP_HIRAGANA "コキリノムラ フタゴノイエ", "48:House of Twins", "48:Haus der Zwillinge", "48:Cabane des Jumeaux", Select_LoadGame, ENTR_TWINS_HOUSE_0 },
|
||||
{ "49:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "ミド" GFXP_HIRAGANA "ノイエ", "49:Mido's House", "49:Midos Haus", "49:Cabane du Grand Mido", Select_LoadGame, ENTR_MIDOS_HOUSE_0 },
|
||||
{ "50:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "サリア" GFXP_HIRAGANA "ノイエ", "50:Saria's House", "50:Salias Haus", "50:Cabane de Saria", Select_LoadGame, ENTR_SARIAS_HOUSE_0 },
|
||||
{ "51:" GFXP_HIRAGANA "ウマゴヤ", "51:Stable", "51:Stall", "51:Etable", Select_LoadGame, ENTR_STABLE_0 },
|
||||
{ "52:" GFXP_HIRAGANA "ハカモリノイエ", "52:Grave Keeper's Hut", "52:Huette des Totengraebers", "52:Cabane du Fossoyeur", Select_LoadGame, ENTR_GRAVEKEEPERS_HUT_0 },
|
||||
{ "53:" GFXP_HIRAGANA "ウラロジ イヌオバサンノイエ", "53:Dog Lady's House", "53:Haus der Hunde-Dame", "53:Maison de la Dame du Chien", Select_LoadGame, ENTR_DOG_LADY_HOUSE_0 },
|
||||
{ "54:" GFXP_HIRAGANA "カカリコムラ " GFXP_KATAKANA "インパ" GFXP_HIRAGANA "ノイエ", "54:Impa's House", "54:Impas Haus", "54:Maison d'Impa", Select_LoadGame, ENTR_IMPAS_HOUSE_0 },
|
||||
{ "55:" GFXP_KATAKANA "ハイリア" GFXP_HIRAGANA " ケンキュウジョ", "55:Lakeside Laboratory", "55:Hylia-See Laboratorium", "55:Laboratoire du Lac", Select_LoadGame, ENTR_LAKESIDE_LABORATORY_0 },
|
||||
{ "56:" GFXP_KATAKANA "テント", "56:Running Man's Tent", "56:Zelt des Rennlaeufers", "56:Tente du Marathonien", Select_LoadGame, ENTR_CARPENTERS_TENT_0 },
|
||||
{ "57:" GFXP_HIRAGANA "タテノミセ", "57:Bazaar", "57:Basar", "57:Bazar", Select_LoadGame, ENTR_BAZAAR_0 },
|
||||
{ "58:" GFXP_HIRAGANA "コキリゾクノミセ", "58:Kokiri Shop", "58:Kokiri-Laden", "58:Boutique Kokiri", Select_LoadGame, ENTR_KOKIRI_SHOP_0 },
|
||||
{ "59:" GFXP_KATAKANA "ゴロン" GFXP_HIRAGANA "ノミセ", "59:Goron Shop", "59:Goronen-Laden", "59:Boutique Goron", Select_LoadGame, ENTR_GORON_SHOP_0 },
|
||||
{ "60:" GFXP_KATAKANA "ゾーラ" GFXP_HIRAGANA "ノミセ", "60:Zora Shop", "60:Zora-Laden", "60:Boutique Zora", Select_LoadGame, ENTR_ZORA_SHOP_0 },
|
||||
{ "61:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラ クスリヤ", "61:Closed Shop", "61:Geschlossener Laden", "61:Boutique Fermee", Select_LoadGame, ENTR_POTION_SHOP_KAKARIKO_0 },
|
||||
{ "62:" GFXP_HIRAGANA "ジョウカマチ クスリヤ", "62:Potion Shop", "62:Magie-Laden", "62:Apothicaire (Boutique)", Select_LoadGame, ENTR_POTION_SHOP_MARKET_0 },
|
||||
{ "63:" GFXP_HIRAGANA "ウラロジ ヨルノミセ", "63:Bombchu Shop", "63:Krabbelminen-Laden", "63:Boutique de Missiles Teigneux", Select_LoadGame, ENTR_BOMBCHU_SHOP_0 },
|
||||
{ "64:" GFXP_HIRAGANA "オメンヤ", "64:Happy Mask Shop", "64:Maskenhaendler", "64:Foire aux Masques", Select_LoadGame, ENTR_HAPPY_MASK_SHOP_0 },
|
||||
{ "65:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", "65:Gerudo Training Ground", "65:Gerudo-Arena", "65:Gymnase Gerudo", Select_LoadGame, ENTR_GERUDO_TRAINING_GROUND_0 },
|
||||
{ "66:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", "66:Inside the Deku Tree", "66:Im Deku-Baum", "66:Arbre Mojo", Select_LoadGame, ENTR_DEKU_TREE_0 },
|
||||
{ "67:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", "67:Gohma's Lair", "67:Gohmas Verlies", "67:Repaire de Gohma", Select_LoadGame, ENTR_DEKU_TREE_BOSS_0 },
|
||||
{ "68:" GFXP_KATAKANA "ドドンゴ ダンジョン", "68:Dodongo's Cavern", "68:Dodongos Hoehle", "68:Caverne Dodongo", Select_LoadGame, ENTR_DODONGOS_CAVERN_0 },
|
||||
{ "69:" GFXP_KATAKANA "ドドンゴ ダンジョン ボス", "69:King Dodongo's Lair", "69:King Dodongos Verlies", "69:Repaire du Roi Dodongo", Select_LoadGame, ENTR_DODONGOS_CAVERN_BOSS_0 },
|
||||
{ "70:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", "70:Inside Jabu-Jabu's Belly", "70:Jabu-Jabus Bauch", "70:Ventre de Jabu-Jabu", Select_LoadGame, ENTR_JABU_JABU_0 },
|
||||
{ "71:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", "71:Barinade's Lair", "71:Barinades Verlies", "71:Repaire de Barinade", Select_LoadGame, ENTR_JABU_JABU_BOSS_0 },
|
||||
{ "72:" GFXP_HIRAGANA "モリノシンデン", "72:Forest Temple", "72:Waldtempel", "72:Temple de la Foret", Select_LoadGame, ENTR_FOREST_TEMPLE_0 },
|
||||
{ "73:" GFXP_HIRAGANA "モリノシンデン " GFXP_KATAKANA "ボス", "73:Phantom Ganon's Lair", "73:Phantom-Ganons Verlies", "73:Repaire de Ganon Spectral", Select_LoadGame, ENTR_FOREST_TEMPLE_BOSS_0 },
|
||||
{ "74:" GFXP_HIRAGANA "イドシタ " GFXP_KATAKANA "ダンジョン", "74:Bottom of the Well", "74:Grund des Brunnens", "74:Puits", Select_LoadGame, ENTR_BOTTOM_OF_THE_WELL_0 },
|
||||
{ "75:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン", "75:Shadow Temple", "75:Schattentempel", "75:Temple de l'Ombre", Select_LoadGame, ENTR_SHADOW_TEMPLE_0 },
|
||||
{ "76:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン ボス", "76:Bongo Bongo's Lair", "76:Bongo Bongos Verlies", "76:Repaire de Bongo Bongo", Select_LoadGame, ENTR_SHADOW_TEMPLE_BOSS_0 },
|
||||
{ "77:" GFXP_HIRAGANA "ヒノシンデン", "77:Fire Temple", "77:Feuertempel", "77:Temple du Feu", Select_LoadGame, ENTR_FIRE_TEMPLE_0 },
|
||||
{ "78:" GFXP_HIRAGANA "ヒノシンデン " GFXP_KATAKANA "ボス", "78:Volvagia's Lair", "78:Volvagias Verlies", "78:Repaire de Volcania", Select_LoadGame, ENTR_FIRE_TEMPLE_BOSS_0 },
|
||||
{ "79:" GFXP_HIRAGANA "ミズノシンデン", "79:Water Temple", "79:Wassertempel", "79:Temple de l'Eau", Select_LoadGame, ENTR_WATER_TEMPLE_0 },
|
||||
{ "80:" GFXP_HIRAGANA "ミズノシンデン " GFXP_KATAKANA "ボス", "80:Morpha's Lair", "80:Morphas Verlies", "80:Repaire de Morpha", Select_LoadGame, ENTR_WATER_TEMPLE_BOSS_0 },
|
||||
{ "81:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン", "81:Spirit Temple", "81:Geistertempel", "81:Temple de l'Esprit", Select_LoadGame, ENTR_SPIRIT_TEMPLE_0 },
|
||||
{ "82:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン アイアンナック", "82:Iron Knuckle's Lair", "82:Eisenprinz' Verlies", "82:Repaire du Hache Viande", Select_LoadGame, ENTR_SPIRIT_TEMPLE_BOSS_0 },
|
||||
{ "83:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン ボス", "83:Twinrova's Lair", "83:Killa Ohmaz' Verlies", "83:Repaire du Duo Malefique", Select_LoadGame, ENTR_SPIRIT_TEMPLE_BOSS_2 },
|
||||
{ "84:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ", "84:Stairs to Ganondorf's Lair", "84:Treppen zu Ganondorfs Verlies", "84:Repaire de Ganondorf (Escaliers)", Select_LoadGame, ENTR_GANONS_TOWER_0 },
|
||||
{ "85:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ" GFXP_KATAKANA "ボス", "85:Ganondorf's Lair", "85:Ganondorfs Verlies", "85:Repaire de Ganondorf", Select_LoadGame, ENTR_GANONDORF_BOSS_0 },
|
||||
{ "86:" GFXP_HIRAGANA "コオリノドウクツ", "86:Ice Cavern", "86:Eishoehle", "86:Caverne Polaire", Select_LoadGame, ENTR_ICE_CAVERN_0 },
|
||||
{ "87:" GFXP_HIRAGANA "ハカシタ" GFXP_KATAKANA "リレー", "87:Dampe Grave Relay Game", "87:Boris' Grab Staffellauf", "87:Tombe d'Igor", Select_LoadGame, ENTR_WINDMILL_AND_DAMPES_GRAVE_0 },
|
||||
{ "88:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ " GFXP_KATAKANA "ダンジョン", "88:Inside Ganon's Castle", "88:In Ganons Schloss", "88:Tour de Ganon", Select_LoadGame, ENTR_INSIDE_GANONS_CASTLE_0 },
|
||||
{ "89:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン " GFXP_KATAKANA "デモ & バトル", "89:Ganon's Lair", "89:Ganons Verlies", "89:Repaire de Ganon", Select_LoadGame, ENTR_GANON_BOSS_0 },
|
||||
{ "90:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 1", "90:Escaping Ganon's Castle 1", "90:Flucht aus Ganons Schloss 1", "90:Fuite du Chateau de Ganon 1", Select_LoadGame, ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0 },
|
||||
{ "91:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 2", "91:Escaping Ganon's Castle 2", "91:Flucht aus Ganons Schloss 2", "91:Fuite du Chateau de Ganon 2", Select_LoadGame, ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_2 },
|
||||
{ "92:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 3", "92:Escaping Ganon's Castle 3", "92:Flucht aus Ganons Schloss 3", "92:Fuite du Chateau de Ganon 3", Select_LoadGame, ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_4 },
|
||||
{ "93:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 4", "93:Escaping Ganon's Castle 4", "93:Flucht aus Ganons Schloss 4", "93:Fuite du Chateau de Ganon 4", Select_LoadGame, ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_6 },
|
||||
{ "94:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ ソノゴ", "94:Escaping Ganon's Castle 5", "94:Flucht aus Ganons Schloss 5", "94:Fuite du Chateau de Ganon 5", Select_LoadGame, ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0 },
|
||||
{ "95:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 1-2", "95:Thieves' Hideout 1-2", "95:Diebesversteck 1-2", "95:Repaire des Voleurs 1-2", Select_LoadGame, ENTR_THIEVES_HIDEOUT_0 },
|
||||
{ "96:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 3-4 9-10", "96:Thieves' Hideout 3-4 9-10", "96:Diebesversteck 3-4 9-10", "96:Repaire des Voleurs 3-4 9-10", Select_LoadGame, ENTR_THIEVES_HIDEOUT_2 },
|
||||
{ "97:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 5-6", "97:Thieves' Hideout 5-6", "97:Diebesversteck 5-6", "97:Repaire des Voleurs 5-6", Select_LoadGame, ENTR_THIEVES_HIDEOUT_4 },
|
||||
{ "98:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 7-8", "98:Thieves' Hideout 7-8", "98:Diebesversteck 7-8", "98:Repaire des Voleurs 7-8", Select_LoadGame, ENTR_THIEVES_HIDEOUT_6 },
|
||||
{ "99:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 11-12", "99:Thieves' Hideout 11-12", "99:Diebesversteck 11-12", "99:Repaire des Voleurs 11-12", Select_LoadGame, ENTR_THIEVES_HIDEOUT_10 },
|
||||
{ "100:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 13", "100:Thieves' Hideout 13", "100:Diebesversteck 13", "100:Repaire des Voleurs 13", Select_LoadGame, ENTR_THIEVES_HIDEOUT_12 },
|
||||
{ "101:" GFXP_HIRAGANA "カクシトビコミアナ 0", "101:Grotto 0", "101:Grotte 0", "101:Grotte 0", Select_LoadGame, ENTR_GROTTOS_0 },
|
||||
{ "102:" GFXP_HIRAGANA "カクシトビコミアナ 1", "102:Grotto 1", "102:Grotte 1", "102:Grotte 1", Select_LoadGame, ENTR_GROTTOS_1 },
|
||||
{ "103:" GFXP_HIRAGANA "カクシトビコミアナ 2", "103:Grotto 2", "103:Grotte 2", "103:Grotte 2", Select_LoadGame, ENTR_GROTTOS_2 },
|
||||
{ "104:" GFXP_HIRAGANA "カクシトビコミアナ 3", "104:Grotto 3", "104:Grotte 3", "104:Grotte 3", Select_LoadGame, ENTR_GROTTOS_3 },
|
||||
{ "105:" GFXP_HIRAGANA "カクシトビコミアナ 4", "105:Grotto 4", "105:Grotte 4", "105:Grotte 4", Select_LoadGame, ENTR_GROTTOS_4 },
|
||||
{ "106:" GFXP_HIRAGANA "カクシトビコミアナ 5", "106:Grotto 5", "106:Grotte 5", "106:Grotte 5", Select_LoadGame, ENTR_GROTTOS_5 },
|
||||
{ "107:" GFXP_HIRAGANA "カクシトビコミアナ 6", "107:Grotto 6", "107:Grotte 6", "107:Grotte 6", Select_LoadGame, ENTR_GROTTOS_6 },
|
||||
{ "108:" GFXP_HIRAGANA "カクシトビコミアナ 7", "108:Grotto 7", "108:Grotte 7", "108:Grotte 7", Select_LoadGame, ENTR_GROTTOS_7 },
|
||||
{ "109:" GFXP_HIRAGANA "カクシトビコミアナ 8", "109:Grotto 8", "109:Grotte 8", "109:Grotte 8", Select_LoadGame, ENTR_GROTTOS_8 },
|
||||
{ "110:" GFXP_HIRAGANA "カクシトビコミアナ 9", "110:Grotto 9", "110:Grotte 9", "110:Grotte 9", Select_LoadGame, ENTR_GROTTOS_9 },
|
||||
{ "111:" GFXP_HIRAGANA "カクシトビコミアナ 10", "111:Grotto 10", "111:Grotte 10", "111:Grotte 10", Select_LoadGame, ENTR_GROTTOS_10 },
|
||||
{ "112:" GFXP_HIRAGANA "カクシトビコミアナ 11", "112:Grotto 11", "112:Grotte 11", "112:Grotte 11", Select_LoadGame, ENTR_GROTTOS_11 },
|
||||
{ "113:" GFXP_HIRAGANA "カクシトビコミアナ 12", "113:Grotto 12", "113:Grotte 12", "113:Grotte 12", Select_LoadGame, ENTR_GROTTOS_12 },
|
||||
{ "114:" GFXP_HIRAGANA "カクシトビコミアナ 13", "114:Grotto 13", "114:Grotte 13", "114:Grotte 13", Select_LoadGame, ENTR_GROTTOS_13 },
|
||||
{ "115:" GFXP_KATAKANA "ハイラル デモ", "115:Goddess Cutscene Environment", "115:Goettinnen Cutscene Umgebung", "115:Carte de la scene des Deesses", Select_LoadGame, ENTR_CUTSCENE_MAP_0 },
|
||||
{ "116:" GFXP_HIRAGANA "ベッシツ (タカラバコ" GFXP_KATAKANA "ワープ)", "116:Test Room", "116:Test Raum", "116:Salle de Test", Select_LoadGame, ENTR_BESITU_0 },
|
||||
{ "117:" GFXP_HIRAGANA "ササ" GFXP_KATAKANA "テスト", "117:SRD Map", "117:SRD Karte", "117:Carte SRD", Select_LoadGame, ENTR_SASATEST_0 },
|
||||
{ "118:" GFXP_KATAKANA "テストマップ", "118:Test Map", "118:Test Karte", "118:Carte de Test", Select_LoadGame, ENTR_TEST01_0 },
|
||||
{ "119:" GFXP_KATAKANA "テストルーム", "119:Treasure Chest Warp", "119:Schatzkisten Teleport", "119:Coffres debug", Select_LoadGame, ENTR_TESTROOM_0 },
|
||||
{ "120:" GFXP_HIRAGANA "チュウ" GFXP_KATAKANA "スタロフォス" GFXP_HIRAGANA "ベヤ", "120:Stalfos Miniboss Room", "120:Stalfos-Ritter Miniboss Raum", "120:Salle de Miniboss Stalfos", Select_LoadGame, ENTR_SYOTES_0 },
|
||||
{ "121:" GFXP_KATAKANA "ボススタロフォス" GFXP_HIRAGANA "ベヤ", "121:Stalfos Boss Room", "121:Stalfos-Ritter Boss Raum", "121:Salle de Boss Stalfos", Select_LoadGame, ENTR_SYOTES2_0 },
|
||||
{ "122:Sutaru", "122:Dark Link Room", "122:Schwarzer Link Raum", "122:Salle de Dark Link", Select_LoadGame, ENTR_SUTARU_0 },
|
||||
{ "123:jikkenjyou", "123:Shooting Gallery Duplicate", "123:Schiessbude (Duplikat)", "123:Jeu d'adresse (Duplicata)", Select_LoadGame, ENTR_TEST_SHOOTING_GALLERY_0 },
|
||||
{ "124:depth" GFXP_KATAKANA "テスト", "124:depth test", "124:Tiefen Test", "124:Test de Profondeur", Select_LoadGame, ENTR_DEPTH_TEST_0 },
|
||||
{ "125:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム2", "125:Hyrule Garden Game (Broken)", "125:Burghof - Wachen-Minispiel (Kaputt)", "125:Cour du Chateau (Non fonctionnel)", Select_LoadGame, ENTR_HAIRAL_NIWA2_0 },
|
||||
{ "title", "title", "Titelbildschirm", "Ecran-titre", Select_LoadTitle, 0 },
|
||||
};
|
||||
|
||||
|
||||
static BetterSceneSelectEntry sBetterScenes[] = {
|
||||
{ " 1:Hyrule Field", " 1:Hylianische Steppe", " 1:Plaine d'Hyrule", Select_LoadGame, 8, {
|
||||
{ "Near Drawbridge", "Nahe der Zugbruecke", "Pres du Pont-levis", 0x00CD, 0 },
|
||||
{ "From Drawbridge", "Von der Zugbruecke", "Depuis le Pont-levis", 0x01FD, 0 },
|
||||
{ "From Kakariko Village", "Von Kakariko", "Depuis le Village Cocorico", 0x017D, 0 },
|
||||
{ "From Zora River", "Vom Zora-Fluss", "Depuis la Riviere Zora", 0x0181, 0 },
|
||||
{ "From Lost Woods", "Von den verlorenen Waeldern", "Depuis les Bois Perdus", 0x0185, 0 },
|
||||
{ "From Lake Hylia", "Vom Hylia-See", "Depuis le Lac Hylia", 0x0189, 0 },
|
||||
{ "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", 0x018D, 0 },
|
||||
{ "From Lon Lon Ranch", "Von der Lon Lon-Farm", "Depuis le Ranch Lon Lon", 0x01F9, 0 },
|
||||
{ "Near Drawbridge", "Nahe der Zugbruecke", "Pres du Pont-levis", ENTR_HYRULE_FIELD_0, 0 },
|
||||
{ "From Drawbridge", "Von der Zugbruecke", "Depuis le Pont-levis", ENTR_HYRULE_FIELD_7, 0 },
|
||||
{ "From Kakariko Village", "Von Kakariko", "Depuis le Village Cocorico", ENTR_HYRULE_FIELD_1, 0 },
|
||||
{ "From Zora River", "Vom Zora-Fluss", "Depuis la Riviere Zora", ENTR_HYRULE_FIELD_2, 0 },
|
||||
{ "From Lost Woods", "Von den verlorenen Waeldern", "Depuis les Bois Perdus", ENTR_HYRULE_FIELD_3, 0 },
|
||||
{ "From Lake Hylia", "Vom Hylia-See", "Depuis le Lac Hylia", ENTR_HYRULE_FIELD_4, 0 },
|
||||
{ "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", ENTR_HYRULE_FIELD_5, 0 },
|
||||
{ "From Lon Lon Ranch", "Von der Lon Lon-Farm", "Depuis le Ranch Lon Lon", ENTR_HYRULE_FIELD_6, 0 },
|
||||
}},
|
||||
{ " 2:Kokiri Forest", " 2:Kokiri-Wald", " 2:Foret Kokiri", Select_LoadGame, 9, {
|
||||
{ "From Links House", "Von Links Haus", "Depuis la Cabane de Link", 0x0211, 0 },
|
||||
{ "From Bridge", "Von der Bruecke", "Depuis le Pont", 0x020D, 0 },
|
||||
{ "From Lost Woods", "Von den verlorenen Waeldern", "Depuis les Bois Perdus", 0x0286, 0 },
|
||||
{ "From Deku Tree", "Vom Deku-Baum", "Depuis l'Arbre Mojo", 0x0209, 0 },
|
||||
{ "From Kokiri Shop", "Vom Kokiri-Laden", "Depuis la Boutique Kokiri", 0x0266, 0 },
|
||||
{ "From Know-It-All Brothers House", "Vom Haus der Allwissenden Brueder", "Depuis la Cabane des Freres Je-Sais-Tout", 0x026A, 0 },
|
||||
{ "From Twins House", "Vom Haus der Zwillinge", "Depuis la Cabane des Jumeaux", 0x033C, 0 },
|
||||
{ "From Midos House", "Von Midos Haus", "Depuis la Cabane du Grand Mido", 0x0443, 0 },
|
||||
{ "From Sarias House", "Von Salias Haus", "Depuis la Cabane de Saria", 0x0447, 0 },
|
||||
{ "From Links House", "Von Links Haus", "Depuis la Cabane de Link", ENTR_KOKIRI_FOREST_3, 0 },
|
||||
{ "From Bridge", "Von der Bruecke", "Depuis le Pont", ENTR_KOKIRI_FOREST_2, 0 },
|
||||
{ "From Lost Woods", "Von den verlorenen Waeldern", "Depuis les Bois Perdus", ENTR_KOKIRI_FOREST_6, 0 },
|
||||
{ "From Deku Tree", "Vom Deku-Baum", "Depuis l'Arbre Mojo", ENTR_KOKIRI_FOREST_1, 0 },
|
||||
{ "From Kokiri Shop", "Vom Kokiri-Laden", "Depuis la Boutique Kokiri", ENTR_KOKIRI_FOREST_4, 0 },
|
||||
{ "From Know-It-All Brothers House", "Vom Haus der Allwissenden Brueder", "Depuis la Cabane des Freres Je-Sais-Tout", ENTR_KOKIRI_FOREST_5, 0 },
|
||||
{ "From Twins House", "Vom Haus der Zwillinge", "Depuis la Cabane des Jumeaux", ENTR_KOKIRI_FOREST_8, 0 },
|
||||
{ "From Midos House", "Von Midos Haus", "Depuis la Cabane du Grand Mido", ENTR_KOKIRI_FOREST_9, 0 },
|
||||
{ "From Sarias House", "Von Salias Haus", "Depuis la Cabane de Saria", ENTR_KOKIRI_FOREST_10, 0 },
|
||||
}},
|
||||
{ " 3:Kokiri Buildings", " 3:Kokiri Gebaeude", " 3:Cabanes des Kokiris", Select_LoadGame, 6, {
|
||||
{ "Links Bed", "Links Bett", "Lit de Link", 0x00BB, 0 },
|
||||
{ "Kokiri Shop", "Kokiri-Laden", "Boutique Kokiri", 0x00C1, 0 },
|
||||
{ "Twins House", "Haus der Zwillinge", "Cabane des Jumeaux", 0x009C, 0 },
|
||||
{ "Know-It-All Brothers House", "Haus der Allwissenden Brueder", "Cabane des Freres Je-Sais-Tout", 0x00C9, 0 },
|
||||
{ "Midos House", "Midos Haus", "Cabane du Grand Mido", 0x0433, 0 },
|
||||
{ "Sarias House", "Salias Haus", "Cabane de Sara", 0x0437, 0 },
|
||||
{ "Links Bed", "Links Bett", "Lit de Link", ENTR_LINKS_HOUSE_0, 0 },
|
||||
{ "Kokiri Shop", "Kokiri-Laden", "Boutique Kokiri", ENTR_KOKIRI_SHOP_0, 0 },
|
||||
{ "Twins House", "Haus der Zwillinge", "Cabane des Jumeaux", ENTR_TWINS_HOUSE_0, 0 },
|
||||
{ "Know-It-All Brothers House", "Haus der Allwissenden Brueder", "Cabane des Freres Je-Sais-Tout", ENTR_KNOW_IT_ALL_BROS_HOUSE_0, 0 },
|
||||
{ "Midos House", "Midos Haus", "Cabane du Grand Mido", ENTR_MIDOS_HOUSE_0, 0 },
|
||||
{ "Sarias House", "Salias Haus", "Cabane de Sara", ENTR_SARIAS_HOUSE_0, 0 },
|
||||
}},
|
||||
{ " 4:Lost Woods", " 4:Verlorene Waelder", " 4:Bois Perdus", Select_LoadGame, 5, {
|
||||
{ "From Kokiri Forest", "Vom Kokiri-Wald", "Depuis la Foret Kokiri", 0x011E, 0 },
|
||||
{ "From Sacred Meadow", "Von der Waldlichtung", "Depuis le Bosquet Sacre", 0x01A9, 0 },
|
||||
{ "From Goron City", "Vom Goronia", "Depuis le Village Goron", 0x04D6, 0 },
|
||||
{ "From Zora River", "Vom Zora-Fluss", "Depuis la Riviere Zora", 0x04DA, 0 },
|
||||
{ "Bridge", "Bruecke", "Pont", 0x05E0, 0 },
|
||||
{ "From Kokiri Forest", "Vom Kokiri-Wald", "Depuis la Foret Kokiri", ENTR_LOST_WOODS_0, 0 },
|
||||
{ "From Sacred Meadow", "Von der Waldlichtung", "Depuis le Bosquet Sacre", ENTR_LOST_WOODS_1, 0 },
|
||||
{ "From Goron City", "Vom Goronia", "Depuis le Village Goron", ENTR_LOST_WOODS_6, 0 },
|
||||
{ "From Zora River", "Vom Zora-Fluss", "Depuis la Riviere Zora", ENTR_LOST_WOODS_7, 0 },
|
||||
{ "Bridge", "Bruecke", "Pont", ENTR_LOST_WOODS_9, 0 },
|
||||
}},
|
||||
{ " 5:Sacred Forest Meadow", " 5:Waldlichtung", " 5:Bosquet Sacre", Select_LoadGame, 3, {
|
||||
{ "From Lost Woods", "Von den Verlorenen Waeldern", "Depuis les Bois Perdus", 0x00FC, 0 },
|
||||
{ "From Forest Temple", "Vom Waldtempel", "Depuis le Temple de la Foret", 0x0215, 0 },
|
||||
{ "Minuet of Forest Warp", "Menuett des Waldes Teleport", "Teleporteur du Menuet des Bois", 0x0600, 0 },
|
||||
{ "From Lost Woods", "Von den Verlorenen Waeldern", "Depuis les Bois Perdus", ENTR_SACRED_FOREST_MEADOW_0, 0 },
|
||||
{ "From Forest Temple", "Vom Waldtempel", "Depuis le Temple de la Foret", ENTR_SACRED_FOREST_MEADOW_1, 0 },
|
||||
{ "Minuet of Forest Warp", "Menuett des Waldes Teleport", "Teleporteur du Menuet des Bois", ENTR_SACRED_FOREST_MEADOW_2, 0 },
|
||||
}},
|
||||
{ " 6:Castle Town Entrance", " 6:Eingang zum Marktplatz", " 6:Entree du Bourg d'Hyrule", Select_LoadGame, 3, {
|
||||
{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x0276, 0 },
|
||||
{ "From Market", "Vom Marktplatz", "Depuis la Place du Marche", 0x0033, 0 },
|
||||
{ "From Pot House", "Vom Wachposten", "Depuis la Maison des Jarres", 0x026E, 0 },
|
||||
{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", ENTR_MARKET_ENTRANCE_DAY_1, 0 },
|
||||
{ "From Market", "Vom Marktplatz", "Depuis la Place du Marche", ENTR_MARKET_ENTRANCE_DAY_0, 0 },
|
||||
{ "From Pot House", "Vom Wachposten", "Depuis la Maison des Jarres", ENTR_MARKET_ENTRANCE_DAY_2, 0 },
|
||||
}},
|
||||
{ " 7:Market", " 7:Marktplatz", " 7:Place du Marche", Select_LoadGame, 11, {
|
||||
{ "From Castle Town Entrance", "Vom Eingang zum Marktplatz", "Depuis l'Entree du Bourg d'Hyrule", 0x00B1, 0 },
|
||||
{ "From Shooting Gallery", "Von der Schiessbude", "Depuis le Jeu d'adresse", 0x01CD, 0 },
|
||||
{ "From Happy Mask Shop", "Vom Maskenhaendler", "Depuis la Foire aux Masques", 0x01D1, 0 },
|
||||
{ "From Treasure Box Minigame", "Von der Truhenlotterie", "Depuis le Bowling Teigneux", 0x01D5, 0 },
|
||||
{ "From Castle", "Vom Schloss", "Depuis le Chateau d'Hyrule", 0x025A, 0 },
|
||||
{ "From Temple of Time", "Von der Zitadelle der Zeit", "Depuis le Temple du Temps", 0x025E, 0 },
|
||||
{ "From Back Alley (Right)", "Von der Seitenstrasse (Rechts)", "Depuis la Ruelle (Droite)", 0x0262, 0 },
|
||||
{ "From Back Alley (Left)", "Von der Seitenstrasse (Links)", "Depuis la Ruelle (Gauche)", 0x029E, 0 },
|
||||
{ "From Potion Shop", "Vom Magie-Laden", "Depuis l'Apothicaire", 0x02A2, 0 },
|
||||
{ "From Bazaar Shop", "Vom Basar", "Depuis le Bazar", 0x03B8, 0 },
|
||||
{ "From Bomchu Bowling Minigame", "Von der Minenbowlingbahn", "Depuis le Bowling Teigneux", 0x03BC, 0 },
|
||||
{ "From Castle Town Entrance", "Vom Eingang zum Marktplatz", "Depuis l'Entree du Bourg d'Hyrule", ENTR_MARKET_DAY_0, 0 },
|
||||
{ "From Shooting Gallery", "Von der Schiessbude", "Depuis le Jeu d'adresse", ENTR_MARKET_DAY_8, 0 },
|
||||
{ "From Happy Mask Shop", "Vom Maskenhaendler", "Depuis la Foire aux Masques", ENTR_MARKET_DAY_9, 0 },
|
||||
{ "From Treasure Box Minigame", "Von der Truhenlotterie", "Depuis le Bowling Teigneux", ENTR_MARKET_DAY_10, 0 },
|
||||
{ "From Castle", "Vom Schloss", "Depuis le Chateau d'Hyrule", ENTR_MARKET_DAY_1, 0 },
|
||||
{ "From Temple of Time", "Von der Zitadelle der Zeit", "Depuis le Temple du Temps", ENTR_MARKET_DAY_2, 0 },
|
||||
{ "From Back Alley (Right)", "Von der Seitenstrasse (Rechts)", "Depuis la Ruelle (Droite)", ENTR_MARKET_DAY_3, 0 },
|
||||
{ "From Back Alley (Left)", "Von der Seitenstrasse (Links)", "Depuis la Ruelle (Gauche)", ENTR_MARKET_DAY_4, 0 },
|
||||
{ "From Potion Shop", "Vom Magie-Laden", "Depuis l'Apothicaire", ENTR_MARKET_DAY_5, 0 },
|
||||
{ "From Bazaar Shop", "Vom Basar", "Depuis le Bazar", ENTR_MARKET_DAY_6, 0 },
|
||||
{ "From Bomchu Bowling Minigame", "Von der Minenbowlingbahn", "Depuis le Bowling Teigneux", ENTR_MARKET_DAY_7, 0 },
|
||||
}},
|
||||
{ " 8:Castle Town Alley", " 8:Seitenstrasse", " 8:Ruelle du Bourg d'Hyrule", Select_LoadGame, 5, {
|
||||
{ "From Market (Right)", "Vom Marktplatz (Rechts)", "Depuis la Place du Marche (Droite)", 0x00AD, 0 },
|
||||
{ "From Market (Left)", "Vom Marktplatz (Links)", "Depuis la Place du Marche (Gauche)", 0x029A, 0 },
|
||||
{ "From Alley House", "Vom Seitenstrassenhaus", "Depuis la Maison de la Ruelle", 0x0067, 0 },
|
||||
{ "From Dog House", "Vom Haus der Hunde-Dame", "Depuis la Maison du Chien", 0x038C, 0 },
|
||||
{ "From Bombchu Shop", "Vom Krabbelminen-Laden", "Depuis le Magasin de Missiles", 0x03C0, 0 },
|
||||
{ "From Market (Right)", "Vom Marktplatz (Rechts)", "Depuis la Place du Marche (Droite)", ENTR_BACK_ALLEY_DAY_0, 0 },
|
||||
{ "From Market (Left)", "Vom Marktplatz (Links)", "Depuis la Place du Marche (Gauche)", ENTR_BACK_ALLEY_DAY_1, 0 },
|
||||
{ "From Alley House", "Vom Seitenstrassenhaus", "Depuis la Maison de la Ruelle", ENTR_BACK_ALLEY_DAY_3, 0 },
|
||||
{ "From Dog House", "Vom Haus der Hunde-Dame", "Depuis la Maison du Chien", ENTR_BACK_ALLEY_DAY_4, 0 },
|
||||
{ "From Bombchu Shop", "Vom Krabbelminen-Laden", "Depuis le Magasin de Missiles", ENTR_BACK_ALLEY_DAY_2, 0 },
|
||||
}},
|
||||
{ " 9:Castle Town Buildings", " 9:Marktplatz Gebaeude", " 9:Batiments du Bourg d'Hyrule", Select_LoadGame, 10, {
|
||||
{ "Pot House", "Wachposten", "Maison des Jarres", 0x007E, 0 },
|
||||
{ "Shooting Gallery Minigame", "Schiessbude", "Jeu d'adresse", 0x016D, 0 },
|
||||
{ "Treasure Box Minigame", "Truhenlotterie", "Chasse aux Tresors", 0x0063, 0 },
|
||||
{ "Potion Shop", "Magie-Laden", "Apothicaire", 0x0388, 0 },
|
||||
{ "Bombchu Bowling Minigame", "Minenbowlingbahn", "Bowling Teigneux", 0x0507, 0 },
|
||||
{ "Bazaar Shop", "Basar", "Bazar", 0x052C, 0 },
|
||||
{ "Happy Mask Shop", "Maskenhaendler", "Foire aux Masques", 0x0530, 0 },
|
||||
{ "Bombchu Shop", "Krabbelminen-Laden", "Boutique de Missiles", 0x0528, 0 },
|
||||
{ "Dog House", "Haus der Hunde-Dame", "Maison du Chien", 0x0398, 0 },
|
||||
{ "Alley House", "Seitenstrassenhaus", "Maison de la Ruelle", 0x043B, 0 },
|
||||
{ "Pot House", "Wachposten", "Maison des Jarres", ENTR_MARKET_GUARD_HOUSE_0, 0 },
|
||||
{ "Shooting Gallery Minigame", "Schiessbude", "Jeu d'adresse", ENTR_SHOOTING_GALLERY_1, 0 },
|
||||
{ "Treasure Box Minigame", "Truhenlotterie", "Chasse aux Tresors", ENTR_TREASURE_BOX_SHOP_0, 0 },
|
||||
{ "Potion Shop", "Magie-Laden", "Apothicaire", ENTR_POTION_SHOP_MARKET_0, 0 },
|
||||
{ "Bombchu Bowling Minigame", "Minenbowlingbahn", "Bowling Teigneux", ENTR_BOMBCHU_BOWLING_ALLEY_0, 0 },
|
||||
{ "Bazaar Shop", "Basar", "Bazar", ENTR_BAZAAR_1, 0 },
|
||||
{ "Happy Mask Shop", "Maskenhaendler", "Foire aux Masques", ENTR_HAPPY_MASK_SHOP_0, 0 },
|
||||
{ "Bombchu Shop", "Krabbelminen-Laden", "Boutique de Missiles", ENTR_BOMBCHU_SHOP_1, 0 },
|
||||
{ "Dog House", "Haus der Hunde-Dame", "Maison du Chien", ENTR_DOG_LADY_HOUSE_0, 0 },
|
||||
{ "Alley House", "Seitenstrassenhaus", "Maison de la Ruelle", ENTR_BACK_ALLEY_HOUSE_0, 0 },
|
||||
}},
|
||||
{ "10:Temple of Time", "10:Zitadelle der Zeit", "10:Temple du Temps", Select_LoadGame, 5, {
|
||||
{ "From Outside", "Von draussen", "Depuis l'Entree", 0x053, 0 },
|
||||
{ "From Master Sword Pedestal", "Vom Master-Schwert Podest", "Depuis le Piedestal de l'Epee de Legende", 0x02CA, 0 },
|
||||
{ "Prelude of Light Warp", "Kantate des Lichts Teleport", "Teleporteur du Prelude de la Lumiere", 0x05F4, 0 },
|
||||
{ "Outside Temple of Time - From Market", "Vor der Zitadelle der Zeit - Vom Marktplatz", "Exterieur du Temple - Depuis la Place du Marche", 0x0171, 0 },
|
||||
{ "Outside Temple of Time - From Temple of Time", "Vor der Zitadelle der Zeit - Von der Zitadelle der Zeit", "Exterieur du Temple - Depuis le Temple", 0x0472, 0 },
|
||||
{ "From Outside", "Von draussen", "Depuis l'Entree", ENTR_TEMPLE_OF_TIME_0, 0 },
|
||||
{ "From Master Sword Pedestal", "Vom Master-Schwert Podest", "Depuis le Piedestal de l'Epee de Legende", ENTR_TEMPLE_OF_TIME_2, 0 },
|
||||
{ "Prelude of Light Warp", "Kantate des Lichts Teleport", "Teleporteur du Prelude de la Lumiere", ENTR_TEMPLE_OF_TIME_7, 0 },
|
||||
{ "Outside Temple of Time - From Market", "Vor der Zitadelle der Zeit - Vom Marktplatz", "Exterieur du Temple - Depuis la Place du Marche", ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_0, 0 },
|
||||
{ "Outside Temple of Time - From Temple of Time", "Vor der Zitadelle der Zeit - Von der Zitadelle der Zeit", "Exterieur du Temple - Depuis le Temple", ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_1, 0 },
|
||||
}},
|
||||
{ "11:Hyrule Castle", "11:Schloss Hyrule", "11:Chateau d'Hyrule", Select_LoadGame, 5, {
|
||||
{ "From Market", "Vom Marktplatz", "Depuis la Place du Marche", 0x0138, 0 },
|
||||
{ "From Castle Courtyard", "Vom Burghof", "Depuis la Cour du Chateau", 0x023D, 0 },
|
||||
{ "From Great Fairy", "Von der Feen-Quelle", "Depuis la Grande Fee", 0x0340, 0 },
|
||||
{ "From Courtyard Guard Capture", "Von Wachen-Festnahme", "Depuis la capture d'un Garde de la Cour", 0x04FA, 0 },
|
||||
{ "Great Fairy", "Feen-Quelle", "Grande Fee", 0x04C2, 0 },
|
||||
{ "From Market", "Vom Marktplatz", "Depuis la Place du Marche", ENTR_HYRULE_CASTLE_0, 0 },
|
||||
{ "From Castle Courtyard", "Vom Burghof", "Depuis la Cour du Chateau", ENTR_HYRULE_CASTLE_1, 0 },
|
||||
{ "From Great Fairy", "Von der Feen-Quelle", "Depuis la Grande Fee", ENTR_HYRULE_CASTLE_2, 0 },
|
||||
{ "From Courtyard Guard Capture", "Von Wachen-Festnahme", "Depuis la capture d'un Garde de la Cour", ENTR_HYRULE_CASTLE_3, 0 },
|
||||
{ "Great Fairy", "Feen-Quelle", "Grande Fee", ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_2, 0 },
|
||||
}},
|
||||
{ "12:Hyrule Castle Courtyard", "12:Burghof", "12:Cour du Chateau", Select_LoadGame, 3, {
|
||||
{ "From Crawlspace", "Vom Kriechtunnel", "Depuis l'Entree", 0x007A, 0 },
|
||||
{ "From Zelda", "Von Zelda", "Depuis Zelda", 0x0296, 0 },
|
||||
{ "Zeldas Courtyard", "Zeldas Burghof", "Depuis la Cour de Zelda", 0x0400, 0 },
|
||||
{ "From Crawlspace", "Vom Kriechtunnel", "Depuis l'Entree", ENTR_CASTLE_COURTYARD_GUARDS_DAY_0, 0 },
|
||||
{ "From Zelda", "Von Zelda", "Depuis Zelda", ENTR_CASTLE_COURTYARD_GUARDS_DAY_1, 0 },
|
||||
{ "Zeldas Courtyard", "Zeldas Burghof", "Depuis la Cour de Zelda", ENTR_CASTLE_COURTYARD_ZELDA_0, 0 },
|
||||
}},
|
||||
{ "13:Lon Lon Ranch", "13:Lon Lon-Farm", "13:Ranch Lon Lon", Select_LoadGame, 4, {
|
||||
{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x0157, 0 },
|
||||
{ "From Ranch House", "Vom Farmhaus", "Depuis la Maison du Ranch", 0x0378, 0 },
|
||||
{ "From Stables", "Vom Stall", "Depuis l'Etable", 0x042F, 0 },
|
||||
{ "Epona Song Cutscene", "Eponas Song Cutscene", "Cinematique du Chant d'Epona", 0x02AE, 0 },
|
||||
{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", ENTR_LON_LON_RANCH_0, 0 },
|
||||
{ "From Ranch House", "Vom Farmhaus", "Depuis la Maison du Ranch", ENTR_LON_LON_RANCH_4, 0 },
|
||||
{ "From Stables", "Vom Stall", "Depuis l'Etable", ENTR_LON_LON_RANCH_5, 0 },
|
||||
{ "Epona Song Cutscene", "Eponas Song Cutscene", "Cinematique du Chant d'Epona", ENTR_LON_LON_RANCH_1, 0 },
|
||||
}},
|
||||
{ "14:Lon Lon Ranch Buildings", "14:Lon Lon-Farm Gebaeude", "14:Batiments du Ranch Lon Lon", Select_LoadGame, 3, {
|
||||
{ "Ranch House", "Farmhaus", "Maison du Ranch", 0x004F, 0 },
|
||||
{ "Stables", "Stall", "Etable du Ranch", 0x02F9, 0 },
|
||||
{ "Back Tower", "Silo", "Silo du Ranch", 0x05D0, 0 },
|
||||
{ "Ranch House", "Farmhaus", "Maison du Ranch", ENTR_LON_LON_BUILDINGS_0, 0 },
|
||||
{ "Stables", "Stall", "Etable du Ranch", ENTR_STABLE_0, 0 },
|
||||
{ "Back Tower", "Silo", "Silo du Ranch", ENTR_LON_LON_BUILDINGS_1, 0 },
|
||||
}},
|
||||
{ "15:Kakariko Village", "15:Kakariko", "15:Village Cocorico", Select_LoadGame, 15, {
|
||||
{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x00DB, 0 },
|
||||
{ "From Death Mountain", "Vom Todesberg", "Depuis le Mont du Peril", 0x0191, 0 },
|
||||
{ "From Graveyard", "Vom Friedhof", "Depuis le Cimetiere", 0x0195, 0 },
|
||||
{ "From Bazaar", "Vom Basar", "Depuis le Bazar", 0x0201, 0 },
|
||||
{ "From Bottom of Well", "Vom Grund des Brunnens", "Depuis le Puits", 0x02A6, 0 },
|
||||
{ "From Boss House", "Vom Haus des Bosses", "Depuis la Maison du Boss", 0x0349, 0 },
|
||||
{ "From Potion Shop", "Vom Magie-Laden", "Depuis l'Apothicaire", 0x044B, 0 },
|
||||
{ "From Potion Shop (Back Entrance)", "Vom Magie-Laden (Hintereingang)", "Depuis l'Apothicaire (Entree Arriere)", 0x04FF, 0 },
|
||||
{ "From Grannys Potion Shop", "Von Omas Magie-Laden", "Depuis l'Apothicaire (Vieille Femme)", 0x034D, 0 },
|
||||
{ "From Impas House", "Von Impas Haus", "Depuis la Maison d'Impa", 0x0345, 0 },
|
||||
{ "From Impas House (Cow)", "Von Impas Haus (Kuh)", "Depuis la Maison d'Impa (Vache)", 0x05DC, 0 },
|
||||
{ "From Windmill", "Von der Windmuehle", "Depuis le Moulin", 0x0351, 0 },
|
||||
{ "From Shooting Gallery", "Von der Schiessbude", "Depuis le Jeu d'adresse", 0x0463, 0 },
|
||||
{ "From Skulltula House", "Vom Skulltula Haus", "Depuis la Maison des Skulltulas", 0x04EE, 0 },
|
||||
{ "Owl Drop Spot from Death Mountain", "Eulen-Absetzpunkt vom Todesberg", "Point de chute du Hibou depuis le Mont du Peril", 0x0554, 0 },
|
||||
{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", ENTR_KAKARIKO_VILLAGE_0, 0 },
|
||||
{ "From Death Mountain", "Vom Todesberg", "Depuis le Mont du Peril", ENTR_KAKARIKO_VILLAGE_1, 0 },
|
||||
{ "From Graveyard", "Vom Friedhof", "Depuis le Cimetiere", ENTR_KAKARIKO_VILLAGE_2, 0 },
|
||||
{ "From Bazaar", "Vom Basar", "Depuis le Bazar", ENTR_KAKARIKO_VILLAGE_3, 0 },
|
||||
{ "From Bottom of Well", "Vom Grund des Brunnens", "Depuis le Puits", ENTR_KAKARIKO_VILLAGE_4, 0 },
|
||||
{ "From Boss House", "Vom Haus des Bosses", "Depuis la Maison du Boss", ENTR_KAKARIKO_VILLAGE_6, 0 },
|
||||
{ "From Potion Shop", "Vom Magie-Laden", "Depuis l'Apothicaire", ENTR_KAKARIKO_VILLAGE_9, 0 },
|
||||
{ "From Potion Shop (Back Entrance)", "Vom Magie-Laden (Hintereingang)", "Depuis l'Apothicaire (Entree Arriere)", ENTR_KAKARIKO_VILLAGE_12, 0 },
|
||||
{ "From Grannys Potion Shop", "Von Omas Magie-Laden", "Depuis l'Apothicaire (Vieille Femme)", ENTR_KAKARIKO_VILLAGE_7, 0 },
|
||||
{ "From Impas House", "Von Impas Haus", "Depuis la Maison d'Impa", ENTR_KAKARIKO_VILLAGE_5, 0 },
|
||||
{ "From Impas House (Cow)", "Von Impas Haus (Kuh)", "Depuis la Maison d'Impa (Vache)", ENTR_KAKARIKO_VILLAGE_15, 0 },
|
||||
{ "From Windmill", "Von der Windmuehle", "Depuis le Moulin", ENTR_KAKARIKO_VILLAGE_8, 0 },
|
||||
{ "From Shooting Gallery", "Von der Schiessbude", "Depuis le Jeu d'adresse", ENTR_KAKARIKO_VILLAGE_10, 0 },
|
||||
{ "From Skulltula House", "Vom Skulltula Haus", "Depuis la Maison des Skulltulas", ENTR_KAKARIKO_VILLAGE_11, 0 },
|
||||
{ "Owl Drop Spot from Death Mountain", "Eulen-Absetzpunkt vom Todesberg", "Point de chute du Hibou depuis le Mont du Peril", ENTR_KAKARIKO_VILLAGE_14, 0 },
|
||||
}},
|
||||
{ "16:Kakariko Buildings", "16:Kakariko Gebaeude", "16:Batiments du Village Cocorico", Select_LoadGame, 9, {
|
||||
{ "Shooting Gallery Minigame", "Schiessbude", "Jeu d'adresse", 0x003B, 0 },
|
||||
{ "Grannys Potion Shop", "Omas Magie-Laden", "Apothicaire (Vieille Femme)", 0x0072, 0 },
|
||||
{ "Bazaar Shop", "Basar", "Bazar", 0x00B7, 0 },
|
||||
{ "Potion Shop", "Magie-Laden", "Apothicaire", 0x0384, 0 },
|
||||
{ "Impas House", "Impas Haus", "Maison d'Impa", 0x039C, 0 },
|
||||
{ "Impas House (Near Cow)", "Impas Haus (Kuh)", "Maison d'Impa (Vache)", 0x05C8, 0 },
|
||||
{ "Boss House", "Haus des Bosses", "Maison du Boss", 0x02FD, 0 },
|
||||
{ "Windmill", "Windmuehle", "Moulin", 0x0453, 0 },
|
||||
{ "Skulltula House", "Skulltula Haus", "Maison des SKulltulas", 0x0550, 0 },
|
||||
{ "Shooting Gallery Minigame", "Schiessbude", "Jeu d'adresse", ENTR_SHOOTING_GALLERY_0, 0 },
|
||||
{ "Grannys Potion Shop", "Omas Magie-Laden", "Apothicaire (Vieille Femme)", ENTR_POTION_SHOP_GRANNY_0, 0 },
|
||||
{ "Bazaar Shop", "Basar", "Bazar", ENTR_BAZAAR_0, 0 },
|
||||
{ "Potion Shop", "Magie-Laden", "Apothicaire", ENTR_POTION_SHOP_KAKARIKO_0, 0 },
|
||||
{ "Impas House", "Impas Haus", "Maison d'Impa", ENTR_IMPAS_HOUSE_0, 0 },
|
||||
{ "Impas House (Near Cow)", "Impas Haus (Kuh)", "Maison d'Impa (Vache)", ENTR_IMPAS_HOUSE_1, 0 },
|
||||
{ "Boss House", "Haus des Bosses", "Maison du Boss", ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0, 0 },
|
||||
{ "Windmill", "Windmuehle", "Moulin", ENTR_WINDMILL_AND_DAMPES_GRAVE_1, 0 },
|
||||
{ "Skulltula House", "Skulltula Haus", "Maison des SKulltulas", ENTR_HOUSE_OF_SKULLTULA_0, 0 },
|
||||
}},
|
||||
{ "17:Graveyard", "17:Friedhof", "17:Cimetiere", Select_LoadGame, 9, {
|
||||
{ "From Kakariko", "Von Kakariko", "Depuis l'Apothicaire", 0x00E4, 0 },
|
||||
{ "From Shadow Temple", "Vom Schattentempel", "Depuis le Temple de l'Ombre", 0x0205, 0 },
|
||||
{ "From Gravekeepers Hut", "Von der Huette des Totengraebers", "Depuis la Cabane du Fossoyeur", 0x0355, 0 },
|
||||
{ "From Dampes Grave", "Von Boris' Grab", "Depuis la Tombe d'Igor", 0x0359, 0 },
|
||||
{ "From Shield Grave", "Vom Schild-Grab", "Depuis la Tombe au Bouclier", 0x035D, 0 },
|
||||
{ "From Redead Grave", "Vom Zombie-Grab", "Depuis la Tombe au Effrois", 0x0361, 0 },
|
||||
{ "From Royal Familys Tomb", "Vom Koenigsgrab", "Depuis la Tombe Royale", 0x050B, 0 },
|
||||
{ "Inside Dampe's Hut", "Huette des Totengraebers", "A l'interieur de la Cabane du Fossoyeur", 0x030D, 0 },
|
||||
{ "Nocturne of Shadow Warp", "Nocturne des Schattens Teleport", "Teleporteur du Nocturne de l'Ombre", 0x0568, 0 },
|
||||
{ "From Kakariko", "Von Kakariko", "Depuis l'Apothicaire", ENTR_GRAVEYARD_0, 0 },
|
||||
{ "From Shadow Temple", "Vom Schattentempel", "Depuis le Temple de l'Ombre", ENTR_GRAVEYARD_1, 0 },
|
||||
{ "From Gravekeepers Hut", "Von der Huette des Totengraebers", "Depuis la Cabane du Fossoyeur", ENTR_GRAVEYARD_2, 0 },
|
||||
{ "From Dampes Grave", "Von Boris' Grab", "Depuis la Tombe d'Igor", ENTR_GRAVEYARD_3, 0 },
|
||||
{ "From Shield Grave", "Vom Schild-Grab", "Depuis la Tombe au Bouclier", ENTR_GRAVEYARD_4, 0 },
|
||||
{ "From Redead Grave", "Vom Zombie-Grab", "Depuis la Tombe au Effrois", ENTR_GRAVEYARD_5, 0 },
|
||||
{ "From Royal Familys Tomb", "Vom Koenigsgrab", "Depuis la Tombe Royale", ENTR_GRAVEYARD_6, 0 },
|
||||
{ "Inside Dampe's Hut", "Huette des Totengraebers", "A l'interieur de la Cabane du Fossoyeur", ENTR_GRAVEKEEPERS_HUT_0, 0 },
|
||||
{ "Nocturne of Shadow Warp", "Nocturne des Schattens Teleport", "Teleporteur du Nocturne de l'Ombre", ENTR_GRAVEYARD_7, 0 },
|
||||
}},
|
||||
{ "18:Graves", "18:Graeber", "18:Tombes", Select_LoadGame, 5, {
|
||||
{ "Dampes Grave Minigame", "Boris' Grab-Minispiel", "Tour du Cimetiere d'Igor", 0x044F, 0 },
|
||||
{ "Royal Familys Tomb", "Koenigsgrab", "Tombe Royale", 0x002D, 0 },
|
||||
{ "Royal Familys Tomb, Suns Song Cutscene", "Koenigsgrab, Hymne der Sonne Cutscene", "Tombe Royale, Cinematique du Chant du Soleil", 0x0574, 0 },
|
||||
{ "Treasure Chest Grave", "Schatzkisten Grab", "Tombe au Coffre", 0x004B, 0 },
|
||||
{ "ReDead Grave", "Zombie Grab", "Tombe au Effrois", 0x031C, 0 },
|
||||
{ "Dampes Grave Minigame", "Boris' Grab-Minispiel", "Tour du Cimetiere d'Igor", ENTR_WINDMILL_AND_DAMPES_GRAVE_0, 0 },
|
||||
{ "Royal Familys Tomb", "Koenigsgrab", "Tombe Royale", ENTR_ROYAL_FAMILYS_TOMB_0, 0 },
|
||||
{ "Royal Familys Tomb, Suns Song Cutscene", "Koenigsgrab, Hymne der Sonne Cutscene", "Tombe Royale, Cinematique du Chant du Soleil", ENTR_ROYAL_FAMILYS_TOMB_1, 0 },
|
||||
{ "Treasure Chest Grave", "Schatzkisten Grab", "Tombe au Coffre", ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0, 0 },
|
||||
{ "ReDead Grave", "Zombie Grab", "Tombe au Effrois", ENTR_REDEAD_GRAVE_0, 0 },
|
||||
}},
|
||||
{ "19:Death Mountain Trail", "19:Gebirgspfad", "19:Mont du Peril", Select_LoadGame, 6, {
|
||||
{ "From Kakariko Village", "Von Kakariko", "Depuis le Village Cocorico", 0x013D, 0 },
|
||||
{ "From Goron City", "Von Goronia", "Depuis le Village Goron", 0x01B9, 0 },
|
||||
{ "From Death Mountain Crater", "Vom Todeskrater", "Depuis le Cratere du Peril", 0x01BD, 0 },
|
||||
{ "From Dodongos Cavern", "Von Dodongos Hoehle", "Depuis la Caverne Dodongo", 0x0242, 0 },
|
||||
{ "From Great Fairy", "Von der Feen-Quelle", "Depuis la Grande Fee", 0x045B, 0 },
|
||||
{ "Great Fairy", "Feen-Quelle", "Grande Fee", 0x0315, 0 },
|
||||
{ "From Kakariko Village", "Von Kakariko", "Depuis le Village Cocorico", ENTR_DEATH_MOUNTAIN_TRAIL_0, 0 },
|
||||
{ "From Goron City", "Von Goronia", "Depuis le Village Goron", ENTR_DEATH_MOUNTAIN_TRAIL_1, 0 },
|
||||
{ "From Death Mountain Crater", "Vom Todeskrater", "Depuis le Cratere du Peril", ENTR_DEATH_MOUNTAIN_TRAIL_2, 0 },
|
||||
{ "From Dodongos Cavern", "Von Dodongos Hoehle", "Depuis la Caverne Dodongo", ENTR_DEATH_MOUNTAIN_TRAIL_3, 0 },
|
||||
{ "From Great Fairy", "Von der Feen-Quelle", "Depuis la Grande Fee", ENTR_DEATH_MOUNTAIN_TRAIL_4, 0 },
|
||||
{ "Great Fairy", "Feen-Quelle", "Grande Fee", ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0, 0 },
|
||||
}},
|
||||
{ "20:Goron City", "20:Goronia", "20:Village Goron", Select_LoadGame, 5, {
|
||||
{ "From Death Mountain Trail", "Vom Gebirgspfad", "Depuis le Mont du Peril", 0x014D, 0 },
|
||||
{ "From Death Mountain Crater", "Vom Todeskrater", "Depuis le Cratere du Peril", 0x01C1, 0 },
|
||||
{ "From Goron City Shop", "Vom Goronen-Laden", "Depuis la Boutique Goron", 0x03FC, 0 },
|
||||
{ "From Lost Woods", "Von den Verlorenen Waeldern", "Depuis les Bois Perdus", 0x04E2, 0 },
|
||||
{ "Goron City Shop", "Goronen-Laden", "Boutique Goron", 0x037C, 0 },
|
||||
{ "From Death Mountain Trail", "Vom Gebirgspfad", "Depuis le Mont du Peril", ENTR_GORON_CITY_0, 0 },
|
||||
{ "From Death Mountain Crater", "Vom Todeskrater", "Depuis le Cratere du Peril", ENTR_GORON_CITY_1, 0 },
|
||||
{ "From Goron City Shop", "Vom Goronen-Laden", "Depuis la Boutique Goron", ENTR_GORON_CITY_2, 0 },
|
||||
{ "From Lost Woods", "Von den Verlorenen Waeldern", "Depuis les Bois Perdus", ENTR_GORON_CITY_3, 0 },
|
||||
{ "Goron City Shop", "Goronen-Laden", "Boutique Goron", ENTR_GORON_SHOP_0, 0 },
|
||||
}},
|
||||
{ "21:Death Mountain Crater", "21:Todeskrater", "21:Cratere du Peril", Select_LoadGame, 6, {
|
||||
{ "From Death Mountain Trail", "Vom Gebirgspfad", "Depuis le Mont du Peril", 0x0147, 0 },
|
||||
{ "From Goron City", "Von Goronia", "Depuis le Village Goron", 0x0246, 0 },
|
||||
{ "From Fire Temple", "Vom Feuertempel", "Depuis le Temple du Feu", 0x024A, 0 },
|
||||
{ "From Fairy Fountain", "Von der Feen-Quelle", "Depuis la Fontaine des Fees", 0x0482, 0 },
|
||||
{ "Great Fairy", "Feen-Quelle", "Depuis la Grande Fee", 0x04BE, 0 },
|
||||
{ "Bolero of Fire Warp", "Bolero des Feuers Teleport", "Teleporteur du Bolero du Feu", 0x04F6, 0 },
|
||||
{ "From Death Mountain Trail", "Vom Gebirgspfad", "Depuis le Mont du Peril", ENTR_DEATH_MOUNTAIN_CRATER_0, 0 },
|
||||
{ "From Goron City", "Von Goronia", "Depuis le Village Goron", ENTR_DEATH_MOUNTAIN_CRATER_1, 0 },
|
||||
{ "From Fire Temple", "Vom Feuertempel", "Depuis le Temple du Feu", ENTR_DEATH_MOUNTAIN_CRATER_2, 0 },
|
||||
{ "From Fairy Fountain", "Von der Feen-Quelle", "Depuis la Fontaine des Fees", ENTR_DEATH_MOUNTAIN_CRATER_3, 0 },
|
||||
{ "Great Fairy", "Feen-Quelle", "Depuis la Grande Fee", ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_1, 0 },
|
||||
{ "Bolero of Fire Warp", "Bolero des Feuers Teleport", "Teleporteur du Bolero du Feu", ENTR_DEATH_MOUNTAIN_CRATER_4, 0 },
|
||||
}},
|
||||
{ "22:Zora River", "22:Zora-Fluss", "22:Riviere Zora", Select_LoadGame, 3, {
|
||||
{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x00EA, 0 },
|
||||
{ "From Zoras Domain", "Von Zoras Reich", "Depuis le Domaine Zora", 0x019D, 0 },
|
||||
{ "From Lost Woods", "Von den Verlorenen Waeldern", "Depuis les Bois Perdus", 0x01DD, 0 },
|
||||
{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", ENTR_ZORAS_RIVER_0, 0 },
|
||||
{ "From Zoras Domain", "Von Zoras Reich", "Depuis le Domaine Zora", ENTR_ZORAS_RIVER_2, 0 },
|
||||
{ "From Lost Woods", "Von den Verlorenen Waeldern", "Depuis les Bois Perdus", ENTR_ZORAS_RIVER_4, 0 },
|
||||
}},
|
||||
{ "23:Zoras Domain", "23:Zoras Reich", "23:Domaine Zora", Select_LoadGame, 5, {
|
||||
{ "From Zora River", "Vom Zora-Fluss", "Depuis la Riviere Zora", 0x0108, 0 },
|
||||
{ "From Zoras Fountain", "Von Zoras Quelle", "Depuis la Fontaine Zora", 0x01A1, 0 },
|
||||
{ "From Lake Hylia", "Vom Hylia-See", "Depuis le Lac Hylia", 0x0328, 0 },
|
||||
{ "From Zora Shop", "Vom Zora-Laden", "Depuis la Boutique Zora", 0x03C4, 0 },
|
||||
{ "Zora Shop", "Zora-Laden", "Boutique Zora", 0x0380, 0 },
|
||||
{ "From Zora River", "Vom Zora-Fluss", "Depuis la Riviere Zora", ENTR_ZORAS_DOMAIN_0, 0 },
|
||||
{ "From Zoras Fountain", "Von Zoras Quelle", "Depuis la Fontaine Zora", ENTR_ZORAS_DOMAIN_1, 0 },
|
||||
{ "From Lake Hylia", "Vom Hylia-See", "Depuis le Lac Hylia", ENTR_ZORAS_DOMAIN_4, 0 },
|
||||
{ "From Zora Shop", "Vom Zora-Laden", "Depuis la Boutique Zora", ENTR_ZORAS_DOMAIN_2, 0 },
|
||||
{ "Zora Shop", "Zora-Laden", "Boutique Zora", ENTR_ZORA_SHOP_0, 0 },
|
||||
}},
|
||||
{ "24:Zoras Fountain", "24:Zoras Quelle", "24:Fontaine Zora", Select_LoadGame, 5, {
|
||||
{ "From Zoras Domain", "Von Zoras Reich", "Depuis le Domaine Zora", 0x0225, 0 },
|
||||
{ "From Jabu Jabu", "Von Jabu-Jabu", "Depuis Jabu-Jabu", 0x0221, 0 },
|
||||
{ "From Ice Cavern", "Von der Eishoehle", "Depuis la Caverne Polaire", 0x03D4, 0 },
|
||||
{ "From Fairy Fountain", "Von der Feen-Quelle", "Depuis la Fontaine des Fees", 0x0394, 0 },
|
||||
{ "Great Fairy", "Feen-Quelle", "Grande Fee", 0x0371, 0 },
|
||||
{ "From Zoras Domain", "Von Zoras Reich", "Depuis le Domaine Zora", ENTR_ZORAS_FOUNTAIN_2, 0 },
|
||||
{ "From Jabu Jabu", "Von Jabu-Jabu", "Depuis Jabu-Jabu", ENTR_ZORAS_FOUNTAIN_1, 0 },
|
||||
{ "From Ice Cavern", "Von der Eishoehle", "Depuis la Caverne Polaire", ENTR_ZORAS_FOUNTAIN_3, 0 },
|
||||
{ "From Fairy Fountain", "Von der Feen-Quelle", "Depuis la Fontaine des Fees", ENTR_ZORAS_FOUNTAIN_5, 0 },
|
||||
{ "Great Fairy", "Feen-Quelle", "Grande Fee", ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0, 0 },
|
||||
}},
|
||||
{ "25:Lake Hylia", "25:Hylia-See", "25:Lac Hylia", Select_LoadGame, 7, {
|
||||
{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x0102, 0 },
|
||||
{ "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", 0x0219, 0 },
|
||||
{ "From Water Temple", "Vom Wassertempel", "Depuis le Temple de l'Eau", 0x021D, 0 },
|
||||
{ "From Fishing Pond", "Vom Fischweiher", "Depuis l'Etang", 0x0309, 0 },
|
||||
{ "From Laboratory", "Vom Laboratorium", "Depuis le Laboratoire du Lac", 0x03CC, 0 },
|
||||
{ "From Zoras Domain", "Von Zoras Reich", "Depuis le Domaine Zora", 0x0560, 0 },
|
||||
{ "Serenade Of Water Warp", "Serenade des Wassers Teleport", "Teleporteur de la Serenade de l'Eau", 0x0604, 0 },
|
||||
{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", ENTR_LAKE_HYLIA_0, 0 },
|
||||
{ "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", ENTR_LAKE_HYLIA_1, 0 },
|
||||
{ "From Water Temple", "Vom Wassertempel", "Depuis le Temple de l'Eau", ENTR_LAKE_HYLIA_2, 0 },
|
||||
{ "From Fishing Pond", "Vom Fischweiher", "Depuis l'Etang", ENTR_LAKE_HYLIA_6, 0 },
|
||||
{ "From Laboratory", "Vom Laboratorium", "Depuis le Laboratoire du Lac", ENTR_LAKE_HYLIA_4, 0 },
|
||||
{ "From Zoras Domain", "Von Zoras Reich", "Depuis le Domaine Zora", ENTR_LAKE_HYLIA_7, 0 },
|
||||
{ "Serenade Of Water Warp", "Serenade des Wassers Teleport", "Teleporteur de la Serenade de l'Eau", ENTR_LAKE_HYLIA_8, 0 },
|
||||
}},
|
||||
{ "26:Lake Hylia Buildings", "26:Hylia-See Gebaeude", "26:Batiments du Lac Hylia", Select_LoadGame, 2, {
|
||||
{ "Laboratory", "Laboratorium", "Laboratoire du Lac", 0x0043, 0 },
|
||||
{ "Fishing Pond Minigame", "Fischweiher", "Etang", 0x045F, 0 },
|
||||
{ "Laboratory", "Laboratorium", "Laboratoire du Lac", ENTR_LAKESIDE_LABORATORY_0, 0 },
|
||||
{ "Fishing Pond Minigame", "Fischweiher", "Etang", ENTR_FISHING_POND_0, 0 },
|
||||
}},
|
||||
{ "27:Gerudo Valley", "27:Gerudotal", "27:Vallee Gerudo", Select_LoadGame, 5, {
|
||||
{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x0117, 0 },
|
||||
{ "From Gerudo Fortress", "Von der Gerudo-Festung", "Depuis la Forteresse Gerudo", 0x022D, 0 },
|
||||
{ "From Carpenter's Tent", "Vom Zelt der Zimmerleute", "Depuis la Tente du Charpentier", 0x03D0, 0 },
|
||||
{ "Carpenter's Tent/ Running Man Minigame", "Zelt der Zimmerleute/ Rennlaeufer Minispiel", "Tente du Charpentier/ Marathonien", 0x03A0, 0 },
|
||||
{ "Thrown out of Fortress", "Aus der Festung geworfen", "Expulse de la Forteresse", 0x01A5, 0 },
|
||||
{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", ENTR_GERUDO_VALLEY_0, 0 },
|
||||
{ "From Gerudo Fortress", "Von der Gerudo-Festung", "Depuis la Forteresse Gerudo", ENTR_GERUDO_VALLEY_3, 0 },
|
||||
{ "From Carpenter's Tent", "Vom Zelt der Zimmerleute", "Depuis la Tente du Charpentier", ENTR_GERUDO_VALLEY_4, 0 },
|
||||
{ "Carpenter's Tent/ Running Man Minigame", "Zelt der Zimmerleute/ Rennlaeufer Minispiel", "Tente du Charpentier/ Marathonien", ENTR_CARPENTERS_TENT_0, 0 },
|
||||
{ "Thrown out of Fortress", "Aus der Festung geworfen", "Expulse de la Forteresse", ENTR_GERUDO_VALLEY_1, 0 },
|
||||
}},
|
||||
{ "28:Gerudo Fortress", "28:Gerudo-Festung", "28:Forteresse Gerudo", Select_LoadGame, 18, {
|
||||
{ "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", 0x0129, 0 },
|
||||
{ "From Gerudo Training Grounds", "Von der Gerudo-Arena", "Depuis le Gymnase Gerudo", 0x03A8, 0 },
|
||||
{ "From Haunted Wasteland", "Von der Gespensterwueste", "Depuis le Desert Hante", 0x03AC, 0 },
|
||||
{ "Horseback Riding Minigame", "Bogen zu Pferde Minispiel", "Archerie Montee", 0x03B0, 0 },
|
||||
{ "Gerudo Fortress Jail", "Gerudo-Festung Gefaengnis", "Prison de la Forteresse Gerudo", 0x03B4, 0 },
|
||||
{ "From Thieves Hideout (1)", "Vom Diebesversteck (1)", "Depuis le Repaire des Voleurs (1)", 0x0231, 0 },
|
||||
{ "From Thieves Hideout (2)", "Vom Diebesversteck (2)", "Depuis le Repaire des Voleurs (2)", 0x0235, 0 },
|
||||
{ "From Thieves Hideout (3)", "Vom Diebesversteck (3)", "Depuis le Repaire des Voleurs (3)", 0x0239, 0 },
|
||||
{ "From Thieves Hideout (4)", "Vom Diebesversteck (4)", "Depuis le Repaire des Voleurs (4)", 0x02AA, 0 },
|
||||
{ "From Thieves Hideout (5)", "Vom Diebesversteck (5)", "Depuis le Repaire des Voleurs (5)", 0x02BA, 0 },
|
||||
{ "From Thieves Hideout (6)", "Vom Diebesversteck (6)", "Depuis le Repaire des Voleurs (6)", 0x02BE, 0 },
|
||||
{ "From Thieves Hideout (7)", "Vom Diebesversteck (7)", "Depuis le Repaire des Voleurs (7)", 0x02C2, 0 },
|
||||
{ "From Thieves Hideout (8)", "Vom Diebesversteck (8)", "Depuis le Repaire des Voleurs (8)", 0x02C6, 0 },
|
||||
{ "From Thieves Hideout (9)", "Vom Diebesversteck (9)", "Depuis le Repaire des Voleurs (9)", 0x02D2, 0 },
|
||||
{ "From Thieves Hideout (10)", "Vom Diebesversteck (10)", "Depuis le Repaire des Voleurs (10)", 0x02D6, 0 },
|
||||
{ "From Thieves Hideout (11)", "Vom Diebesversteck (11)", "Depuis le Repaire des Voleurs (11)", 0x02DA, 0 },
|
||||
{ "From Thieves Hideout (12)", "Vom Diebesversteck (12)", "Depuis le Repaire des Voleurs (12)", 0x02DE, 0 },
|
||||
{ "From Thieves Hideout (13)", "Vom Diebesversteck (13)", "Depuis le Repaire des Voleurs (13)", 0x03A4, 0 },
|
||||
{ "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", ENTR_GERUDOS_FORTRESS_0, 0 },
|
||||
{ "From Gerudo Training Grounds", "Von der Gerudo-Arena", "Depuis le Gymnase Gerudo", ENTR_GERUDOS_FORTRESS_14, 0 },
|
||||
{ "From Haunted Wasteland", "Von der Gespensterwueste", "Depuis le Desert Hante", ENTR_GERUDOS_FORTRESS_15, 0 },
|
||||
{ "Horseback Riding Minigame", "Bogen zu Pferde Minispiel", "Archerie Montee", ENTR_GERUDOS_FORTRESS_16, 0 },
|
||||
{ "Gerudo Fortress Jail", "Gerudo-Festung Gefaengnis", "Prison de la Forteresse Gerudo", ENTR_GERUDOS_FORTRESS_17, 0 },
|
||||
{ "From Thieves Hideout (1)", "Vom Diebesversteck (1)", "Depuis le Repaire des Voleurs (1)", ENTR_GERUDOS_FORTRESS_1, 0 },
|
||||
{ "From Thieves Hideout (2)", "Vom Diebesversteck (2)", "Depuis le Repaire des Voleurs (2)", ENTR_GERUDOS_FORTRESS_2, 0 },
|
||||
{ "From Thieves Hideout (3)", "Vom Diebesversteck (3)", "Depuis le Repaire des Voleurs (3)", ENTR_GERUDOS_FORTRESS_3, 0 },
|
||||
{ "From Thieves Hideout (4)", "Vom Diebesversteck (4)", "Depuis le Repaire des Voleurs (4)", ENTR_GERUDOS_FORTRESS_4, 0 },
|
||||
{ "From Thieves Hideout (5)", "Vom Diebesversteck (5)", "Depuis le Repaire des Voleurs (5)", ENTR_GERUDOS_FORTRESS_5, 0 },
|
||||
{ "From Thieves Hideout (6)", "Vom Diebesversteck (6)", "Depuis le Repaire des Voleurs (6)", ENTR_GERUDOS_FORTRESS_6, 0 },
|
||||
{ "From Thieves Hideout (7)", "Vom Diebesversteck (7)", "Depuis le Repaire des Voleurs (7)", ENTR_GERUDOS_FORTRESS_7, 0 },
|
||||
{ "From Thieves Hideout (8)", "Vom Diebesversteck (8)", "Depuis le Repaire des Voleurs (8)", ENTR_GERUDOS_FORTRESS_8, 0 },
|
||||
{ "From Thieves Hideout (9)", "Vom Diebesversteck (9)", "Depuis le Repaire des Voleurs (9)", ENTR_GERUDOS_FORTRESS_9, 0 },
|
||||
{ "From Thieves Hideout (10)", "Vom Diebesversteck (10)", "Depuis le Repaire des Voleurs (10)", ENTR_GERUDOS_FORTRESS_10, 0 },
|
||||
{ "From Thieves Hideout (11)", "Vom Diebesversteck (11)", "Depuis le Repaire des Voleurs (11)", ENTR_GERUDOS_FORTRESS_11, 0 },
|
||||
{ "From Thieves Hideout (12)", "Vom Diebesversteck (12)", "Depuis le Repaire des Voleurs (12)", ENTR_GERUDOS_FORTRESS_12, 0 },
|
||||
{ "From Thieves Hideout (13)", "Vom Diebesversteck (13)", "Depuis le Repaire des Voleurs (13)", ENTR_GERUDOS_FORTRESS_13, 0 },
|
||||
}},
|
||||
{ "29:Thieves Hideout", "29:Diebesversteck", "29:Repaire des Voleurs", Select_LoadGame, 13, {
|
||||
{ "From Gerudo Fortress (1)", "Von der Gerudo-Festung (1)", "Depuis la Forteresse Gerudo (1)", 0x0486, 0 },
|
||||
{ "From Gerudo Fortress (2)", "Von der Gerudo-Festung (2)", "Depuis la Forteresse Gerudo (2)", 0x048A, 0 },
|
||||
{ "From Gerudo Fortress (3)", "Von der Gerudo-Festung (3)", "Depuis la Forteresse Gerudo (3)", 0x048E, 0 },
|
||||
{ "From Gerudo Fortress (4)", "Von der Gerudo-Festung (4)", "Depuis la Forteresse Gerudo (4)", 0x0492, 0 },
|
||||
{ "From Gerudo Fortress (5)", "Von der Gerudo-Festung (5)", "Depuis la Forteresse Gerudo (5)", 0x0496, 0 },
|
||||
{ "From Gerudo Fortress (6)", "Von der Gerudo-Festung (6)", "Depuis la Forteresse Gerudo (6)", 0x049A, 0 },
|
||||
{ "From Gerudo Fortress (7)", "Von der Gerudo-Festung (7)", "Depuis la Forteresse Gerudo (7)", 0x049E, 0 },
|
||||
{ "From Gerudo Fortress (8)", "Von der Gerudo-Festung (8)", "Depuis la Forteresse Gerudo (8)", 0x04A2, 0 },
|
||||
{ "From Gerudo Fortress (9)", "Von der Gerudo-Festung (9)", "Depuis la Forteresse Gerudo (9)", 0x04A6, 0 },
|
||||
{ "From Gerudo Fortress (10)", "Von der Gerudo-Festung (10)", "Depuis la Forteresse Gerudo (10)", 0x04AA, 0 },
|
||||
{ "From Gerudo Fortress (11)", "Von der Gerudo-Festung (11)", "Depuis la Forteresse Gerudo (11)", 0x04AE, 0 },
|
||||
{ "From Gerudo Fortress (12)", "Von der Gerudo-Festung (12)", "Depuis la Forteresse Gerudo (12)", 0x04B2, 0 },
|
||||
{ "From Gerudo Fortress (13)", "Von der Gerudo-Festung (13)", "Depuis la Forteresse Gerudo (13)", 0x0570, 0 },
|
||||
{ "From Gerudo Fortress (1)", "Von der Gerudo-Festung (1)", "Depuis la Forteresse Gerudo (1)", ENTR_THIEVES_HIDEOUT_0, 0 },
|
||||
{ "From Gerudo Fortress (2)", "Von der Gerudo-Festung (2)", "Depuis la Forteresse Gerudo (2)", ENTR_THIEVES_HIDEOUT_1, 0 },
|
||||
{ "From Gerudo Fortress (3)", "Von der Gerudo-Festung (3)", "Depuis la Forteresse Gerudo (3)", ENTR_THIEVES_HIDEOUT_2, 0 },
|
||||
{ "From Gerudo Fortress (4)", "Von der Gerudo-Festung (4)", "Depuis la Forteresse Gerudo (4)", ENTR_THIEVES_HIDEOUT_3, 0 },
|
||||
{ "From Gerudo Fortress (5)", "Von der Gerudo-Festung (5)", "Depuis la Forteresse Gerudo (5)", ENTR_THIEVES_HIDEOUT_4, 0 },
|
||||
{ "From Gerudo Fortress (6)", "Von der Gerudo-Festung (6)", "Depuis la Forteresse Gerudo (6)", ENTR_THIEVES_HIDEOUT_5, 0 },
|
||||
{ "From Gerudo Fortress (7)", "Von der Gerudo-Festung (7)", "Depuis la Forteresse Gerudo (7)", ENTR_THIEVES_HIDEOUT_6, 0 },
|
||||
{ "From Gerudo Fortress (8)", "Von der Gerudo-Festung (8)", "Depuis la Forteresse Gerudo (8)", ENTR_THIEVES_HIDEOUT_7, 0 },
|
||||
{ "From Gerudo Fortress (9)", "Von der Gerudo-Festung (9)", "Depuis la Forteresse Gerudo (9)", ENTR_THIEVES_HIDEOUT_8, 0 },
|
||||
{ "From Gerudo Fortress (10)", "Von der Gerudo-Festung (10)", "Depuis la Forteresse Gerudo (10)", ENTR_THIEVES_HIDEOUT_9, 0 },
|
||||
{ "From Gerudo Fortress (11)", "Von der Gerudo-Festung (11)", "Depuis la Forteresse Gerudo (11)", ENTR_THIEVES_HIDEOUT_10, 0 },
|
||||
{ "From Gerudo Fortress (12)", "Von der Gerudo-Festung (12)", "Depuis la Forteresse Gerudo (12)", ENTR_THIEVES_HIDEOUT_11, 0 },
|
||||
{ "From Gerudo Fortress (13)", "Von der Gerudo-Festung (13)", "Depuis la Forteresse Gerudo (13)", ENTR_THIEVES_HIDEOUT_12, 0 },
|
||||
}},
|
||||
{ "30:Haunted Wasteland", "30:Geisterwueste", "30:Desert Hante", Select_LoadGame, 2, {
|
||||
{ "From Gerudo Fortress", "Von der Gerudo-Festung", "Depuis la Forteresse Gerudo", 0x0130, 0 },
|
||||
{ "From Desert Colossus", "Vom Wuestenkoloss", "Depuis le Colosse du Desert", 0x0365, 0 },
|
||||
{ "From Gerudo Fortress", "Von der Gerudo-Festung", "Depuis la Forteresse Gerudo", ENTR_HAUNTED_WASTELAND_0, 0 },
|
||||
{ "From Desert Colossus", "Vom Wuestenkoloss", "Depuis le Colosse du Desert", ENTR_HAUNTED_WASTELAND_1, 0 },
|
||||
}},
|
||||
{ "31:Desert Colossus", "31:Wuestenkoloss", "31:Colosse du Desert", Select_LoadGame, 7, {
|
||||
{ "From Haunted Wasteland", "Von der Geisterwueste", "Depuis le Desert Hante", 0x0123, 0 },
|
||||
{ "From Spirit Temple", "Vom Geistertempel", "Depuis le Temple de l'Esprit", 0x01E1, 0 },
|
||||
{ "From Spirit Temple (Left Hand)", "Vom Geistertempel (Linke Hand)", "Depuis le Temple de l'Esprit (Main Gauche)", 0x01E5, 0 },
|
||||
{ "From Spirit Temple (Right Hand)", "Vom Geistertempel (Rechte Hand)", "Depuis le Temple de l'Esprit (Main Droite)", 0x01E9, 0 },
|
||||
{ "From Fairy Fountain", "Von der Feen-Quelle", "Depuis la Fontaine des Fees", 0x057C, 0 },
|
||||
{ "Great Fairy", "Feen-Quelle", "Grande Fee", 0x0588, 0 },
|
||||
{ "Requiem of Spirit Warp", "Requiem der Geister Teleport", "Teleporteur du Requiem de l'Esprit", 0x01F1, 0 },
|
||||
{ "From Haunted Wasteland", "Von der Geisterwueste", "Depuis le Desert Hante", ENTR_DESERT_COLOSSUS_0, 0 },
|
||||
{ "From Spirit Temple", "Vom Geistertempel", "Depuis le Temple de l'Esprit", ENTR_DESERT_COLOSSUS_1, 0 },
|
||||
{ "From Spirit Temple (Left Hand)", "Vom Geistertempel (Linke Hand)", "Depuis le Temple de l'Esprit (Main Gauche)", ENTR_DESERT_COLOSSUS_2, 0 },
|
||||
{ "From Spirit Temple (Right Hand)", "Vom Geistertempel (Rechte Hand)", "Depuis le Temple de l'Esprit (Main Droite)", ENTR_DESERT_COLOSSUS_3, 0 },
|
||||
{ "From Fairy Fountain", "Von der Feen-Quelle", "Depuis la Fontaine des Fees", ENTR_DESERT_COLOSSUS_7, 0 },
|
||||
{ "Great Fairy", "Feen-Quelle", "Grande Fee", ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_2, 0 },
|
||||
{ "Requiem of Spirit Warp", "Requiem der Geister Teleport", "Teleporteur du Requiem de l'Esprit", ENTR_DESERT_COLOSSUS_5, 0 },
|
||||
}},
|
||||
{ "32:Deku Tree", "32:Deku-Baum", "32:Arbre Mojo", Select_LoadGame, 3, {
|
||||
{ "Entrance", "Eingang", "Entree", 0x0000, 1 },
|
||||
{ "From Gohma's Lair", "Vom Gohma Kampf", "Depuis le Repaire de Gohma", 0x0252, 1 },
|
||||
{ "Gohma's Lair", "Gohma Kampf", "Repaire de Gohma", 0x040F, 0 },
|
||||
{ "Entrance", "Eingang", "Entree", ENTR_DEKU_TREE_0, 1 },
|
||||
{ "From Gohma's Lair", "Vom Gohma Kampf", "Depuis le Repaire de Gohma", ENTR_DEKU_TREE_1, 1 },
|
||||
{ "Gohma's Lair", "Gohma Kampf", "Repaire de Gohma", ENTR_DEKU_TREE_BOSS_0, 0 },
|
||||
}},
|
||||
{ "33:Dodongos Cavern", "33:Dodongos Hoehle", "33:Caverne Dodongo", Select_LoadGame, 3, {
|
||||
{ "Entrance", "Eingang", "Entree", 0x0004, 1 },
|
||||
{ "From King Dodongo", "Von King Dodongo", "Depuis le Repaire du Roi Dodongo", 0x00C5, 1 },
|
||||
{ "King Dodongo's Lair", "King Dodongo Kampf", "Repaire du Roi Dodongo", 0x040B, 0 },
|
||||
{ "Entrance", "Eingang", "Entree", ENTR_DODONGOS_CAVERN_0, 1 },
|
||||
{ "From King Dodongo", "Von King Dodongo", "Depuis le Repaire du Roi Dodongo", ENTR_DODONGOS_CAVERN_1, 1 },
|
||||
{ "King Dodongo's Lair", "King Dodongo Kampf", "Repaire du Roi Dodongo", ENTR_DODONGOS_CAVERN_BOSS_0, 0 },
|
||||
}},
|
||||
{ "34:Jabu Jabu", "34:Jabu-Jabu", "34:Jabu-Jabu", Select_LoadGame, 2, {
|
||||
{ "Entrance", "Eingang", "Entree", 0x0028, 1 },
|
||||
{ "Barinade's Lair", "Barinade Kampf", "Repaire de Barinade", 0x0301, 0 },
|
||||
{ "Entrance", "Eingang", "Entree", ENTR_JABU_JABU_0, 1 },
|
||||
{ "Barinade's Lair", "Barinade Kampf", "Repaire de Barinade", ENTR_JABU_JABU_BOSS_0, 0 },
|
||||
}},
|
||||
{ "35:Forest Temple", "35:Waldtempel", "35:Temple de la Foret", Select_LoadGame, 4, {
|
||||
{ "Entrance", "Eingang", "Entree", 0x0169, 1 },
|
||||
{ "Crushing Room", "Der Fallende Decke Raum", "Salle de Broyage", 0x0584, 1 },
|
||||
{ "Before Phantom Ganon", "Vor Phantom-Ganon", "Avant Ganon Spectral", 0x024E, 1 },
|
||||
{ "Phantom Ganon's Lair", "Phantom-Ganon Kampf", "Repaire de Ganon Spectral", 0x000C, 0 },
|
||||
{ "Entrance", "Eingang", "Entree", ENTR_FOREST_TEMPLE_0, 1 },
|
||||
{ "Crushing Room", "Der Fallende Decke Raum", "Salle de Broyage", ENTR_FOREST_TEMPLE_2, 1 },
|
||||
{ "Before Phantom Ganon", "Vor Phantom-Ganon", "Avant Ganon Spectral", ENTR_FOREST_TEMPLE_1, 1 },
|
||||
{ "Phantom Ganon's Lair", "Phantom-Ganon Kampf", "Repaire de Ganon Spectral", ENTR_FOREST_TEMPLE_BOSS_0, 0 },
|
||||
}},
|
||||
{ "36:Fire Temple", "36:Feuertempel", "36:Temple du Feu", Select_LoadGame, 3, {
|
||||
{ "Entrance", "Eingang", "Entrance", 0x0165, 1 },
|
||||
{ "Before Volvagia", "Vor Volvagia", "Avant Volvagia", 0x0175, 1 },
|
||||
{ "Volvagia's Lair", "Volvagia Kampf", "Repaire de Volcania", 0x0305, 0 },
|
||||
{ "Entrance", "Eingang", "Entrance", ENTR_FIRE_TEMPLE_0, 1 },
|
||||
{ "Before Volvagia", "Vor Volvagia", "Avant Volvagia", ENTR_FIRE_TEMPLE_1, 1 },
|
||||
{ "Volvagia's Lair", "Volvagia Kampf", "Repaire de Volcania", ENTR_FIRE_TEMPLE_BOSS_0, 0 },
|
||||
}},
|
||||
{ "37:Water Temple", "37:Wassertempel", "37:Temple de l'Eau", Select_LoadGame, 2, {
|
||||
{ "Entrance", "Eingang", "Entree", 0x0010, 1 },
|
||||
{ "Morpha's Lair", "Morpha Kampf", "Repaire de Morpha", 0x0417, 0 },
|
||||
{ "Entrance", "Eingang", "Entree", ENTR_WATER_TEMPLE_0, 1 },
|
||||
{ "Morpha's Lair", "Morpha Kampf", "Repaire de Morpha", ENTR_WATER_TEMPLE_BOSS_0, 0 },
|
||||
}},
|
||||
{ "38:Shadow Temple", "38:Schattentempel", "38:Temple de l'Ombre", Select_LoadGame, 3, {
|
||||
{ "Entrance", "Eingang", "Entree", 0x0037, 1 },
|
||||
{ "Outside Bongo Bongo", "Vor Bongo Bongo", "Avant Bongo Bongo", 0x02B2, 1 },
|
||||
{ "Bongo Bongo's Lair", "Bongo Bongo Kampf", "Repaire de Bongo Bongo", 0x0413, 1 },
|
||||
{ "Entrance", "Eingang", "Entree", ENTR_SHADOW_TEMPLE_0, 1 },
|
||||
{ "Outside Bongo Bongo", "Vor Bongo Bongo", "Avant Bongo Bongo", ENTR_SHADOW_TEMPLE_1, 1 },
|
||||
{ "Bongo Bongo's Lair", "Bongo Bongo Kampf", "Repaire de Bongo Bongo", ENTR_SHADOW_TEMPLE_BOSS_0, 1 },
|
||||
}},
|
||||
{ "39:Spirit Temple", "39:Geistertempel", "39:Temple de l'Esprit", Select_LoadGame, 6, {
|
||||
{ "Entrance", "Eingang", "Entree", 0x0082, 1 },
|
||||
{ "From Left Hand", "Von der linken Hand", "Depuis la Main Gauche", 0x03F0, 1 },
|
||||
{ "From Right Hand", "Von der rechten Hand", "Depuis la Main Droite", 0x03F4, 1 },
|
||||
{ "Before Twinrova", "Vor den Killa Ohmaz", "Avant le Duo Malefique", 0x02F5, 1 },
|
||||
{ "Nabooru Fight", "Naboru Kampf", "Combat contre Nabooru", 0x008D, 0 },
|
||||
{ "Twinrova's Lair", "Killa Ohmaz Kampf", "Repaire du Duo Malefique", 0x05EC, 0 },
|
||||
{ "Entrance", "Eingang", "Entree", ENTR_SPIRIT_TEMPLE_0, 1 },
|
||||
{ "From Left Hand", "Von der linken Hand", "Depuis la Main Gauche", ENTR_SPIRIT_TEMPLE_2, 1 },
|
||||
{ "From Right Hand", "Von der rechten Hand", "Depuis la Main Droite", ENTR_SPIRIT_TEMPLE_3, 1 },
|
||||
{ "Before Twinrova", "Vor den Killa Ohmaz", "Avant le Duo Malefique", ENTR_SPIRIT_TEMPLE_1, 1 },
|
||||
{ "Nabooru Fight", "Naboru Kampf", "Combat contre Nabooru", ENTR_SPIRIT_TEMPLE_BOSS_0, 0 },
|
||||
{ "Twinrova's Lair", "Killa Ohmaz Kampf", "Repaire du Duo Malefique", ENTR_SPIRIT_TEMPLE_BOSS_2, 0 },
|
||||
}},
|
||||
{ "40:Ganons Castle", "40:Ganons Schloss", "40:Chateau de Ganon", Select_LoadGame, 9, {
|
||||
{ "Entrance", "Eingang", "Entree", 0x0467, 1 },
|
||||
{ "From Tower", "Vom Tower", "Depuis la Tour", 0x0534, 1 },
|
||||
{ "Stairs to Lair - From Castle", "Stufen zum Verlies - Vom Schloss", "Escaliers vers Repaire - Depuis le Chateau", 0x041B, 0 },
|
||||
{ "Stairs to Lair - From Ganondorf's Lair", "Stufen zum Verlies - Von Ganondorfs Verlies", "Escaliers vers Repaire - Depuis le Repaire de Ganondorf", 0x0427, 0 },
|
||||
{ "Ganondorf's Lair", "Ganondorfs Verlies", "Repaire de Ganondorf", 0x041F, 0 },
|
||||
{ "Ganondorf Defeated", "Ganondorf Besiegt", "Ganondorf Vaincu", 0x01C9, 0 },
|
||||
{ "Ganondorf Defeated (2)", "Ganondorf Besiegt (2)", "Ganondorf Vaincu (2)", 0x04BA, 0 },
|
||||
{ "Ganon's Lair", "Ganon Kampf", "Repaire de Ganon", 0x0517, 0 },
|
||||
{ "Ganon Death Cutscene", "Ganon Todes Cutscene", "Cinematique de la Mort de Ganon", 0x043F, 0 },
|
||||
{ "Entrance", "Eingang", "Entree", ENTR_INSIDE_GANONS_CASTLE_0, 1 },
|
||||
{ "From Tower", "Vom Tower", "Depuis la Tour", ENTR_INSIDE_GANONS_CASTLE_1, 1 },
|
||||
{ "Stairs to Lair - From Castle", "Stufen zum Verlies - Vom Schloss", "Escaliers vers Repaire - Depuis le Chateau", ENTR_GANONS_TOWER_0, 0 },
|
||||
{ "Stairs to Lair - From Ganondorf's Lair", "Stufen zum Verlies - Von Ganondorfs Verlies", "Escaliers vers Repaire - Depuis le Repaire de Ganondorf", ENTR_GANONS_TOWER_1, 0 },
|
||||
{ "Ganondorf's Lair", "Ganondorfs Verlies", "Repaire de Ganondorf", ENTR_GANONDORF_BOSS_0, 0 },
|
||||
{ "Ganondorf Defeated", "Ganondorf Besiegt", "Ganondorf Vaincu", ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_5, 0 },
|
||||
{ "Ganondorf Defeated (2)", "Ganondorf Besiegt (2)", "Ganondorf Vaincu (2)", ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_1, 0 },
|
||||
{ "Ganon's Lair", "Ganon Kampf", "Repaire de Ganon", ENTR_GANON_BOSS_0, 0 },
|
||||
{ "Ganon Death Cutscene", "Ganon Todes Cutscene", "Cinematique de la Mort de Ganon", ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0, 0 },
|
||||
}},
|
||||
{ "41:Bottom of the Well", "41:Grund des Brunnens", "41:Puits", Select_LoadGame, 1, {
|
||||
{ "Entrance", "Eingang", "Entree", 0x0098, 1 },
|
||||
{ "Entrance", "Eingang", "Entree", ENTR_BOTTOM_OF_THE_WELL_0, 1 },
|
||||
}},
|
||||
{ "42:Ice Cavern", "42:Eishoehle", "42:Caverne Polaire", Select_LoadGame, 1, {
|
||||
{ "Entrance", "Eingang", "Entree", 0x0088, 1 },
|
||||
{ "Entrance", "Eingang", "Entree", ENTR_ICE_CAVERN_0, 1 },
|
||||
}},
|
||||
{ "43:Gerudo Training Grounds", "43:Gerudo-Arena", "43:Gymnase Gerudo", Select_LoadGame, 1, {
|
||||
{ "Entrance", "Eingang", "Entree", 0x0008, 1 },
|
||||
{ "Entrance", "Eingang", "Entree", ENTR_GERUDO_TRAINING_GROUND_0, 1 },
|
||||
}},
|
||||
{ "44:Warps", "44:Teleportpunkte", "44:Teleporteurs", Select_LoadGame, 6, {
|
||||
{ "Prelude of Light Warp", "Kantate des Lichts Teleport", "Teleporteur du Prelude de la Lumiere", 0x05F4, 0 },
|
||||
{ "Minuet of Forest Warp", "Menuett des Waldes Teleport", "Teleporteur du Menuet des Bois", 0x0600, 0 },
|
||||
{ "Bolero of Fire Warp", "Bolero des Feuers Teleport", "Teleporteur du Bolero du Feu", 0x04F6, 0 },
|
||||
{ "Serenade Of Water Warp", "Serenade des Wassers Teleport", "Teleporteur de la Serenade de l'Eau", 0x0604, 0 },
|
||||
{ "Nocturne of Shadow Warp", "Nocturne des Schattens Teleport", "Teleporteur du Nocturne de l'Ombre", 0x0568, 0 },
|
||||
{ "Requiem of Spirit Warp", "Requiem der Geister Teleport", "Teleporteur du Requiem de l'Esprit", 0x01F1, 0 },
|
||||
{ "Prelude of Light Warp", "Kantate des Lichts Teleport", "Teleporteur du Prelude de la Lumiere", ENTR_TEMPLE_OF_TIME_7, 0 },
|
||||
{ "Minuet of Forest Warp", "Menuett des Waldes Teleport", "Teleporteur du Menuet des Bois", ENTR_SACRED_FOREST_MEADOW_2, 0 },
|
||||
{ "Bolero of Fire Warp", "Bolero des Feuers Teleport", "Teleporteur du Bolero du Feu", ENTR_DEATH_MOUNTAIN_CRATER_4, 0 },
|
||||
{ "Serenade Of Water Warp", "Serenade des Wassers Teleport", "Teleporteur de la Serenade de l'Eau", ENTR_LAKE_HYLIA_8, 0 },
|
||||
{ "Nocturne of Shadow Warp", "Nocturne des Schattens Teleport", "Teleporteur du Nocturne de l'Ombre", ENTR_GRAVEYARD_7, 0 },
|
||||
{ "Requiem of Spirit Warp", "Requiem der Geister Teleport", "Teleporteur du Requiem de l'Esprit", ENTR_DESERT_COLOSSUS_5, 0 },
|
||||
}},
|
||||
{ "45:Shops", "45:Laeden", "45:Boutiques", Select_LoadGame, 9, {
|
||||
{ "Kokiri Shop", "Kokiri-Laden", "Boutique Kokiri", 0x00C1 },
|
||||
{ "Potion Shop (Market)", "Magie-Laden (Marktplatz)", "Apothicaire (Place du Marche)", 0x0388, 0 },
|
||||
{ "Bazaar Shop (Market)", "Basar (Marktplatz)", "Bazar (Place du Marche)", 0x052C, 0 },
|
||||
{ "Happy Mask Shop", "Maskenhaendler", "Foire aux Masques", 0x0530, 0 },
|
||||
{ "Bombchu Shop", "Krabbelminen-Laden", "Boutique de Missiles", 0x0528, 0 },
|
||||
{ "Bazaar Shop (Kakariko)", "Basar (Kakariko)", "Bazar (Village Cocorico)", 0x00B7, 0 },
|
||||
{ "Potion Shop (Kakariko)", "Magie-Laden (Kakariko)", "Apothicaire (Village Cocorico)", 0x0384, 0 },
|
||||
{ "Goron City Shop", "Goronen-Laden", "Boutique Goron", 0x037C, 0 },
|
||||
{ "Zora Shop", "Zora-Laden", "Boutique Zora", 0x0380, 0 },
|
||||
{ "Kokiri Shop", "Kokiri-Laden", "Boutique Kokiri", ENTR_KOKIRI_SHOP_0 },
|
||||
{ "Potion Shop (Market)", "Magie-Laden (Marktplatz)", "Apothicaire (Place du Marche)", ENTR_POTION_SHOP_MARKET_0, 0 },
|
||||
{ "Bazaar Shop (Market)", "Basar (Marktplatz)", "Bazar (Place du Marche)", ENTR_BAZAAR_1, 0 },
|
||||
{ "Happy Mask Shop", "Maskenhaendler", "Foire aux Masques", ENTR_HAPPY_MASK_SHOP_0, 0 },
|
||||
{ "Bombchu Shop", "Krabbelminen-Laden", "Boutique de Missiles", ENTR_BOMBCHU_SHOP_1, 0 },
|
||||
{ "Bazaar Shop (Kakariko)", "Basar (Kakariko)", "Bazar (Village Cocorico)", ENTR_BAZAAR_0, 0 },
|
||||
{ "Potion Shop (Kakariko)", "Magie-Laden (Kakariko)", "Apothicaire (Village Cocorico)", ENTR_POTION_SHOP_KAKARIKO_0, 0 },
|
||||
{ "Goron City Shop", "Goronen-Laden", "Boutique Goron", ENTR_GORON_SHOP_0, 0 },
|
||||
{ "Zora Shop", "Zora-Laden", "Boutique Zora", ENTR_ZORA_SHOP_0, 0 },
|
||||
}},
|
||||
{ "46:Great Fairies", "46:Feen-Quellen", "46:Grandes Fees", Select_LoadGame, 6, {
|
||||
{ "Hyrule Castle (Child)", "Schloss Hyrule (Kind)", "Chateau d'Hyrule (Enfant)", 0x0578, 0 },
|
||||
{ "Hyrule Castle (Adult)", "Schloss Hyrule (Erwachsener)", "Chateau d'Hyrule (Adult)", 0x04C2, 0 },
|
||||
{ "Death Mountain Trail", "Gebirgspfad", "Mont du Peril", 0x0315, 0 },
|
||||
{ "Death Mountain Crater", "Todeskrater", "Cratere du Peril", 0x04BE, 0 },
|
||||
{ "Zoras Fountain", "Zoras Quelle", "Fontaine Zora", 0x0371, 0 },
|
||||
{ "Desert Colossus", "Wuestenkoloss", "Colosse du Desert", 0x0588, 0 },
|
||||
{ "Hyrule Castle (Child)", "Schloss Hyrule (Kind)", "Chateau d'Hyrule (Enfant)", ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_1, 0 },
|
||||
{ "Hyrule Castle (Adult)", "Schloss Hyrule (Erwachsener)", "Chateau d'Hyrule (Adult)", ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_2, 0 },
|
||||
{ "Death Mountain Trail", "Gebirgspfad", "Mont du Peril", ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0, 0 },
|
||||
{ "Death Mountain Crater", "Todeskrater", "Cratere du Peril", ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_1, 0 },
|
||||
{ "Zoras Fountain", "Zoras Quelle", "Fontaine Zora", ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0, 0 },
|
||||
{ "Desert Colossus", "Wuestenkoloss", "Colosse du Desert", ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_2, 0 },
|
||||
}},
|
||||
{ "47:Chest Grottos", "47:Truhen Grotten", "47:Grottes a Coffres", Select_Grotto_LoadGame, 11, {
|
||||
{ "Kokiri Forest (Song of Storms)", "Kokiri-Wald (Hymne des Sturms)", "Foret Kokiri (Chant des Tempetes)", 0x00, 0 },
|
||||
@@ -646,48 +646,48 @@ static BetterSceneSelectEntry sBetterScenes[] = {
|
||||
{ "Flooded Grotto (Hyrule Field)", "Geflutete Grotte (Hylianische Steppe)", "Grotte Inondee (Plaine d'Hyrule)", 0x1B, 0 },
|
||||
}},
|
||||
{ "50:Debug (Use with caution)", "50:Debug (Mit Vorsicht benutzen)", "50:Debug (A utiliser avec prudence)", Select_LoadGame, 10, {
|
||||
{ "Test Room", "Test Raum", "Salle de Test", 0x0520, 0 },
|
||||
{ "SRD Map", "SRD Karte", "Carte SRD", 0x0018, 0 },
|
||||
{ "Test Map", "Test Karte", "Carte de Test", 0x0094, 0 },
|
||||
{ "Treasure Chest Warp", "Schatzkisten Teleport", "Salle de Test - Objets", 0x0024, 0 },
|
||||
{ "Stalfos Miniboss Room", "Stalfos-Ritter Miniboss Raum", "Salle du Minoboss Stalfos", 0x001C, 0 },
|
||||
{ "Stalfos Boss Room", "Stalfos-Ritter Boss Raum", "Salle de Boss Stalfos", 0x001C, 0 },
|
||||
{ "Dark Link Room", "Schwarzer Link Raum", "Salle de Dark Link", 0x0047, 0 },
|
||||
{ "Shooting Gallery Duplicate", "Schiessbude (Duplikat)", "Jeu d'Adresse (Duplicata)", 0x02EA, 0 },
|
||||
{ "Depth Test", "Tiefen Test", "Test de Profondeur", 0x00B6, 0 },
|
||||
{ "Hyrule Garden Game (Broken)", "Burghof - Wachen-Minispiel (Kaputt)", "Cour du chateau (Non Fonctionnel)", 0x0076, 0 },
|
||||
{ "Test Room", "Test Raum", "Salle de Test", ENTR_BESITU_0, 0 },
|
||||
{ "SRD Map", "SRD Karte", "Carte SRD", ENTR_SASATEST_0, 0 },
|
||||
{ "Test Map", "Test Karte", "Carte de Test", ENTR_TEST01_0, 0 },
|
||||
{ "Treasure Chest Warp", "Schatzkisten Teleport", "Salle de Test - Objets", ENTR_TESTROOM_0, 0 },
|
||||
{ "Stalfos Miniboss Room", "Stalfos-Ritter Miniboss Raum", "Salle du Minoboss Stalfos", ENTR_SYOTES_0, 0 },
|
||||
{ "Stalfos Boss Room", "Stalfos-Ritter Boss Raum", "Salle de Boss Stalfos", ENTR_SYOTES2_0, 0 },
|
||||
{ "Dark Link Room", "Schwarzer Link Raum", "Salle de Dark Link", ENTR_SUTARU_0, 0 },
|
||||
{ "Shooting Gallery Duplicate", "Schiessbude (Duplikat)", "Jeu d'Adresse (Duplicata)", ENTR_TEST_SHOOTING_GALLERY_0, 0 },
|
||||
{ "Depth Test", "Tiefen Test", "Test de Profondeur", ENTR_DEPTH_TEST_0, 0 },
|
||||
{ "Hyrule Garden Game (Broken)", "Burghof - Wachen-Minispiel (Kaputt)", "Cour du chateau (Non Fonctionnel)", ENTR_HAIRAL_NIWA2_0, 0 },
|
||||
}},
|
||||
};
|
||||
|
||||
static BetterSceneSelectGrottoData sBetterGrottos[] = {
|
||||
{ 0x003F, 0x00EE, 0, 0x2C, 0x55, { -504.0, 380.0, -1224.0 }}, // Kokiri Forest -> KF Storms Grotto
|
||||
{ 0x003F, 0x04D6, 2, 0x14, 0x5B, { 922.0, 0.0, -933.0 }}, // Lost Woods -> LW Near Shortcuts Grotto
|
||||
{ 0x05B4, 0x00FC, 0, 0xED, 0x56, { -201.0, 0.0, 1906.0 }}, // SFM Entryway -> SFM Wolfos Grotto
|
||||
{ 0x003F, 0x00CD, 0, 0x00, 0x51, { -1428.0, 0.0, 790.0 }}, // Hyrule Field -> HF Near Market Grotto
|
||||
{ 0x003F, 0x0189, 0, 0x03, 0x51, { -4026.0, -700.0, 13858.0 }}, // Hyrule Field -> HF Open Grotto
|
||||
{ 0x003F, 0x0189, 0, 0x22, 0x51, { -259.0, -500.0, 12356.0 }}, // Hyrule Field -> HF Southeast Grotto
|
||||
{ 0x003F, 0x034D, 0, 0x28, 0x52, { 861.0, 80.0, -253.0 }}, // Kak Backyard -> Kak Open Grotto
|
||||
{ 0x05A0, 0x034D, 0, 0xE7, 0x52, { -400.0, 0.0, 408.0 }}, // Kakariko Village -> Kak Redead Grotto
|
||||
{ 0x003F, 0x01B9, 0, 0x57, 0x60, { -389.0, 1386.0, -1202.0 }}, // Death Mountain -> DMT Storms Grotto
|
||||
{ 0x003F, 0x0147, 1, 0x7A, 0x61, { 50.0, 1233.0, 1776.0 }}, // DMC Upper Nearby -> DMC Upper Grotto
|
||||
{ 0x003F, 0x019D, 0, 0x29, 0x54, { 369.0, 570.0, 128.0 }}, // Zora River -> ZR Open Grotto
|
||||
{ 0x059C, 0x0189, 0, 0xE6, 0x51, { -5002.0, -700.0, 13823.0 }}, // Hyrule Field -> HF Inside Fence Grotto
|
||||
{ 0x05A4, 0x0246, 1, 0xF9, 0x61, { -1703.0, 722.0, -481.0 }}, // DMC Lower Nearby -> DMC Hammer Grotto
|
||||
{ 0x05A4, 0x014D, 3, 0xFB, 0x62, { 1091.0, 580.0, -1192.0 }}, // GC Grotto Platform -> GC Grotto
|
||||
{ 0x05A4, 0x05D4, 0, 0xFC, 0x63, { 1798.0, 0.0, 1498.0 }}, // Lon Lon Ranch -> LLR Grotto
|
||||
{ 0x05A4, 0x021D, 0, 0xEF, 0x57, { -3044.0, -1033.0, 6070.0 }}, // Lake Hylia -> LH Grotto
|
||||
{ 0x05B0, 0x01A9, 8, 0xF5, 0x5B, { 677.0, 0.0, -2515.0 }}, // LW Beyond Mido -> LW Scrubs Grotto
|
||||
{ 0x05BC, 0x00EA, 0, 0xEB, 0x54, { -1632.0, 100.0, -123.0 }}, // Zora River -> ZR Storms Grotto
|
||||
{ 0x05BC, 0x0215, 0, 0xEE, 0x56, { 317.0, 480.0, -2303.0 }}, // Sacred Forest Meadow -> SFM Storms Grotto
|
||||
{ 0x05BC, 0x03D0, 0, 0xF0, 0x5A, { -1321.0, 15.0, -968.0 }}, // GV Fortress Side -> GV Storms Grotto
|
||||
{ 0x05BC, 0x01F1, 0, 0xFD, 0x5C, { 71.0, -32.0, -1303.0 }}, // Desert Colossus -> Colossus Grotto
|
||||
{ 0x05C4, 0x04D6, 6, 0xF3, 0x5B, { 75.0, -20.0, -1596.0 }}, // LW Beyond Mido -> Deku Theater
|
||||
{ 0x0598, 0x017D, 0, 0xE5, 0x51, { 2059.0, 20.0, -174.0 }}, // Hyrule Field -> HF Near Kak Grotto
|
||||
{ 0x05B8, 0x023D, 0, 0xF6, 0x5F, { 986.0, 1571.0, 837.0 }}, // Hyrule Castle Grounds -> HC Storms Grotto
|
||||
{ 0x05A8, 0x018D, 0, 0xE4, 0x51, { -7873.0, -300.0, 6916.0 }}, // Hyrule Field -> HF Cow Grotto
|
||||
{ 0x05FC, 0x01B9, 0, 0xF8, 0x60, { -678.0, 1946.0, -284.0 }}, // Death Mountain Summit -> DMT Cow Grotto
|
||||
{ 0x05AC, 0x0117, 0, 0xF2, 0x5A, { 271.0, -555.0, 1465.0 }}, // GV Grotto Ledge -> GV Octorok Grotto
|
||||
{ 0x05C0, 0x00CD, 0, 0xE1, 0x51, { -4945.0, -300.0, 2841.0 }}, // Hyrule Field -> HF Tektite Grotto
|
||||
{ ENTR_GROTTOS_0, ENTR_KOKIRI_FOREST_0, 0, 0x2C, SCENE_KOKIRI_FOREST, { -504.0, 380.0, -1224.0 }}, // Kokiri Forest -> KF Storms Grotto
|
||||
{ ENTR_GROTTOS_0, ENTR_LOST_WOODS_6, 2, 0x14, SCENE_LOST_WOODS, { 922.0, 0.0, -933.0 }}, // Lost Woods -> LW Near Shortcuts Grotto
|
||||
{ ENTR_GROTTOS_8, ENTR_SACRED_FOREST_MEADOW_0, 0, 0xED, SCENE_SACRED_FOREST_MEADOW, { -201.0, 0.0, 1906.0 }}, // SFM Entryway -> SFM Wolfos Grotto
|
||||
{ ENTR_GROTTOS_0, ENTR_HYRULE_FIELD_0, 0, 0x00, SCENE_HYRULE_FIELD, { -1428.0, 0.0, 790.0 }}, // Hyrule Field -> HF Near Market Grotto
|
||||
{ ENTR_GROTTOS_0, ENTR_HYRULE_FIELD_4, 0, 0x03, SCENE_HYRULE_FIELD, { -4026.0, -700.0, 13858.0 }}, // Hyrule Field -> HF Open Grotto
|
||||
{ ENTR_GROTTOS_0, ENTR_HYRULE_FIELD_4, 0, 0x22, SCENE_HYRULE_FIELD, { -259.0, -500.0, 12356.0 }}, // Hyrule Field -> HF Southeast Grotto
|
||||
{ ENTR_GROTTOS_0, ENTR_KAKARIKO_VILLAGE_7, 0, 0x28, SCENE_KAKARIKO_VILLAGE, { 861.0, 80.0, -253.0 }}, // Kak Backyard -> Kak Open Grotto
|
||||
{ ENTR_GROTTOS_3, ENTR_KAKARIKO_VILLAGE_7, 0, 0xE7, SCENE_KAKARIKO_VILLAGE, { -400.0, 0.0, 408.0 }}, // Kakariko Village -> Kak Redead Grotto
|
||||
{ ENTR_GROTTOS_0, ENTR_DEATH_MOUNTAIN_TRAIL_1, 0, 0x57, SCENE_DEATH_MOUNTAIN_TRAIL, { -389.0, 1386.0, -1202.0 }}, // Death Mountain -> DMT Storms Grotto
|
||||
{ ENTR_GROTTOS_0, ENTR_DEATH_MOUNTAIN_CRATER_0, 1, 0x7A, SCENE_DEATH_MOUNTAIN_CRATER, { 50.0, 1233.0, 1776.0 }}, // DMC Upper Nearby -> DMC Upper Grotto
|
||||
{ ENTR_GROTTOS_0, ENTR_ZORAS_RIVER_2, 0, 0x29, SCENE_ZORAS_RIVER, { 369.0, 570.0, 128.0 }}, // Zora River -> ZR Open Grotto
|
||||
{ ENTR_GROTTOS_2, ENTR_HYRULE_FIELD_4, 0, 0xE6, SCENE_HYRULE_FIELD, { -5002.0, -700.0, 13823.0 }}, // Hyrule Field -> HF Inside Fence Grotto
|
||||
{ ENTR_GROTTOS_4, ENTR_DEATH_MOUNTAIN_CRATER_1, 1, 0xF9, SCENE_DEATH_MOUNTAIN_CRATER, { -1703.0, 722.0, -481.0 }}, // DMC Lower Nearby -> DMC Hammer Grotto
|
||||
{ ENTR_GROTTOS_4, ENTR_GORON_CITY_0, 3, 0xFB, SCENE_GORON_CITY, { 1091.0, 580.0, -1192.0 }}, // GC Grotto Platform -> GC Grotto
|
||||
{ ENTR_GROTTOS_4, ENTR_LON_LON_RANCH_10, 0, 0xFC, SCENE_LON_LON_RANCH, { 1798.0, 0.0, 1498.0 }}, // Lon Lon Ranch -> LLR Grotto
|
||||
{ ENTR_GROTTOS_4, ENTR_LAKE_HYLIA_2, 0, 0xEF, SCENE_LAKE_HYLIA, { -3044.0, -1033.0, 6070.0 }}, // Lake Hylia -> LH Grotto
|
||||
{ ENTR_GROTTOS_7, ENTR_LOST_WOODS_1, 8, 0xF5, SCENE_LOST_WOODS, { 677.0, 0.0, -2515.0 }}, // LW Beyond Mido -> LW Scrubs Grotto
|
||||
{ ENTR_GROTTOS_10, ENTR_ZORAS_RIVER_0, 0, 0xEB, SCENE_ZORAS_RIVER, { -1632.0, 100.0, -123.0 }}, // Zora River -> ZR Storms Grotto
|
||||
{ ENTR_GROTTOS_10, ENTR_SACRED_FOREST_MEADOW_1, 0, 0xEE, SCENE_SACRED_FOREST_MEADOW, { 317.0, 480.0, -2303.0 }}, // Sacred Forest Meadow -> SFM Storms Grotto
|
||||
{ ENTR_GROTTOS_10, ENTR_GERUDO_VALLEY_4, 0, 0xF0, SCENE_GERUDO_VALLEY, { -1321.0, 15.0, -968.0 }}, // GV Fortress Side -> GV Storms Grotto
|
||||
{ ENTR_GROTTOS_10, ENTR_DESERT_COLOSSUS_5, 0, 0xFD, SCENE_DESERT_COLOSSUS, { 71.0, -32.0, -1303.0 }}, // Desert Colossus -> Colossus Grotto
|
||||
{ ENTR_GROTTOS_12, ENTR_LOST_WOODS_6, 6, 0xF3, SCENE_LOST_WOODS, { 75.0, -20.0, -1596.0 }}, // LW Beyond Mido -> Deku Theater
|
||||
{ ENTR_GROTTOS_1, ENTR_HYRULE_FIELD_1, 0, 0xE5, SCENE_HYRULE_FIELD, { 2059.0, 20.0, -174.0 }}, // Hyrule Field -> HF Near Kak Grotto
|
||||
{ ENTR_GROTTOS_9, ENTR_HYRULE_CASTLE_1, 0, 0xF6, SCENE_HYRULE_CASTLE, { 986.0, 1571.0, 837.0 }}, // Hyrule Castle Grounds -> HC Storms Grotto
|
||||
{ ENTR_GROTTOS_5, ENTR_HYRULE_FIELD_5, 0, 0xE4, SCENE_HYRULE_FIELD, { -7873.0, -300.0, 6916.0 }}, // Hyrule Field -> HF Cow Grotto
|
||||
{ ENTR_GROTTOS_13, ENTR_DEATH_MOUNTAIN_TRAIL_1, 0, 0xF8, SCENE_DEATH_MOUNTAIN_TRAIL, { -678.0, 1946.0, -284.0 }}, // Death Mountain Summit -> DMT Cow Grotto
|
||||
{ ENTR_GROTTOS_6, ENTR_GERUDO_VALLEY_0, 0, 0xF2, SCENE_GERUDO_VALLEY, { 271.0, -555.0, 1465.0 }}, // GV Grotto Ledge -> GV Octorok Grotto
|
||||
{ ENTR_GROTTOS_11, ENTR_HYRULE_FIELD_0, 0, 0xE1, SCENE_HYRULE_FIELD, { -4945.0, -300.0, 2841.0 }}, // Hyrule Field -> HF Tektite Grotto
|
||||
};
|
||||
|
||||
void Select_UpdateMenu(SelectContext* this) {
|
||||
|
||||
@@ -4216,48 +4216,48 @@ void KaleidoScope_Update(PlayState* play)
|
||||
Play_SaveSceneFlags(play);
|
||||
|
||||
switch (gSaveContext.entranceIndex) {
|
||||
case 0x0000:
|
||||
case 0x0004:
|
||||
case 0x0028:
|
||||
case 0x0169:
|
||||
case 0x0165:
|
||||
case 0x0010:
|
||||
case 0x0082:
|
||||
case 0x0037:
|
||||
case 0x041B:
|
||||
case 0x0008:
|
||||
case 0x0088:
|
||||
case 0x0486:
|
||||
case 0x0098:
|
||||
case 0x0467:
|
||||
case 0x0179:
|
||||
case ENTR_DEKU_TREE_0:
|
||||
case ENTR_DODONGOS_CAVERN_0:
|
||||
case ENTR_JABU_JABU_0:
|
||||
case ENTR_FOREST_TEMPLE_0:
|
||||
case ENTR_FIRE_TEMPLE_0:
|
||||
case ENTR_WATER_TEMPLE_0:
|
||||
case ENTR_SPIRIT_TEMPLE_0:
|
||||
case ENTR_SHADOW_TEMPLE_0:
|
||||
case ENTR_GANONS_TOWER_0:
|
||||
case ENTR_GERUDO_TRAINING_GROUND_0:
|
||||
case ENTR_ICE_CAVERN_0:
|
||||
case ENTR_THIEVES_HIDEOUT_0:
|
||||
case ENTR_BOTTOM_OF_THE_WELL_0:
|
||||
case ENTR_INSIDE_GANONS_CASTLE_0:
|
||||
case ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0:
|
||||
break;
|
||||
case 0x040F:
|
||||
gSaveContext.entranceIndex = 0x0000;
|
||||
case ENTR_DEKU_TREE_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_DEKU_TREE_0;
|
||||
break;
|
||||
case 0x040B:
|
||||
gSaveContext.entranceIndex = 0x0004;
|
||||
case ENTR_DODONGOS_CAVERN_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_DODONGOS_CAVERN_0;
|
||||
break;
|
||||
case 0x0301:
|
||||
gSaveContext.entranceIndex = 0x0028;
|
||||
case ENTR_JABU_JABU_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_JABU_JABU_0;
|
||||
break;
|
||||
case 0x000C:
|
||||
gSaveContext.entranceIndex = 0x0169;
|
||||
case ENTR_FOREST_TEMPLE_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_FOREST_TEMPLE_0;
|
||||
break;
|
||||
case 0x0305:
|
||||
gSaveContext.entranceIndex = 0x0165;
|
||||
case ENTR_FIRE_TEMPLE_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_FIRE_TEMPLE_0;
|
||||
break;
|
||||
case 0x0417:
|
||||
gSaveContext.entranceIndex = 0x0010;
|
||||
case ENTR_WATER_TEMPLE_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_WATER_TEMPLE_0;
|
||||
break;
|
||||
case 0x008D:
|
||||
gSaveContext.entranceIndex = 0x0082;
|
||||
case ENTR_SPIRIT_TEMPLE_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_SPIRIT_TEMPLE_0;
|
||||
break;
|
||||
case 0x0413:
|
||||
gSaveContext.entranceIndex = 0x0037;
|
||||
case ENTR_SHADOW_TEMPLE_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_SHADOW_TEMPLE_0;
|
||||
break;
|
||||
case 0x041F:
|
||||
gSaveContext.entranceIndex = 0x041B;
|
||||
case ENTR_GANONDORF_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -4292,7 +4292,7 @@ void KaleidoScope_Update(PlayState* play)
|
||||
}
|
||||
// Reset frame counter to prevent autosave on respawn
|
||||
play->gameplayFrames = 0;
|
||||
gSaveContext.nextTransitionType = 2;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
|
||||
gSaveContext.health = CVarGetInteger("gFullHealthSpawn", 0) ? gSaveContext.healthCapacity : 0x30;
|
||||
Audio_QueueSeqCmd(0xF << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0xA);
|
||||
gSaveContext.healthAccumulator = 0;
|
||||
|
||||
Reference in New Issue
Block a user