Add rest of effects to console

This commit is contained in:
David Chavez
2022-08-12 05:28:27 +02:00
parent 8b0117bc58
commit 3b0b6539b9
5 changed files with 337 additions and 26 deletions
+5
View File
@@ -1059,9 +1059,12 @@ void Interface_SetDoAction(GlobalContext* globalCtx, u16 action);
void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState);
void Interface_LoadActionLabelB(GlobalContext* globalCtx, u16 action);
s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange);
void Health_GiveHearts(s16 hearts);
void Health_RemoveHearts(s16 hearts);
void Rupees_ChangeBy(s16 rupeeChange);
void Inventory_ChangeAmmo(s16 item, s16 ammoChange);
void Magic_Fill(GlobalContext* globalCtx);
void Magic_Empty();
void func_800876C8(GlobalContext* globalCtx);
s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2);
void func_80088AA0(s16 seconds);
@@ -1074,6 +1077,7 @@ f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw);
void Path_CopyLastPoint(Path* path, Vec3f* dest);
void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx);
s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, Input* input);
u8 PlayerGrounded(Player* player);
void Player_SetBootData(GlobalContext* globalCtx, Player* player);
s32 Player_InBlockingCsMode(GlobalContext* globalCtx, Player* player);
s32 Player_InCsMode(GlobalContext* globalCtx);
@@ -1086,6 +1090,7 @@ void Player_SetModelGroup(Player* player, s32 modelGroup);
void func_8008EC70(Player* player);
void Player_SetEquipmentData(GlobalContext* globalCtx, Player* player);
void Player_UpdateBottleHeld(GlobalContext* globalCtx, Player* player, s32 item, s32 actionParam);
void func_80837C0C(GlobalContext* globalCtx, Player* this, s32 arg2, f32 arg3, f32 arg4, s16 arg5, s32 arg6);
void func_8008EDF0(Player* player);
void func_8008EE08(Player* player);
void func_8008EEAC(GlobalContext* globalCtx, Actor* actor);