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[docs] Pull upstream updates: SetupDL (#2048)
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@@ -17,7 +17,7 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb
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OPEN_DISPS(gfxCtx);
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FrameInterpolation_RecordOpenChild(NULL, FrameInterpolation_GetCameraEpoch());
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func_800945A0(gfxCtx);
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Gfx_SetupDL_40Opa(gfxCtx);
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//gsSPShaderTest(POLY_OPA_DISP++);
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