diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c index ff26cb436b..f6f0a607e3 100644 --- a/soh/src/code/z_camera.c +++ b/soh/src/code/z_camera.c @@ -4543,9 +4543,9 @@ s32 Camera_Subj4(Camera* camera) { } anim->unk_28 = temp_f16; - // camera->player->actor.world.pos = *eyeNext; - // camera->player->actor.world.pos.y = camera->playerGroundY; - // camera->player->actor.shape.rot.y = sp64.yaw; + camera->player->actor.world.pos = *eyeNext; + camera->player->actor.world.pos.y = camera->playerGroundY; + camera->player->actor.shape.rot.y = sp64.yaw; temp_f16 = ((240.0f * temp_f16) * (anim->unk_24 * 0.416667f)); temp_a0 = temp_f16 + anim->unk_30; at->x = eye->x + (Math_SinS(temp_a0) * 10.0f);