diff --git a/soh/soh/Enhancements/TimeSavers/timesaver_hook_handlers.cpp b/soh/soh/Enhancements/TimeSavers/timesaver_hook_handlers.cpp index 02630f2886..f8e67442cd 100644 --- a/soh/soh/Enhancements/TimeSavers/timesaver_hook_handlers.cpp +++ b/soh/soh/Enhancements/TimeSavers/timesaver_hook_handlers.cpp @@ -808,6 +808,9 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li Flags_SetRandomizerInf(flag); gSaveContext.healthAccumulator = MAX_HEALTH; Magic_Fill(gPlayState); + // Also prevent the cutscene from playing, technically we could let it play in rando but we'd + // need to VB prevent the item gives that happen during the cutscene. + *should = false; } else { // If we're in vanilla, set the flag _if_ we were eligble, so that anchor can send the reward in // co-op