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Change "AnubixFix" back to "AnubisFix". (#4124)
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@@ -116,7 +116,7 @@ void func_809B27D8(EnAnubiceFire* this, PlayState* play) {
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Audio_PlayActorSound2(&this->actor, NA_SE_IT_SHIELD_REFLECT_SW);
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this->cylinder.base.atFlags &= 0xFFE9;
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this->cylinder.base.atFlags |= 8;
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this->cylinder.info.toucher.dmgFlags = CVarGetInteger(CVAR_ENHANCEMENT("AnubixFix"), 0) ? 0x800 : 2;
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this->cylinder.info.toucher.dmgFlags = CVarGetInteger(CVAR_ENHANCEMENT("AnubisFix"), 0) ? 0x800 : 2;
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this->unk_15A = 30;
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this->actor.params = 1;
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this->actor.velocity.x *= -1.0f;
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