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Add scene table (#3131)
* Add scene table * Re-add accidentally deleted entry * Update CrashHandlerExt.cpp * Update CrashHandlerExt.cpp
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@@ -645,7 +645,7 @@ void func_80097534(PlayState* play, RoomContext* roomCtx) {
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func_80031B14(play, &play->actorCtx); //kills all actors without room num set to -1
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Actor_SpawnTransitionActors(play, &play->actorCtx);
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Map_InitRoomData(play, roomCtx->curRoom.num);
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if (!((play->sceneNum >= SCENE_SPOT00) && (play->sceneNum <= SCENE_SPOT20))) {
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if (!((play->sceneNum >= SCENE_HYRULE_FIELD) && (play->sceneNum <= SCENE_LON_LON_RANCH))) {
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Map_SavePlayerInitialInfo(play);
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}
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Audio_SetEnvReverb(play->roomCtx.curRoom.echo);
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