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https://github.com/HarbourMasters/Shipwright
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Merge branch 'get-item-rework' into get-item-rework-rando-next
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@@ -1955,6 +1955,15 @@ u32 Actor_HasParent(Actor* actor, GlobalContext* globalCtx) {
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}
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}
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/**
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* Uses the given `GetItemEntry` to prepare the player to receive an item via the animation
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* where Link holds an item over his head. This function does not require an actor for giving
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* the player an item, instead setting the player as their own interactRangeActor and getItemDirection.
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*
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* \param globalCtx the Global Context
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* \param getItemEntry the GetItemEntry for the item you want the player to receive.
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* \return true if the player can receive an item, false if not.
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*/
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s32 GiveItemEntryWithoutActor(GlobalContext* globalCtx, GetItemEntry getItemEntry) {
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Player* player = GET_PLAYER(globalCtx);
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@@ -1979,6 +1988,22 @@ s32 GiveItemEntryWithoutActor(GlobalContext* globalCtx, GetItemEntry getItemEntr
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return false;
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}
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/**
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* Uses the given `GetItemEntry` to prepare the player to receive an item via the animation
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* where Link holds an item over his head. This uses data from the actor link is receiving
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* the item from to set the player's interactRangeActor and getItemDirection. It also checks
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* a range from which Link must be from said actor in order to receive the item.
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*
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* \param actor the actor link is receiving an item from. Will usually be a chest but can also
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* be an npc.
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* \param globalCtx the Global Context
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* \param getItemEntry the GetItemEntry for the item you want the player to receive.
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* \param xzRange the distance on the x and z axes that the player can be from the target
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* actor to receive the item.
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* \param yRange the distance on the y axis that the player can be from the target actor
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* to receive the item.
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* \return true if the player can receive an item, false if not.
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*/
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s32 GiveItemEntryFromActor(Actor* actor, GlobalContext* globalCtx, GetItemEntry getItemEntry, f32 xzRange, f32 yRange) {
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Player* player = GET_PLAYER(globalCtx);
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@@ -2005,6 +2030,15 @@ s32 GiveItemEntryFromActor(Actor* actor, GlobalContext* globalCtx, GetItemEntry
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return false;
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}
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/**
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* Uses the given `GetItemEntry` to prepare the player to receive an item via the animation
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* where Link holds an item over his head. This is a wrapper function around `GiveItemEntryFromActor`
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* that supplies a fixed xzRange of 50.0f and a fixed yRange of 10.0f.
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*
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* \param actor the target actor that link is receiving an item from.
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* \param globalCtx the Global Context
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* \param getItemEntry the GetItemEntry for the item you want the player to receive.
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*/
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void GiveItemEntryFromActorWithFixedRange(Actor* actor, GlobalContext* globalCtx, GetItemEntry getItemEntry) {
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GiveItemEntryFromActor(actor, globalCtx, getItemEntry, 50.0f, 10.0f);
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}
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@@ -510,8 +510,10 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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if (!Actor_HasParent(&this->actor, globalCtx)) {
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if (!gSaveContext.n64ddFlag && getItemId != GI_NONE) {
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func_8002F554(&this->actor, globalCtx, getItemId);
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if (!gSaveContext.n64ddFlag) {
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if (getItemId != GI_NONE) {
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func_8002F554(&this->actor, globalCtx, getItemId);
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}
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} else {
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getItem = Randomizer_GetRandomizedItem(getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
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GiveItemEntryFromActorWithFixedRange(&this->actor, globalCtx, getItem);
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