Decomp, update z_en_holl.c (#6890)

This commit is contained in:
djevangelia
2026-07-09 17:44:29 +02:00
committed by GitHub
parent 3249b96343
commit 50837308b7
58 changed files with 507 additions and 360 deletions
+2 -2
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@@ -1238,10 +1238,10 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei
u16 tlutCount, f32 offsetX, f32 offsetY);
void func_80096FD4(PlayState* play, Room* room);
u32 func_80096FE8(PlayState* play, RoomContext* roomCtx);
s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum);
s32 Room_RequestNewRoom(PlayState* play, RoomContext* roomCtx, s32 roomNum);
s32 func_800973FC(PlayState* play, RoomContext* roomCtx);
void Room_Draw(PlayState* play, Room* room, u32 flags);
void func_80097534(PlayState* play, RoomContext* roomCtx);
void Room_FinishRoomChange(PlayState* play, RoomContext* roomCtx);
void Sample_Destroy(GameState* thisx);
void Sample_Init(GameState* thisx);
void Inventory_ChangeEquipment(s16 equipment, u16 value);
+2 -2
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@@ -1084,7 +1084,7 @@ typedef struct {
/* 0x00 */ Room curRoom;
/* 0x14 */ Room prevRoom;
/* 0x28 */ void* bufPtrs[2];
/* 0x30 */ u8 unk_30;
/* 0x30 */ u8 activeBufPage;
/* 0x31 */ s8 status;
/* 0x34 */ void* unk_34;
/* 0x38 */ DmaRequest dmaRequest;
@@ -1477,7 +1477,7 @@ typedef struct PlayState {
/* 0x11E14 */ u8 skyboxId;
/* 0x11E15 */ s8 transitionTrigger; // "fade_direction"
/* 0x11E16 */ s16 unk_11E16;
/* 0x11E18 */ s16 unk_11E18;
/* 0x11E18 */ s16 bgCoverAlpha;
/* 0x11E1A */ s16 nextEntranceIndex;
/* 0x11E1C */ char unk_11E1C[0x40];
/* 0x11E5C */ s8 shootingGalleryStatus;
+37
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@@ -472,4 +472,41 @@ typedef struct {
/* 0x24 */ char unk_24[0x4];
} NpcInteractInfo; // size = 0x28
// Converts a number of bits to a bitmask, helper for params macros
// e.g. 3 becomes 0b111 (7)
#define NBITS_TO_MASK(n) \
((1 << (n)) - 1)
// Extracts the `n`-bit value at position `s` in `p`, shifts then masks
// Unsigned variant, no possibility of sign extension
#define PARAMS_GET_U(p, s, n) \
(((p) >> (s)) & NBITS_TO_MASK(n))
// Extracts the `n`-bit value at position `s` in `p`, masks then shifts
// Signed variant, possibility of sign extension
#define PARAMS_GET_S(p, s, n) \
(((p) & (NBITS_TO_MASK(n) << (s))) >> (s))
// Extracts all bits past position `s` in `p`
#define PARAMS_GET_NOMASK(p, s) \
((p) >> (s))
// Extracts the `n`-bit value at position `s` in `p` without shifting it from its current position
#define PARAMS_GET_NOSHIFT(p, s, n) \
((p) & (NBITS_TO_MASK(n) << (s)))
// Moves the `n`-bit value `p` to bit position `s` for building actor parameters by OR-ing these together
#define PARAMS_PACK(p, s, n) \
(((p) & NBITS_TO_MASK(n)) << (s))
// Moves the value `p` to bit position `s` for building actor parameters by OR-ing these together.
#define PARAMS_PACK_NOMASK(p, s) \
((p) << (s))
// Generates a bitmask for bit position `s` of length `n`
#define PARAMS_MAKE_MASK(s, n) PARAMS_GET_NOSHIFT(~0, s, n)
#define TRANSITION_ACTOR_PARAMS_INDEX_SHIFT 10
#define GET_TRANSITION_ACTOR_INDEX(actor) PARAMS_GET_NOMASK((u16)(actor)->params, 10)
#endif
+2 -2
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@@ -292,7 +292,7 @@ typedef struct {
/* 0x1354 */ s32 fileNum; // "file_no"
/* 0x1358 */ char unk_1358[0x0004];
/* 0x135C */ s32 gameMode;
/* 0x1360 */ s32 sceneSetupIndex; // "counter" // Upstream TODO: sceneLayer
/* 0x1360 */ s32 sceneLayer; // "counter"
/* 0x1364 */ s32 respawnFlag; // "restart_flag"
/* 0x1368 */ RespawnData respawn[RESPAWN_MODE_MAX]; // "restart_data"
/* 0x13BC */ f32 entranceSpeed;
@@ -423,7 +423,7 @@ typedef enum {
/* 4 */ SCENE_LAYER_CUTSCENE_FIRST
} SceneLayer;
#define IS_CUTSCENE_LAYER (gSaveContext.sceneSetupIndex >= SCENE_LAYER_CUTSCENE_FIRST)
#define IS_CUTSCENE_LAYER (gSaveContext.sceneLayer >= SCENE_LAYER_CUTSCENE_FIRST)
typedef enum {
/* 0 */ LINK_AGE_ADULT,