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Decomp, update z_en_holl.c (#6890)
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@@ -1238,10 +1238,10 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei
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u16 tlutCount, f32 offsetX, f32 offsetY);
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void func_80096FD4(PlayState* play, Room* room);
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u32 func_80096FE8(PlayState* play, RoomContext* roomCtx);
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s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum);
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s32 Room_RequestNewRoom(PlayState* play, RoomContext* roomCtx, s32 roomNum);
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s32 func_800973FC(PlayState* play, RoomContext* roomCtx);
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void Room_Draw(PlayState* play, Room* room, u32 flags);
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void func_80097534(PlayState* play, RoomContext* roomCtx);
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void Room_FinishRoomChange(PlayState* play, RoomContext* roomCtx);
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void Sample_Destroy(GameState* thisx);
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void Sample_Init(GameState* thisx);
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void Inventory_ChangeEquipment(s16 equipment, u16 value);
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