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Decomp, update z_en_holl.c (#6890)
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@@ -258,7 +258,7 @@ void Horse_InitPlayerHorse(PlayState* play, Player* player) {
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}
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if (Horse_CanSpawn(play->sceneNum)) {
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if ((gSaveContext.sceneSetupIndex > 3) ||
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if ((gSaveContext.sceneLayer > 3) ||
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((gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11 ||
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gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12 ||
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gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13 ||
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