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@@ -2543,6 +2543,13 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) {
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return Return_Item_Entry(giEntry, RG_NONE);
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}
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if (item >= RG_GOHMA_SOUL && item <= RG_GANON_SOUL) {
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u8 index = item - RG_GOHMA_SOUL;
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Flags_SetRandomizerInf(RAND_INF_GOHMA_SOUL + index);
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return Return_Item_Entry(giEntry, RG_NONE);
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}
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if (item == RG_PROGRESSIVE_BOMBCHUS) {
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if (INV_CONTENT(ITEM_BOMBCHU) == ITEM_NONE) {
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INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
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@@ -652,6 +652,9 @@ void BossVa_Init(Actor* thisx, PlayState* play2) {
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this->actor.colChkInfo.damageTable = sDamageTable;
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sPhase2Timer = 0xFFFF;
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if (Flags_GetEventChkInf(EVENTCHKINF_BEGAN_BARINA_BATTLE)) {
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if (Randomizer_GetSettingValue(RSK_SHUFFLE_BOSS_SOULS) && !Flags_GetRandomizerInf(RAND_INF_BARINADE_SOUL)) {
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sCsState = BOSSVA_BATTLE;
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} else {
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sCsState = INTRO_CALL_BARI;
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sDoorState = 100;
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func_8002DF54(play, &this->actor, 1);
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@@ -682,6 +685,7 @@ void BossVa_Init(Actor* thisx, PlayState* play2) {
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}
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sCameraAtMaxVel = sCameraEyeMaxVel = sZeroVec;
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}
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} else {
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sCsState = INTRO_START;
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