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Rando: Shuffle Climb (#5182)
Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>
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@@ -13401,6 +13401,10 @@ void Player_Action_8084BF1C(Player* this, PlayState* play) {
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this->fallStartHeight = this->actor.world.pos.y;
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this->stateFlags2 |= PLAYER_STATE2_DISABLE_ROTATION_ALWAYS;
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if (!GameInteractor_Should(VB_CLIMB, true, &sp80, &sp84)) {
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return;
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}
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if ((this->av1.actionVar1 != 0) && (ABS(sp84) < ABS(sp80))) {
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phi_f0 = ABS(sp80) * 0.0325f;
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sp84 = 0;
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