mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-06-07 04:07:32 -04:00
Vanilla Behavior Overhaul
Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
This commit is contained in:
+109
-62
@@ -32,6 +32,7 @@
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#include "scenes/misc/hakaana_ouke/hakaana_ouke_scene.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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u16 D_8011E1C0 = 0;
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u16 D_8011E1C4 = 0;
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@@ -485,6 +486,7 @@ void func_80065134(PlayState* play, CutsceneContext* csCtx, CsCmdDayTime* cmd) {
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gSaveContext.dayTime = temp1 + temp2;
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gSaveContext.skyboxTime = temp1 + temp2;
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LUSLOG_INFO("SET TIME %d", gSaveContext.dayTime);
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}
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}
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@@ -493,11 +495,16 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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Player* player = GET_PLAYER(play);
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s32 temp = 0;
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// Automatically skip certain cutscenes when in rando
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// cmd->base == 8: Traveling back/forward in time cutscene
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// cmd->base == 24: Dropping a fish for Jabu Jabu
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// cmd->base == 33: Zelda escaping with impa cutscene
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bool randoCsSkip = (IS_RANDO && (cmd->base == 8 || cmd->base == 24 || cmd->base == 33));
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bool shouldSkipCommand = false;
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if (cmd->base == 8 && !GameInteractor_Should(GI_VB_PLAY_PULL_MASTER_SWORD_CS, true, NULL)) {
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shouldSkipCommand = true;
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}
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if (cmd->base == 24 && !GameInteractor_Should(GI_VB_PLAY_DROP_FISH_FOR_JABU_CS, true, NULL)) {
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shouldSkipCommand = true;
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}
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bool debugCsSkip = (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START) &&
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(gSaveContext.fileNum != 0xFEDC) && CVarGetInteger("gDebugEnabled", 0));
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@@ -558,7 +565,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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}
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}
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if (playCutscene || (temp != 0) || ((csCtx->frames > 20) && (randoCsSkip || debugCsSkip))) {
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if (playCutscene || (temp != 0) || ((csCtx->frames > 20) && (shouldSkipCommand || debugCsSkip))) {
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csCtx->state = CS_STATE_UNSKIPPABLE_EXEC;
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Audio_SetCutsceneFlag(0);
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@@ -624,7 +631,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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gSaveContext.fw.set = 0;
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gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0;
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}
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if (!Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL)) {
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if (GameInteractor_Should(GI_VB_PLAY_PULL_MASTER_SWORD_CS, !Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL), NULL)) {
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Flags_SetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL);
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play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
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play->transitionTrigger = TRANS_TRIGGER_START;
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@@ -716,7 +723,9 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 22:
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Item_Give(play, ITEM_SONG_REQUIEM);
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if (GameInteractor_Should(GI_VB_GIVE_ITEM_REQUIEM_OF_SPIRIT, true, NULL)) {
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Item_Give(play, ITEM_SONG_REQUIEM);
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}
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play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_0;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF0;
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@@ -768,7 +777,9 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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Item_Give(play, ITEM_MEDALLION_FIRE);
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if (GameInteractor_Should(GI_VB_GIVE_ITEM_FIRE_MEDALLION, true, NULL)) {
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Item_Give(play, ITEM_MEDALLION_FIRE);
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}
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gSaveContext.chamberCutsceneNum = 1;
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break;
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case 31:
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@@ -848,7 +859,9 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
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break;
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case 47:
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Item_Give(play, ITEM_SONG_NOCTURNE);
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if (GameInteractor_Should(GI_VB_GIVE_ITEM_NOCTURNE_OF_SHADOW, true, NULL)) {
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Item_Give(play, ITEM_SONG_NOCTURNE);
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}
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Flags_SetEventChkInf(EVENTCHKINF_LEARNED_NOCTURNE_OF_SHADOW);
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play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
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play->transitionTrigger = TRANS_TRIGGER_START;
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@@ -1292,7 +1305,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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break;
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}
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if (randoCsSkip) {
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if (shouldSkipCommand && IS_RANDO) {
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Entrance_OverrideCutsceneEntrance(cmd->base);
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}
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}
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@@ -1561,7 +1574,49 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
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} else if ((cmd->type == 4) && CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
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Message_StartTextbox(play, cmd->textId1, NULL);
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} else {
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GetItemEntry getItemEntry = GET_ITEM_NONE;
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if (IS_RANDO) {
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switch (cmd->base) {
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case 0x80:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_QUEEN_GOHMA, RG_KOKIRI_EMERALD);
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break;
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case 0x81:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KING_DODONGO, RG_GORON_RUBY);
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break;
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case 0x82:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_BARINADE, RG_ZORA_SAPPHIRE);
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break;
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case 0x3E:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_PHANTOM_GANON, RG_FOREST_MEDALLION);
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break;
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case 0x3C:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_VOLVAGIA, RG_FIRE_MEDALLION);
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break;
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case 0x3D:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_MORPHA, RG_WATER_MEDALLION);
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break;
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case 0x3F:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_TWINROVA, RG_SPIRIT_MEDALLION);
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break;
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case 0x41:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_BONGO_BONGO, RG_SHADOW_MEDALLION);
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break;
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case 0x40:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_GIFT_FROM_SAGES, RG_LIGHT_MEDALLION);
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break;
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case 0x72:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_TOT_LIGHT_ARROWS_CUTSCENE, RG_LIGHT_ARROWS);
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break;
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}
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if (getItemEntry.getItemId != GI_NONE) {
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// cmd->base = getItemEntry.textId;
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// GET_PLAYER(play)->getItemEntry = getItemEntry;
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}
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}
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Message_StartTextbox(play, cmd->base, NULL);
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if (IS_RANDO && getItemEntry.getItemId != GI_NONE) {
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// GET_PLAYER(play)->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
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}
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}
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return;
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}
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@@ -1584,12 +1639,14 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
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if ((dialogState == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) {
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if (play->msgCtx.choiceIndex == 0) {
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if (cmd->textId1 != 0xFFFF) {
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// LUSLOG_INFO("Cutscene_Command_Textbox D: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, cmd->textId1, cmd->textId2);
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Message_ContinueTextbox(play, cmd->textId1);
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} else {
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csCtx->frames++;
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}
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} else {
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if (cmd->textId2 != 0xFFFF) {
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// LUSLOG_INFO("Cutscene_Command_Textbox E: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, cmd->textId1, cmd->textId2);
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Message_ContinueTextbox(play, cmd->textId2);
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} else {
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csCtx->frames++;
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@@ -1599,6 +1656,7 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
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if (dialogState == TEXT_STATE_9) {
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if (cmd->textId1 != 0xFFFF) {
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// LUSLOG_INFO("Cutscene_Command_Textbox F: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, cmd->textId1, cmd->textId2);
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Message_ContinueTextbox(play, cmd->textId1);
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} else {
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csCtx->frames++;
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@@ -2113,34 +2171,23 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) {
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u8 requiredAge;
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s16 i;
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if (IS_RANDO &&
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// don't skip epona escape cutscenes
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gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_11 &&
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gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_12 &&
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gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_13 &&
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gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_15 &&
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// don't skip nabooru iron knuckle cs
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gSaveContext.entranceIndex != ENTR_SPIRIT_TEMPLE_BOSS_0) {
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gSaveContext.showTitleCard = false;
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return;
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}
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for (i = 0; i < ARRAY_COUNT(sEntranceCutsceneTable); i++) {
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entranceCutscene = &sEntranceCutsceneTable[i];
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requiredAge = entranceCutscene->ageRestriction;
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if (requiredAge == 2) {
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requiredAge = gSaveContext.linkAge;
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}
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if ((gSaveContext.entranceIndex == entranceCutscene->entrance) &&
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(!Flags_GetEventChkInf(entranceCutscene->flag) || (entranceCutscene->flag == 0x18)) &&
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(!Flags_GetEventChkInf(entranceCutscene->flag) || (entranceCutscene->flag == EVENTCHKINF_EPONA_OBTAINED)) &&
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(gSaveContext.cutsceneIndex < 0xFFF0) && ((u8)gSaveContext.linkAge == requiredAge) &&
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(gSaveContext.respawnFlag <= 0)) {
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Flags_SetEventChkInf(entranceCutscene->flag);
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Cutscene_SetSegment(play, entranceCutscene->segAddr);
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gSaveContext.cutsceneTrigger = 2;
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gSaveContext.showTitleCard = false;
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if (GameInteractor_Should(GI_VB_PLAY_ENTRANCE_CS, true, &entranceCutscene->flag)) {
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Cutscene_SetSegment(play, entranceCutscene->segAddr);
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gSaveContext.cutsceneTrigger = 2;
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gSaveContext.showTitleCard = false;
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}
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break;
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}
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}
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@@ -2148,48 +2195,48 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) {
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void Cutscene_HandleConditionalTriggers(PlayState* play) {
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osSyncPrintf("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag));
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LUSLOG_INFO("Cutscene_HandleConditionalTriggers - entranceIndex: %#x cutsceneIndex: %#x", gSaveContext.entranceIndex, gSaveContext.cutsceneIndex);
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if (!GameInteractor_Should(GI_VB_PLAY_TRANSITION_CS, true, NULL)) {
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return;
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}
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if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
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const bool bShouldTowerRandoSkip =
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(IS_RANDO && Randomizer_GetSettingValue(RSK_SKIP_TOWER_ESCAPE));
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if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT)) {
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if (!IS_RANDO) {
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Flags_SetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT);
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gSaveContext.entranceIndex = ENTR_DESERT_COLOSSUS_0;
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gSaveContext.cutsceneIndex = 0xFFF0;
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}
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} else if ((gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_0) && LINK_IS_ADULT && (Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) &&
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(Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP)) &&
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!Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)) {
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if (!IS_RANDO) {
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Flags_SetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL);
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gSaveContext.cutsceneIndex = 0xFFF0;
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}
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Flags_SetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT);
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gSaveContext.entranceIndex = ENTR_DESERT_COLOSSUS_0;
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gSaveContext.cutsceneIndex = 0xFFF0;
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} else if (GameInteractor_Should(GI_VB_BE_ELIGIBLE_FOR_NOCTURNE_OF_SHADOW, (
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(gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_0) &&
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LINK_IS_ADULT &&
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Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP) &&
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Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP) &&
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Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP) &&
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!Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)
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), NULL)) {
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Flags_SetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL);
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gSaveContext.cutsceneIndex = 0xFFF0;
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} else if ((gSaveContext.entranceIndex == ENTR_LOST_WOODS_9) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) {
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if (!IS_RANDO) {
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Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE);
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Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE);
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if (GameInteractor_Should(GI_VB_GIVE_ITEM_FAIRY_OCARINA, true, NULL)) {
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Item_Give(play, ITEM_OCARINA_FAIRY);
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gSaveContext.entranceIndex = ENTR_LOST_WOODS_0;
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gSaveContext.cutsceneIndex = 0xFFF0;
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}
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} else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
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LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS) &&
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(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME)) {
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if (!IS_RANDO) {
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Flags_SetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS);
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gSaveContext.entranceIndex = ENTR_TEMPLE_OF_TIME_0;
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gSaveContext.cutsceneIndex = 0xFFF8;
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}
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} else if ((!Flags_GetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO) &&
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gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_BOSS) ||
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(bShouldTowerRandoSkip &&
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gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR)) {
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gSaveContext.entranceIndex = ENTR_LOST_WOODS_0;
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gSaveContext.cutsceneIndex = 0xFFF0;
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} else if (GameInteractor_Should(GI_VB_BE_ELIGIBLE_FOR_LIGHT_ARROWS, (
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CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) &&
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CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
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LINK_IS_ADULT &&
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!Flags_GetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS) &&
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(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME)
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), NULL)) {
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Flags_SetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS);
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gSaveContext.entranceIndex = ENTR_TEMPLE_OF_TIME_0;
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gSaveContext.cutsceneIndex = 0xFFF8;
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} else if (!Flags_GetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO) &&
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(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_BOSS)) {
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Flags_SetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO);
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gSaveContext.entranceIndex = ENTR_GANON_BOSS_0;
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// In rando, skip the cutscene for the tower falling down after the escape.
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if (IS_RANDO) {
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return;
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}
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gSaveContext.cutsceneIndex = 0xFFF0;
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}
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}
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+45
-75
@@ -3,6 +3,7 @@
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
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#include "textures/icon_item_static/icon_item_static.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#define FLAGS 0
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@@ -349,6 +350,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
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s32 getItemId = GI_NONE;
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this->randoGiEntry = (GetItemEntry)GET_ITEM_NONE;
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this->randoCheck = (RandomizerCheck)RC_UNKNOWN_CHECK;
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this->itemEntry = (GetItemEntry)GET_ITEM_NONE;
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s16 spawnParam8000 = this->actor.params & 0x8000;
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s32 pad1;
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@@ -358,7 +360,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
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this->actor.params &= 0xFF;
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if (Flags_GetCollectible(play, this->collectibleFlag)) {
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if (GameInteractor_Should(GI_VB_ITEM00_DESPAWN, Flags_GetCollectible(play, this->collectibleFlag), this)) {
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Actor_Kill(&this->actor);
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return;
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}
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@@ -381,12 +383,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
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this->unk_158 = 0;
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Actor_SetScale(&this->actor, 0.03f);
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this->scale = 0.03f;
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// Offset keys in randomizer slightly higher for their GID replacement
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if (!IS_RANDO) {
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yOffset = 350.0f;
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} else {
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yOffset = 430.0f;
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||||
}
|
||||
yOffset = 350.0f;
|
||||
break;
|
||||
case ITEM00_HEART_PIECE:
|
||||
this->unk_158 = 0;
|
||||
@@ -479,6 +476,14 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
|
||||
Actor_SetScale(&this->actor, 0.03f);
|
||||
this->scale = 0.03f;
|
||||
break;
|
||||
case ITEM00_SOH_GIVE_ITEM_ENTRY:
|
||||
case ITEM00_SOH_GIVE_ITEM_ENTRY_GI:
|
||||
case ITEM00_SOH_DUMMY:
|
||||
this->unk_158 = 0;
|
||||
Actor_SetScale(&this->actor, 0.03f);
|
||||
this->scale = 0.03f;
|
||||
yOffset = 430.0f;
|
||||
break;
|
||||
}
|
||||
|
||||
this->unk_156 = 0;
|
||||
@@ -507,6 +512,10 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
|
||||
this->actor.velocity.y = 0.0f;
|
||||
this->actor.gravity = 0.0f;
|
||||
|
||||
if (!GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_ITEM_00, true, this)) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (this->actor.params) {
|
||||
case ITEM00_RUPEE_GREEN:
|
||||
Item_Give(play, ITEM_RUPEE_GREEN);
|
||||
@@ -576,16 +585,8 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (!Actor_HasParent(&this->actor, play)) {
|
||||
if (getItemId != GI_NONE) {
|
||||
if (!IS_RANDO || this->randoGiEntry.getItemId == GI_NONE) {
|
||||
func_8002F554(&this->actor, play, getItemId);
|
||||
} else {
|
||||
if (GiveItemEntryFromActorWithFixedRange(&this->actor, play, this->randoGiEntry) && this->randoInf != RAND_INF_MAX) {
|
||||
Flags_SetRandomizerInf(this->randoInf);
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((getItemId != GI_NONE) && !Actor_HasParent(&this->actor, play)) {
|
||||
func_8002F554(&this->actor, play, getItemId);
|
||||
}
|
||||
|
||||
EnItem00_SetupAction(this, func_8001E5C8);
|
||||
@@ -603,8 +604,7 @@ void func_8001DFC8(EnItem00* this, PlayState* play) {
|
||||
(this->actor.params == ITEM00_HEART_PIECE)) {
|
||||
this->actor.shape.rot.y += 960;
|
||||
} else {
|
||||
if ((this->actor.params >= ITEM00_SHIELD_DEKU) && (this->actor.params != ITEM00_BOMBS_SPECIAL) &&
|
||||
(this->actor.params != ITEM00_BOMBCHU)) {
|
||||
if ((this->actor.params >= ITEM00_SHIELD_DEKU) && (this->actor.params < ITEM00_BOMBS_SPECIAL)) {
|
||||
if (this->unk_15A == -1) {
|
||||
if (Math_SmoothStepToS(&this->actor.shape.rot.x, this->actor.world.rot.x - 0x4000, 2, 3000, 1500) ==
|
||||
0) {
|
||||
@@ -697,8 +697,7 @@ void func_8001E304(EnItem00* this, PlayState* play) {
|
||||
|
||||
if (this->actor.params <= ITEM00_RUPEE_RED) {
|
||||
this->actor.shape.rot.y += 960;
|
||||
} else if ((this->actor.params >= ITEM00_SHIELD_DEKU) && (this->actor.params != ITEM00_BOMBS_SPECIAL) &&
|
||||
(this->actor.params != ITEM00_BOMBCHU)) {
|
||||
} else if ((this->actor.params >= ITEM00_SHIELD_DEKU) && (this->actor.params < ITEM00_BOMBS_SPECIAL)) {
|
||||
this->actor.world.rot.x -= 700;
|
||||
this->actor.shape.rot.y += 400;
|
||||
this->actor.shape.rot.x = this->actor.world.rot.x - 0x4000;
|
||||
@@ -733,13 +732,7 @@ void func_8001E5C8(EnItem00* this, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
if (this->getItemId != GI_NONE) {
|
||||
if (!Actor_HasParent(&this->actor, play)) {
|
||||
if (!IS_RANDO) {
|
||||
func_8002F434(&this->actor, play, this->getItemId, 50.0f, 80.0f);
|
||||
} else {
|
||||
if (GiveItemEntryFromActor(&this->actor, play, this->randoGiEntry, 50.0f, 80.0f) && this->randoInf != RAND_INF_MAX) {
|
||||
Flags_SetRandomizerInf(this->randoInf);
|
||||
}
|
||||
}
|
||||
func_8002F434(&this->actor, play, this->getItemId, 50.0f, 80.0f);
|
||||
this->unk_15A++;
|
||||
} else {
|
||||
this->getItemId = GI_NONE;
|
||||
@@ -781,13 +774,15 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
|
||||
s32 pad;
|
||||
|
||||
// Rotate some drops when 3D drops are on, otherwise reset rotation back to 0 for billboard effect
|
||||
if ((this->actor.params == ITEM00_HEART && this->unk_15A >= 0) ||
|
||||
if (
|
||||
(this->actor.params == ITEM00_HEART && this->unk_15A >= 0) ||
|
||||
(this->actor.params >= ITEM00_ARROWS_SMALL && this->actor.params <= ITEM00_SMALL_KEY) ||
|
||||
this->actor.params == ITEM00_BOMBS_A || this->actor.params == ITEM00_ARROWS_SINGLE ||
|
||||
this->actor.params == ITEM00_BOMBS_SPECIAL || this->actor.params == ITEM00_BOMBCHU) {
|
||||
if (CVarGetInteger("gNewDrops", 0) ||
|
||||
// Keys in randomizer need to always rotate for their GID replacement
|
||||
(IS_RANDO && this->actor.params == ITEM00_SMALL_KEY)) {
|
||||
this->actor.params == ITEM00_BOMBS_A ||
|
||||
this->actor.params == ITEM00_ARROWS_SINGLE ||
|
||||
this->actor.params == ITEM00_BOMBS_SPECIAL ||
|
||||
(this->actor.params >= ITEM00_BOMBCHU && this->actor.params <= ITEM00_SOH_GIVE_ITEM_ENTRY_GI)
|
||||
) {
|
||||
if (CVarGetInteger("gNewDrops", 0) || (this->actor.params >= ITEM00_SOH_DUMMY && this->actor.params <= ITEM00_SOH_GIVE_ITEM_ENTRY_GI)) {
|
||||
this->actor.shape.rot.y += 960;
|
||||
} else {
|
||||
this->actor.shape.rot.y = 0;
|
||||
@@ -871,6 +866,10 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_ITEM_00, true, this)) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (this->actor.params) {
|
||||
case ITEM00_RUPEE_GREEN:
|
||||
Item_Give(play, ITEM_RUPEE_GREEN);
|
||||
@@ -955,14 +954,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
|
||||
params = &this->actor.params;
|
||||
|
||||
if ((getItemId != GI_NONE) && !Actor_HasParent(&this->actor, play)) {
|
||||
if (!IS_RANDO || this->randoGiEntry.getItemId == GI_NONE) {
|
||||
func_8002F554(&this->actor, play, getItemId);
|
||||
} else {
|
||||
getItemId = this->randoGiEntry.getItemId;
|
||||
if (GiveItemEntryFromActorWithFixedRange(&this->actor, play, this->randoGiEntry) && this->randoInf != RAND_INF_MAX) {
|
||||
Flags_SetRandomizerInf(this->randoInf);
|
||||
}
|
||||
}
|
||||
func_8002F554(&this->actor, play, getItemId);
|
||||
}
|
||||
|
||||
switch (*params) {
|
||||
@@ -1052,7 +1044,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
|
||||
}
|
||||
break;
|
||||
case ITEM00_HEART_PIECE:
|
||||
if (CVarGetInteger("gNewDrops", 0) && !IS_RANDO) {
|
||||
if (CVarGetInteger("gNewDrops", 0)) {
|
||||
mtxScale = 21.0f;
|
||||
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
|
||||
GetItem_Draw(play, GID_HEART_PIECE);
|
||||
@@ -1162,7 +1154,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
|
||||
break;
|
||||
}
|
||||
case ITEM00_SMALL_KEY:
|
||||
if (CVarGetInteger("gNewDrops", 0) && !IS_RANDO) {
|
||||
if (CVarGetInteger("gNewDrops", 0)) {
|
||||
mtxScale = 8.0f;
|
||||
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
|
||||
GetItem_Draw(play, GID_KEY_SMALL);
|
||||
@@ -1368,17 +1360,7 @@ static const Vtx customDropVtx[] = {
|
||||
* Draw Function used for most collectible types of En_Item00 (ammo, bombs, sticks, nuts, magic...).
|
||||
*/
|
||||
void EnItem00_DrawCollectible(EnItem00* this, PlayState* play) {
|
||||
if (IS_RANDO && (this->getItemId != GI_NONE || this->actor.params == ITEM00_SMALL_KEY)) {
|
||||
if (this->randoCheck != RC_UNKNOWN_CHECK) {
|
||||
this->randoGiEntry = Randomizer_GetItemFromKnownCheck(this->randoCheck, GI_NONE);
|
||||
this->randoGiEntry.getItemFrom = ITEM_FROM_FREESTANDING;
|
||||
}
|
||||
|
||||
f32 mtxScale = 10.67f;
|
||||
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
|
||||
EnItem00_CustomItemsParticles(&this->actor, play, this->randoGiEntry);
|
||||
GetItemEntry_Draw(play, this->randoGiEntry);
|
||||
} else if (this->actor.params == ITEM00_BOMBCHU) {
|
||||
if (this->actor.params == ITEM00_BOMBCHU) {
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
Matrix_ReplaceRotation(&play->billboardMtxF);
|
||||
@@ -1458,29 +1440,17 @@ void EnItem00_DrawHeartContainer(EnItem00* this, PlayState* play) {
|
||||
* Draw Function used for the Piece of Heart type of En_Item00.
|
||||
*/
|
||||
void EnItem00_DrawHeartPiece(EnItem00* this, PlayState* play) {
|
||||
if (IS_RANDO) {
|
||||
if (this->randoCheck != RC_UNKNOWN_CHECK) {
|
||||
this->randoGiEntry = Randomizer_GetItemFromKnownCheck(this->randoCheck, GI_NONE);
|
||||
this->randoGiEntry.getItemFrom = ITEM_FROM_FREESTANDING;
|
||||
}
|
||||
s32 pad;
|
||||
|
||||
f32 mtxScale = 16.0f;
|
||||
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
|
||||
EnItem00_CustomItemsParticles(&this->actor, play, this->randoGiEntry);
|
||||
GetItemEntry_Draw(play, this->randoGiEntry);
|
||||
} else {
|
||||
s32 pad;
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||
func_8002ED80(&this->actor, play, 0);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
||||
G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gHeartPieceInteriorDL);
|
||||
|
||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||
func_8002ED80(&this->actor, play, 0);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
||||
G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gHeartPieceInteriorDL);
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -2603,8 +2603,23 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
msgCtx->lastPlayedSong = msgCtx->ocarinaStaff->state;
|
||||
msgCtx->msgMode = MSGMODE_SONG_PLAYBACK_SUCCESS;
|
||||
|
||||
if (!IS_RANDO) {
|
||||
Item_Give(play, ITEM_SONG_MINUET + gOcarinaSongItemMap[msgCtx->ocarinaStaff->state]);
|
||||
u8 songItemId = ITEM_SONG_MINUET + gOcarinaSongItemMap[msgCtx->ocarinaStaff->state];
|
||||
|
||||
if (
|
||||
(songItemId == ITEM_SONG_MINUET && GameInteractor_Should(GI_VB_GIVE_ITEM_MINUET_OF_FOREST, true, NULL)) ||
|
||||
(songItemId == ITEM_SONG_BOLERO && GameInteractor_Should(GI_VB_GIVE_ITEM_BOLERO_OF_FIRE, true, NULL)) ||
|
||||
(songItemId == ITEM_SONG_SERENADE && GameInteractor_Should(GI_VB_GIVE_ITEM_SERENADE_OF_WATER, true, NULL)) ||
|
||||
(songItemId == ITEM_SONG_REQUIEM && GameInteractor_Should(GI_VB_GIVE_ITEM_REQUIEM_OF_SPIRIT, true, NULL)) ||
|
||||
(songItemId == ITEM_SONG_NOCTURNE && GameInteractor_Should(GI_VB_GIVE_ITEM_NOCTURNE_OF_SHADOW, true, NULL)) ||
|
||||
(songItemId == ITEM_SONG_PRELUDE && GameInteractor_Should(GI_VB_GIVE_ITEM_PRELUDE_OF_LIGHT, true, NULL)) ||
|
||||
(songItemId == ITEM_SONG_LULLABY && GameInteractor_Should(GI_VB_GIVE_ITEM_ZELDAS_LULLABY, true, NULL)) ||
|
||||
(songItemId == ITEM_SONG_EPONA && GameInteractor_Should(GI_VB_GIVE_ITEM_EPONAS_SONG, true, NULL)) ||
|
||||
(songItemId == ITEM_SONG_SARIA && GameInteractor_Should(GI_VB_GIVE_ITEM_SARIAS_SONG, true, NULL)) ||
|
||||
(songItemId == ITEM_SONG_SUN && GameInteractor_Should(GI_VB_GIVE_ITEM_SUNS_SONG, true, NULL)) ||
|
||||
(songItemId == ITEM_SONG_TIME && GameInteractor_Should(GI_VB_GIVE_ITEM_SONG_OF_TIME, true, NULL)) ||
|
||||
(songItemId == ITEM_SONG_STORMS && GameInteractor_Should(GI_VB_GIVE_ITEM_SONG_OF_STORMS, true, NULL))
|
||||
) {
|
||||
Item_Give(play, songItemId);
|
||||
}
|
||||
|
||||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "global.h"
|
||||
#include "vt.h"
|
||||
#include "overlays/actors/ovl_En_Sw/z_en_sw.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
static s16 sDisableAttention = false;
|
||||
static s16 sUnused = -1;
|
||||
@@ -810,12 +811,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
|
||||
break;
|
||||
case 4100:
|
||||
csInfo->keyFrames = D_801225D4;
|
||||
// RANDO: Waterfall opening cutscene skips to the end of the cutscene data earlier by doing this
|
||||
if (!(IS_RANDO)) {
|
||||
csInfo->keyFrameCnt = 5;
|
||||
} else {
|
||||
csInfo->keyFrameCnt = 2;
|
||||
}
|
||||
csInfo->keyFrameCnt = ARRAY_COUNT(D_801225D4);
|
||||
|
||||
player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = 0x3FFC;
|
||||
func_800C0808(play, camIdx, player, CAM_SET_CS_C);
|
||||
@@ -1176,6 +1172,16 @@ s16 OnePointCutscene_Init(PlayState* play, s16 csId, s16 timer, Actor* actor, s1
|
||||
s16 csCamIdx;
|
||||
Camera* csCam;
|
||||
|
||||
if (actor != NULL && actor->id != ACTOR_PLAYER) {
|
||||
if (!GameInteractor_Should(GI_VB_PLAY_ONEPOINT_ACTOR_CS, true, actor)) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (!GameInteractor_Should(GI_VB_PLAY_ONEPOINT_CS, true, &csId)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (parentCamIdx == SUBCAM_ACTIVE) {
|
||||
parentCamIdx = play->activeCamera;
|
||||
}
|
||||
|
||||
@@ -2128,7 +2128,9 @@ u8 Item_Give(PlayState* play, u8 item) {
|
||||
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
|
||||
}
|
||||
}
|
||||
item = ITEM_STICK;
|
||||
// [SOH] This results in the same behavior as the original code, but also allows us to get an accurate ReceivedItemEntry hook
|
||||
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
|
||||
return Return_Item(item, MOD_NONE, returnItem);
|
||||
} else if (item == ITEM_NUT) {
|
||||
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
||||
Inventory_ChangeUpgrade(UPG_NUTS, 1);
|
||||
@@ -2152,7 +2154,9 @@ u8 Item_Give(PlayState* play, u8 item) {
|
||||
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
|
||||
}
|
||||
}
|
||||
item = ITEM_NUT;
|
||||
// [SOH] This results in the same behavior as the original code, but also allows us to get an accurate ReceivedItemEntry hook
|
||||
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
|
||||
return Return_Item(item, MOD_NONE, returnItem);
|
||||
} else if (item == ITEM_BOMB) {
|
||||
// "Bomb Bomb Bomb Bomb Bomb Bomb Bomb"
|
||||
osSyncPrintf(" 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 \n");
|
||||
|
||||
@@ -226,60 +226,6 @@ void Play_Destroy(GameState* thisx) {
|
||||
gPlayState = NULL;
|
||||
}
|
||||
|
||||
void GivePlayerRandoRewardSongOfTime(PlayState* play, RandomizerCheck check) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_16 && player != NULL && !Player_InBlockingCsMode(play, player) &&
|
||||
!Flags_GetTreasure(play, 0x1F) && gSaveContext.nextTransitionType == TRANS_NEXT_TYPE_DEFAULT && !gSaveContext.pendingIceTrapCount) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_TIME);
|
||||
GiveItemEntryWithoutActor(play, getItemEntry);
|
||||
player->pendingFlag.flagID = 0x1F;
|
||||
player->pendingFlag.flagType = FLAG_SCENE_TREASURE;
|
||||
}
|
||||
}
|
||||
|
||||
void GivePlayerRandoRewardNocturne(PlayState* play, RandomizerCheck check) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if ((gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_0 ||
|
||||
gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_1 ||
|
||||
gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_2) && LINK_IS_ADULT && CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST) &&
|
||||
CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE) && CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER) && player != NULL &&
|
||||
!Player_InBlockingCsMode(play, player) && !Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_NOCTURNE_OF_SHADOW);
|
||||
GiveItemEntryWithoutActor(play, getItemEntry);
|
||||
player->pendingFlag.flagID = 0xAA;
|
||||
player->pendingFlag.flagType = FLAG_EVENT_CHECK_INF;
|
||||
}
|
||||
}
|
||||
|
||||
void GivePlayerRandoRewardRequiem(PlayState* play, RandomizerCheck check) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
|
||||
if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT) && player != NULL &&
|
||||
!Player_InBlockingCsMode(play, player)) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_TIME);
|
||||
GiveItemEntryWithoutActor(play, getItemEntry);
|
||||
player->pendingFlag.flagID = 0xAC;
|
||||
player->pendingFlag.flagType = FLAG_EVENT_CHECK_INF;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GivePlayerRandoRewardMasterSword(PlayState* play, RandomizerCheck check) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_2 && LINK_IS_ADULT && player != NULL &&
|
||||
!Player_InBlockingCsMode(play, player) && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
|
||||
!Flags_GetRandomizerInf(RAND_INF_TOT_MASTER_SWORD)) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_MASTER_SWORD);
|
||||
GiveItemEntryWithoutActor(play, getItemEntry);
|
||||
player->pendingFlag.flagID = RAND_INF_TOT_MASTER_SWORD;
|
||||
player->pendingFlag.flagType = FLAG_RANDOMIZER_INF;
|
||||
}
|
||||
}
|
||||
|
||||
u8 CheckStoneCount() {
|
||||
u8 stoneCount = 0;
|
||||
|
||||
@@ -402,69 +348,6 @@ u8 CheckLACSRewardCount() {
|
||||
return lacsRewardCount;
|
||||
}
|
||||
|
||||
void GivePlayerRandoRewardZeldaLightArrowsGift(PlayState* play, RandomizerCheck check) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
u8 meetsRequirements = 0;
|
||||
|
||||
switch (Randomizer_GetSettingValue(RSK_GANONS_BOSS_KEY)) {
|
||||
case RO_GANON_BOSS_KEY_LACS_STONES:
|
||||
if ((CheckStoneCount() + CheckLACSRewardCount()) >= Randomizer_GetSettingValue(RSK_LACS_STONE_COUNT)) {
|
||||
meetsRequirements = true;
|
||||
}
|
||||
break;
|
||||
case RO_GANON_BOSS_KEY_LACS_MEDALLIONS:
|
||||
if ((CheckMedallionCount() + CheckLACSRewardCount()) >= Randomizer_GetSettingValue(RSK_LACS_MEDALLION_COUNT)) {
|
||||
meetsRequirements = true;
|
||||
}
|
||||
break;
|
||||
case RO_GANON_BOSS_KEY_LACS_REWARDS:
|
||||
if ((CheckMedallionCount() + CheckStoneCount() + CheckLACSRewardCount()) >= Randomizer_GetSettingValue(RSK_LACS_REWARD_COUNT)) {
|
||||
meetsRequirements = true;
|
||||
}
|
||||
break;
|
||||
case RO_GANON_BOSS_KEY_LACS_DUNGEONS:
|
||||
if ((CheckDungeonCount() + CheckLACSRewardCount()) >= Randomizer_GetSettingValue(RSK_LACS_DUNGEON_COUNT)) {
|
||||
meetsRequirements = true;
|
||||
}
|
||||
break;
|
||||
case RO_GANON_BOSS_KEY_LACS_TOKENS:
|
||||
if (gSaveContext.inventory.gsTokens >= Randomizer_GetSettingValue(RSK_LACS_TOKEN_COUNT)) {
|
||||
meetsRequirements = true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
|
||||
meetsRequirements = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (meetsRequirements && LINK_IS_ADULT &&
|
||||
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME) &&
|
||||
!Flags_GetTreasure(play, 0x1E) && player != NULL && !Player_InBlockingCsMode(play, player) &&
|
||||
play->transitionTrigger == TRANS_TRIGGER_OFF) {
|
||||
GetItemEntry getItem = Randomizer_GetItemFromKnownCheck(check, GI_ARROW_LIGHT);
|
||||
if (GiveItemEntryWithoutActor(play, getItem)) {
|
||||
player->pendingFlag.flagID = 0x1E;
|
||||
player->pendingFlag.flagType = FLAG_SCENE_TREASURE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GivePlayerRandoRewardSariaGift(PlayState* play, RandomizerCheck check) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
if (gSaveContext.entranceIndex == ENTR_LOST_WOODS_9) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_ZELDAS_LULLABY);
|
||||
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE) && player != NULL && !Player_InBlockingCsMode(play, player)) {
|
||||
GiveItemEntryWithoutActor(play, getItemEntry);
|
||||
player->pendingFlag.flagType = FLAG_EVENT_CHECK_INF;
|
||||
player->pendingFlag.flagID = 0xC1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Play_Init(GameState* thisx) {
|
||||
PlayState* play = (PlayState*)thisx;
|
||||
GraphicsContext* gfxCtx = play->state.gfxCtx;
|
||||
@@ -1448,15 +1331,6 @@ skip:
|
||||
|
||||
Environment_Update(play, &play->envCtx, &play->lightCtx, &play->pauseCtx, &play->msgCtx,
|
||||
&play->gameOverCtx, play->state.gfxCtx);
|
||||
|
||||
if (IS_RANDO) {
|
||||
GivePlayerRandoRewardSariaGift(play, RC_LW_GIFT_FROM_SARIA);
|
||||
GivePlayerRandoRewardSongOfTime(play, RC_SONG_FROM_OCARINA_OF_TIME);
|
||||
GivePlayerRandoRewardZeldaLightArrowsGift(play, RC_TOT_LIGHT_ARROWS_CUTSCENE);
|
||||
GivePlayerRandoRewardNocturne(play, RC_SHEIK_IN_KAKARIKO);
|
||||
GivePlayerRandoRewardRequiem(play, RC_SHEIK_AT_COLOSSUS);
|
||||
GivePlayerRandoRewardMasterSword(play, RC_TOT_MASTER_SWORD);
|
||||
}
|
||||
}
|
||||
|
||||
void Play_DrawOverlayElements(PlayState* play) {
|
||||
|
||||
@@ -564,8 +564,8 @@ uint8_t Player_IsCustomLinkModel() {
|
||||
}
|
||||
|
||||
s32 Player_InBlockingCsMode(PlayState* play, Player* this) {
|
||||
return (this->stateFlags1 & 0x20000080) || (this->csAction != 0) || (play->transitionTrigger == TRANS_TRIGGER_START) ||
|
||||
(this->stateFlags1 & 1) || (this->stateFlags3 & 0x80) ||
|
||||
return (this->stateFlags1 & (PLAYER_STATE1_DEAD | PLAYER_STATE1_IN_CUTSCENE)) || (this->csAction != 0) || (play->transitionTrigger == TRANS_TRIGGER_START) ||
|
||||
(this->stateFlags1 & PLAYER_STATE1_LOADING) || (this->stateFlags3 & PLAYER_STATE3_HOOKSHOT_TRAVELLING) ||
|
||||
((gSaveContext.magicState != MAGIC_STATE_IDLE) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0));
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "z_bg_bdan_switch.h"
|
||||
#include "objects/object_bdan_objects/object_bdan_objects.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED
|
||||
|
||||
@@ -224,10 +225,12 @@ void func_8086D4B4(BgBdanSwitch* this, PlayState* play) {
|
||||
if (!Flags_GetSwitch(play, (this->dyna.actor.params >> 8) & 0x3F)) {
|
||||
type = this->dyna.actor.params & 0xFF;
|
||||
Flags_SetSwitch(play, (this->dyna.actor.params >> 8) & 0x3F);
|
||||
if (type == BLUE || type == YELLOW_TALL_2) {
|
||||
OnePointCutscene_AttentionSetSfx(play, &this->dyna.actor, NA_SE_SY_TRE_BOX_APPEAR);
|
||||
} else {
|
||||
OnePointCutscene_AttentionSetSfx(play, &this->dyna.actor, NA_SE_SY_CORRECT_CHIME);
|
||||
if (GameInteractor_Should(GI_VB_PLAY_ONEPOINT_ACTOR_CS, true, this)) {
|
||||
if (type == BLUE || type == YELLOW_TALL_2) {
|
||||
OnePointCutscene_AttentionSetSfx(play, &this->dyna.actor, NA_SE_SY_TRE_BOX_APPEAR);
|
||||
} else {
|
||||
OnePointCutscene_AttentionSetSfx(play, &this->dyna.actor, NA_SE_SY_CORRECT_CHIME);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -236,7 +239,9 @@ void func_8086D548(BgBdanSwitch* this, PlayState* play) {
|
||||
if (Flags_GetSwitch(play, (this->dyna.actor.params >> 8) & 0x3F)) {
|
||||
Flags_UnsetSwitch(play, (this->dyna.actor.params >> 8) & 0x3F);
|
||||
if ((this->dyna.actor.params & 0xFF) == YELLOW_TALL_2) {
|
||||
OnePointCutscene_AttentionSetSfx(play, &this->dyna.actor, NA_SE_SY_TRE_BOX_APPEAR);
|
||||
if (GameInteractor_Should(GI_VB_PLAY_ONEPOINT_ACTOR_CS, true, this)) {
|
||||
OnePointCutscene_AttentionSetSfx(play, &this->dyna.actor, NA_SE_SY_TRE_BOX_APPEAR);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "scenes/dungeons/ddan/ddan_scene.h"
|
||||
#include "objects/object_bwall/object_bwall.h"
|
||||
#include "objects/object_kingdodongo/object_kingdodongo.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED
|
||||
|
||||
@@ -300,10 +301,13 @@ void BgBreakwall_Wait(BgBreakwall* this, PlayState* play) {
|
||||
|
||||
if ((wallType == BWALL_DC_ENTRANCE) && (!Flags_GetEventChkInf(EVENTCHKINF_ENTERED_DODONGOS_CAVERN))) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DODONGOS_CAVERN);
|
||||
Cutscene_SetSegment(play, gDcOpeningCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
s32 flag = EVENTCHKINF_ENTERED_DODONGOS_CAVERN;
|
||||
if (GameInteractor_Should(GI_VB_PLAY_ENTRANCE_CS, true, &flag)) {
|
||||
Cutscene_SetSegment(play, gDcOpeningCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
func_8002DF54(play, NULL, 0x31);
|
||||
}
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
func_8002DF54(play, NULL, 0x31);
|
||||
}
|
||||
|
||||
if (this->dyna.actor.params < 0) {
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "z_bg_mori_bigst.h"
|
||||
#include "objects/object_mori_objects/object_mori_objects.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED
|
||||
|
||||
@@ -149,7 +150,9 @@ void BgMoriBigst_StalfosFight(BgMoriBigst* this, PlayState* play) {
|
||||
if ((this->dyna.actor.home.rot.z == 0) &&
|
||||
((this->dyna.actor.home.pos.y - 5.0f) <= GET_PLAYER(play)->actor.world.pos.y)) {
|
||||
BgMoriBigst_SetupFall(this, play);
|
||||
OnePointCutscene_Init(play, 3220, 72, &this->dyna.actor, MAIN_CAM);
|
||||
if (GameInteractor_Should(GI_VB_PLAY_ONEPOINT_ACTOR_CS, true, this)) {
|
||||
OnePointCutscene_Init(play, 3220, 72, &this->dyna.actor, MAIN_CAM);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -163,8 +166,10 @@ void BgMoriBigst_Fall(BgMoriBigst* this, PlayState* play) {
|
||||
this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y;
|
||||
BgMoriBigst_SetupLanding(this, play);
|
||||
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_STONE_BOUND);
|
||||
OnePointCutscene_Init(play, 1020, 8, &this->dyna.actor, MAIN_CAM);
|
||||
func_8002DF38(play, NULL, 0x3C);
|
||||
if (GameInteractor_Should(GI_VB_PLAY_ONEPOINT_ACTOR_CS, true, this)) {
|
||||
OnePointCutscene_Init(play, 1020, 8, &this->dyna.actor, MAIN_CAM);
|
||||
func_8002DF38(play, NULL, 0x3C);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "z_bg_toki_swd.h"
|
||||
#include "objects/object_toki_objects/object_toki_objects.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED
|
||||
|
||||
@@ -115,14 +116,17 @@ void func_808BAF40(BgTokiSwd* this, PlayState* play) {
|
||||
if (((Flags_GetEventChkInf(EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER)) == 0) && (gSaveContext.sceneSetupIndex < 4) &&
|
||||
Actor_IsFacingAndNearPlayer(&this->actor, 800.0f, 0x7530) && !Play_InCsMode(play)) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER);
|
||||
play->csCtx.segment = D_808BBD90;
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
s32 flag = EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER;
|
||||
if (GameInteractor_Should(GI_VB_PLAY_ENTRANCE_CS, true, &flag)) {
|
||||
play->csCtx.segment = D_808BBD90;
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (!LINK_IS_ADULT || (Flags_GetEventChkInf(EVENTCHKINF_LEARNED_PRELUDE_OF_LIGHT) && !IS_RANDO) || IS_RANDO) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
if (!LINK_IS_ADULT) {
|
||||
if (!IS_RANDO || !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) {
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_MASTER_SWORD, true, NULL)) {
|
||||
Item_Give(play, ITEM_SWORD_MASTER);
|
||||
}
|
||||
play->csCtx.segment = D_808BB2F0;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "z_bg_treemouth.h"
|
||||
#include "objects/object_spot04_objects/object_spot04_objects.h"
|
||||
#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED)
|
||||
|
||||
@@ -73,11 +74,7 @@ void BgTreemouth_Init(Actor* thisx, PlayState* play) {
|
||||
|
||||
if ((gSaveContext.sceneSetupIndex < 4) && !LINK_IS_ADULT) {
|
||||
BgTreemouth_SetupAction(this, func_808BC8B8);
|
||||
// If dungeon entrance randomizer is on, keep the tree mouth open
|
||||
// when Link is adult and sword & shield have been shown to Mido
|
||||
} else if ((LINK_IS_ADULT && (!IS_RANDO ||
|
||||
Randomizer_GetSettingValue(RSK_SHUFFLE_DUNGEON_ENTRANCES) == RO_DUNGEON_ENTRANCE_SHUFFLE_OFF) ||
|
||||
!Flags_GetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD)) || (gSaveContext.sceneSetupIndex == 7)) {
|
||||
} else if (LINK_IS_ADULT || (gSaveContext.sceneSetupIndex == 7)) {
|
||||
this->unk_168 = 0.0f;
|
||||
BgTreemouth_SetupAction(this, BgTreemouth_DoNothing);
|
||||
} else {
|
||||
@@ -157,9 +154,11 @@ void func_808BC8B8(BgTreemouth* this, PlayState* play) {
|
||||
}
|
||||
} else if (Actor_IsFacingAndNearPlayer(&this->dyna.actor, 1658.0f, 0x4E20)) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_MET_DEKU_TREE);
|
||||
play->csCtx.segment = D_808BCE20;
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
BgTreemouth_SetupAction(this, func_808BC9EC);
|
||||
if (GameInteractor_Should(GI_VB_PLAY_DEKU_TREE_INTRO_CS, true, this)) {
|
||||
play->csCtx.segment = D_808BCE20;
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
BgTreemouth_SetupAction(this, func_808BC9EC);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -15,4 +15,7 @@ typedef struct BgTreemouth {
|
||||
/* 0x016C */ BgTreemouthActionFunc actionFunc;
|
||||
} BgTreemouth; // size = 0x0170
|
||||
|
||||
void BgTreemouth_SetupAction(BgTreemouth* actor, BgTreemouthActionFunc actionFunc);
|
||||
void func_808BC6F8(BgTreemouth* actor, PlayState* play);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "overlays/actors/ovl_Demo_Effect/z_demo_effect.h"
|
||||
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
|
||||
#include "vt.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED
|
||||
|
||||
@@ -184,7 +185,9 @@ void func_80969F38(DemoDu* this, PlayState* play) {
|
||||
|
||||
Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DEMO_EFFECT, posX, posY, posZ, 0, 0, 0,
|
||||
DEMO_EFFECT_MEDAL_FIRE);
|
||||
Item_Give(play, ITEM_MEDALLION_FIRE);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FIRE_MEDALLION, true, NULL)) {
|
||||
Item_Give(play, ITEM_MEDALLION_FIRE);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80969FB4(DemoDu* this, PlayState* play) {
|
||||
@@ -201,7 +204,9 @@ void DemoDu_CsFireMedallion_AdvanceTo01(DemoDu* this, PlayState* play) {
|
||||
this->updateIndex = CS_FIREMEDALLION_SUBSCENE(1);
|
||||
play->csCtx.segment = D_8096C1A4;
|
||||
gSaveContext.cutsceneTrigger = 2;
|
||||
Item_Give(play, ITEM_MEDALLION_FIRE);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FIRE_MEDALLION, true, NULL)) {
|
||||
Item_Give(play, ITEM_MEDALLION_FIRE);
|
||||
}
|
||||
|
||||
player->actor.world.rot.y = player->actor.shape.rot.y = this->actor.world.rot.y + 0x8000;
|
||||
}
|
||||
|
||||
@@ -142,7 +142,7 @@ f32 DemoEffect_InterpolateCsFrames(PlayState* play, s32 csActionId) {
|
||||
*/
|
||||
void DemoEffect_InitJewel(PlayState* play, DemoEffect* this) {
|
||||
this->initDrawFunc = DemoEffect_DrawJewel;
|
||||
if (IS_RANDO && play->sceneNum == SCENE_JABU_JABU) {
|
||||
if (IS_RANDO && (play->sceneNum != SCENE_TEMPLE_OF_TIME || this->actor.params == DEMO_EFFECT_LIGHTARROW)) {
|
||||
this->initDrawFunc = DemoEffect_DrawGetItem;
|
||||
}
|
||||
if (!LINK_IS_ADULT) {
|
||||
@@ -156,7 +156,7 @@ void DemoEffect_InitJewel(PlayState* play, DemoEffect* this) {
|
||||
Actor_SetScale(&this->actor, 0.10f);
|
||||
}
|
||||
this->csActionId = 1;
|
||||
this->actor.shape.rot.x = (IS_RANDO && play->sceneNum == SCENE_JABU_JABU) ? 0 : 16384;
|
||||
this->actor.shape.rot.x = (IS_RANDO && (play->sceneNum != SCENE_TEMPLE_OF_TIME || this->actor.params == DEMO_EFFECT_LIGHTARROW)) ? 0 : 16384;
|
||||
DemoEffect_InitJewelColor(this);
|
||||
this->jewel.alpha = 0;
|
||||
this->jewelCsRotation.x = this->jewelCsRotation.y = this->jewelCsRotation.z = 0;
|
||||
@@ -2087,13 +2087,48 @@ void DemoEffect_DrawGetItem(Actor* thisx, PlayState* play) {
|
||||
this->getItem.isLoaded = 1;
|
||||
return;
|
||||
}
|
||||
if (IS_RANDO && play->sceneNum == SCENE_JABU_JABU) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_BARINADE, RG_ZORA_SAPPHIRE);
|
||||
this->getItem.drawId = getItemEntry.gid;
|
||||
func_8002EBCC(thisx, play, 0);
|
||||
func_8002ED80(thisx, play, 0);
|
||||
GetItemEntry_Draw(play, getItemEntry);
|
||||
return;
|
||||
if (IS_RANDO && (play->sceneNum != SCENE_TEMPLE_OF_TIME || this->actor.params == DEMO_EFFECT_LIGHTARROW)) {
|
||||
GetItemEntry getItemEntry = GET_ITEM_NONE;
|
||||
|
||||
switch (this->actor.params) {
|
||||
case DEMO_EFFECT_JEWEL_KOKIRI:
|
||||
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_QUEEN_GOHMA, RG_KOKIRI_EMERALD);
|
||||
break;
|
||||
case DEMO_EFFECT_JEWEL_GORON:
|
||||
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KING_DODONGO, RG_GORON_RUBY);
|
||||
break;
|
||||
case DEMO_EFFECT_JEWEL_ZORA:
|
||||
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_BARINADE, RG_ZORA_SAPPHIRE);
|
||||
break;
|
||||
case DEMO_EFFECT_MEDAL_FOREST:
|
||||
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_PHANTOM_GANON, RG_FOREST_MEDALLION);
|
||||
break;
|
||||
case DEMO_EFFECT_MEDAL_FIRE:
|
||||
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_VOLVAGIA, RG_FIRE_MEDALLION);
|
||||
break;
|
||||
case DEMO_EFFECT_MEDAL_WATER:
|
||||
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_MORPHA, RG_WATER_MEDALLION);
|
||||
break;
|
||||
case DEMO_EFFECT_MEDAL_SPIRIT:
|
||||
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_TWINROVA, RG_SPIRIT_MEDALLION);
|
||||
break;
|
||||
case DEMO_EFFECT_MEDAL_SHADOW:
|
||||
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_BONGO_BONGO, RG_SHADOW_MEDALLION);
|
||||
break;
|
||||
case DEMO_EFFECT_MEDAL_LIGHT:
|
||||
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_GIFT_FROM_SAGES, RG_LIGHT_MEDALLION);
|
||||
break;
|
||||
case DEMO_EFFECT_LIGHTARROW:
|
||||
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_TOT_LIGHT_ARROWS_CUTSCENE, RG_LIGHT_ARROWS);
|
||||
break;
|
||||
}
|
||||
if (getItemEntry.getItemId != GI_NONE) {
|
||||
this->getItem.drawId = getItemEntry.gid;
|
||||
func_8002EBCC(thisx, play, 0);
|
||||
func_8002ED80(thisx, play, 0);
|
||||
GetItemEntry_Draw(play, getItemEntry);
|
||||
return;
|
||||
}
|
||||
}
|
||||
func_8002EBCC(thisx, play, 0);
|
||||
func_8002ED80(thisx, play, 0);
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "scenes/indoors/nakaniwa/nakaniwa_scene.h"
|
||||
#include "objects/object_im/object_im.h"
|
||||
#include "vt.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED)
|
||||
|
||||
@@ -318,7 +319,9 @@ void func_809853B4(DemoIm* this, PlayState* play) {
|
||||
|
||||
Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DEMO_EFFECT, playerX, playerY, playerZ, 0,
|
||||
0, 0, 0xD);
|
||||
Item_Give(play, ITEM_MEDALLION_SHADOW);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_SHADOW_MEDALLION, true, NULL)) {
|
||||
Item_Give(play, ITEM_MEDALLION_SHADOW);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80985430(DemoIm* this, PlayState* play) {
|
||||
@@ -334,7 +337,9 @@ void func_8098544C(DemoIm* this, PlayState* play) {
|
||||
this->action = 1;
|
||||
play->csCtx.segment = D_8098786C;
|
||||
gSaveContext.cutsceneTrigger = 2;
|
||||
Item_Give(play, ITEM_MEDALLION_SHADOW);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_SHADOW_MEDALLION, true, NULL)) {
|
||||
Item_Give(play, ITEM_MEDALLION_SHADOW);
|
||||
}
|
||||
player->actor.world.rot.y = player->actor.shape.rot.y = this->actor.world.rot.y + 0x8000;
|
||||
}
|
||||
}
|
||||
@@ -903,40 +908,17 @@ void func_80986BF8(DemoIm* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
void GivePlayerRandoRewardImpa(Actor* impa, PlayState* play, RandomizerCheck check) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_ZELDAS_LULLABY);
|
||||
|
||||
if (impa->parent != NULL && impa->parent->id == GET_PLAYER(play)->actor.id &&
|
||||
!Flags_GetTreasure(play, 0x1F)) {
|
||||
Flags_SetTreasure(play, 0x1F);
|
||||
} else if (!Flags_GetTreasure(play, 0x1F) && !Randomizer_GetSettingValue(RSK_SKIP_CHILD_ZELDA)) {
|
||||
GiveItemEntryFromActor(impa, play, getItemEntry, 75.0f, 50.0f);
|
||||
} else if (!Player_InBlockingCsMode(play, GET_PLAYER(play))) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_ZELDAS_LULLABY);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
// In entrance rando have impa bring link back to the front of castle grounds
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_ENTRANCES)) {
|
||||
play->nextEntranceIndex = ENTR_HYRULE_CASTLE_0;
|
||||
} else {
|
||||
play->nextEntranceIndex = ENTR_HYRULE_FIELD_17;
|
||||
}
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80986C30(DemoIm* this, PlayState* play) {
|
||||
if (func_80986A5C(this, play)) {
|
||||
if (IS_RANDO) {
|
||||
GivePlayerRandoRewardImpa(this, play, RC_SONG_FROM_IMPA);
|
||||
} else {
|
||||
if (GameInteractor_Should(GI_VB_PLAY_ZELDAS_LULLABY_CS, true, this)) {
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gZeldasCourtyardLullabyCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_ZELDAS_LULLABY);
|
||||
Item_Give(play, ITEM_SONG_LULLABY);
|
||||
func_80985F54(this);
|
||||
}
|
||||
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_ZELDAS_LULLABY);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_ZELDAS_LULLABY, true, NULL)) {
|
||||
Item_Give(play, ITEM_SONG_LULLABY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -960,7 +942,7 @@ void func_80986D40(DemoIm* this, PlayState* play) {
|
||||
if (gSaveContext.sceneSetupIndex == 6) {
|
||||
this->action = 19;
|
||||
this->drawConfig = 1;
|
||||
} else if ((Flags_GetEventChkInf(EVENTCHKINF_ZELDA_FLED_HYRULE_CASTLE)) && !IS_RANDO) {
|
||||
} else if ((Flags_GetEventChkInf(EVENTCHKINF_ZELDA_FLED_HYRULE_CASTLE)) && !IS_RANDO) { // SoH [Randomizer] Not sure why we're not killing impa here.
|
||||
Actor_Kill(&this->actor);
|
||||
} else if (!Flags_GetEventChkInf(EVENTCHKINF_LEARNED_ZELDAS_LULLABY)) {
|
||||
this->action = 23;
|
||||
|
||||
@@ -51,4 +51,6 @@ typedef struct DemoIm {
|
||||
/* 0x02D4 */ NpcInteractInfo interactInfo;
|
||||
} DemoIm; // size = 0x02FC
|
||||
|
||||
void func_80986794(DemoIm* demoIm);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
|
||||
#include "objects/object_sa/object_sa.h"
|
||||
#include "soh/Enhancements/boss-rush/BossRush.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#include "vt.h"
|
||||
|
||||
@@ -241,7 +242,9 @@ void func_8098E8C8(DemoSa* this, PlayState* play) {
|
||||
|
||||
Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DEMO_EFFECT, posX, posY, posZ, 0, 0, 0,
|
||||
0xB);
|
||||
Item_Give(play, ITEM_MEDALLION_FOREST);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FOREST_MEDALLION, true, NULL)) {
|
||||
Item_Give(play, ITEM_MEDALLION_FOREST);
|
||||
}
|
||||
}
|
||||
|
||||
void func_8098E944(DemoSa* this, PlayState* play) {
|
||||
@@ -258,7 +261,9 @@ void func_8098E960(DemoSa* this, PlayState* play) {
|
||||
this->action = 1;
|
||||
play->csCtx.segment = D_8099010C;
|
||||
gSaveContext.cutsceneTrigger = 2;
|
||||
Item_Give(play, ITEM_MEDALLION_FOREST);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FOREST_MEDALLION, true, NULL)) {
|
||||
Item_Give(play, ITEM_MEDALLION_FOREST);
|
||||
}
|
||||
player->actor.world.rot.y = player->actor.shape.rot.y = this->actor.world.rot.y + 0x8000;
|
||||
} else {
|
||||
this->action = 1;
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "objects/object_menkuri_objects/object_menkuri_objects.h"
|
||||
#include "objects/object_demo_kekkai/object_demo_kekkai.h"
|
||||
#include "objects/object_ouke_haka/object_ouke_haka.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED
|
||||
|
||||
@@ -354,9 +355,11 @@ void func_80996A54(DoorShutter* this, PlayState* play) {
|
||||
if (Flags_GetClear(play, this->dyna.actor.room) || Flags_GetTempClear(play, this->dyna.actor.room)) {
|
||||
Flags_SetClear(play, this->dyna.actor.room);
|
||||
DoorShutter_SetupAction(this, func_80997150);
|
||||
OnePointCutscene_Attention(play, &this->dyna.actor);
|
||||
OnePointCutscene_Attention(play, &GET_PLAYER(play)->actor);
|
||||
this->unk_16F = -100;
|
||||
if (GameInteractor_Should(GI_VB_PLAY_ONEPOINT_ACTOR_CS, true, this)) {
|
||||
OnePointCutscene_Attention(play, &this->dyna.actor);
|
||||
OnePointCutscene_Attention(play, &GET_PLAYER(play)->actor);
|
||||
this->unk_16F = -100;
|
||||
}
|
||||
} else if (func_809968D4(this, play) != 0) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
@@ -470,8 +473,10 @@ void func_80996EE8(DoorShutter* this, PlayState* play) {
|
||||
if (func_80996E08(this, play, 1.0f)) {
|
||||
if (Flags_GetSwitch(play, this->dyna.actor.params & 0x3F)) {
|
||||
DoorShutter_SetupAction(this, func_80997150);
|
||||
OnePointCutscene_Attention(play, &this->dyna.actor);
|
||||
this->unk_16F = -100;
|
||||
if (GameInteractor_Should(GI_VB_PLAY_ONEPOINT_ACTOR_CS, true, this)) {
|
||||
OnePointCutscene_Attention(play, &this->dyna.actor);
|
||||
this->unk_16F = -100;
|
||||
}
|
||||
} else if (func_809968D4(this, play)) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
// Jabu navi text for switch doors is different
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "objects/object_warp1/object_warp1.h"
|
||||
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
|
||||
#include "soh/Enhancements/boss-rush/BossRush.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS 0
|
||||
|
||||
@@ -487,44 +488,6 @@ s32 DoorWarp1_PlayerInRange(DoorWarp1* this, PlayState* play) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
void GivePlayerRandoReward(DoorWarp1* this, Player* player, PlayState* play, u8 ruto, u8 adult) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromActor(this->actor.id, play->sceneNum, 0x00, GI_NONE);
|
||||
|
||||
if (this->actor.parent != NULL && this->actor.parent->id == GET_PLAYER(play)->actor.id &&
|
||||
!Flags_GetTreasure(play, 0x1F)) {
|
||||
Flags_SetTreasure(play, 0x1F);
|
||||
} else if (!Flags_GetTreasure(play, 0x1F)) {
|
||||
GiveItemEntryFromActor(&this->actor, play, getItemEntry, 10000.0f, 100.0f);
|
||||
} else if (!Player_InBlockingCsMode(play, GET_PLAYER(play))) {
|
||||
if (adult) {
|
||||
OnePointCutscene_Init(play, 0x25E8, 999, &this->actor, MAIN_CAM);
|
||||
func_8002DF54(play, &this->actor, 10);
|
||||
player->unk_450.x = this->actor.world.pos.x;
|
||||
player->unk_450.z = this->actor.world.pos.z;
|
||||
this->unk_1B2 = 20;
|
||||
DoorWarp1_SetupAction(this, func_8099A508);
|
||||
} else {
|
||||
if (ruto) {
|
||||
this->rutoWarpState = WARP_BLUE_RUTO_STATE_ENTERED;
|
||||
func_8002DF54(play, &this->actor, 10);
|
||||
this->unk_1B2 = 1;
|
||||
DoorWarp1_SetupAction(this, func_80999EE0);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
|
||||
&D_801333E8);
|
||||
OnePointCutscene_Init(play, 0x25E7, 999, &this->actor, MAIN_CAM);
|
||||
func_8002DF54(play, &this->actor, 10);
|
||||
|
||||
player->unk_450.x = this->actor.world.pos.x;
|
||||
player->unk_450.z = this->actor.world.pos.z;
|
||||
this->unk_1B2 = 1;
|
||||
|
||||
DoorWarp1_SetupAction(this, DoorWarp1_ChildWarpOut);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DoorWarp1_ChildWarpIdle(DoorWarp1* this, PlayState* play) {
|
||||
Player* player;
|
||||
|
||||
@@ -532,11 +495,6 @@ void DoorWarp1_ChildWarpIdle(DoorWarp1* this, PlayState* play) {
|
||||
|
||||
if (DoorWarp1_PlayerInRange(this, play)) {
|
||||
player = GET_PLAYER(play);
|
||||
|
||||
if (IS_RANDO) {
|
||||
GivePlayerRandoReward(this, player, play, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
|
||||
&D_801333E8);
|
||||
@@ -570,36 +528,26 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) {
|
||||
osSyncPrintf("\n\n\nじかんがきたからおーしまい fade_direction=[%d]", play->transitionTrigger, TRANS_TRIGGER_START);
|
||||
|
||||
if (play->sceneNum == SCENE_DODONGOS_CAVERN_BOSS) {
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP)) {
|
||||
if (GameInteractor_Should(GI_VB_PLAY_BLUE_WARP_CS, !Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP), EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP)) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP);
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_DODONGOS_CAVERN);
|
||||
if (IS_RANDO) {
|
||||
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_5;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
} else {
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_BLUE_WARP, true, ITEM_GORON_RUBY)) {
|
||||
Item_Give(play, ITEM_GORON_RUBY);
|
||||
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||
}
|
||||
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||
} else {
|
||||
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_5;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
} else if (play->sceneNum == SCENE_DEKU_TREE_BOSS) {
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD) || IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_PLAY_BLUE_WARP_CS, !Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD), EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD)) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD);
|
||||
Flags_SetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP);
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_DEKU_TREE);
|
||||
if (IS_RANDO) {
|
||||
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_11;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
// Skip Mido complaining about dead Deku tree
|
||||
Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_MIDO_AFTER_DEKU_TREES_DEATH);
|
||||
} else {
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_BLUE_WARP, true, ITEM_KOKIRI_EMERALD)) {
|
||||
Item_Give(play, ITEM_KOKIRI_EMERALD);
|
||||
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||
}
|
||||
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||
} else {
|
||||
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_11;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
@@ -635,12 +583,6 @@ void DoorWarp1_RutoWarpIdle(DoorWarp1* this, PlayState* play) {
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EV_WARP_HOLE - SFX_FLAG);
|
||||
|
||||
if (this->rutoWarpState != WARP_BLUE_RUTO_STATE_INITIAL && DoorWarp1_PlayerInRange(this, play)) {
|
||||
|
||||
if (IS_RANDO) {
|
||||
GivePlayerRandoReward(this, GET_PLAYER(play), play, 1, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
this->rutoWarpState = WARP_BLUE_RUTO_STATE_ENTERED;
|
||||
func_8002DF54(play, &this->actor, 10);
|
||||
this->unk_1B2 = 1;
|
||||
@@ -670,9 +612,8 @@ void func_80999EE0(DoorWarp1* this, PlayState* play) {
|
||||
Play_CameraSetAtEye(play, sRutoWarpSubCamId, &at, &eye);
|
||||
Play_CameraSetFov(play, sRutoWarpSubCamId, 90.0f);
|
||||
this->rutoWarpState = WARP_BLUE_RUTO_STATE_TALKING;
|
||||
if (!IS_RANDO) {
|
||||
Message_StartTextbox(play, 0x4022, NULL);
|
||||
}
|
||||
// TODO: Why was this disabled in rando?
|
||||
Message_StartTextbox(play, 0x4022, NULL);
|
||||
DoorWarp1_SetupAction(this, func_80999FE4);
|
||||
}
|
||||
}
|
||||
@@ -704,17 +645,14 @@ void DoorWarp1_RutoWarpOut(DoorWarp1* this, PlayState* play) {
|
||||
this->warpTimer++;
|
||||
|
||||
if (this->warpTimer > sWarpTimerTarget && gSaveContext.nextCutsceneIndex == 0xFFEF) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP);
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_JABU_JABUS_BELLY);
|
||||
|
||||
if (IS_RANDO) {
|
||||
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
} else {
|
||||
Item_Give(play, ITEM_ZORA_SAPPHIRE);
|
||||
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
|
||||
if (GameInteractor_Should(GI_VB_PLAY_BLUE_WARP_CS, true, EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_BLUE_WARP, true, ITEM_ZORA_SAPPHIRE)) {
|
||||
Item_Give(play, ITEM_ZORA_SAPPHIRE);
|
||||
}
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF0;
|
||||
}
|
||||
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
|
||||
|
||||
if (IS_RANDO && (Randomizer_GetSettingValue(RSK_SHUFFLE_DUNGEON_ENTRANCES) != RO_DUNGEON_ENTRANCE_SHUFFLE_OFF ||
|
||||
Randomizer_GetSettingValue(RSK_SHUFFLE_BOSS_ENTRANCES) != RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF)) {
|
||||
@@ -767,11 +705,6 @@ void DoorWarp1_AdultWarpIdle(DoorWarp1* this, PlayState* play) {
|
||||
|
||||
player = GET_PLAYER(play);
|
||||
|
||||
if (IS_RANDO) {
|
||||
GivePlayerRandoReward(this, player, play, 0, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
OnePointCutscene_Init(play, 0x25E8, 999, &this->actor, MAIN_CAM);
|
||||
func_8002DF54(play, &this->actor, 10);
|
||||
player->unk_450.x = this->actor.world.pos.x;
|
||||
@@ -829,19 +762,14 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
|
||||
if (IS_BOSS_RUSH) {
|
||||
BossRush_HandleBlueWarp(play, this->actor.world.pos.x, this->actor.world.pos.z);
|
||||
} else if (play->sceneNum == SCENE_FOREST_TEMPLE_BOSS) {
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) {
|
||||
if (GameInteractor_Should(GI_VB_PLAY_BLUE_WARP_CS, !Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP), EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP);
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_FOREST_TEMPLE);
|
||||
|
||||
if (IS_RANDO) {
|
||||
play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_3;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
} else {
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_BLUE_WARP, true, ITEM_MEDALLION_FOREST)) {
|
||||
Item_Give(play, ITEM_MEDALLION_FOREST);
|
||||
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
gSaveContext.chamberCutsceneNum = CHAMBER_CS_FOREST;
|
||||
}
|
||||
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
gSaveContext.chamberCutsceneNum = CHAMBER_CS_FOREST;
|
||||
} else {
|
||||
if (!LINK_IS_ADULT) {
|
||||
play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_2;
|
||||
@@ -851,20 +779,13 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
} else if (play->sceneNum == SCENE_FIRE_TEMPLE_BOSS) {
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) {
|
||||
if (GameInteractor_Should(GI_VB_PLAY_BLUE_WARP_CS, !Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP), EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP);
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE);
|
||||
|
||||
if (IS_RANDO) {
|
||||
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_5;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
// Change Death Mountain cloud since we aren't warping to the cutscene
|
||||
Flags_SetEventChkInf(EVENTCHKINF_DEATH_MOUNTAIN_ERUPTED);
|
||||
} else {
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_BLUE_WARP, true, ITEM_MEDALLION_FIRE)) {
|
||||
Item_Give(play, ITEM_MEDALLION_FIRE);
|
||||
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF3;
|
||||
}
|
||||
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF3;
|
||||
} else {
|
||||
if (!LINK_IS_ADULT) {
|
||||
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_4;
|
||||
@@ -874,21 +795,14 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
} else if (play->sceneNum == SCENE_WATER_TEMPLE_BOSS) {
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP)) {
|
||||
if (GameInteractor_Should(GI_VB_PLAY_BLUE_WARP_CS, !Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP), EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP)) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP);
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_WATER_TEMPLE);
|
||||
|
||||
if (IS_RANDO) {
|
||||
play->nextEntranceIndex = ENTR_LAKE_HYLIA_9;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
// Fill Lake Hylia since we aren't warping to the cutscene
|
||||
Flags_SetEventChkInf(EVENTCHKINF_RAISED_LAKE_HYLIA_WATER);
|
||||
} else {
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_BLUE_WARP, true, ITEM_MEDALLION_WATER)) {
|
||||
Item_Give(play, ITEM_MEDALLION_WATER);
|
||||
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
gSaveContext.chamberCutsceneNum = CHAMBER_CS_WATER;
|
||||
}
|
||||
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
gSaveContext.chamberCutsceneNum = CHAMBER_CS_WATER;
|
||||
} else {
|
||||
if (!LINK_IS_ADULT) {
|
||||
play->nextEntranceIndex = ENTR_LAKE_HYLIA_8;
|
||||
@@ -898,18 +812,14 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
} else if (play->sceneNum == SCENE_SPIRIT_TEMPLE_BOSS) {
|
||||
if (!CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) || IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_PLAY_BLUE_WARP_CS, !CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT), RAND_INF_DUNGEONS_DONE_SPIRIT_TEMPLE)) {
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_SPIRIT_TEMPLE);
|
||||
|
||||
if (IS_RANDO) {
|
||||
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
} else {
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_BLUE_WARP, true, ITEM_MEDALLION_SPIRIT)) {
|
||||
Item_Give(play, ITEM_MEDALLION_SPIRIT);
|
||||
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
gSaveContext.chamberCutsceneNum = CHAMBER_CS_SPIRIT;
|
||||
}
|
||||
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
gSaveContext.chamberCutsceneNum = CHAMBER_CS_SPIRIT;
|
||||
} else {
|
||||
if (!LINK_IS_ADULT) {
|
||||
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_5;
|
||||
@@ -919,18 +829,14 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
} else if (play->sceneNum == SCENE_SHADOW_TEMPLE_BOSS) {
|
||||
if (!CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) || IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_PLAY_BLUE_WARP_CS, !CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW), RAND_INF_DUNGEONS_DONE_SHADOW_TEMPLE)) {
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_SHADOW_TEMPLE);
|
||||
|
||||
if (IS_RANDO) {
|
||||
play->nextEntranceIndex = ENTR_GRAVEYARD_8;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
} else {
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_BLUE_WARP, true, ITEM_MEDALLION_SHADOW)) {
|
||||
Item_Give(play, ITEM_MEDALLION_SHADOW);
|
||||
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
gSaveContext.chamberCutsceneNum = CHAMBER_CS_SHADOW;
|
||||
}
|
||||
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
gSaveContext.chamberCutsceneNum = CHAMBER_CS_SHADOW;
|
||||
} else {
|
||||
if (!LINK_IS_ADULT) {
|
||||
play->nextEntranceIndex = ENTR_GRAVEYARD_7;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "z_elf_msg.h"
|
||||
#include "vt.h"
|
||||
#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED
|
||||
|
||||
@@ -110,7 +111,7 @@ void ElfMsg_Destroy(Actor* thisx, PlayState* play) {
|
||||
|
||||
s32 ElfMsg_GetMessageId(ElfMsg* this) {
|
||||
// Negative message ID forces link to talk to Navi
|
||||
if (this->actor.params & 0x8000 || CVarGetInteger("gNoForcedNavi", 0) != 0) {
|
||||
if (this->actor.params & 0x8000) {
|
||||
return (this->actor.params & 0xFF) + 0x100;
|
||||
} else {
|
||||
return -((this->actor.params & 0xFF) + 0x100);
|
||||
@@ -125,8 +126,10 @@ void ElfMsg_CallNaviCuboid(ElfMsg* this, PlayState* play) {
|
||||
(this->actor.world.pos.y <= player->actor.world.pos.y) &&
|
||||
((player->actor.world.pos.y - this->actor.world.pos.y) < (100.0f * this->actor.scale.y)) &&
|
||||
(fabsf(player->actor.world.pos.z - this->actor.world.pos.z) < (100.0f * this->actor.scale.z))) {
|
||||
player->naviTextId = ElfMsg_GetMessageId(this);
|
||||
navi->elfMsg = this;
|
||||
if (GameInteractor_Should(GI_VB_NAVI_TALK, true, this)) {
|
||||
player->naviTextId = ElfMsg_GetMessageId(this);
|
||||
navi->elfMsg = this;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -145,8 +148,10 @@ void ElfMsg_CallNaviCylinder(ElfMsg* this, PlayState* play) {
|
||||
if (ElfMsg_WithinXZDistance(&player->actor.world.pos, &this->actor.world.pos, this->actor.scale.x * 100.0f) &&
|
||||
(this->actor.world.pos.y <= player->actor.world.pos.y) &&
|
||||
((player->actor.world.pos.y - this->actor.world.pos.y) < (100.0f * this->actor.scale.y))) {
|
||||
player->naviTextId = ElfMsg_GetMessageId(this);
|
||||
navi->elfMsg = this;
|
||||
if (GameInteractor_Should(GI_VB_NAVI_TALK, true, this)) {
|
||||
player->naviTextId = ElfMsg_GetMessageId(this);
|
||||
navi->elfMsg = this;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "soh_assets.h"
|
||||
#include "soh/Enhancements/enhancementTypes.h"
|
||||
#include <assert.h>
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS 0
|
||||
|
||||
@@ -192,10 +193,12 @@ void EnBox_Init(Actor* thisx, PlayState* play2) {
|
||||
SkelAnime_Init(play, &this->skelanime, &gTreasureChestSkel, anim, this->jointTable, this->morphTable, 5);
|
||||
Animation_Change(&this->skelanime, anim, 1.5f, animFrameStart, endFrame, ANIMMODE_ONCE, 0.0f);
|
||||
|
||||
this->getItemEntry = ItemTable_RetrieveEntry(MOD_NONE, this->dyna.actor.params >> 5 & 0x7F);
|
||||
if (IS_RANDO) {
|
||||
this->getItemEntry = Randomizer_GetItemFromActor(this->dyna.actor.id, play->sceneNum, this->dyna.actor.params, this->dyna.actor.params >> 5 & 0x7F);
|
||||
} else {
|
||||
this->getItemEntry = ItemTable_RetrieveEntry(MOD_NONE, this->dyna.actor.params >> 5 & 0x7F);
|
||||
RandomizerCheck rc = Randomizer_GetCheckFromActor(this->dyna.actor.id, play->sceneNum, this->dyna.actor.params);
|
||||
if (rc != RC_UNKNOWN_CHECK) {
|
||||
this->getItemEntry = Randomizer_GetItemFromKnownCheck(rc, this->dyna.actor.params >> 5 & 0x7F);
|
||||
}
|
||||
}
|
||||
|
||||
EnBox_UpdateSizeAndTexture(this, play);
|
||||
@@ -275,7 +278,9 @@ void EnBox_Fall(EnBox* this, PlayState* play) {
|
||||
this->dyna.actor.shape.rot.z = 0;
|
||||
this->dyna.actor.world.pos.y = this->dyna.actor.floorHeight;
|
||||
EnBox_SetupAction(this, EnBox_WaitOpen);
|
||||
OnePointCutscene_EndCutscene(play, this->unk_1AC);
|
||||
if (GameInteractor_Should(GI_VB_PLAY_ONEPOINT_ACTOR_CS, true, this)) {
|
||||
OnePointCutscene_EndCutscene(play, this->unk_1AC);
|
||||
}
|
||||
}
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_COFFIN_CAP_BOUND, &this->dyna.actor.projectedPos, 4, &D_801333E0, &D_801333E0,
|
||||
&D_801333E8);
|
||||
@@ -445,74 +450,12 @@ void EnBox_WaitOpen(EnBox* this, PlayState* play) {
|
||||
}
|
||||
osSyncPrintf("Actor_Environment_Tbox_On() %d\n", this->dyna.actor.params & 0x1F);
|
||||
Flags_SetTreasure(play, this->dyna.actor.params & 0x1F);
|
||||
|
||||
// treasure chest game rando
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_CHEST_MINIGAME)) {
|
||||
if (IS_RANDO && play->sceneNum == SCENE_TREASURE_BOX_SHOP && (this->dyna.actor.params & 0x60) != 0x20) {
|
||||
if((this->dyna.actor.params & 0xF) < 2) {
|
||||
Flags_SetCollectible(play, 0x1B);
|
||||
}
|
||||
if((this->dyna.actor.params & 0xF) >= 2 && (this->dyna.actor.params & 0xF) < 4) {
|
||||
Flags_SetCollectible(play, 0x1C);
|
||||
}
|
||||
if((this->dyna.actor.params & 0xF) >= 4 && (this->dyna.actor.params & 0xF) < 6) {
|
||||
Flags_SetCollectible(play, 0x1D);
|
||||
}
|
||||
if((this->dyna.actor.params & 0xF) >= 6 && (this->dyna.actor.params & 0xF) < 8) {
|
||||
Flags_SetCollectible(play, 0x1E);
|
||||
}
|
||||
if((this->dyna.actor.params & 0xF) >= 8 && (this->dyna.actor.params & 0xF) < 10) {
|
||||
Flags_SetCollectible(play, 0x1F);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
player = GET_PLAYER(play);
|
||||
func_8002DBD0(&this->dyna.actor, &sp4C, &player->actor.world.pos);
|
||||
if (sp4C.z > -50.0f && sp4C.z < 0.0f && fabsf(sp4C.y) < 10.0f && fabsf(sp4C.x) < 20.0f &&
|
||||
Player_IsFacingActor(&this->dyna.actor, 0x3000, play)) {
|
||||
GetItemEntry sItem = Randomizer_GetItemFromActor(this->dyna.actor.id, play->sceneNum, this->dyna.actor.params, this->dyna.actor.params >> 5 & 0x7F);
|
||||
GetItemEntry blueRupee = ItemTable_RetrieveEntry(MOD_NONE, GI_RUPEE_BLUE);
|
||||
|
||||
// RANDOTODO treasure chest game rando
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_CHEST_MINIGAME)) {
|
||||
if (IS_RANDO && play->sceneNum == SCENE_TREASURE_BOX_SHOP && (this->dyna.actor.params & 0x60) != 0x20) {
|
||||
if((this->dyna.actor.params & 0xF) < 2) {
|
||||
if(Flags_GetCollectible(play, 0x1B)) {
|
||||
sItem = blueRupee;
|
||||
}
|
||||
}
|
||||
if((this->dyna.actor.params & 0xF) >= 2 && (this->dyna.actor.params & 0xF) < 4) {
|
||||
if(Flags_GetCollectible(play, 0x1C)) {
|
||||
sItem = blueRupee;
|
||||
}
|
||||
}
|
||||
if((this->dyna.actor.params & 0xF) >= 4 && (this->dyna.actor.params & 0xF) < 6) {
|
||||
if(Flags_GetCollectible(play, 0x1D)) {
|
||||
sItem = blueRupee;
|
||||
}
|
||||
}
|
||||
if((this->dyna.actor.params & 0xF) >= 6 && (this->dyna.actor.params & 0xF) < 8) {
|
||||
if(Flags_GetCollectible(play, 0x1E)) {
|
||||
sItem = blueRupee;
|
||||
}
|
||||
}
|
||||
if((this->dyna.actor.params & 0xF) >= 8 && (this->dyna.actor.params & 0xF) < 10) {
|
||||
if(Flags_GetCollectible(play, 0x1F)) {
|
||||
sItem = blueRupee;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Chests need to have a negative getItemId in order to not immediately give their item
|
||||
// when approaching.
|
||||
if (IS_RANDO) {
|
||||
sItem.getItemId = 0 - sItem.getItemId;
|
||||
sItem.getItemFrom = ITEM_FROM_CHEST;
|
||||
GiveItemEntryFromActorWithFixedRange(&this->dyna.actor, play, sItem);
|
||||
} else {
|
||||
func_8002F554(&this->dyna.actor, play, -(this->dyna.actor.params >> 5 & 0x7F));
|
||||
}
|
||||
}
|
||||
if (Flags_GetTreasure(play, this->dyna.actor.params & 0x1F)) {
|
||||
EnBox_SetupAction(this, EnBox_Open);
|
||||
@@ -626,12 +569,9 @@ void EnBox_Update(Actor* thisx, PlayState* play) {
|
||||
Actor_SetFocus(&this->dyna.actor, 40.0f);
|
||||
}
|
||||
|
||||
if (((!IS_RANDO && ((this->dyna.actor.params >> 5 & 0x7F) == 0x7C)) ||
|
||||
(IS_RANDO && this->getItemEntry.getItemId == RG_ICE_TRAP)) &&
|
||||
this->actionFunc == EnBox_Open && this->skelanime.curFrame > 45 && this->iceSmokeTimer < 100) {
|
||||
if (!CVarGetInteger("gAddTraps.enabled", 0)) {
|
||||
EnBox_SpawnIceSmoke(this, play);
|
||||
}
|
||||
if ((this->dyna.actor.params >> 5 & 0x7F) == GI_ICE_TRAP && this->actionFunc == EnBox_Open &&
|
||||
this->skelanime.curFrame > 45 && this->iceSmokeTimer < 100) {
|
||||
EnBox_SpawnIceSmoke(this, play);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include <libultraship/libultra.h>
|
||||
#include "global.h"
|
||||
|
||||
#define ENBOX_PARAMS(type, itemId, treasureFlag) ((type) << 12 | (itemId) << 5 | (treasureFlag))
|
||||
#define ENBOX_TREASURE_FLAG_UNK_MIN 20
|
||||
#define ENBOX_TREASURE_FLAG_UNK_MAX 32
|
||||
|
||||
@@ -45,7 +46,7 @@ typedef struct EnBox {
|
||||
/* 0x01F9 */ u8 type;
|
||||
/* 0x01FA */ u8 iceSmokeTimer;
|
||||
/* 0x01FB */ u8 unk_1FB;
|
||||
/* */ GetItemEntry getItemEntry;
|
||||
/* */ GetItemEntry getItemEntry; // This is only to determine the Chest Style, randomzier item gives are handled elsewhere
|
||||
/* */ Gfx* boxLidDL;
|
||||
/* */ Gfx* boxBodyDL;
|
||||
} EnBox; // size = 0x01FC
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "z_en_cow.h"
|
||||
#include "objects/object_cow/object_cow.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY)
|
||||
|
||||
@@ -18,7 +19,6 @@ void func_809E0070(Actor* thisx, PlayState* play);
|
||||
|
||||
void func_809DF494(EnCow* this, PlayState* play);
|
||||
void func_809DF6BC(EnCow* this, PlayState* play);
|
||||
void EnCow_MoveForRandomizer(EnCow* this, PlayState* play);
|
||||
void func_809DF778(EnCow* this, PlayState* play);
|
||||
void func_809DF7D8(EnCow* this, PlayState* play);
|
||||
void func_809DF870(EnCow* this, PlayState* play);
|
||||
@@ -107,10 +107,6 @@ void EnCow_Init(Actor* thisx, PlayState* play) {
|
||||
EnCow* this = (EnCow*)thisx;
|
||||
s32 pad;
|
||||
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_COWS)) {
|
||||
EnCow_MoveForRandomizer(thisx, play);
|
||||
}
|
||||
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 72.0f);
|
||||
switch (this->actor.params) {
|
||||
case 0:
|
||||
@@ -122,18 +118,15 @@ void EnCow_Init(Actor* thisx, PlayState* play) {
|
||||
Collider_SetCylinder(play, &this->colliders[1], &this->actor, &sCylinderInit);
|
||||
func_809DEE9C(this);
|
||||
this->actionFunc = func_809DF96C;
|
||||
if (play->sceneNum == SCENE_LINKS_HOUSE) {
|
||||
if (!LINK_IS_ADULT && !CVarGetInteger("gCowOfTime", 0)) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_WON_COW_IN_MALONS_RACE)) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
if (GameInteractor_Should(GI_VB_DESPAWN_HORSE_RACE_COW, (
|
||||
play->sceneNum == SCENE_LINKS_HOUSE && (!LINK_IS_ADULT || !Flags_GetEventChkInf(EVENTCHKINF_WON_COW_IN_MALONS_RACE))
|
||||
), this)) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
|
||||
Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_COW, this->actor.world.pos.x,
|
||||
this->actor.world.pos.y, this->actor.world.pos.z, 0, this->actor.shape.rot.y, 0, 1);
|
||||
this->actor.world.pos.y, this->actor.world.pos.z, 0, this->actor.shape.rot.y, 0, 1);
|
||||
this->unk_278 = Rand_ZeroFloat(1000.0f) + 40.0f;
|
||||
this->unk_27A = 0;
|
||||
this->actor.targetMode = 6;
|
||||
@@ -216,30 +209,6 @@ void func_809DF730(EnCow* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
void EnCow_MoveForRandomizer(EnCow* this, PlayState* play) {
|
||||
// Only move the cow body (the tail will be moved with the body)
|
||||
if (this->actor.params != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Move left cow in lon lon tower
|
||||
if (play->sceneNum == SCENE_LON_LON_BUILDINGS && this->actor.world.pos.x == -108 && this->actor.world.pos.z == -65) {
|
||||
this->actor.world.pos.x = -229.0f;
|
||||
this->actor.world.pos.z = 157.0f;
|
||||
this->actor.shape.rot.y = 15783.0f;
|
||||
// Move right cow in lon lon stable
|
||||
} else if (play->sceneNum == SCENE_STABLE && this->actor.world.pos.x == -3 && this->actor.world.pos.z == -254) {
|
||||
this->actor.world.pos.x += 119.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void EnCow_SetCowMilked(EnCow* this, PlayState* play) {
|
||||
CowIdentity cowIdentity = Randomizer_IdentifyCow(play->sceneNum, this->actor.world.pos.x, this->actor.world.pos.z);
|
||||
Player* player = GET_PLAYER(play);
|
||||
player->pendingFlag.flagID = cowIdentity.randomizerInf;
|
||||
player->pendingFlag.flagType = FLAG_RANDOMIZER_INF;
|
||||
}
|
||||
|
||||
void func_809DF778(EnCow* this, PlayState* play) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
this->actor.parent = NULL;
|
||||
@@ -281,23 +250,6 @@ void func_809DF8FC(EnCow* this, PlayState* play) {
|
||||
func_809DF494(this, play);
|
||||
}
|
||||
|
||||
bool EnCow_HasBeenMilked(EnCow* this, PlayState* play) {
|
||||
CowIdentity cowIdentity = Randomizer_IdentifyCow(play->sceneNum, this->actor.world.pos.x, this->actor.world.pos.z);
|
||||
return Flags_GetRandomizerInf(cowIdentity.randomizerInf);
|
||||
}
|
||||
|
||||
void EnCow_GivePlayerRandomizedItem(EnCow* this, PlayState* play) {
|
||||
if (!EnCow_HasBeenMilked(this, play)) {
|
||||
CowIdentity cowIdentity = Randomizer_IdentifyCow(play->sceneNum, this->actor.world.pos.x, this->actor.world.pos.z);
|
||||
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(cowIdentity.randomizerCheck, GI_MILK);
|
||||
GiveItemEntryFromActor(&this->actor, play, itemEntry, 10000.0f, 100.0f);
|
||||
} else {
|
||||
// once we've gotten the rando reward from the cow,
|
||||
// return them to the their default action function
|
||||
this->actionFunc = func_809DF96C;
|
||||
}
|
||||
}
|
||||
|
||||
void func_809DF96C(EnCow* this, PlayState* play) {
|
||||
if ((play->msgCtx.ocarinaMode == OCARINA_MODE_00) || (play->msgCtx.ocarinaMode == OCARINA_MODE_04)) {
|
||||
if (DREG(53) != 0) {
|
||||
@@ -308,23 +260,14 @@ void func_809DF96C(EnCow* this, PlayState* play) {
|
||||
if ((this->actor.xzDistToPlayer < 150.0f) &&
|
||||
(ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) < 0x61A8)) {
|
||||
DREG(53) = 0;
|
||||
// when randomized with cowsanity, if we haven't gotten the
|
||||
// reward from this cow yet, give that, otherwise use the
|
||||
// vanilla cow behavior
|
||||
if (IS_RANDO &&
|
||||
Randomizer_GetSettingValue(RSK_SHUFFLE_COWS) &&
|
||||
!EnCow_HasBeenMilked(this, play)) {
|
||||
EnCow_SetCowMilked(this, play);
|
||||
// setting the ocarina mode here prevents intermittent issues
|
||||
// with the item get not triggering until walking away
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_00;
|
||||
this->actionFunc = EnCow_GivePlayerRandomizedItem;
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_COW, true, this)) {
|
||||
this->actionFunc = func_809DF8FC;
|
||||
this->actor.flags |= ACTOR_FLAG_WILL_TALK;
|
||||
func_8002F2CC(&this->actor, play, 170.0f);
|
||||
this->actor.textId = 0x2006;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
this->actionFunc = func_809DF8FC;
|
||||
this->actor.flags |= ACTOR_FLAG_WILL_TALK;
|
||||
func_8002F2CC(&this->actor, play, 170.0f);
|
||||
this->actor.textId = 0x2006;
|
||||
} else {
|
||||
this->unk_276 |= 4;
|
||||
}
|
||||
|
||||
@@ -21,4 +21,6 @@ typedef struct EnCow {
|
||||
/* 0x027C */ EnCowActionFunc actionFunc;
|
||||
} EnCow; // size = 0x0280
|
||||
|
||||
void func_809DEE9C(EnCow* enCow);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -16,7 +16,6 @@ void EnDns_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnDns_Update(Actor* thisx, PlayState* play);
|
||||
void EnDns_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
u32 EnDns_RandomizerPurchaseableCheck(EnDns* this);
|
||||
u32 func_809EF5A4(EnDns* this);
|
||||
u32 func_809EF658(EnDns* this);
|
||||
u32 func_809EF70C(EnDns* this);
|
||||
@@ -26,7 +25,6 @@ u32 func_809EF854(EnDns* this);
|
||||
u32 func_809EF8F4(EnDns* this);
|
||||
u32 func_809EF9A4(EnDns* this);
|
||||
|
||||
void EnDns_RandomizerPurchase(EnDns* this);
|
||||
void func_809EF9F8(EnDns* this);
|
||||
void func_809EFA28(EnDns* this);
|
||||
void func_809EFA58(EnDns* this);
|
||||
@@ -168,32 +166,6 @@ void EnDns_Init(Actor* thisx, PlayState* play) {
|
||||
this->actor.gravity = -1.0f;
|
||||
this->actor.textId = D_809F040C[this->actor.params];
|
||||
this->dnsItemEntry = sItemEntries[this->actor.params];
|
||||
if (IS_RANDO) {
|
||||
// Ugly, but the best way we can identify which grotto we are in, same method 3DRando uses, but we'll need to account for entrance rando
|
||||
s16 respawnData = gSaveContext.respawn[RESPAWN_MODE_RETURN].data & ((1 << 8) - 1);
|
||||
this->scrubIdentity = Randomizer_IdentifyScrub(play->sceneNum, this->actor.params, respawnData);
|
||||
|
||||
if ((Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == RO_SCRUBS_AFFORDABLE ||
|
||||
Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == RO_SCRUBS_RANDOM) &&
|
||||
this->scrubIdentity.itemPrice != -1) {
|
||||
this->dnsItemEntry->itemPrice = this->scrubIdentity.itemPrice;
|
||||
}
|
||||
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == RO_SCRUBS_EXPENSIVE) {
|
||||
// temporary workaround: always use 40 rupees as price instead of 70
|
||||
if (this->actor.params == 0x0006) {
|
||||
this->dnsItemEntry->itemPrice = 40;
|
||||
}
|
||||
}
|
||||
|
||||
if (this->scrubIdentity.isShuffled) {
|
||||
this->dnsItemEntry->getItemId = this->scrubIdentity.getItemId;
|
||||
this->dnsItemEntry->purchaseableCheck = EnDns_RandomizerPurchaseableCheck;
|
||||
this->dnsItemEntry->setRupeesAndFlags = EnDns_RandomizerPurchase;
|
||||
this->dnsItemEntry->itemAmount = 1;
|
||||
this->actor.textId = 0x9000 + (this->scrubIdentity.randomizerInf - RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT);
|
||||
}
|
||||
}
|
||||
this->actionFunc = EnDns_SetupWait;
|
||||
}
|
||||
|
||||
@@ -216,13 +188,6 @@ void EnDns_ChangeAnim(EnDns* this, u8 index) {
|
||||
|
||||
/* Item give checking functions */
|
||||
|
||||
u32 EnDns_RandomizerPurchaseableCheck(EnDns* this) {
|
||||
if (gSaveContext.rupees < this->dnsItemEntry->itemPrice || Flags_GetRandomizerInf(this->scrubIdentity.randomizerInf)) {
|
||||
return 0;
|
||||
}
|
||||
return 4;
|
||||
}
|
||||
|
||||
u32 func_809EF5A4(EnDns* this) {
|
||||
if ((CUR_CAPACITY(UPG_NUTS) != 0) && (AMMO(ITEM_NUT) >= CUR_CAPACITY(UPG_NUTS))) {
|
||||
return 1;
|
||||
@@ -319,10 +284,6 @@ u32 func_809EF9A4(EnDns* this) {
|
||||
}
|
||||
|
||||
/* Paying and flagging functions */
|
||||
void EnDns_RandomizerPurchase(EnDns* this) {
|
||||
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
|
||||
Flags_SetRandomizerInf(this->scrubIdentity.randomizerInf);
|
||||
}
|
||||
|
||||
void func_809EF9F8(EnDns* this) {
|
||||
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
|
||||
@@ -412,44 +373,39 @@ void EnDns_Talk(EnDns* this, PlayState* play) {
|
||||
|
||||
void func_809EFDD0(EnDns* this, PlayState* play) {
|
||||
u16 pendingGetItemId;
|
||||
if (!IS_RANDO || !this->scrubIdentity.isShuffled) {
|
||||
if (this->actor.params == 0x9) {
|
||||
if (CUR_UPG_VALUE(UPG_STICKS) < 2) {
|
||||
pendingGetItemId = GI_STICK_UPGRADE_20;
|
||||
} else {
|
||||
pendingGetItemId = GI_STICK_UPGRADE_30;
|
||||
}
|
||||
} else if (this->actor.params == 0xA) {
|
||||
if (CUR_UPG_VALUE(UPG_NUTS) < 2) {
|
||||
pendingGetItemId = GI_NUT_UPGRADE_30;
|
||||
} else {
|
||||
pendingGetItemId = GI_NUT_UPGRADE_40;
|
||||
}
|
||||
if (this->actor.params == 0x9) {
|
||||
if (CUR_UPG_VALUE(UPG_STICKS) < 2) {
|
||||
pendingGetItemId = GI_STICK_UPGRADE_20;
|
||||
} else {
|
||||
pendingGetItemId = this->dnsItemEntry->getItemId;
|
||||
pendingGetItemId = GI_STICK_UPGRADE_30;
|
||||
}
|
||||
} else if (this->actor.params == 0xA) {
|
||||
if (CUR_UPG_VALUE(UPG_NUTS) < 2) {
|
||||
pendingGetItemId = GI_NUT_UPGRADE_30;
|
||||
} else {
|
||||
pendingGetItemId = GI_NUT_UPGRADE_40;
|
||||
}
|
||||
GetItemEntry itemEntry = ItemTable_Retrieve(pendingGetItemId);
|
||||
gSaveContext.pendingSale = itemEntry.itemId;
|
||||
gSaveContext.pendingSaleMod = itemEntry.modIndex;
|
||||
func_8002F434(&this->actor, play, pendingGetItemId, 130.0f, 100.0f);
|
||||
} else {
|
||||
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(this->scrubIdentity.randomizerCheck, this->scrubIdentity.getItemId);
|
||||
gSaveContext.pendingSale = itemEntry.itemId;
|
||||
gSaveContext.pendingSaleMod = itemEntry.modIndex;
|
||||
GiveItemEntryFromActor(&this->actor, play, itemEntry, 130.0f, 100.0f);
|
||||
pendingGetItemId = this->dnsItemEntry->getItemId;
|
||||
}
|
||||
GetItemEntry itemEntry = ItemTable_Retrieve(pendingGetItemId);
|
||||
gSaveContext.pendingSale = itemEntry.itemId;
|
||||
gSaveContext.pendingSaleMod = itemEntry.modIndex;
|
||||
func_8002F434(&this->actor, play, pendingGetItemId, 130.0f, 100.0f);
|
||||
}
|
||||
|
||||
void func_809EFEE8(EnDns* this, PlayState* play) {
|
||||
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
|
||||
Message_CloseTextbox(play);
|
||||
func_809EFDD0(this, play);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_BUSINESS_SCRUB, true, this)) {
|
||||
func_809EFDD0(this, play);
|
||||
}
|
||||
this->actionFunc = func_809EFF50;
|
||||
}
|
||||
}
|
||||
|
||||
void func_809EFF50(EnDns* this, PlayState* play) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
if (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_BUSINESS_SCRUB, true, this)) {
|
||||
this->actor.parent = NULL;
|
||||
this->actionFunc = func_809EFF98;
|
||||
} else {
|
||||
@@ -533,9 +489,6 @@ void EnDns_Update(Actor* thisx, PlayState* play) {
|
||||
|
||||
this->dustTimer++;
|
||||
this->actor.textId = D_809F040C[this->actor.params];
|
||||
if (IS_RANDO && this->scrubIdentity.isShuffled) {
|
||||
this->actor.textId = 0x9000 + (this->scrubIdentity.randomizerInf - RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT);
|
||||
}
|
||||
Actor_SetFocus(&this->actor, 60.0f);
|
||||
Actor_SetScale(&this->actor, 0.01f);
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
|
||||
@@ -32,7 +32,10 @@ typedef struct EnDns {
|
||||
/* 0x02BD */ u8 dropCollectible;
|
||||
/* 0x02C0 */ DnsItemEntry* dnsItemEntry;
|
||||
/* 0x02C4 */ f32 yInitPos;
|
||||
/* */ ScrubIdentity scrubIdentity;
|
||||
// #region SOH [Randomizer]
|
||||
/* */ DnsItemEntry sohDnsItemEntry;
|
||||
/* */ ScrubIdentity sohScrubIdentity;
|
||||
// #endregion
|
||||
} EnDns; // size = 0x02C8
|
||||
|
||||
#endif
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
#include "z_en_ds.h"
|
||||
#include "objects/object_ds/object_ds.h"
|
||||
#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY)
|
||||
|
||||
@@ -90,19 +90,12 @@ void EnDs_DisplayOddPotionText(EnDs* this, PlayState* play) {
|
||||
}
|
||||
|
||||
void EnDs_GiveOddPotion(EnDs* this, PlayState* play) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
if (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(GI_VB_TRADE_ODD_MUSHROOM, true, this)) {
|
||||
this->actor.parent = NULL;
|
||||
this->actionFunc = EnDs_DisplayOddPotionText;
|
||||
gSaveContext.timer2State = 0;
|
||||
} else {
|
||||
u32 itemId = GI_ODD_POTION;
|
||||
if (IS_RANDO) {
|
||||
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_TRADE_ODD_MUSHROOM, GI_ODD_POTION);
|
||||
GiveItemEntryFromActor(&this->actor, play, itemEntry, 10000.0f, 50.0f);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_ODD_MUSHROOM);
|
||||
return;
|
||||
}
|
||||
func_8002F434(&this->actor, play, itemId, 10000.0f, 50.0f);
|
||||
func_8002F434(&this->actor, play, GI_ODD_POTION, 10000.0f, 50.0f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -111,13 +104,9 @@ void EnDs_TalkAfterBrewOddPotion(EnDs* this, PlayState* play) {
|
||||
Message_CloseTextbox(play);
|
||||
this->actionFunc = EnDs_GiveOddPotion;
|
||||
u32 itemId = GI_ODD_POTION;
|
||||
if (IS_RANDO) {
|
||||
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_TRADE_ODD_MUSHROOM, GI_ODD_POTION);
|
||||
GiveItemEntryFromActor(&this->actor, play, itemEntry, 10000.0f, 50.0f);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_ODD_MUSHROOM);
|
||||
return;
|
||||
if (GameInteractor_Should(GI_VB_TRADE_ODD_MUSHROOM, true, this)) {
|
||||
func_8002F434(&this->actor, play, itemId, 10000.0f, 50.0f);
|
||||
}
|
||||
func_8002F434(&this->actor, play, itemId, 10000.0f, 50.0f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -138,7 +127,7 @@ void EnDs_BrewOddPotion2(EnDs* this, PlayState* play) {
|
||||
this->brewTimer -= 1;
|
||||
} else {
|
||||
this->actionFunc = EnDs_BrewOddPotion3;
|
||||
this->brewTimer = IS_RANDO ? 0 : 60;
|
||||
this->brewTimer = GameInteractor_Should(GI_VB_PLAY_EYEDROP_CREATION_ANIM, true, this) ? 60 : 0;
|
||||
Flags_UnsetSwitch(play, 0x3F);
|
||||
}
|
||||
}
|
||||
@@ -148,7 +137,7 @@ void EnDs_BrewOddPotion1(EnDs* this, PlayState* play) {
|
||||
this->brewTimer -= 1;
|
||||
} else {
|
||||
this->actionFunc = EnDs_BrewOddPotion2;
|
||||
this->brewTimer = IS_RANDO ? 0 : 20;
|
||||
this->brewTimer = GameInteractor_Should(GI_VB_PLAY_EYEDROP_CREATION_ANIM, true, this) ? 20 : 0;
|
||||
}
|
||||
|
||||
Math_StepToF(&this->unk_1E4, 1.0f, 0.01f);
|
||||
@@ -162,7 +151,7 @@ void EnDs_OfferOddPotion(EnDs* this, PlayState* play) {
|
||||
switch (play->msgCtx.choiceIndex) {
|
||||
case 0: // yes
|
||||
this->actionFunc = EnDs_BrewOddPotion1;
|
||||
this->brewTimer = IS_RANDO ? 0 : 60;
|
||||
this->brewTimer = GameInteractor_Should(GI_VB_PLAY_EYEDROP_CREATION_ANIM, true, this) ? 60 : 0;
|
||||
Flags_SetSwitch(play, 0x3F);
|
||||
play->msgCtx.msgMode = MSGMODE_PAUSED;
|
||||
player->exchangeItemId = EXCH_ITEM_NONE;
|
||||
@@ -174,22 +163,10 @@ void EnDs_OfferOddPotion(EnDs* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
u8 EnDs_RandoCanGetGrannyItem() {
|
||||
return IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
|
||||
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_GRANNYS_SHOP) &&
|
||||
// Traded odd mushroom when adult trade is on
|
||||
((Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE) && Flags_GetItemGetInf(ITEMGETINF_30)) ||
|
||||
// Found claim check when adult trade is off
|
||||
(!Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE) &&
|
||||
INV_CONTENT(ITEM_CLAIM_CHECK) == ITEM_CLAIM_CHECK));
|
||||
}
|
||||
|
||||
s32 EnDs_CheckRupeesAndBottle() {
|
||||
if (gSaveContext.rupees < 100) {
|
||||
return 0;
|
||||
} else if (EnDs_RandoCanGetGrannyItem()) { // Allow buying the rando item regardless of having a bottle
|
||||
return 2;
|
||||
} else if (Inventory_HasEmptyBottle() == 0) {
|
||||
} else if (GameInteractor_Should(GI_VB_NEED_BOTTLE_FOR_GRANNYS_ITEM, Inventory_HasEmptyBottle() == 0, NULL)) {
|
||||
return 1;
|
||||
} else {
|
||||
return 2;
|
||||
@@ -197,20 +174,11 @@ s32 EnDs_CheckRupeesAndBottle() {
|
||||
}
|
||||
|
||||
void EnDs_GiveBluePotion(EnDs* this, PlayState* play) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
if (EnDs_RandoCanGetGrannyItem()) {
|
||||
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_GRANNYS_SHOP);
|
||||
}
|
||||
|
||||
if (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_GRANNYS_SHOP, true, this)) {
|
||||
this->actor.parent = NULL;
|
||||
this->actionFunc = EnDs_Talk;
|
||||
} else {
|
||||
if (EnDs_RandoCanGetGrannyItem()) {
|
||||
GetItemEntry entry = Randomizer_GetItemFromKnownCheck(RC_KAK_GRANNYS_SHOP, GI_POTION_BLUE);
|
||||
GiveItemEntryFromActor(&this->actor, play, entry, 10000.0f, 50.0f);
|
||||
} else {
|
||||
func_8002F434(&this->actor, play, GI_POTION_BLUE, 10000.0f, 50.0f);
|
||||
}
|
||||
func_8002F434(&this->actor, play, GI_POTION_BLUE, 10000.0f, 50.0f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -229,18 +197,14 @@ void EnDs_OfferBluePotion(EnDs* this, PlayState* play) {
|
||||
case 2: // have 100 rupees and empty bottle
|
||||
Rupees_ChangeBy(-100);
|
||||
this->actor.flags &= ~ACTOR_FLAG_WILL_TALK;
|
||||
GetItemEntry itemEntry;
|
||||
|
||||
if (EnDs_RandoCanGetGrannyItem()) {
|
||||
itemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_GRANNYS_SHOP, GI_POTION_BLUE);
|
||||
GiveItemEntryFromActor(&this->actor, play, itemEntry, 10000.0f, 50.0f);
|
||||
} else {
|
||||
itemEntry = ItemTable_Retrieve(GI_POTION_BLUE);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_GRANNYS_SHOP, true, this)) {
|
||||
GetItemEntry itemEntry = ItemTable_Retrieve(GI_POTION_BLUE);
|
||||
func_8002F434(&this->actor, play, GI_POTION_BLUE, 10000.0f, 50.0f);
|
||||
gSaveContext.pendingSale = itemEntry.itemId;
|
||||
gSaveContext.pendingSaleMod = itemEntry.modIndex;
|
||||
}
|
||||
|
||||
gSaveContext.pendingSale = itemEntry.itemId;
|
||||
gSaveContext.pendingSaleMod = itemEntry.modIndex;
|
||||
this->actionFunc = EnDs_GiveBluePotion;
|
||||
return;
|
||||
}
|
||||
@@ -261,10 +225,7 @@ void EnDs_Wait(EnDs* this, PlayState* play) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
player->actor.textId = 0x504A;
|
||||
this->actionFunc = EnDs_OfferOddPotion;
|
||||
} else if (
|
||||
// Always offer blue potion when adult trade is off
|
||||
(IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE) == RO_GENERIC_OFF) ||
|
||||
Flags_GetItemGetInf(ITEMGETINF_30)) { // Traded odd mushroom
|
||||
} else if (GameInteractor_Should(GI_VB_OFFER_BLUE_POTION, Flags_GetItemGetInf(ITEMGETINF_30), this)) { // Traded odd mushroom
|
||||
player->actor.textId = 0x500C;
|
||||
this->actionFunc = EnDs_OfferBluePotion;
|
||||
} else {
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "z_en_du.h"
|
||||
#include "objects/object_du/object_du.h"
|
||||
#include "scenes/overworld/spot18/spot18_scene.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_NO_FREEZE_OCARINA)
|
||||
|
||||
@@ -376,7 +377,7 @@ void func_809FE4A4(EnDu* this, PlayState* play) {
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_00;
|
||||
EnDu_SetupAction(this, func_809FE3C0);
|
||||
} else if (play->msgCtx.ocarinaMode >= OCARINA_MODE_06) {
|
||||
if (!IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_PLAY_DARUNIAS_JOY_CS, true, NULL)) {
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGoronCityDaruniaWrongCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
}
|
||||
@@ -385,7 +386,7 @@ void func_809FE4A4(EnDu* this, PlayState* play) {
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
||||
} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
if (!IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_PLAY_DARUNIAS_JOY_CS, true, NULL)) {
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGoronCityDaruniaCorrectCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
}
|
||||
@@ -474,10 +475,7 @@ void func_809FE890(EnDu* this, PlayState* play) {
|
||||
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
|
||||
CsCmdActorAction* csAction;
|
||||
|
||||
if (play->csCtx.state == CS_STATE_IDLE || IS_RANDO) {
|
||||
if (IS_RANDO) {
|
||||
play->csCtx.state = CS_STATE_IDLE;
|
||||
}
|
||||
if (play->csCtx.state == CS_STATE_IDLE) {
|
||||
func_8002DF54(play, &this->actor, 1);
|
||||
EnDu_SetupAction(this, func_809FEB08);
|
||||
return;
|
||||
@@ -556,11 +554,8 @@ void func_809FEB08(EnDu* this, PlayState* play) {
|
||||
EnDu_SetupAction(this, func_809FE3C0);
|
||||
return;
|
||||
}
|
||||
if ((!IS_RANDO && CUR_UPG_VALUE(UPG_STRENGTH) <= 0) ||
|
||||
(IS_RANDO && !Flags_GetTreasure(play, 0x1E))) {
|
||||
if (IS_RANDO) {
|
||||
Flags_SetTreasure(play, 0x1E);
|
||||
}
|
||||
if (GameInteractor_Should(GI_VB_BE_ELIGIBLE_FOR_DARUNIAS_JOY_REWARD, CUR_UPG_VALUE(UPG_STRENGTH) <= 0, NULL)) {
|
||||
Flags_SetRandomizerInf(RAND_INF_DARUNIAS_JOY);
|
||||
this->actor.textId = 0x301C;
|
||||
EnDu_SetupAction(this, func_809FEC14);
|
||||
} else {
|
||||
@@ -581,17 +576,13 @@ void func_809FEC14(EnDu* this, PlayState* play) {
|
||||
}
|
||||
|
||||
void func_809FEC70(EnDu* this, PlayState* play) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
if (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(GI_VB_GIVE_ITEM_STRENGTH_1, true, NULL)) {
|
||||
this->actor.parent = NULL;
|
||||
EnDu_SetupAction(this, func_809FECE4);
|
||||
} else {
|
||||
f32 xzRange = this->actor.xzDistToPlayer + 1.0f;
|
||||
if (!IS_RANDO) {
|
||||
func_8002F434(&this->actor, play, GI_BRACELET, xzRange, fabsf(this->actor.yDistToPlayer) + 1.0f);
|
||||
} else {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_GC_DARUNIAS_JOY, GI_BRACELET);
|
||||
GiveItemEntryFromActor(&this->actor, play, getItemEntry, xzRange, fabsf(this->actor.yDistToPlayer) + 1.0f);
|
||||
}
|
||||
|
||||
func_8002F434(&this->actor, play, GI_BRACELET, xzRange, fabsf(this->actor.yDistToPlayer) + 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -45,7 +45,6 @@ void EnFr_OcarinaMistake(EnFr* this, PlayState* play);
|
||||
void EnFr_SetupReward(EnFr* this, PlayState* play, u8 unkCondition);
|
||||
void EnFr_PrintTextBox(EnFr* this, PlayState* play);
|
||||
void EnFr_TalkBeforeReward(EnFr* this, PlayState* play);
|
||||
RandomizerCheck EnFr_RandomizerCheckFromSongIndex(u16 songIndex);
|
||||
void EnFr_SetReward(EnFr* this, PlayState* play);
|
||||
|
||||
// Deactivate
|
||||
@@ -618,7 +617,6 @@ void EnFr_Idle(EnFr* this, PlayState* play) {
|
||||
player->actor.world.pos.z = this->actor.world.pos.z; // z = -1220.0f
|
||||
player->currentYaw = player->actor.world.rot.y = player->actor.shape.rot.y = this->actor.world.rot.y;
|
||||
this->reward = GI_NONE;
|
||||
this->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
|
||||
this->actionFunc = EnFr_Activate;
|
||||
} else if (EnFr_IsAboveAndWithin30DistXZ(player, this)) {
|
||||
player->unk_6A8 = &this->actor;
|
||||
@@ -854,7 +852,6 @@ s32 EnFr_IsFrogSongComplete(EnFr* this, PlayState* play) {
|
||||
void EnFr_OcarinaMistake(EnFr* this, PlayState* play) {
|
||||
Message_CloseTextbox(play);
|
||||
this->reward = GI_NONE;
|
||||
this->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
|
||||
func_80078884(NA_SE_SY_OCARINA_ERROR);
|
||||
Audio_OcaSetInstrument(0);
|
||||
sEnFrPointers.flags = 12;
|
||||
@@ -939,23 +936,6 @@ void EnFr_TalkBeforeReward(EnFr* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
RandomizerCheck EnFr_RandomizerCheckFromSongIndex(u16 songIndex) {
|
||||
switch (songIndex) {
|
||||
case FROG_ZL:
|
||||
return RC_ZR_FROGS_ZELDAS_LULLABY;
|
||||
case FROG_EPONA:
|
||||
return RC_ZR_FROGS_EPONAS_SONG;
|
||||
case FROG_SARIA:
|
||||
return RC_ZR_FROGS_SARIAS_SONG;
|
||||
case FROG_SUNS:
|
||||
return RC_ZR_FROGS_SUNS_SONG;
|
||||
case FROG_SOT:
|
||||
return RC_ZR_FROGS_SONG_OF_TIME;
|
||||
default:
|
||||
return RC_UNKNOWN_CHECK;
|
||||
}
|
||||
}
|
||||
|
||||
void EnFr_SetReward(EnFr* this, PlayState* play) {
|
||||
u16 songIndex;
|
||||
|
||||
@@ -963,16 +943,12 @@ void EnFr_SetReward(EnFr* this, PlayState* play) {
|
||||
songIndex = this->songIndex;
|
||||
this->actionFunc = EnFr_Deactivate;
|
||||
this->reward = GI_NONE;
|
||||
this->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
|
||||
if ((songIndex >= FROG_ZL) && (songIndex <= FROG_SOT)) {
|
||||
if (!(gSaveContext.eventChkInf[13] & sSongIndex[songIndex])) {
|
||||
gSaveContext.eventChkInf[13] |= sSongIndex[songIndex];
|
||||
GameInteractor_ExecuteOnFlagSet(FLAG_EVENT_CHECK_INF, (EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) + sSongIndexShift[songIndex]);
|
||||
if (!IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_FROGS, true, this)) {
|
||||
this->reward = GI_RUPEE_PURPLE;
|
||||
} else {
|
||||
this->getItemEntry = Randomizer_GetItemFromKnownCheck(EnFr_RandomizerCheckFromSongIndex(songIndex), GI_RUPEE_PURPLE);
|
||||
this->reward = this->getItemEntry.getItemId;
|
||||
}
|
||||
} else {
|
||||
this->reward = GI_RUPEE_BLUE;
|
||||
@@ -981,11 +957,8 @@ void EnFr_SetReward(EnFr* this, PlayState* play) {
|
||||
if (!(gSaveContext.eventChkInf[13] & sSongIndex[songIndex])) {
|
||||
gSaveContext.eventChkInf[13] |= sSongIndex[songIndex];
|
||||
GameInteractor_ExecuteOnFlagSet(FLAG_EVENT_CHECK_INF, (EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) + sSongIndexShift[songIndex]);
|
||||
if (!IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_FROGS, true, this)) {
|
||||
this->reward = GI_HEART_PIECE;
|
||||
} else {
|
||||
this->getItemEntry = Randomizer_GetItemFromKnownCheck(RC_ZR_FROGS_IN_THE_RAIN, GI_HEART_PIECE);
|
||||
this->reward = this->getItemEntry.getItemId;
|
||||
}
|
||||
} else {
|
||||
this->reward = GI_RUPEE_BLUE;
|
||||
@@ -994,11 +967,8 @@ void EnFr_SetReward(EnFr* this, PlayState* play) {
|
||||
if (!(gSaveContext.eventChkInf[13] & sSongIndex[songIndex])) {
|
||||
gSaveContext.eventChkInf[13] |= sSongIndex[songIndex];
|
||||
GameInteractor_ExecuteOnFlagSet(FLAG_EVENT_CHECK_INF, (EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) + sSongIndexShift[songIndex]);
|
||||
if (!IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_FROGS, true, this)) {
|
||||
this->reward = GI_HEART_PIECE;
|
||||
} else {
|
||||
this->getItemEntry = Randomizer_GetItemFromKnownCheck(RC_ZR_FROGS_OCARINA_GAME, GI_HEART_PIECE);
|
||||
this->reward = this->getItemEntry.getItemId;
|
||||
}
|
||||
} else {
|
||||
this->reward = GI_RUPEE_PURPLE;
|
||||
@@ -1049,29 +1019,23 @@ void EnFr_Deactivate(EnFr* this, PlayState* play) {
|
||||
this->actionFunc = EnFr_Idle;
|
||||
} else {
|
||||
this->actionFunc = EnFr_GiveReward;
|
||||
if (!IS_RANDO || this->getItemEntry.getItemId == GI_NONE) {
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_FROGS, true, this)) {
|
||||
func_8002F434(&this->actor, play, this->reward, 30.0f, 100.0f);
|
||||
} else {
|
||||
GiveItemEntryFromActor(&this->actor, play, this->getItemEntry, 30.0f, 100.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EnFr_GiveReward(EnFr* this, PlayState* play) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
if (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_FROGS, true, this)) {
|
||||
this->actor.parent = NULL;
|
||||
this->actionFunc = EnFr_SetIdle;
|
||||
} else {
|
||||
if (!IS_RANDO || this->getItemEntry.getItemId == GI_NONE) {
|
||||
func_8002F434(&this->actor, play, this->reward, 30.0f, 100.0f);
|
||||
} else {
|
||||
GiveItemEntryFromActor(&this->actor, play, this->getItemEntry, 30.0f, 100.0f);
|
||||
}
|
||||
func_8002F434(&this->actor, play, this->reward, 30.0f, 100.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void EnFr_SetIdle(EnFr* this, PlayState* play) {
|
||||
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play) || (IS_RANDO && this->reward == RG_ICE_TRAP)) {
|
||||
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
|
||||
this->actionFunc = EnFr_Idle;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,7 +73,6 @@ typedef struct EnFr {
|
||||
/* 0x03AA */ s16 xyAngleButterfly; // Butterfly Travels along random angles in the x-y plane
|
||||
/* 0x03AC */ Vec3f posButterfly; // Position/Coordinates of the Butterfly
|
||||
/* 0x03B8 */ Vec3f posButterflyLight; // Used in Lights_PointNoGlowSetInfo()
|
||||
/* */ GetItemEntry getItemEntry;
|
||||
} EnFr; // size = 0x03C4
|
||||
|
||||
typedef struct {
|
||||
@@ -81,4 +80,7 @@ typedef struct {
|
||||
EnFr* frogs[5];
|
||||
} EnFrPointers;
|
||||
|
||||
void EnFr_Idle(EnFr* enFr, PlayState* play);
|
||||
void EnFr_GiveReward(EnFr* enFr, PlayState* play);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "objects/object_oF1d_map/object_oF1d_map.h"
|
||||
#include "objects/object_gm/object_gm.h"
|
||||
#include "vt.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
#include <assert.h>
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED)
|
||||
@@ -96,10 +97,9 @@ void EnGm_Destroy(Actor* thisx, PlayState* play) {
|
||||
s32 func_80A3D7C8(void) {
|
||||
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
|
||||
return 0;
|
||||
} else if ((IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF) &&
|
||||
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
|
||||
return 1;
|
||||
} else if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON)) { // Don't have giant's knife
|
||||
} else if (GameInteractor_Should(GI_VB_BE_ELIGIBLE_FOR_GIANTS_KNIFE_PURCHASE, (
|
||||
!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON) // Don't have giant's knife
|
||||
), NULL)) {
|
||||
return 1;
|
||||
} else if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) { // Have broken giant's knife
|
||||
return 2;
|
||||
@@ -215,11 +215,6 @@ void func_80A3DC44(EnGm* this, PlayState* play) {
|
||||
return;
|
||||
case 1:
|
||||
Flags_SetInfTable(INFTABLE_B1);
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
|
||||
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
|
||||
//Resets "Talked to Medigoron" flag in infTable to restore initial conversation state
|
||||
Flags_UnsetInfTable(INFTABLE_B1);
|
||||
}
|
||||
case 2:
|
||||
this->actionFunc = EnGm_ProcessChoiceIndex;
|
||||
default:
|
||||
@@ -254,20 +249,10 @@ void EnGm_ProcessChoiceIndex(EnGm* this, PlayState* play) {
|
||||
Message_ContinueTextbox(play, 0xC8);
|
||||
this->actionFunc = func_80A3DD7C;
|
||||
} else {
|
||||
GetItemEntry itemEntry;
|
||||
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
|
||||
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
|
||||
itemEntry = Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE);
|
||||
GiveItemEntryFromActor(&this->actor, play, itemEntry, 415.0f, 10.0f);
|
||||
Flags_SetInfTable(INFTABLE_B1);
|
||||
} else {
|
||||
itemEntry = ItemTable_Retrieve(GI_SWORD_KNIFE);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_MEDIGORON, true, this)) {
|
||||
func_8002F434(&this->actor, play, GI_SWORD_KNIFE, 415.0f, 10.0f);
|
||||
}
|
||||
|
||||
gSaveContext.pendingSale = itemEntry.itemId;
|
||||
gSaveContext.pendingSaleMod = itemEntry.modIndex;
|
||||
this->actionFunc = func_80A3DF00;
|
||||
}
|
||||
break;
|
||||
@@ -280,24 +265,12 @@ void EnGm_ProcessChoiceIndex(EnGm* this, PlayState* play) {
|
||||
}
|
||||
|
||||
void func_80A3DF00(EnGm* this, PlayState* play) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
|
||||
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
|
||||
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON);
|
||||
}
|
||||
|
||||
if (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_MEDIGORON, true, this)) {
|
||||
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON);
|
||||
this->actor.parent = NULL;
|
||||
this->actionFunc = func_80A3DF60;
|
||||
} else {
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
|
||||
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
|
||||
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE);
|
||||
GiveItemEntryFromActor(&this->actor, play, itemEntry, 415.0f, 10.0f);
|
||||
Flags_SetInfTable(INFTABLE_B1);
|
||||
}
|
||||
else {
|
||||
func_8002F434(&this->actor, play, GI_SWORD_KNIFE, 415.0f, 10.0f);
|
||||
}
|
||||
func_8002F434(&this->actor, play, GI_SWORD_KNIFE, 415.0f, 10.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "objects/object_oF1d_map/object_oF1d_map.h"
|
||||
#include "soh/frame_interpolation.h"
|
||||
#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED)
|
||||
|
||||
@@ -31,9 +30,11 @@ void func_80A40C78(EnGo* this, PlayState* play);
|
||||
void EnGo_Eyedrops(EnGo* this, PlayState* play);
|
||||
void func_80A40DCC(EnGo* this, PlayState* play);
|
||||
|
||||
void EnGo_AddDust(EnGo* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 initialTimer, f32 scale, f32 scaleStep);
|
||||
void EnGo_UpdateDust(EnGo* this);
|
||||
void EnGo_DrawDust(EnGo* this, PlayState* play);
|
||||
|
||||
void EnGo_SpawnEffectDust(EnGo* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 initialTimer, f32 scale,
|
||||
f32 scaleStep);
|
||||
void EnGo_UpdateEffects(EnGo* this);
|
||||
void EnGo_DrawEffects(EnGo* this, PlayState* play);
|
||||
|
||||
const ActorInit En_Go_InitVars = {
|
||||
ACTOR_EN_GO,
|
||||
@@ -95,10 +96,10 @@ u16 EnGo_GetTextID(PlayState* play, Actor* thisx) {
|
||||
|
||||
switch (thisx->params & 0xF0) {
|
||||
case 0x90:
|
||||
if (!IS_RANDO && gSaveContext.bgsFlag) {
|
||||
if (gSaveContext.bgsFlag) {
|
||||
return 0x305E;
|
||||
} else if (INV_CONTENT(ITEM_TRADE_ADULT) >= ITEM_CLAIM_CHECK) {
|
||||
if (Environment_GetBgsDayCount() >= CVarGetInteger("gForgeTime", 3)) {
|
||||
if (Environment_GetBgsDayCount() >= 3) {
|
||||
return 0x305E;
|
||||
} else {
|
||||
return 0x305D;
|
||||
@@ -113,8 +114,7 @@ u16 EnGo_GetTextID(PlayState* play, Actor* thisx) {
|
||||
return 0x3053;
|
||||
}
|
||||
case 0x00:
|
||||
if ((!IS_RANDO && CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
|
||||
(IS_RANDO && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) {
|
||||
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) {
|
||||
if (Flags_GetInfTable(INFTABLE_10F)) {
|
||||
return 0x3042;
|
||||
} else {
|
||||
@@ -199,7 +199,7 @@ u16 EnGo_GetTextID(PlayState* play, Actor* thisx) {
|
||||
}
|
||||
|
||||
s16 EnGo_UpdateTalkState(PlayState* play, Actor* thisx) {
|
||||
s16 unkState = NPC_TALK_STATE_TALKING;
|
||||
s16 talkState = NPC_TALK_STATE_TALKING;
|
||||
f32 xzRange;
|
||||
f32 yRange = fabsf(thisx->yDistToPlayer) + 1.0f;
|
||||
|
||||
@@ -210,51 +210,51 @@ s16 EnGo_UpdateTalkState(PlayState* play, Actor* thisx) {
|
||||
switch (thisx->textId) {
|
||||
case 0x3008:
|
||||
Flags_SetInfTable(INFTABLE_E0);
|
||||
unkState = NPC_TALK_STATE_IDLE;
|
||||
talkState = NPC_TALK_STATE_IDLE;
|
||||
break;
|
||||
case 0x300B:
|
||||
Flags_SetInfTable(INFTABLE_EB);
|
||||
unkState = NPC_TALK_STATE_IDLE;
|
||||
talkState = NPC_TALK_STATE_IDLE;
|
||||
break;
|
||||
case 0x3014:
|
||||
Flags_SetInfTable(INFTABLE_F0);
|
||||
unkState = NPC_TALK_STATE_IDLE;
|
||||
talkState = NPC_TALK_STATE_IDLE;
|
||||
break;
|
||||
case 0x3016:
|
||||
Flags_SetInfTable(INFTABLE_F4);
|
||||
unkState = NPC_TALK_STATE_IDLE;
|
||||
talkState = NPC_TALK_STATE_IDLE;
|
||||
break;
|
||||
case 0x3018:
|
||||
Flags_SetInfTable(INFTABLE_F8);
|
||||
unkState = NPC_TALK_STATE_IDLE;
|
||||
talkState = NPC_TALK_STATE_IDLE;
|
||||
break;
|
||||
case 0x3036:
|
||||
func_8002F434(thisx, play, GI_TUNIC_GORON, xzRange, yRange);
|
||||
Flags_SetInfTable(INFTABLE_10D); // EnGo exclusive flag
|
||||
unkState = NPC_TALK_STATE_ACTION;
|
||||
talkState = NPC_TALK_STATE_ACTION;
|
||||
break;
|
||||
case 0x3037:
|
||||
Flags_SetInfTable(INFTABLE_SPOKE_TO_GORON_LINK);
|
||||
unkState = NPC_TALK_STATE_IDLE;
|
||||
talkState = NPC_TALK_STATE_IDLE;
|
||||
break;
|
||||
case 0x3041:
|
||||
Flags_SetInfTable(INFTABLE_10F);
|
||||
unkState = NPC_TALK_STATE_IDLE;
|
||||
talkState = NPC_TALK_STATE_IDLE;
|
||||
break;
|
||||
case 0x3059:
|
||||
unkState = NPC_TALK_STATE_ACTION;
|
||||
talkState = NPC_TALK_STATE_ACTION;
|
||||
break;
|
||||
case 0x3052:
|
||||
case 0x3054:
|
||||
case 0x3055:
|
||||
case 0x305A:
|
||||
unkState = NPC_TALK_STATE_ACTION;
|
||||
talkState = NPC_TALK_STATE_ACTION;
|
||||
break;
|
||||
case 0x305E:
|
||||
unkState = NPC_TALK_STATE_ACTION;
|
||||
talkState = NPC_TALK_STATE_ACTION;
|
||||
break;
|
||||
default:
|
||||
unkState = NPC_TALK_STATE_IDLE;
|
||||
talkState = NPC_TALK_STATE_IDLE;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@@ -272,7 +272,7 @@ s16 EnGo_UpdateTalkState(PlayState* play, Actor* thisx) {
|
||||
thisx->textId = 0x300D;
|
||||
}
|
||||
Message_ContinueTextbox(play, thisx->textId);
|
||||
unkState = NPC_TALK_STATE_TALKING;
|
||||
talkState = NPC_TALK_STATE_TALKING;
|
||||
break;
|
||||
case 0x3034:
|
||||
if (play->msgCtx.choiceIndex == 0) {
|
||||
@@ -287,16 +287,16 @@ s16 EnGo_UpdateTalkState(PlayState* play, Actor* thisx) {
|
||||
thisx->textId = 0x3033;
|
||||
}
|
||||
Message_ContinueTextbox(play, thisx->textId);
|
||||
unkState = NPC_TALK_STATE_TALKING;
|
||||
talkState = NPC_TALK_STATE_TALKING;
|
||||
break;
|
||||
case 0x3054:
|
||||
case 0x3055:
|
||||
if (play->msgCtx.choiceIndex == 0) {
|
||||
unkState = NPC_TALK_STATE_ACTION;
|
||||
talkState = NPC_TALK_STATE_ACTION;
|
||||
} else {
|
||||
thisx->textId = 0x3056;
|
||||
Message_ContinueTextbox(play, thisx->textId);
|
||||
unkState = NPC_TALK_STATE_TALKING;
|
||||
talkState = NPC_TALK_STATE_TALKING;
|
||||
}
|
||||
Flags_SetInfTable(INFTABLE_B4);
|
||||
break;
|
||||
@@ -312,17 +312,17 @@ s16 EnGo_UpdateTalkState(PlayState* play, Actor* thisx) {
|
||||
case 0x3033:
|
||||
thisx->textId = 0x3034;
|
||||
Message_ContinueTextbox(play, thisx->textId);
|
||||
unkState = NPC_TALK_STATE_TALKING;
|
||||
talkState = NPC_TALK_STATE_TALKING;
|
||||
break;
|
||||
default:
|
||||
unkState = NPC_TALK_STATE_ACTION;
|
||||
talkState = NPC_TALK_STATE_ACTION;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case TEXT_STATE_DONE:
|
||||
if (Message_ShouldAdvance(play)) {
|
||||
unkState = NPC_TALK_STATE_ITEM_GIVEN;
|
||||
talkState = NPC_TALK_STATE_ITEM_GIVEN;
|
||||
}
|
||||
break;
|
||||
case TEXT_STATE_NONE:
|
||||
@@ -332,21 +332,21 @@ s16 EnGo_UpdateTalkState(PlayState* play, Actor* thisx) {
|
||||
case TEXT_STATE_9:
|
||||
break;
|
||||
}
|
||||
return unkState;
|
||||
return talkState;
|
||||
}
|
||||
|
||||
s32 func_80A3ED24(PlayState* play, EnGo* this, NpcInteractInfo* interactInfo, f32 arg3, NpcGetTextIdFunc getTextId,
|
||||
s32 EnGo_UpdateTalking(PlayState* play, Actor* thisx, s16* talkState, f32 interactRange, NpcGetTextIdFunc getTextId,
|
||||
NpcUpdateTalkStateFunc updateTalkState) {
|
||||
if (interactInfo->talkState != NPC_TALK_STATE_IDLE) {
|
||||
interactInfo->talkState = updateTalkState(play, &this->actor);
|
||||
if (*talkState != NPC_TALK_STATE_IDLE) {
|
||||
*talkState = updateTalkState(play, thisx);
|
||||
return false;
|
||||
} else if (Actor_ProcessTalkRequest(&this->actor, play)) {
|
||||
interactInfo->talkState = NPC_TALK_STATE_TALKING;
|
||||
} else if (Actor_ProcessTalkRequest(thisx, play)) {
|
||||
*talkState = NPC_TALK_STATE_TALKING;
|
||||
return true;
|
||||
} else if (!func_8002F2CC(&this->actor, play, arg3)) {
|
||||
} else if (!func_8002F2CC(thisx, play, interactRange)) {
|
||||
return false;
|
||||
} else {
|
||||
this->actor.textId = getTextId(play, &this->actor);
|
||||
thisx->textId = getTextId(play, thisx);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -379,7 +379,7 @@ s32 EnGo_IsActorSpawned(EnGo* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
f32 EnGo_GetGoronSize(EnGo* this) {
|
||||
f32 EnGo_GetPlayerTrackingYOffset(EnGo* this) {
|
||||
switch (this->actor.params & 0xF0) {
|
||||
case 0x00:
|
||||
return 10.0f;
|
||||
@@ -398,16 +398,16 @@ f32 EnGo_GetGoronSize(EnGo* this) {
|
||||
|
||||
void func_80A3F060(EnGo* this, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
s16 npcTrackingMode;
|
||||
s16 trackingMode;
|
||||
|
||||
if (this->actionFunc != EnGo_BiggoronActionFunc && this->actionFunc != EnGo_FireGenericActionFunc &&
|
||||
this->actionFunc != func_80A40B1C) {
|
||||
npcTrackingMode = NPC_TRACKING_NONE;
|
||||
trackingMode = NPC_TRACKING_NONE;
|
||||
}
|
||||
|
||||
this->interactInfo.trackPos = player->actor.world.pos;
|
||||
this->interactInfo.yOffset = EnGo_GetGoronSize(this);
|
||||
Npc_TrackPoint(&this->actor, &this->interactInfo, 4, npcTrackingMode);
|
||||
this->interactInfo.yOffset = EnGo_GetPlayerTrackingYOffset(this);
|
||||
Npc_TrackPoint(&this->actor, &this->interactInfo, 4, trackingMode);
|
||||
}
|
||||
|
||||
void func_80A3F0E4(EnGo* this) {
|
||||
@@ -421,23 +421,23 @@ void func_80A3F0E4(EnGo* this) {
|
||||
}
|
||||
|
||||
s32 EnGo_IsCameraModified(EnGo* this, PlayState* play) {
|
||||
f32 xyzDist;
|
||||
f32 xyzDistSq;
|
||||
s16 yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
|
||||
Camera* camera = play->cameraPtrs[MAIN_CAM];
|
||||
Camera* mainCam = play->cameraPtrs[MAIN_CAM];
|
||||
|
||||
if (fabsf(yawDiff) > 10920.0f) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
xyzDist = (this->actor.scale.x / 0.01f) * 10000.0f;
|
||||
xyzDistSq = (this->actor.scale.x / 0.01f) * SQ(100.0f);
|
||||
if ((this->actor.params & 0xF0) == 0x90) {
|
||||
Camera_ChangeSetting(camera, CAM_SET_DIRECTED_YAW);
|
||||
xyzDist *= 4.8f;
|
||||
Camera_ChangeSetting(mainCam, CAM_SET_DIRECTED_YAW);
|
||||
xyzDistSq *= 4.8f;
|
||||
}
|
||||
|
||||
if (fabsf(this->actor.xyzDistToPlayerSq) > xyzDist) {
|
||||
if (camera->setting == CAM_SET_DIRECTED_YAW) {
|
||||
Camera_ChangeSetting(camera, CAM_SET_NORMAL0);
|
||||
if (fabsf(this->actor.xyzDistToPlayerSq) > xyzDistSq) {
|
||||
if (mainCam->setting == CAM_SET_DIRECTED_YAW) {
|
||||
Camera_ChangeSetting(mainCam, CAM_SET_NORMAL0);
|
||||
}
|
||||
return 0;
|
||||
} else {
|
||||
@@ -480,7 +480,7 @@ s32 EnGo_FollowPath(EnGo* this, PlayState* play) {
|
||||
pointPos += this->unk_218;
|
||||
xDist = pointPos->x - this->actor.world.pos.x;
|
||||
zDist = pointPos->z - this->actor.world.pos.z;
|
||||
Math_SmoothStepToS(&this->actor.world.rot.y, (s16)(Math_FAtan2F(xDist, zDist) * ((f32)0x8000 / M_PI)), 10, 1000, 1);
|
||||
Math_SmoothStepToS(&this->actor.world.rot.y, RADF_TO_BINANG(Math_FAtan2F(xDist, zDist)), 10, 1000, 1);
|
||||
|
||||
if ((SQ(xDist) + SQ(zDist)) < 600.0f) {
|
||||
this->unk_218++;
|
||||
@@ -536,7 +536,7 @@ s32 EnGo_SpawnDust(EnGo* this, u8 initialTimer, f32 scale, f32 scaleStep, s32 nu
|
||||
accel.z = (Rand_ZeroOne() - 0.5f) * xzAccel;
|
||||
pos.x = (Math_SinS(angle) * radius) + this->actor.world.pos.x;
|
||||
pos.z = (Math_CosS(angle) * radius) + this->actor.world.pos.z;
|
||||
EnGo_AddDust(this, &pos, &velocity, &accel, initialTimer, scale, scaleStep);
|
||||
EnGo_SpawnEffectDust(this, &pos, &velocity, &accel, initialTimer, scale, scaleStep);
|
||||
angle += (s16)(0x10000 / numDustEffects);
|
||||
i--;
|
||||
}
|
||||
@@ -549,7 +549,7 @@ s32 EnGo_IsRollingOnGround(EnGo* this, s16 unkArg1, f32 unkArg2) {
|
||||
} else if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
|
||||
return true;
|
||||
} else if (DECR(this->unk_21C)) {
|
||||
if ((this->unk_21C & 1)) {
|
||||
if (this->unk_21C & 1) {
|
||||
this->actor.world.pos.y += 1.5f;
|
||||
} else {
|
||||
this->actor.world.pos.y -= 1.5f;
|
||||
@@ -573,29 +573,29 @@ s32 EnGo_IsRollingOnGround(EnGo* this, s16 unkArg1, f32 unkArg2) {
|
||||
|
||||
void func_80A3F908(EnGo* this, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
f32 float1;
|
||||
s32 isUnkCondition;
|
||||
f32 interactRange;
|
||||
s32 dialogStarted;
|
||||
|
||||
if (this->actionFunc == EnGo_BiggoronActionFunc || this->actionFunc == EnGo_GoronLinkRolling ||
|
||||
this->actionFunc == EnGo_FireGenericActionFunc || this->actionFunc == EnGo_Eyedrops ||
|
||||
this->actionFunc == func_80A40DCC || this->actionFunc == EnGo_GetItem || this->actionFunc == func_80A40C78 ||
|
||||
this->actionFunc == func_80A40B1C) {
|
||||
|
||||
float1 = (this->collider.dim.radius + 30.0f);
|
||||
float1 *= (this->actor.scale.x / 0.01f);
|
||||
interactRange = (this->collider.dim.radius + 30.0f);
|
||||
interactRange *= (this->actor.scale.x / 0.01f);
|
||||
if ((this->actor.params & 0xF0) == 0x90) {
|
||||
float1 *= 4.8f;
|
||||
interactRange *= 4.8f;
|
||||
}
|
||||
|
||||
if ((this->actor.params & 0xF0) == 0x90) {
|
||||
isUnkCondition =
|
||||
func_80A3ED24(play, this, &this->interactInfo, float1, EnGo_GetTextID, EnGo_UpdateTalkState);
|
||||
dialogStarted =
|
||||
EnGo_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, interactRange, EnGo_GetTextID, EnGo_UpdateTalkState);
|
||||
} else {
|
||||
isUnkCondition = Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, float1,
|
||||
dialogStarted = Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, interactRange,
|
||||
EnGo_GetTextID, EnGo_UpdateTalkState);
|
||||
}
|
||||
|
||||
if (((this->actor.params & 0xF0) == 0x90) && (isUnkCondition == true)) {
|
||||
if (((this->actor.params & 0xF0) == 0x90) && (dialogStarted == true)) {
|
||||
if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_SWORD_BROKEN) {
|
||||
if (func_8002F368(play) == EXCH_ITEM_SWORD_BROKEN) {
|
||||
if (Flags_GetInfTable(INFTABLE_B4)) {
|
||||
@@ -628,7 +628,7 @@ void EnGo_Init(Actor* thisx, PlayState* play) {
|
||||
Vec3f D_80A41BA8 = { 0.0f, 0.0f, 0.0f }; // unused
|
||||
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
|
||||
SkelAnime_InitFlex(play, &this->skelAnime, &gGoronSkel, NULL, 0, 0, 0);
|
||||
SkelAnime_InitFlex(play, &this->skelAnime, &gGoronSkel, NULL, NULL, NULL, 0);
|
||||
Collider_InitCylinder(play, &this->collider);
|
||||
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
|
||||
CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0x16), &sColChkInfoInit);
|
||||
@@ -711,8 +711,8 @@ void EnGo_StopRolling(EnGo* this, PlayState* play) {
|
||||
EnBom* bomb;
|
||||
|
||||
if (DECR(this->unk_20E) == 0) {
|
||||
if (this->collider.base.ocFlags2 & 1) {
|
||||
this->collider.base.ocFlags2 &= ~1;
|
||||
if (this->collider.base.ocFlags2 & OC2_HIT_PLAYER) {
|
||||
this->collider.base.ocFlags2 &= ~OC2_HIT_PLAYER;
|
||||
play->damagePlayer(play, -4);
|
||||
func_8002F71C(play, &this->actor, 4.0f, this->actor.yawTowardsPlayer, 6.0f);
|
||||
this->unk_20E = 0x10;
|
||||
@@ -859,7 +859,7 @@ void func_80A405CC(EnGo* this, PlayState* play) {
|
||||
|
||||
void EnGo_BiggoronActionFunc(EnGo* this, PlayState* play) {
|
||||
if (((this->actor.params & 0xF0) == 0x90) && (this->interactInfo.talkState == NPC_TALK_STATE_ACTION)) {
|
||||
if (!IS_RANDO && gSaveContext.bgsFlag) {
|
||||
if (gSaveContext.bgsFlag) {
|
||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||
} else {
|
||||
if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_EYEDROPS) {
|
||||
@@ -958,45 +958,25 @@ void EnGo_GetItem(EnGo* this, PlayState* play) {
|
||||
this->unk_20C = 0;
|
||||
if ((this->actor.params & 0xF0) == 0x90) {
|
||||
if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_CLAIM_CHECK) {
|
||||
if (!IS_RANDO) {
|
||||
getItemId = GI_SWORD_BGS;
|
||||
} else {
|
||||
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_DMT_TRADE_CLAIM_CHECK, GI_SWORD_BGS);
|
||||
getItemId = getItemEntry.getItemId;
|
||||
}
|
||||
getItemId = GI_SWORD_BGS;
|
||||
this->unk_20C = 1;
|
||||
}
|
||||
if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_EYEDROPS) {
|
||||
if (IS_RANDO) {
|
||||
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_DMT_TRADE_EYEDROPS, GI_CLAIM_CHECK);
|
||||
getItemId = getItemEntry.getItemId;
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_EYEDROPS);
|
||||
} else {
|
||||
getItemId = GI_CLAIM_CHECK;
|
||||
}
|
||||
getItemId = GI_CLAIM_CHECK;
|
||||
}
|
||||
if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_SWORD_BROKEN) {
|
||||
if (IS_RANDO) {
|
||||
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_DMT_TRADE_BROKEN_SWORD, GI_PRESCRIPTION);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_SWORD_BROKEN);
|
||||
getItemId = getItemEntry.getItemId;
|
||||
} else {
|
||||
getItemId = GI_PRESCRIPTION;
|
||||
}
|
||||
getItemId = GI_PRESCRIPTION;
|
||||
}
|
||||
}
|
||||
|
||||
if ((this->actor.params & 0xF0) == 0) {
|
||||
getItemId = GI_TUNIC_GORON;
|
||||
Flags_SetRandomizerInf(RAND_INF_ROLLING_GORON_AS_ADULT);
|
||||
}
|
||||
|
||||
yDist = fabsf(this->actor.yDistToPlayer) + 1.0f;
|
||||
xzDist = this->actor.xzDistToPlayer + 1.0f;
|
||||
if (!IS_RANDO || getItemEntry.getItemId == GI_NONE) {
|
||||
func_8002F434(&this->actor, play, getItemId, xzDist, yDist);
|
||||
} else {
|
||||
GiveItemEntryFromActor(&this->actor, play, getItemEntry, xzDist, yDist);
|
||||
}
|
||||
func_8002F434(&this->actor, play, getItemId, xzDist, yDist);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1105,32 +1085,30 @@ void EnGo_DrawRolling(EnGo* this, PlayState* play) {
|
||||
|
||||
s32 EnGo_OverrideLimbDraw(PlayState* play, s32 limb, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
|
||||
EnGo* this = (EnGo*)thisx;
|
||||
Vec3s vec1;
|
||||
Vec3s limbRot;
|
||||
f32 float1;
|
||||
|
||||
if (limb == 17) {
|
||||
Matrix_Translate(2800.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
||||
vec1 = this->interactInfo.headRot;
|
||||
float1 = (vec1.y / (f32)0x8000) * M_PI;
|
||||
limbRot = this->interactInfo.headRot;
|
||||
float1 = (limbRot.y / (f32)0x8000) * M_PI;
|
||||
Matrix_RotateX(float1, MTXMODE_APPLY);
|
||||
float1 = (vec1.x / (f32)0x8000) * M_PI;
|
||||
float1 = (limbRot.x / (f32)0x8000) * M_PI;
|
||||
Matrix_RotateZ(float1, MTXMODE_APPLY);
|
||||
Matrix_Translate(-2800.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
||||
}
|
||||
|
||||
if (limb == 10) {
|
||||
vec1 = this->interactInfo.torsoRot;
|
||||
float1 = (vec1.y / (f32)0x8000) * M_PI;
|
||||
limbRot = this->interactInfo.torsoRot;
|
||||
float1 = (limbRot.y / (f32)0x8000) * M_PI;
|
||||
Matrix_RotateY(float1, MTXMODE_APPLY);
|
||||
float1 = (vec1.x / (f32)0x8000) * M_PI;
|
||||
float1 = (limbRot.x / (f32)0x8000) * M_PI;
|
||||
Matrix_RotateX(float1, MTXMODE_APPLY);
|
||||
}
|
||||
|
||||
if ((limb == 10) || (limb == 11) || (limb == 14)) {
|
||||
float1 = Math_SinS(this->jointTable[limb]);
|
||||
rot->y += float1 * 200.0f;
|
||||
float1 = Math_CosS(this->morphTable[limb]);
|
||||
rot->z += float1 * 200.0f;
|
||||
rot->y += Math_SinS(this->jointTable[limb]) * 200.0f;
|
||||
rot->z += Math_CosS(this->morphTable[limb]) * 200.0f;
|
||||
}
|
||||
|
||||
return 0;
|
||||
@@ -1150,9 +1128,9 @@ void EnGo_Draw(Actor* thisx, PlayState* play) {
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
EnGo_UpdateDust(this);
|
||||
EnGo_UpdateEffects(this);
|
||||
Matrix_Push();
|
||||
EnGo_DrawDust(this, play);
|
||||
EnGo_DrawEffects(this, play);
|
||||
Matrix_Pop();
|
||||
|
||||
if (this->actionFunc == EnGo_CurledUp) {
|
||||
@@ -1167,39 +1145,36 @@ void EnGo_Draw(Actor* thisx, PlayState* play) {
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gGoronCsMouthNeutralTex));
|
||||
|
||||
SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, EnGo_OverrideLimbDraw, EnGo_PostLimbDraw, &this->actor);
|
||||
EnGo_DrawDust(this, play);
|
||||
EnGo_DrawEffects(this, play);
|
||||
}
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
|
||||
void EnGo_AddDust(EnGo* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 initialTimer, f32 scale, f32 scaleStep) {
|
||||
EnGoEffect* dustEffect = this->dustEffects;
|
||||
void EnGo_SpawnEffectDust(EnGo* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 initialTimer, f32 scale, f32 scaleStep) {
|
||||
EnGoEffect* dustEffect = this->effects;
|
||||
s16 i;
|
||||
s16 timer;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(this->dustEffects); i++, dustEffect++) {
|
||||
for (i = 0; i < EN_GO_EFFECT_COUNT; i++, dustEffect++) {
|
||||
if (dustEffect->type != 1) {
|
||||
dustEffect->epoch++;
|
||||
dustEffect->scale = scale;
|
||||
dustEffect->scaleStep = scaleStep;
|
||||
timer = initialTimer;
|
||||
dustEffect->timer = timer;
|
||||
dustEffect->initialTimer = dustEffect->timer = initialTimer;
|
||||
dustEffect->type = 1;
|
||||
dustEffect->initialTimer = initialTimer;
|
||||
dustEffect->pos = *pos;
|
||||
dustEffect->accel = *accel;
|
||||
dustEffect->velocity = *velocity;
|
||||
return;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EnGo_UpdateDust(EnGo* this) {
|
||||
EnGoEffect* dustEffect = this->dustEffects;
|
||||
void EnGo_UpdateEffects(EnGo* this) {
|
||||
EnGoEffect* dustEffect = this->effects;
|
||||
f32 randomNumber;
|
||||
s16 i;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(this->dustEffects); i++, dustEffect++) {
|
||||
for (i = 0; i < EN_GO_EFFECT_COUNT; i++, dustEffect++) {
|
||||
if (dustEffect->type) {
|
||||
dustEffect->timer--;
|
||||
if (dustEffect->timer == 0) {
|
||||
@@ -1220,24 +1195,24 @@ void EnGo_UpdateDust(EnGo* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void EnGo_DrawDust(EnGo* this, PlayState* play) {
|
||||
void EnGo_DrawEffects(EnGo* this, PlayState* play) {
|
||||
static void* dustTex[] = { gDust8Tex, gDust7Tex, gDust6Tex, gDust5Tex, gDust4Tex, gDust3Tex, gDust2Tex, gDust1Tex };
|
||||
EnGoEffect* dustEffect = this->dustEffects;
|
||||
EnGoEffect* dustEffect = this->effects;
|
||||
s16 alpha;
|
||||
s16 firstDone;
|
||||
s16 materialFlag;
|
||||
s16 index;
|
||||
s16 i;
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
firstDone = false;
|
||||
materialFlag = false;
|
||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||
for (i = 0; i < ARRAY_COUNT(this->dustEffects); i++, dustEffect++) {
|
||||
for (i = 0; i < EN_GO_EFFECT_COUNT; i++, dustEffect++) {
|
||||
if (dustEffect->type) {
|
||||
if (!firstDone) {
|
||||
if (!materialFlag) {
|
||||
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, 0);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD40);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 100, 60, 20, 0);
|
||||
firstDone = true;
|
||||
materialFlag = true;
|
||||
}
|
||||
|
||||
FrameInterpolation_RecordOpenChild(dustEffect, dustEffect->epoch);
|
||||
|
||||
@@ -16,12 +16,13 @@ typedef s16 (*callback2_80A3ED24)(PlayState*, struct EnGo*);
|
||||
// /* 0x20 */ GORON1_DMT_DC_ENTRANCE,
|
||||
// /* 0x30 */ GORON1_DMT_ROLLING_SMALL,
|
||||
// /* 0x40 */ GORON1_DMT_BOMB_FLOWER,
|
||||
// /* 0x50 */ GORON1_CITY_ENTRANCE,
|
||||
// /* 0x50 */ GORON1_CITY_ENTRANCE,
|
||||
// /* 0x60 */ GORON1_CITY_ISLAND,
|
||||
// /* 0x70 */ GORON1_CITY_LOST_WOODS,
|
||||
// /* 0x70 */ GORON1_CITY_LOST_WOODS,
|
||||
// /* 0x80 */ // Not Used
|
||||
// /* 0x90 */ GORON1_DMT_BIGGORON,
|
||||
|
||||
#define EN_GO_EFFECT_COUNT 20
|
||||
|
||||
typedef struct {
|
||||
/* 0x0000 */ u8 type;
|
||||
@@ -56,7 +57,7 @@ typedef struct EnGo {
|
||||
/* 0x021E */ s16 unk_21E;
|
||||
/* 0x0220 */ s16 jointTable[18];
|
||||
/* 0x0244 */ s16 morphTable[18];
|
||||
/* 0x0268 */ EnGoEffect dustEffects[20];
|
||||
/* 0x0268 */ EnGoEffect effects[EN_GO_EFFECT_COUNT];
|
||||
} EnGo; // size = 0x06C8
|
||||
|
||||
#endif
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "objects/object_oF1d_map/object_oF1d_map.h"
|
||||
#include "soh/frame_interpolation.h"
|
||||
#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED)
|
||||
|
||||
@@ -335,7 +335,8 @@ u16 EnGo2_GoronFireGenericGetTextId(EnGo2* this) {
|
||||
u16 EnGo2_GetTextIdGoronCityRollingBig(PlayState* play, EnGo2* this) {
|
||||
if (Flags_GetInfTable(INFTABLE_11E)) {
|
||||
return 0x3013;
|
||||
} else if ((CUR_CAPACITY(UPG_BOMB_BAG) >= 20 || IS_RANDO) && this->waypoint > 7 && this->waypoint < 12) {
|
||||
} else if (GameInteractor_Should(GI_VB_BE_ELIGIBLE_FOR_CHILD_ROLLING_GORON_REWARD, CUR_CAPACITY(UPG_BOMB_BAG) >= 2, this)
|
||||
&& this->waypoint > 7 && this->waypoint < 12) {
|
||||
return 0x3012;
|
||||
} else {
|
||||
return 0x3011;
|
||||
@@ -350,13 +351,14 @@ s16 EnGo2_UpdateTalkStateGoronCityRollingBig(PlayState* play, EnGo2* this) {
|
||||
if (Message_ShouldAdvance(play)) {
|
||||
if (this->actor.textId == 0x3012) {
|
||||
this->actionFunc = EnGo2_SetupGetItem;
|
||||
if(!IS_RANDO) {
|
||||
if(GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_ROLLING_GORON_AS_CHILD, true, this)) {
|
||||
EnGo2_GetItem(this, play, CUR_CAPACITY(UPG_BOMB_BAG) == 30 ? GI_BOMB_BAG_40 : GI_BOMB_BAG_30);
|
||||
} else {
|
||||
EnGo2_GetItemEntry(this, play, Randomizer_GetItemFromKnownCheck(RC_GC_ROLLING_GORON_AS_CHILD, GI_BOMB_BAG_40));
|
||||
this->actionFunc = EnGo2_SetGetItem;
|
||||
}
|
||||
Message_CloseTextbox(play);
|
||||
Flags_SetInfTable(INFTABLE_11E);
|
||||
Flags_SetRandomizerInf(RAND_INF_ROLLING_GORON_AS_CHILD);
|
||||
return NPC_TALK_STATE_ACTION;
|
||||
} else {
|
||||
return NPC_TALK_STATE_ACTION;
|
||||
@@ -416,11 +418,9 @@ s16 EnGo2_UpdateTalkStateGoronDmtRollingSmall(PlayState* play, EnGo2* this) {
|
||||
}
|
||||
|
||||
u16 EnGo2_GetTextIdGoronDmtDcEntrance(PlayState* play, EnGo2* this) {
|
||||
if (((!IS_RANDO && CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
|
||||
(IS_RANDO && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) && LINK_IS_ADULT) {
|
||||
if (GameInteractor_Should(GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED, CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE), NULL) && LINK_IS_ADULT) {
|
||||
return 0x3043;
|
||||
} else if ((!IS_RANDO && CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) ||
|
||||
(IS_RANDO && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_DODONGOS_CAVERN))) {
|
||||
} else if (GameInteractor_Should(GI_VB_GORONS_CONSIDER_DODONGOS_CAVERN_FINISHED, CHECK_QUEST_ITEM(QUEST_GORON_RUBY), NULL)) {
|
||||
return 0x3027;
|
||||
} else {
|
||||
return Flags_GetEventChkInf(EVENTCHKINF_BOMBED_DODONGOS_CAVERN_ENTRANCE) ? 0x3021 : Flags_GetInfTable(INFTABLE_E0) ? 0x302A : 0x3008;
|
||||
@@ -439,11 +439,9 @@ s16 EnGo2_UpdateTalkStateGoronDmtDcEntrance(PlayState* play, EnGo2* this) {
|
||||
}
|
||||
|
||||
u16 EnGo2_GetTextIdGoronCityEntrance(PlayState* play, EnGo2* this) {
|
||||
if (((!IS_RANDO && CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
|
||||
(IS_RANDO && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) && LINK_IS_ADULT) {
|
||||
if (GameInteractor_Should(GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED, CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE), NULL) && LINK_IS_ADULT) {
|
||||
return 0x3043;
|
||||
} else if ((!IS_RANDO && CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) ||
|
||||
(IS_RANDO && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_DODONGOS_CAVERN))) {
|
||||
} else if (GameInteractor_Should(GI_VB_GORONS_CONSIDER_DODONGOS_CAVERN_FINISHED, CHECK_QUEST_ITEM(QUEST_GORON_RUBY), NULL)) {
|
||||
return 0x3027;
|
||||
} else {
|
||||
return Flags_GetInfTable(INFTABLE_F0) ? 0x3015 : 0x3014;
|
||||
@@ -462,11 +460,9 @@ s16 EnGo2_UpdateTalkStateGoronCityEntrance(PlayState* play, EnGo2* this) {
|
||||
}
|
||||
|
||||
u16 EnGo2_GetTextIdGoronCityIsland(PlayState* play, EnGo2* this) {
|
||||
if (((!IS_RANDO && CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
|
||||
(IS_RANDO && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) && LINK_IS_ADULT) {
|
||||
if (GameInteractor_Should(GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED, CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE), NULL) && LINK_IS_ADULT) {
|
||||
return 0x3043;
|
||||
} else if ((!IS_RANDO && CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) ||
|
||||
(IS_RANDO && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_DODONGOS_CAVERN))) {
|
||||
} else if (GameInteractor_Should(GI_VB_GORONS_CONSIDER_DODONGOS_CAVERN_FINISHED, CHECK_QUEST_ITEM(QUEST_GORON_RUBY), NULL)) {
|
||||
return 0x3027;
|
||||
} else {
|
||||
return Flags_GetInfTable(INFTABLE_F4) ? 0x3017 : 0x3016;
|
||||
@@ -485,11 +481,9 @@ s16 EnGo2_UpdateTalkStateGoronCityIsland(PlayState* play, EnGo2* this) {
|
||||
}
|
||||
|
||||
u16 EnGo2_GetTextIdGoronCityLowestFloor(PlayState* play, EnGo2* this) {
|
||||
if (((!IS_RANDO && CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
|
||||
(IS_RANDO && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) && LINK_IS_ADULT) {
|
||||
if (GameInteractor_Should(GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED, CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE), NULL) && LINK_IS_ADULT) {
|
||||
return 0x3043;
|
||||
} else if ((!IS_RANDO && CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) ||
|
||||
(IS_RANDO && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_DODONGOS_CAVERN))) {
|
||||
} else if (GameInteractor_Should(GI_VB_GORONS_CONSIDER_DODONGOS_CAVERN_FINISHED, CHECK_QUEST_ITEM(QUEST_GORON_RUBY), NULL)) {
|
||||
return 0x3027;
|
||||
} else {
|
||||
return CUR_UPG_VALUE(UPG_STRENGTH) != 0 ? 0x302C
|
||||
@@ -511,18 +505,10 @@ s16 EnGo2_UpdateTalkStateGoronCityLowestFloor(PlayState* play, EnGo2* this) {
|
||||
}
|
||||
|
||||
u16 EnGo2_GetTextIdGoronCityLink(PlayState* play, EnGo2* this) {
|
||||
// For rando, prioritize opening the doors in GC when Link the goron has been stopped when
|
||||
// the doors are not opened, otherwise let him talk about the DMC exit or that gorons are saved
|
||||
if (IS_RANDO) {
|
||||
if (!Flags_GetInfTable(INFTABLE_STOPPED_GORON_LINKS_ROLLING)) {
|
||||
return 0x3030;
|
||||
} else if (!Flags_GetInfTable(INFTABLE_GORON_CITY_DOORS_UNLOCKED)) {
|
||||
return 0x3036;
|
||||
} else if (Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE)) {
|
||||
return 0x3041;
|
||||
} else {
|
||||
return Flags_GetInfTable(INFTABLE_SPOKE_TO_GORON_LINK) ? 0x3038 : 0x3037;
|
||||
}
|
||||
// In case a hook neglects to set the override, fall back to the first dialogue
|
||||
u16 overrideTextId = 0x3030;
|
||||
if (GameInteractor_Should(GI_VB_OVERRIDE_LINK_THE_GORON_DIALOGUE, false, &overrideTextId)) {
|
||||
return overrideTextId;
|
||||
}
|
||||
|
||||
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) {
|
||||
@@ -543,20 +529,15 @@ s16 EnGo2_UpdateTalkStateGoronCityLink(PlayState* play, EnGo2* this) {
|
||||
case TEXT_STATE_CLOSING:
|
||||
switch (this->actor.textId) {
|
||||
case 0x3036:
|
||||
if (!IS_RANDO) {
|
||||
Flags_SetRandomizerInf(RAND_INF_ROLLING_GORON_AS_ADULT);
|
||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_ROLLING_GORON_AS_ADULT, true, this)) {
|
||||
EnGo2_GetItem(this, play, GI_TUNIC_GORON);
|
||||
this->actionFunc = EnGo2_SetupGetItem;
|
||||
return NPC_TALK_STATE_ACTION;
|
||||
} else {
|
||||
if (Flags_GetTreasure(play, 0x1F)) {
|
||||
return NPC_TALK_STATE_IDLE;
|
||||
}
|
||||
|
||||
Flags_SetInfTable(INFTABLE_GORON_CITY_DOORS_UNLOCKED);
|
||||
EnGo2_GetItemEntry(this, play, Randomizer_GetItemFromKnownCheck(RC_GC_ROLLING_GORON_AS_ADULT, GI_TUNIC_GORON));
|
||||
this->actionFunc = EnGo2_SetupGetItem;
|
||||
Flags_SetTreasure(play, 0x1F);
|
||||
return NPC_TALK_STATE_ACTION;
|
||||
this->actionFunc = EnGo2_SetGetItem;
|
||||
return this->interactInfo.talkState;
|
||||
}
|
||||
case 0x3037:
|
||||
Flags_SetInfTable(INFTABLE_SPOKE_TO_GORON_LINK);
|
||||
@@ -605,7 +586,7 @@ s16 EnGo2_UpdateTalkStateGoronCityLink(PlayState* play, EnGo2* this) {
|
||||
u16 EnGo2_GetTextIdGoronDmtBiggoron(PlayState* play, EnGo2* this) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if (!IS_RANDO && gSaveContext.bgsFlag) {
|
||||
if (GameInteractor_Should(GI_VB_BIGGORON_CONSIDER_TRADE_COMPLETE, gSaveContext.bgsFlag, NULL)) {
|
||||
player->exchangeItemId = EXCH_ITEM_CLAIM_CHECK;
|
||||
return 0x305E;
|
||||
} else if (INV_CONTENT(ITEM_TRADE_ADULT) >= ITEM_CLAIM_CHECK) {
|
||||
@@ -627,17 +608,17 @@ s16 EnGo2_UpdateTalkStateGoronDmtBiggoron(PlayState* play, EnGo2* this) {
|
||||
switch (EnGo2_GetDialogState(this, play)) {
|
||||
case TEXT_STATE_DONE:
|
||||
if (this->actor.textId == 0x305E) {
|
||||
if((!IS_RANDO && gSaveContext.bgsFlag) || (IS_RANDO && Flags_GetTreasure(play, 0x1F))) {
|
||||
if (GameInteractor_Should(GI_VB_BIGGORON_CONSIDER_SWORD_COLLECTED, gSaveContext.bgsFlag, NULL)) {
|
||||
return NPC_TALK_STATE_IDLE;
|
||||
}
|
||||
|
||||
if(IS_RANDO) {
|
||||
EnGo2_GetItemEntry(this, play, Randomizer_GetItemFromKnownCheck(RC_DMT_TRADE_CLAIM_CHECK, GI_SWORD_BGS));
|
||||
Flags_SetTreasure(play, 0x1F);
|
||||
} else {
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_CLAIM_CHECK);
|
||||
if (GameInteractor_Should(GI_VB_TRADE_CLAIM_CHECK, true, this)) {
|
||||
EnGo2_GetItem(this, play, GI_SWORD_BGS);
|
||||
this->actionFunc = EnGo2_SetupGetItem;
|
||||
} else {
|
||||
this->actionFunc = EnGo2_SetGetItem;
|
||||
}
|
||||
this->actionFunc = EnGo2_SetupGetItem;
|
||||
|
||||
return NPC_TALK_STATE_ACTION;
|
||||
} else {
|
||||
return NPC_TALK_STATE_IDLE;
|
||||
@@ -663,16 +644,13 @@ s16 EnGo2_UpdateTalkStateGoronDmtBiggoron(PlayState* play, EnGo2* this) {
|
||||
if (Message_ShouldAdvance(play)) {
|
||||
if ((this->actor.textId == 0x3054) || (this->actor.textId == 0x3055)) {
|
||||
if (play->msgCtx.choiceIndex == 0) {
|
||||
if (IS_RANDO) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_DMT_TRADE_BROKEN_SWORD, GI_PRESCRIPTION);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_SWORD_BROKEN);
|
||||
EnGo2_GetItemEntry(this, play, getItemEntry);
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_BROKEN_SWORD);
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_BROKEN_SWORD);
|
||||
if (GameInteractor_Should(GI_VB_TRADE_BROKEN_SWORD, true, this)) {
|
||||
EnGo2_GetItem(this, play, GI_PRESCRIPTION);
|
||||
this->actionFunc = EnGo2_SetupGetItem;
|
||||
} else {
|
||||
u32 getItemId = GI_PRESCRIPTION;
|
||||
EnGo2_GetItem(this, play, getItemId);
|
||||
this->actionFunc = EnGo2_SetGetItem;
|
||||
}
|
||||
this->actionFunc = EnGo2_SetupGetItem;
|
||||
return NPC_TALK_STATE_ACTION;
|
||||
}
|
||||
this->actor.textId = 0x3056;
|
||||
@@ -1070,7 +1048,7 @@ void EnGo2_BiggoronSetTextId(EnGo2* this, PlayState* play, Player* player) {
|
||||
u16 textId;
|
||||
|
||||
if ((this->actor.params & 0x1F) == GORON_DMT_BIGGORON) {
|
||||
if ((!IS_RANDO && gSaveContext.bgsFlag)) {
|
||||
if (GameInteractor_Should(GI_VB_BIGGORON_CONSIDER_TRADE_COMPLETE, gSaveContext.bgsFlag, NULL)) {
|
||||
if (func_8002F368(play) == EXCH_ITEM_CLAIM_CHECK) {
|
||||
this->actor.textId = 0x3003;
|
||||
} else {
|
||||
@@ -1080,18 +1058,14 @@ void EnGo2_BiggoronSetTextId(EnGo2* this, PlayState* play, Player* player) {
|
||||
|
||||
} else if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_CLAIM_CHECK) {
|
||||
if (func_8002F368(play) == EXCH_ITEM_CLAIM_CHECK) {
|
||||
if (IS_RANDO && Flags_GetTreasure(play, 0x1F)) {
|
||||
textId = 0x3003;
|
||||
} else if (Environment_GetBgsDayCount() >= CVarGetInteger("gForgeTime", 3)) {
|
||||
if (GameInteractor_Should(GI_VB_BIGGORON_CONSIDER_SWORD_FORGED, Environment_GetBgsDayCount() >= 3, NULL)) {
|
||||
textId = 0x305E;
|
||||
} else {
|
||||
textId = 0x305D;
|
||||
}
|
||||
this->actor.textId = textId;
|
||||
} else {
|
||||
if (IS_RANDO && Flags_GetTreasure(play, 0x1F)) {
|
||||
textId = 0x305E;
|
||||
} else if (Environment_GetBgsDayCount() >= CVarGetInteger("gForgeTime", 3)) {
|
||||
if (GameInteractor_Should(GI_VB_BIGGORON_CONSIDER_SWORD_FORGED, Environment_GetBgsDayCount() >= 3, NULL)) {
|
||||
textId = 0x3002;
|
||||
} else {
|
||||
textId = 0x305D;
|
||||
@@ -1219,8 +1193,7 @@ s32 EnGo2_IsCameraModified(EnGo2* this, PlayState* play) {
|
||||
(this->actor.params & 0x1F) == GORON_CITY_STAIRWELL || (this->actor.params & 0x1F) == GORON_DMT_BIGGORON ||
|
||||
(this->actor.params & 0x1F) == GORON_MARKET_BAZAAR) {
|
||||
return true;
|
||||
} else if (((!IS_RANDO && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
|
||||
(IS_RANDO && !Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) &&
|
||||
} else if (GameInteractor_Should(GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED, CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE), NULL) &&
|
||||
CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
|
||||
return true;
|
||||
} else {
|
||||
@@ -1278,8 +1251,7 @@ void EnGo2_SelectGoronWakingUp(EnGo2* this) {
|
||||
EnGo2_BiggoronWakingUp(this);
|
||||
break;
|
||||
case GORON_CITY_LINK:
|
||||
if (((!IS_RANDO && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
|
||||
(IS_RANDO && !Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) &&
|
||||
if (GameInteractor_Should(GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED, CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE), NULL) &&
|
||||
CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
|
||||
EnGo2_WakingUp(this);
|
||||
break;
|
||||
@@ -1624,8 +1596,7 @@ void EnGo2_Init(Actor* thisx, PlayState* play) {
|
||||
case GORON_CITY_LOWEST_FLOOR:
|
||||
case GORON_CITY_STAIRWELL:
|
||||
case GORON_CITY_LOST_WOODS:
|
||||
if (((!IS_RANDO && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
|
||||
(IS_RANDO && !Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) && LINK_IS_ADULT) {
|
||||
if (GameInteractor_Should(GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED, CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE), NULL) && LINK_IS_ADULT) {
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
this->actionFunc = EnGo2_CurledUp;
|
||||
@@ -1640,8 +1611,7 @@ void EnGo2_Init(Actor* thisx, PlayState* play) {
|
||||
if ((Flags_GetInfTable(INFTABLE_GORON_CITY_DOORS_UNLOCKED))) {
|
||||
Path_CopyLastPoint(this->path, &this->actor.world.pos);
|
||||
this->actor.home.pos = this->actor.world.pos;
|
||||
if (((!IS_RANDO && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
|
||||
(IS_RANDO && !Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) &&
|
||||
if (GameInteractor_Should(GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED, CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE), NULL) &&
|
||||
CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
|
||||
EnGo2_GetItemAnimation(this, play);
|
||||
} else {
|
||||
@@ -1862,11 +1832,7 @@ void EnGo2_SetupGetItem(EnGo2* this, PlayState* play) {
|
||||
this->actor.parent = NULL;
|
||||
this->actionFunc = EnGo2_SetGetItem;
|
||||
} else {
|
||||
if (!IS_RANDO || this->getItemEntry.getItemId == GI_NONE) {
|
||||
func_8002F434(&this->actor, play, this->getItemId, this->actor.xzDistToPlayer + 1.0f, fabsf(this->actor.yDistToPlayer) + 1.0f);
|
||||
} else {
|
||||
GiveItemEntryFromActor(&this->actor, play, this->getItemEntry, this->actor.xzDistToPlayer + 1.0f, fabsf(this->actor.yDistToPlayer) + 1.0f);
|
||||
}
|
||||
func_8002F434(&this->actor, play, this->getItemId, this->actor.xzDistToPlayer + 1.0f, fabsf(this->actor.yDistToPlayer) + 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1874,47 +1840,27 @@ void EnGo2_SetGetItem(EnGo2* this, PlayState* play) {
|
||||
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
|
||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||
|
||||
// For randomizer, handle updating the states for the gorons after receiving the item based on
|
||||
// the goron type rather then the item being received
|
||||
if (IS_RANDO) {
|
||||
switch (this->actor.params & 0x1F) {
|
||||
case GORON_DMT_BIGGORON:
|
||||
// Resolves #1301. unk_13EE is used to set the opacity of the HUD. The trade sequence discussion with Biggoron
|
||||
// sets the HUD to transparent, and it is restored at z_message_PAL:3549, but by specifically watching for
|
||||
// trade sequence items, this leaves it transparent for non-trade sequence items (in rando) so we fix that here
|
||||
gSaveContext.unk_13EE = 0x32;
|
||||
return;
|
||||
case GORON_CITY_LINK:
|
||||
if (GameInteractor_Should(GI_VB_EN_GO2_RESET_AFTER_GET_ITEM, true, this)) {
|
||||
switch (this->getItemId) {
|
||||
case GI_CLAIM_CHECK:
|
||||
Environment_ClearBgsDayCount();
|
||||
EnGo2_GetItemAnimation(this, play);
|
||||
return;
|
||||
case GORON_CITY_ROLLING_BIG:
|
||||
case GI_TUNIC_GORON:
|
||||
Flags_SetInfTable(INFTABLE_GORON_CITY_DOORS_UNLOCKED);
|
||||
EnGo2_GetItemAnimation(this, play);
|
||||
return;
|
||||
case GI_SWORD_BGS:
|
||||
gSaveContext.bgsFlag = true;
|
||||
break;
|
||||
case GI_BOMB_BAG_30:
|
||||
case GI_BOMB_BAG_40:
|
||||
EnGo2_RollingAnimation(this, play);
|
||||
this->actionFunc = EnGo2_GoronRollingBigContinueRolling;
|
||||
return;
|
||||
}
|
||||
this->actionFunc = func_80A46B40;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (this->getItemId) {
|
||||
case GI_CLAIM_CHECK:
|
||||
Environment_ClearBgsDayCount();
|
||||
EnGo2_GetItemAnimation(this, play);
|
||||
return;
|
||||
case GI_TUNIC_GORON:
|
||||
Flags_SetInfTable(INFTABLE_GORON_CITY_DOORS_UNLOCKED);
|
||||
EnGo2_GetItemAnimation(this, play);
|
||||
return;
|
||||
case GI_SWORD_BGS:
|
||||
gSaveContext.bgsFlag = true;
|
||||
break;
|
||||
case GI_BOMB_BAG_30:
|
||||
case GI_BOMB_BAG_40:
|
||||
EnGo2_RollingAnimation(this, play);
|
||||
this->actionFunc = EnGo2_GoronRollingBigContinueRolling;
|
||||
return;
|
||||
}
|
||||
this->actionFunc = func_80A46B40;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1925,12 +1871,12 @@ void EnGo2_BiggoronEyedrops(EnGo2* this, PlayState* play) {
|
||||
this->actor.flags &= ~ACTOR_FLAG_TARGETABLE;
|
||||
this->actor.shape.rot.y += 0x5B0;
|
||||
this->trackingMode = NPC_TRACKING_NONE;
|
||||
this->animTimer = IS_RANDO ? 0 : (this->skelAnime.endFrame + 60.0f + 60.0f); // eyeDrops animation timer
|
||||
this->animTimer = !GameInteractor_Should(GI_VB_PLAY_EYEDROPS_CS, true, NULL) ? 0 : (this->skelAnime.endFrame + 60.0f + 60.0f); // eyeDrops animation timer
|
||||
this->eyeMouthTexState = 2;
|
||||
this->unk_20C = 0;
|
||||
this->goronState++;
|
||||
func_800F483C(0x28, 5);
|
||||
if (!IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_PLAY_EYEDROPS_CS, true, NULL)) {
|
||||
OnePointCutscene_Init(play, 4190, -99, &this->actor, MAIN_CAM);
|
||||
}
|
||||
break;
|
||||
@@ -1959,16 +1905,15 @@ void EnGo2_BiggoronEyedrops(EnGo2* this, PlayState* play) {
|
||||
this->trackingMode = NPC_TRACKING_HEAD_AND_TORSO;
|
||||
this->skelAnime.playSpeed = 0.0f;
|
||||
this->skelAnime.curFrame = this->skelAnime.endFrame;
|
||||
if (IS_RANDO) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_DMT_TRADE_EYEDROPS, GI_CLAIM_CHECK);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_EYEDROPS);
|
||||
EnGo2_GetItemEntry(this, play, getItemEntry);
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_EYEDROPS);
|
||||
} else {
|
||||
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_EYEDROPS);
|
||||
if(GameInteractor_Should(GI_VB_TRADE_EYEDROPS, true, this)) {
|
||||
u32 getItemId = GI_CLAIM_CHECK;
|
||||
EnGo2_GetItem(this, play, getItemId);
|
||||
this->actionFunc = EnGo2_SetupGetItem;
|
||||
} else {
|
||||
this->actionFunc = EnGo2_SetGetItem;
|
||||
}
|
||||
this->actionFunc = EnGo2_SetupGetItem;
|
||||
this->goronState = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -107,4 +107,9 @@ typedef struct EnGo2 {
|
||||
/* */ GetItemEntry getItemEntry;
|
||||
} EnGo2; // size = 0x05A0
|
||||
|
||||
void EnGo2_GetItemAnimation(EnGo2* enGo2, PlayState* play);
|
||||
void EnGo2_RollingAnimation(EnGo2* enGo2, PlayState* play);
|
||||
void EnGo2_GoronRollingBigContinueRolling(EnGo2* enGo2, PlayState* play);
|
||||
void func_80A46B40(EnGo2* enGo2, PlayState* play);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "z_en_hs.h"
|
||||
#include "vt.h"
|
||||
#include "objects/object_hs/object_hs.h"
|
||||
#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY)
|
||||
|
||||
@@ -79,25 +79,7 @@ void EnHs_Init(Actor* thisx, PlayState* play) {
|
||||
// "chicken shop (adult era)"
|
||||
osSyncPrintf(VT_FGCOL(CYAN) " ヒヨコの店(大人の時) \n" VT_RST);
|
||||
func_80A6E3A0(this, func_80A6E9AC);
|
||||
bool shouldSpawn;
|
||||
bool tradedMushroom = Flags_GetItemGetInf(ITEMGETINF_30);
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE)) {
|
||||
// To explain the logic because Fado and Grog are linked:
|
||||
// - If you have Cojiro, then spawn Grog and not Fado.
|
||||
// - If you don't have Cojiro but do have Odd Potion, spawn Fado and not Grog.
|
||||
// - If you don't have either, spawn Grog if you haven't traded the Odd Mushroom.
|
||||
// - If you don't have either but have traded the mushroom, don't spawn either.
|
||||
if (PLAYER_HAS_SHUFFLED_ADULT_TRADE_ITEM(ITEM_COJIRO)) {
|
||||
shouldSpawn = true;
|
||||
} else if (PLAYER_HAS_SHUFFLED_ADULT_TRADE_ITEM(ITEM_ODD_POTION)) {
|
||||
shouldSpawn = false;
|
||||
} else {
|
||||
shouldSpawn = !tradedMushroom;
|
||||
}
|
||||
} else {
|
||||
shouldSpawn = !tradedMushroom;
|
||||
}
|
||||
if (!shouldSpawn) {
|
||||
if (GameInteractor_Should(GI_VB_DESPAWN_GROG, Flags_GetItemGetInf(ITEMGETINF_30), this)) {
|
||||
// "chicken shop closed"
|
||||
osSyncPrintf(VT_FGCOL(CYAN) " ヒヨコ屋閉店 \n" VT_RST);
|
||||
Actor_Kill(&this->actor);
|
||||
@@ -148,11 +130,11 @@ void func_80A6E5EC(EnHs* this, PlayState* play) {
|
||||
|
||||
void func_80A6E630(EnHs* this, PlayState* play) {
|
||||
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
|
||||
if (!IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_TRADE_TIMER_ODD_MUSHROOM, true, NULL)) {
|
||||
func_80088AA0(180);
|
||||
gSaveContext.eventInf[1] &= ~1;
|
||||
}
|
||||
func_80A6E3A0(this, func_80A6E6B0);
|
||||
gSaveContext.eventInf[1] &= ~1;
|
||||
}
|
||||
|
||||
this->unk_2A8 |= 1;
|
||||
@@ -175,19 +157,12 @@ void func_80A6E70C(EnHs* this, PlayState* play) {
|
||||
}
|
||||
|
||||
void func_80A6E740(EnHs* this, PlayState* play) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
if (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(GI_VB_TRADE_COJIRO, true, this)) {
|
||||
this->actor.parent = NULL;
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_LW_TRADE_COJIRO);
|
||||
func_80A6E3A0(this, func_80A6E630);
|
||||
} else {
|
||||
if (IS_RANDO) {
|
||||
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_LW_TRADE_COJIRO, GI_ODD_MUSHROOM);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_COJIRO);
|
||||
GiveItemEntryFromActor(&this->actor, play, itemEntry, 10000.0f, 50.0f);
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_LW_TRADE_COJIRO);
|
||||
} else {
|
||||
s32 itemId = GI_ODD_MUSHROOM;
|
||||
func_8002F434(&this->actor, play, itemId, 10000.0f, 50.0f);
|
||||
}
|
||||
func_8002F434(&this->actor, play, GI_ODD_MUSHROOM, 10000.0f, 50.0f);
|
||||
}
|
||||
|
||||
this->unk_2A8 |= 1;
|
||||
@@ -198,14 +173,8 @@ void func_80A6E7BC(EnHs* this, PlayState* play) {
|
||||
switch (play->msgCtx.choiceIndex) {
|
||||
case 0:
|
||||
func_80A6E3A0(this, func_80A6E740);
|
||||
if (IS_RANDO) {
|
||||
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_LW_TRADE_COJIRO, GI_ODD_MUSHROOM);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_COJIRO);
|
||||
GiveItemEntryFromActor(&this->actor, play, itemEntry, 10000.0f, 50.0f);
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_LW_TRADE_COJIRO);
|
||||
} else {
|
||||
s32 itemId = GI_ODD_MUSHROOM;
|
||||
func_8002F434(&this->actor, play, itemId, 10000.0f, 50.0f);
|
||||
if (GameInteractor_Should(GI_VB_TRADE_COJIRO, true, this)) {
|
||||
func_8002F434(&this->actor, play, GI_ODD_MUSHROOM, 10000.0f, 50.0f);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "z_en_js.h"
|
||||
#include "objects/object_js/object_js.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY)
|
||||
|
||||
@@ -127,23 +128,15 @@ void func_80A8910C(EnJs* this, PlayState* play) {
|
||||
}
|
||||
|
||||
void func_80A89160(EnJs* this, PlayState* play) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
if (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_CARPET_SALESMAN, true, this)) {
|
||||
this->actor.parent = NULL;
|
||||
En_Js_SetupAction(this, func_80A8910C);
|
||||
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN);
|
||||
} else {
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
|
||||
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN)) {
|
||||
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_WASTELAND_BOMBCHU_SALESMAN, GI_BOMBCHUS_10);
|
||||
gSaveContext.pendingSale = itemEntry.itemId;
|
||||
gSaveContext.pendingSaleMod = itemEntry.modIndex;
|
||||
GiveItemEntryFromActor(&this->actor, play, itemEntry, 10000.0f, 50.0f);
|
||||
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN);
|
||||
} else {
|
||||
GetItemEntry itemEntry = ItemTable_Retrieve(GI_BOMBCHUS_10);
|
||||
gSaveContext.pendingSale = itemEntry.itemId;
|
||||
gSaveContext.pendingSaleMod = itemEntry.modIndex;
|
||||
func_8002F434(&this->actor, play, GI_BOMBCHUS_10, 10000.0f, 50.0f);
|
||||
}
|
||||
GetItemEntry itemEntry = ItemTable_Retrieve(GI_BOMBCHUS_10);
|
||||
gSaveContext.pendingSale = itemEntry.itemId;
|
||||
gSaveContext.pendingSaleMod = itemEntry.modIndex;
|
||||
func_8002F434(&this->actor, play, GI_BOMBCHUS_10, 10000.0f, 50.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include "objects/object_km1/object_km1.h"
|
||||
#include "objects/object_kw1/object_kw1.h"
|
||||
#include "vt.h"
|
||||
#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED)
|
||||
|
||||
@@ -1027,20 +1027,9 @@ s32 EnKo_CanSpawn(EnKo* this, PlayState* play) {
|
||||
}
|
||||
|
||||
case SCENE_LOST_WOODS:
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE)) {
|
||||
// To explain the logic because Fado and Grog are linked:
|
||||
// - If you have Cojiro, then spawn Grog and not Fado.
|
||||
// - If you don't have Cojiro but do have Odd Potion, spawn Fado and not Grog.
|
||||
// - If you don't have either, spawn Grog if you haven't traded the Odd Mushroom.
|
||||
// - If you don't have either but have traded the mushroom, don't spawn either.
|
||||
if (PLAYER_HAS_SHUFFLED_ADULT_TRADE_ITEM(ITEM_COJIRO)) {
|
||||
return false;
|
||||
} else {
|
||||
return PLAYER_HAS_SHUFFLED_ADULT_TRADE_ITEM(ITEM_ODD_POTION);
|
||||
}
|
||||
} else {
|
||||
return (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_ODD_POTION) ? true : false;
|
||||
}
|
||||
return GameInteractor_Should(GI_VB_SPAWN_LW_FADO, (
|
||||
(INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_ODD_POTION) ? true : false
|
||||
), this);
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
@@ -1186,18 +1175,10 @@ void func_80A99048(EnKo* this, PlayState* play) {
|
||||
Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_ELF, this->actor.world.pos.x,
|
||||
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 3);
|
||||
if (ENKO_TYPE == ENKO_TYPE_CHILD_3) {
|
||||
if (!IS_RANDO) {
|
||||
if (!CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) {
|
||||
this->collider.dim.height += 200;
|
||||
this->actionFunc = func_80A995CC;
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD)) {
|
||||
this->collider.dim.height += 200;
|
||||
this->actionFunc = func_80A995CC;
|
||||
return;
|
||||
}
|
||||
if (!GameInteractor_Should(GI_VB_OPEN_KOKIRI_FOREST, CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD), this)) {
|
||||
this->collider.dim.height += 200;
|
||||
this->actionFunc = func_80A995CC;
|
||||
return;
|
||||
}
|
||||
Path_CopyLastPoint(this->path, &this->actor.world.pos);
|
||||
}
|
||||
@@ -1230,18 +1211,11 @@ void func_80A99438(EnKo* this, PlayState* play) {
|
||||
}
|
||||
|
||||
void func_80A99504(EnKo* this, PlayState* play) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
if (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(GI_VB_TRADE_ODD_POTION, true, this)) {
|
||||
this->actor.parent = NULL;
|
||||
this->actionFunc = func_80A99560;
|
||||
} else {
|
||||
if (IS_RANDO) {
|
||||
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_LW_TRADE_ODD_POTION, GI_SAW);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_ODD_POTION);
|
||||
GiveItemEntryFromActor(&this->actor, play, itemEntry, 120.0f, 10.0f);
|
||||
} else {
|
||||
s32 itemId = GI_SAW;
|
||||
func_8002F434(&this->actor, play, itemId, 120.0f, 10.0f);
|
||||
}
|
||||
func_8002F434(&this->actor, play, GI_SAW, 120.0f, 10.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -57,4 +57,8 @@ typedef enum {
|
||||
ENKO_FQS_ADULT_SAVED
|
||||
} KokiriForestQuestState;
|
||||
|
||||
void func_80A995CC(EnKo* actor, PlayState* play);
|
||||
void func_80A99384(EnKo* actor, PlayState* play);
|
||||
void func_80A99560(EnKo* actor, PlayState* play);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
#include "z_en_kz.h"
|
||||
#include "objects/object_kz/object_kz.h"
|
||||
#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY)
|
||||
|
||||
@@ -73,12 +73,9 @@ static AnimationInfo sAnimationInfo[] = {
|
||||
u16 EnKz_GetTextNoMaskChild(PlayState* play, EnKz* this) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if ((IS_RANDO && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_JABU_JABUS_BELLY)) ||
|
||||
(!IS_RANDO && CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE))) {
|
||||
// Allow turning in Ruto's letter even if you have already rescued her
|
||||
if (IS_RANDO && !Flags_GetEventChkInf(EVENTCHKINF_KING_ZORA_MOVED)) {
|
||||
player->exchangeItemId = EXCH_ITEM_LETTER_RUTO;
|
||||
}
|
||||
if (GameInteractor_Should(GI_VB_KING_ZORA_THANK_CHILD, (
|
||||
CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE)
|
||||
), this)) {
|
||||
return 0x402B;
|
||||
} else if (Flags_GetEventChkInf(EVENTCHKINF_KING_ZORA_MOVED)) {
|
||||
return 0x401C;
|
||||
@@ -94,8 +91,10 @@ u16 EnKz_GetTextNoMaskAdult(PlayState* play, EnKz* this) {
|
||||
// this works because both ITEM_NONE and later trade items are > ITEM_FROG
|
||||
if (INV_CONTENT(ITEM_TRADE_ADULT) >= ITEM_FROG) {
|
||||
if (!Flags_GetInfTable(INFTABLE_139)) {
|
||||
if (!IS_RANDO) {
|
||||
return CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_ZORA) ? 0x401F : 0x4012;
|
||||
if (!GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_THAWING_KING_ZORA, (
|
||||
!CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_ZORA)
|
||||
), this)) {
|
||||
return 0x401F;
|
||||
} else {
|
||||
return 0x4012;
|
||||
}
|
||||
@@ -243,7 +242,9 @@ void func_80A9CB18(EnKz* this, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if (func_80A9C95C(play, this, &this->interactInfo.talkState, 340.0f, EnKz_GetText, func_80A9C6C0)) {
|
||||
if (((IS_RANDO && LINK_IS_CHILD) || this->actor.textId == 0x401A) && !Flags_GetEventChkInf(EVENTCHKINF_KING_ZORA_MOVED)) {
|
||||
if (GameInteractor_Should(GI_VB_BE_ABLE_TO_EXCHANGE_RUTOS_LETTER, (this->actor.textId == 0x401A), this) &&
|
||||
!Flags_GetEventChkInf(EVENTCHKINF_KING_ZORA_MOVED))
|
||||
{
|
||||
if (func_8002F368(play) == EXCH_ITEM_LETTER_RUTO) {
|
||||
this->actor.textId = 0x401B;
|
||||
this->sfxPlayed = false;
|
||||
@@ -257,7 +258,7 @@ void func_80A9CB18(EnKz* this, PlayState* play) {
|
||||
if (LINK_IS_ADULT) {
|
||||
if ((INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_PRESCRIPTION) &&
|
||||
(func_8002F368(play) == EXCH_ITEM_PRESCRIPTION)) {
|
||||
if (!IS_RANDO || !Flags_GetTreasure(play, 0x1F)) {
|
||||
if (GameInteractor_Should(GI_VB_TRADE_PRESCRIPTION, true, this)) {
|
||||
this->actor.textId = 0x4014;
|
||||
this->sfxPlayed = false;
|
||||
player->actor.textId = this->actor.textId;
|
||||
@@ -271,11 +272,11 @@ void func_80A9CB18(EnKz* this, PlayState* play) {
|
||||
this->actor.textId = CHECK_QUEST_ITEM(QUEST_SONG_SERENADE) ? 0x4045 : 0x401A;
|
||||
player->actor.textId = this->actor.textId;
|
||||
} else {
|
||||
if (!IS_RANDO) {
|
||||
this->actor.textId = CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_ZORA) ? 0x401F : 0x4012;
|
||||
} else {
|
||||
this->actor.textId = 0x4012;
|
||||
}
|
||||
this->actor.textId =
|
||||
!GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_THAWING_KING_ZORA,
|
||||
(!CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_ZORA)), this)
|
||||
? 0x401F
|
||||
: 0x4012;
|
||||
|
||||
player->actor.textId = this->actor.textId;
|
||||
}
|
||||
@@ -344,29 +345,10 @@ void EnKz_Init(Actor* thisx, PlayState* play) {
|
||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||
Animation_ChangeByInfo(&this->skelanime, sAnimationInfo, ENKZ_ANIM_0);
|
||||
|
||||
if (!IS_RANDO) {
|
||||
if (Flags_GetEventChkInf(EVENTCHKINF_KING_ZORA_MOVED)) {
|
||||
EnKz_SetMovedPos(this, play);
|
||||
}
|
||||
} else {
|
||||
int zorasFountain = Randomizer_GetSettingValue(RSK_ZORAS_FOUNTAIN);
|
||||
switch (zorasFountain) {
|
||||
case 0:
|
||||
if (Flags_GetEventChkInf(EVENTCHKINF_KING_ZORA_MOVED)) {
|
||||
EnKz_SetMovedPos(this, play);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (LINK_IS_ADULT) {
|
||||
EnKz_SetMovedPos(this, play);
|
||||
} else if (Flags_GetEventChkInf(EVENTCHKINF_KING_ZORA_MOVED)) {
|
||||
EnKz_SetMovedPos(this, play);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
EnKz_SetMovedPos(this, play);
|
||||
break;
|
||||
}
|
||||
if (GameInteractor_Should(GI_VB_KING_ZORA_BE_MOVED, (
|
||||
Flags_GetEventChkInf(EVENTCHKINF_KING_ZORA_MOVED)
|
||||
), this)) {
|
||||
EnKz_SetMovedPos(this, play);
|
||||
}
|
||||
|
||||
if (LINK_IS_ADULT) {
|
||||
@@ -465,37 +447,29 @@ void EnKz_SetupGetItem(EnKz* this, PlayState* play) {
|
||||
f32 xzRange;
|
||||
f32 yRange;
|
||||
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
if (Actor_HasParent(&this->actor, play) || (
|
||||
(this->isTrading && !GameInteractor_Should(GI_VB_TRADE_PRESCRIPTION, true, this)) ||
|
||||
(!this->isTrading && !GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_THAWING_KING_ZORA, true, this))
|
||||
)) {
|
||||
this->actor.parent = NULL;
|
||||
this->interactInfo.talkState = NPC_TALK_STATE_TALKING;
|
||||
this->actionFunc = EnKz_StartTimer;
|
||||
} else {
|
||||
if (IS_RANDO) {
|
||||
if (this->isTrading) {
|
||||
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_ZD_TRADE_PRESCRIPTION, GI_FROG);
|
||||
getItemId = getItemEntry.getItemId;
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_PRESCRIPTION);
|
||||
Flags_SetTreasure(play, 0x1F);
|
||||
} else {
|
||||
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_ZD_KING_ZORA_THAWED, GI_TUNIC_ZORA);
|
||||
getItemId = getItemEntry.getItemId;
|
||||
}
|
||||
if (!this->isTrading) {
|
||||
Flags_SetRandomizerInf(RAND_INF_KING_ZORA_THAWED);
|
||||
} else {
|
||||
getItemId = this->isTrading ? GI_FROG : GI_TUNIC_ZORA;
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_ZD_TRADE_PRESCRIPTION);
|
||||
}
|
||||
} else {
|
||||
getItemId = this->isTrading ? GI_FROG : GI_TUNIC_ZORA;
|
||||
yRange = fabsf(this->actor.yDistToPlayer) + 1.0f;
|
||||
xzRange = this->actor.xzDistToPlayer + 1.0f;
|
||||
if (!IS_RANDO || getItemEntry.getItemId == GI_NONE) {
|
||||
func_8002F434(&this->actor, play, getItemId, xzRange, yRange);
|
||||
} else {
|
||||
GiveItemEntryFromActor(&this->actor, play, getItemEntry, xzRange, yRange);
|
||||
}
|
||||
func_8002F434(&this->actor, play, getItemId, xzRange, yRange);
|
||||
}
|
||||
}
|
||||
|
||||
void EnKz_StartTimer(EnKz* this, PlayState* play) {
|
||||
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
|
||||
if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_FROG && !IS_RANDO) {
|
||||
if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_FROG && GameInteractor_Should(GI_VB_TRADE_TIMER_FROG, true, NULL)) {
|
||||
func_80088AA0(180); // start timer2 with 3 minutes
|
||||
gSaveContext.eventInf[1] &= ~1;
|
||||
}
|
||||
|
||||
@@ -28,4 +28,6 @@ typedef struct EnKz {
|
||||
/* 0x02BE */ s16 unk_2BE[12];
|
||||
} EnKz; // size = 0x02D8
|
||||
|
||||
void EnKz_SetupGetItem(EnKz* enKz, PlayState* play);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "z_en_ma1.h"
|
||||
#include "objects/object_ma1/object_ma1.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA)
|
||||
|
||||
@@ -25,7 +26,6 @@ void func_80AA106C(EnMa1* this, PlayState* play);
|
||||
void func_80AA10EC(EnMa1* this, PlayState* play);
|
||||
void func_80AA1150(EnMa1* this, PlayState* play);
|
||||
void EnMa1_DoNothing(EnMa1* this, PlayState* play);
|
||||
void EnMa1_WaitForSongGive(EnMa1* this, PlayState* play);
|
||||
|
||||
const ActorInit En_Ma1_InitVars = {
|
||||
ACTOR_EN_MA1,
|
||||
@@ -90,25 +90,16 @@ static void* sEyeTextures[] = {
|
||||
gMalonChildEyeClosedTex,
|
||||
};
|
||||
|
||||
bool Randomizer_ObtainedMalonHCReward() {
|
||||
return Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_POCKET_EGG);
|
||||
}
|
||||
|
||||
u16 EnMa1_GetText(PlayState* play, Actor* thisx) {
|
||||
// Special case for Malon Hyrule Castle Text. Placing it here at the beginning
|
||||
// has the added benefit of circumventing mask text if wearing bunny hood.
|
||||
if (IS_RANDO && play->sceneNum == SCENE_HYRULE_CASTLE) {
|
||||
return Randomizer_ObtainedMalonHCReward() ? 0x2044 : 0x2043;
|
||||
}
|
||||
bool malonReturnedFromCastle = GameInteractor_Should(GI_VB_MALON_RETURN_FROM_CASTLE, Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE), NULL);
|
||||
bool malonTaughtEponasSong = GameInteractor_Should(GI_VB_MALON_ALREADY_TAUGHT_EPONAS_SONG, CHECK_QUEST_ITEM(QUEST_SONG_EPONA), NULL);
|
||||
u16 faceReaction = Text_GetFaceReaction(play, 0x17);
|
||||
|
||||
if (faceReaction != 0) {
|
||||
return faceReaction;
|
||||
}
|
||||
if (!IS_RANDO) {
|
||||
if (CHECK_QUEST_ITEM(QUEST_SONG_EPONA)) {
|
||||
return 0x204A;
|
||||
}
|
||||
if (malonTaughtEponasSong) {
|
||||
return 0x204A;
|
||||
}
|
||||
if (Flags_GetEventChkInf(EVENTCHKINF_INVITED_TO_SING_WITH_CHILD_MALON)) {
|
||||
return 0x2049;
|
||||
@@ -120,7 +111,7 @@ u16 EnMa1_GetText(PlayState* play, Actor* thisx) {
|
||||
return 0x2048;
|
||||
}
|
||||
}
|
||||
if (Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||
if (malonReturnedFromCastle) {
|
||||
return 0x2047;
|
||||
}
|
||||
if (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_POCKET_EGG)) {
|
||||
@@ -194,6 +185,8 @@ s16 func_80AA0778(PlayState* play, Actor* thisx) {
|
||||
}
|
||||
|
||||
s32 func_80AA08C4(EnMa1* this, PlayState* play) {
|
||||
bool malonReturnedFromCastle = GameInteractor_Should(GI_VB_MALON_RETURN_FROM_CASTLE, Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE), NULL);
|
||||
|
||||
if ((this->actor.shape.rot.z == 3) && (gSaveContext.sceneSetupIndex == 5)) {
|
||||
return 1;
|
||||
}
|
||||
@@ -202,32 +195,24 @@ s32 func_80AA08C4(EnMa1* this, PlayState* play) {
|
||||
}
|
||||
// Causes Malon to appear in the market if you haven't met her yet.
|
||||
if (((play->sceneNum == SCENE_MARKET_NIGHT) || (play->sceneNum == SCENE_MARKET_DAY)) &&
|
||||
!Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE) && !Flags_GetInfTable(INFTABLE_ENTERED_HYRULE_CASTLE)) {
|
||||
!malonReturnedFromCastle && !Flags_GetInfTable(INFTABLE_ENTERED_HYRULE_CASTLE)) {
|
||||
return 1;
|
||||
}
|
||||
if ((play->sceneNum == SCENE_HYRULE_CASTLE) && // if we're at hyrule castle
|
||||
(!Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE) || // and talon hasn't left
|
||||
(IS_RANDO &&
|
||||
!Randomizer_ObtainedMalonHCReward()))) { // or we're rando'd and haven't gotten malon's HC check
|
||||
if (Flags_GetInfTable(INFTABLE_ENTERED_HYRULE_CASTLE)) { // if we've met malon
|
||||
return 1; // make her appear at the castle
|
||||
} else { // if we haven't met malon
|
||||
Flags_SetInfTable(INFTABLE_ENTERED_HYRULE_CASTLE); // set the flag for meeting malon
|
||||
return 0; // don't make her appear at the castle
|
||||
if ((play->sceneNum == SCENE_HYRULE_CASTLE) && !malonReturnedFromCastle) {
|
||||
if (Flags_GetInfTable(INFTABLE_ENTERED_HYRULE_CASTLE)) {
|
||||
return 1;
|
||||
} else {
|
||||
Flags_SetInfTable(INFTABLE_ENTERED_HYRULE_CASTLE);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
// Malon asleep in her bed if Talon has left Hyrule Castle and it is nighttime.
|
||||
if ((play->sceneNum == SCENE_LON_LON_BUILDINGS) && IS_NIGHT && (Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE))) {
|
||||
if ((play->sceneNum == SCENE_LON_LON_BUILDINGS) && IS_NIGHT && malonReturnedFromCastle) {
|
||||
return 1;
|
||||
}
|
||||
// Don't spawn Malon if none of the above are true and we are not in Lon Lon Ranch.
|
||||
if (play->sceneNum != SCENE_LON_LON_RANCH) {
|
||||
return 0;
|
||||
}
|
||||
// If we've gotten this far, we're in Lon Lon Ranch. Spawn Malon if it is daytime, Talon has left Hyrule Castle, and
|
||||
// either we are not randomized, or we are and we have received Malon's item at Hyrule Castle.
|
||||
if ((this->actor.shape.rot.z == 3) && IS_DAY && (Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) &&
|
||||
((IS_RANDO && Randomizer_ObtainedMalonHCReward()) || !IS_RANDO)) {
|
||||
if ((this->actor.shape.rot.z == 3) && IS_DAY && malonReturnedFromCastle) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
@@ -284,6 +269,8 @@ void func_80AA0B74(EnMa1* this) {
|
||||
|
||||
void EnMa1_Init(Actor* thisx, PlayState* play) {
|
||||
EnMa1* this = (EnMa1*)thisx;
|
||||
bool malonReturnedFromCastle = GameInteractor_Should(GI_VB_MALON_RETURN_FROM_CASTLE, Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE), NULL);
|
||||
bool malonTaughtEponasSong = GameInteractor_Should(GI_VB_MALON_ALREADY_TAUGHT_EPONAS_SONG, CHECK_QUEST_ITEM(QUEST_SONG_EPONA), NULL);
|
||||
s32 pad;
|
||||
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 18.0f);
|
||||
@@ -292,12 +279,6 @@ void EnMa1_Init(Actor* thisx, PlayState* play) {
|
||||
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
|
||||
CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(22), &sColChkInfoInit);
|
||||
|
||||
if (IS_RANDO) { // Skip Malon's multiple textboxes before getting an item
|
||||
Flags_SetInfTable(INFTABLE_ENTERED_HYRULE_CASTLE);
|
||||
Flags_SetInfTable(INFTABLE_MET_CHILD_MALON_AT_CASTLE_OR_MARKET);
|
||||
Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_CHILD_MALON_AT_CASTLE_OR_MARKET);
|
||||
}
|
||||
|
||||
if (!func_80AA08C4(this, play)) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
@@ -308,21 +289,10 @@ void EnMa1_Init(Actor* thisx, PlayState* play) {
|
||||
this->actor.targetMode = 6;
|
||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||
|
||||
// To avoid missing a check, we want Malon to have the actionFunc for singing, but not reacting to Ocarina, if any of
|
||||
// the following are true.
|
||||
// 1. Talon has not left Hyrule Castle.
|
||||
// 2. We are Randomized and have not obtained Malon's Weird Egg Check.
|
||||
// 3. We are not Randomized and have obtained Epona's Song
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE) || (IS_RANDO && !Randomizer_ObtainedMalonHCReward()) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !IS_RANDO) ||
|
||||
(IS_RANDO && Flags_GetTreasure(play, 0x1F))) {
|
||||
if (!malonReturnedFromCastle || malonTaughtEponasSong) {
|
||||
this->actionFunc = func_80AA0D88;
|
||||
EnMa1_ChangeAnim(this, ENMA1_ANIM_2);
|
||||
// If none of the above conditions were true, set Malon up to teach Epona's Song.
|
||||
} else {
|
||||
if (IS_RANDO) { // Skip straight to "let's sing it together" textbox in the ranch
|
||||
Flags_SetEventChkInf(EVENTCHKINF_INVITED_TO_SING_WITH_CHILD_MALON);
|
||||
}
|
||||
|
||||
this->actionFunc = func_80AA0F44;
|
||||
EnMa1_ChangeAnim(this, ENMA1_ANIM_2);
|
||||
}
|
||||
@@ -336,6 +306,9 @@ void EnMa1_Destroy(Actor* thisx, PlayState* play) {
|
||||
}
|
||||
|
||||
void func_80AA0D88(EnMa1* this, PlayState* play) {
|
||||
bool malonReturnedFromCastle = GameInteractor_Should(GI_VB_MALON_RETURN_FROM_CASTLE, Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE), NULL);
|
||||
bool malonTaughtEponasSong = GameInteractor_Should(GI_VB_MALON_ALREADY_TAUGHT_EPONAS_SONG, CHECK_QUEST_ITEM(QUEST_SONG_EPONA), NULL);
|
||||
|
||||
if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
|
||||
if (this->skelAnime.animation != &gMalonChildIdleAnim) {
|
||||
EnMa1_ChangeAnim(this, ENMA1_ANIM_1);
|
||||
@@ -346,16 +319,9 @@ void func_80AA0D88(EnMa1* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
// We want to Kill Malon's Actor outside of randomizer when Talon is freed. In Randomizer we don't kill Malon's
|
||||
// Actor here, otherwise if we wake up Talon first and then get her check she will spontaneously
|
||||
// disappear.
|
||||
if ((play->sceneNum == SCENE_HYRULE_CASTLE) && (!IS_RANDO && Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE))) {
|
||||
if ((play->sceneNum == SCENE_HYRULE_CASTLE) && malonReturnedFromCastle) {
|
||||
Actor_Kill(&this->actor);
|
||||
// We want Malon to give the Weird Egg Check (see function below) in the following situations:
|
||||
// 1. Talon as not left Hyrule Castle (Vanilla) OR
|
||||
// 2. We haven't obtained Malon's Weird Egg Check (Randomizer only) OR
|
||||
// 3. We have Epona's Song? (Vanilla only, not sure why it's here but I didn't write that one)
|
||||
} else if ((!Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE) || (IS_RANDO && !Randomizer_ObtainedMalonHCReward())) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !IS_RANDO)) {
|
||||
} else if (!malonReturnedFromCastle || malonTaughtEponasSong) {
|
||||
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
|
||||
this->actionFunc = func_80AA0EA0;
|
||||
play->msgCtx.stateTimer = 4;
|
||||
@@ -365,21 +331,16 @@ void func_80AA0D88(EnMa1* this, PlayState* play) {
|
||||
}
|
||||
|
||||
void func_80AA0EA0(EnMa1* this, PlayState* play) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
if (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(GI_VB_GIVE_ITEM_WEIRD_EGG, true, NULL)) {
|
||||
this->actor.parent = NULL;
|
||||
this->actionFunc = func_80AA0EFC;
|
||||
} else {
|
||||
if (!IS_RANDO) {
|
||||
func_8002F434(&this->actor, play, GI_WEIRD_EGG, 120.0f, 10.0f);
|
||||
} else {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_HC_MALON_EGG, GI_WEIRD_EGG);
|
||||
GiveItemEntryFromActor(&this->actor, play, getItemEntry, 120.0f, 10.0f);
|
||||
}
|
||||
func_8002F434(&this->actor, play, GI_WEIRD_EGG, 120.0f, 10.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AA0EFC(EnMa1* this, PlayState* play) {
|
||||
if (this->interactInfo.talkState == NPC_TALK_STATE_ITEM_GIVEN) {
|
||||
if (this->interactInfo.talkState == NPC_TALK_STATE_ITEM_GIVEN || !GameInteractor_Should(GI_VB_GIVE_ITEM_WEIRD_EGG, true, NULL)) {
|
||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||
this->actionFunc = func_80AA0D88;
|
||||
Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_POCKET_EGG);
|
||||
@@ -387,24 +348,6 @@ void func_80AA0EFC(EnMa1* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
void GivePlayerRandoRewardMalon(EnMa1* malon, PlayState* play, RandomizerCheck check) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_EPONAS_SONG);
|
||||
// Prevents flag from getting set if we weren't able to get the item (i.e. Player is holding shield
|
||||
// when closing the textbox).
|
||||
if (malon->actor.parent != NULL && malon->actor.parent->id == GET_PLAYER(play)->actor.id &&
|
||||
!Flags_GetTreasure(play, 0x1F)) {
|
||||
Flags_SetTreasure(play, 0x1F);
|
||||
// puts malon in the action that vanilla has her in after learning the song
|
||||
// (confirmed via breakpoints in a vanilla save).
|
||||
malon->actionFunc = func_80AA0D88;
|
||||
} else if (!Flags_GetTreasure(play, 0x1F)) {
|
||||
GiveItemEntryFromActor(&malon->actor, play, getItemEntry, 10000.0f, 100.0f);
|
||||
}
|
||||
// make malon sing again after giving the item.
|
||||
malon->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||
malon->unk_1E0 = 1;
|
||||
}
|
||||
|
||||
void func_80AA0F44(EnMa1* this, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
@@ -419,7 +362,6 @@ void func_80AA0F44(EnMa1* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (Flags_GetEventChkInf(EVENTCHKINF_INVITED_TO_SING_WITH_CHILD_MALON)) {
|
||||
// When the player pulls out the Ocarina while close to Malon
|
||||
if (player->stateFlags2 & 0x1000000) {
|
||||
player->stateFlags2 |= 0x2000000;
|
||||
player->unk_6A8 = &this->actor;
|
||||
@@ -427,19 +369,10 @@ void func_80AA0F44(EnMa1* this, PlayState* play) {
|
||||
Message_StartTextbox(play, this->actor.textId, NULL);
|
||||
this->interactInfo.talkState = NPC_TALK_STATE_TALKING;
|
||||
this->actor.flags |= ACTOR_FLAG_WILL_TALK;
|
||||
// when rando'ed, skip to the Item Giving. Otherwise go to the song teaching code.
|
||||
this->actionFunc = IS_RANDO ? func_80AA1150 : func_80AA106C;
|
||||
this->actionFunc = func_80AA106C;
|
||||
} else if (this->actor.xzDistToPlayer < 30.0f + (f32)this->collider.dim.radius) {
|
||||
// somehow flags that the player is close to malon so that pulling out the Ocarina
|
||||
// triggers the code above this.
|
||||
player->stateFlags2 |= 0x800000;
|
||||
}
|
||||
// If rando'ed, a textbox is closing, it's malon's 'my mom wrote this song' text, AND we do have an ocarina
|
||||
// in our inventory. This allows us to grant the check when talking to malon with the ocarina in our inventory.
|
||||
if (IS_RANDO && (Actor_TextboxIsClosing(&this->actor, play) && play->msgCtx.textId == 0x2049) &&
|
||||
(INV_CONTENT(ITEM_OCARINA_FAIRY) != ITEM_NONE || INV_CONTENT(ITEM_OCARINA_TIME) != ITEM_NONE)) {
|
||||
this->actionFunc = EnMa1_WaitForSongGive;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -461,48 +394,16 @@ void func_80AA10EC(EnMa1* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
void EnMa1_WaitForSongGive(EnMa1* this, PlayState* play) {
|
||||
// Actually give the song check.
|
||||
GivePlayerRandoRewardMalon(this, play, RC_SONG_FROM_MALON);
|
||||
}
|
||||
|
||||
// Sets an Ocarina State necessary to not softlock in rando.
|
||||
// This function should only be called in rando.
|
||||
void EnMa1_EndTeachSong(EnMa1* this, PlayState* play) {
|
||||
if (play->csCtx.state == CS_STATE_IDLE) {
|
||||
this->actionFunc = func_80AA0F44;
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
||||
}
|
||||
|
||||
if (IS_RANDO) {
|
||||
// Transition to the giving the song check on the next update run.
|
||||
this->actionFunc = EnMa1_WaitForSongGive;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AA1150(EnMa1* this, PlayState* play) {
|
||||
GET_PLAYER(play)->stateFlags2 |= 0x800000;
|
||||
|
||||
// When rando'ed, trigger the "song learned" Ocarina mode.
|
||||
if (IS_RANDO && (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING)) {
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_03;
|
||||
}
|
||||
|
||||
if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
|
||||
if (!IS_RANDO) {
|
||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
this->actionFunc = EnMa1_DoNothing;
|
||||
} else {
|
||||
// When rando'ed, skip the cutscene, play the chime, reset some flags,
|
||||
// and give the song on next update.
|
||||
func_80078884(NA_SE_SY_CORRECT_CHIME);
|
||||
this->actionFunc = EnMa1_EndTeachSong;
|
||||
this->actor.flags &= ~ACTOR_FLAG_WILL_TALK;
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_00;
|
||||
}
|
||||
Flags_SetRandomizerInf(RAND_INF_LEARNED_EPONA_SONG);
|
||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
this->actionFunc = EnMa1_DoNothing;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -20,4 +20,7 @@ typedef struct EnMa1 {
|
||||
/* 0x01E8 */ NpcInteractInfo interactInfo;
|
||||
} EnMa1; // size = 0x0210
|
||||
|
||||
void func_80AA106C(EnMa1* enMa1, PlayState* play);
|
||||
void func_80AA0D88(EnMa1* enMa1, PlayState* play);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "z_en_md.h"
|
||||
#include "objects/object_md/object_md.h"
|
||||
#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA)
|
||||
|
||||
@@ -372,11 +373,7 @@ u16 EnMd_GetTextKokiriForest(PlayState* play, EnMd* this) {
|
||||
this->unk_208 = 0;
|
||||
this->unk_209 = TEXT_STATE_NONE;
|
||||
|
||||
// In rando, skip talking about the tree being dead so we can have the prompt for sword and shield instead
|
||||
if ((!IS_RANDO && CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) ||
|
||||
(IS_RANDO && Flags_GetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD) &&
|
||||
Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_DEKU_TREE) &&
|
||||
!Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_MIDO_AFTER_DEKU_TREES_DEATH))) {
|
||||
if (GameInteractor_Should(GI_VB_MIDO_CONSIDER_DEKU_TREE_DEAD, CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD), this)) {
|
||||
return 0x1045;
|
||||
}
|
||||
|
||||
@@ -486,25 +483,6 @@ s16 func_80AAAF04(PlayState* play, Actor* thisx) {
|
||||
}
|
||||
|
||||
u8 EnMd_ShouldSpawn(EnMd* this, PlayState* play) {
|
||||
// In rando, Mido's spawn logic is adjusted to support closed deku/forest options
|
||||
// He will spawn in the forest if you haven't showed the sword and shield, and will remain
|
||||
// in the forest until you've obtained Zelda's letter or Deku Tree dies
|
||||
// This is to ensure Deku Tree can still be opened in dungeon entrance rando even if Ghoma is defeated
|
||||
if (IS_RANDO) {
|
||||
if (play->sceneNum == SCENE_LOST_WOODS) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (Flags_GetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD) &&
|
||||
Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_MIDO_AFTER_DEKU_TREES_DEATH) &&
|
||||
(Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER) ||
|
||||
Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD))) {
|
||||
return play->sceneNum == SCENE_MIDOS_HOUSE && !LINK_IS_ADULT;
|
||||
}
|
||||
|
||||
return play->sceneNum == SCENE_KOKIRI_FOREST;
|
||||
}
|
||||
|
||||
if (play->sceneNum == SCENE_KOKIRI_FOREST) {
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_MIDO_AFTER_DEKU_TREES_DEATH) && !Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER)) {
|
||||
return 1;
|
||||
@@ -512,7 +490,7 @@ u8 EnMd_ShouldSpawn(EnMd* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (play->sceneNum == SCENE_MIDOS_HOUSE) {
|
||||
if (((Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_MIDO_AFTER_DEKU_TREES_DEATH)) != 0) || ((Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER)) != 0)) {
|
||||
if (Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_MIDO_AFTER_DEKU_TREES_DEATH) || Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER)) {
|
||||
if (!LINK_IS_ADULT) {
|
||||
return 1;
|
||||
}
|
||||
@@ -681,9 +659,8 @@ void EnMd_Init(Actor* thisx, PlayState* play) {
|
||||
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, FAIRY_KOKIRI);
|
||||
|
||||
if (((play->sceneNum == SCENE_KOKIRI_FOREST) && !Flags_GetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD)) ||
|
||||
((play->sceneNum == SCENE_KOKIRI_FOREST) && (Flags_GetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD)) &&
|
||||
((!IS_RANDO && CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) ||
|
||||
(IS_RANDO && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_DEKU_TREE)))) ||
|
||||
((play->sceneNum == SCENE_KOKIRI_FOREST) && Flags_GetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD) &&
|
||||
CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) ||
|
||||
((play->sceneNum == SCENE_LOST_WOODS) && !Flags_GetEventChkInf(EVENTCHKINF_PLAYED_SARIAS_SONG_FOR_MIDO_AS_ADULT))) {
|
||||
this->actor.home.pos = this->actor.world.pos;
|
||||
this->actionFunc = func_80AAB948;
|
||||
@@ -745,10 +722,11 @@ void func_80AAB948(EnMd* this, PlayState* play) {
|
||||
this->skelAnime.playSpeed = CLAMP(temp, 1.0f, 3.0f);
|
||||
}
|
||||
|
||||
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
|
||||
if ((!IS_RANDO && CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) ||
|
||||
IS_RANDO && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_DEKU_TREE) &&
|
||||
Flags_GetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD)) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_MIDO_AFTER_DEKU_TREES_DEATH) &&
|
||||
if (
|
||||
(GameInteractor_Should(GI_VB_MOVE_MIDO_IN_KOKIRI_FOREST, this->interactInfo.talkState == NPC_TALK_STATE_ACTION, this) && play->sceneNum == SCENE_KOKIRI_FOREST) ||
|
||||
this->interactInfo.talkState == NPC_TALK_STATE_ACTION
|
||||
) {
|
||||
if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_MIDO_AFTER_DEKU_TREES_DEATH) &&
|
||||
(play->sceneNum == SCENE_KOKIRI_FOREST)) {
|
||||
play->msgCtx.msgMode = MSGMODE_PAUSED;
|
||||
}
|
||||
@@ -815,9 +793,7 @@ void func_80AABD0C(EnMd* this, PlayState* play) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ((!IS_RANDO && CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) ||
|
||||
IS_RANDO && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_DEKU_TREE) &&
|
||||
Flags_GetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD)) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_MIDO_AFTER_DEKU_TREES_DEATH) &&
|
||||
if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_MIDO_AFTER_DEKU_TREES_DEATH) &&
|
||||
(play->sceneNum == SCENE_KOKIRI_FOREST)) {
|
||||
Message_CloseTextbox(play);
|
||||
Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_MIDO_AFTER_DEKU_TREES_DEATH);
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
#include "z_en_mk.h"
|
||||
#include "objects/object_mk/object_mk.h"
|
||||
#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED)
|
||||
|
||||
@@ -93,37 +93,24 @@ void func_80AACA40(EnMk* this, PlayState* play) {
|
||||
}
|
||||
|
||||
void func_80AACA94(EnMk* this, PlayState* play) {
|
||||
if (Actor_HasParent(&this->actor, play) != 0) {
|
||||
if (Actor_HasParent(&this->actor, play) != 0 || !GameInteractor_Should(GI_VB_TRADE_FROG, true, this)) {
|
||||
this->actor.parent = NULL;
|
||||
this->actionFunc = func_80AACA40;
|
||||
if (!IS_RANDO) {
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_LH_TRADE_FROG);
|
||||
if (GameInteractor_Should(GI_VB_TRADE_TIMER_EYEDROPS, true, NULL)) {
|
||||
func_80088AA0(240);
|
||||
gSaveContext.eventInf[1] &= ~1;
|
||||
}
|
||||
} else {
|
||||
if (IS_RANDO) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_LH_TRADE_FROG, GI_EYEDROPS);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_FROG);
|
||||
GiveItemEntryFromActor(&this->actor, play, getItemEntry, 10000.0f, 50.0f);
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_LH_TRADE_FROG);
|
||||
} else {
|
||||
s32 getItemID = GI_EYEDROPS;
|
||||
func_8002F434(&this->actor, play, getItemID, 10000.0f, 50.0f);
|
||||
}
|
||||
func_8002F434(&this->actor, play, GI_EYEDROPS, 10000.0f, 50.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AACB14(EnMk* this, PlayState* play) {
|
||||
if (Actor_TextboxIsClosing(&this->actor, play)) {
|
||||
this->actionFunc = func_80AACA94;
|
||||
if (IS_RANDO) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_LH_TRADE_FROG, GI_EYEDROPS);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_FROG);
|
||||
GiveItemEntryFromActor(&this->actor, play, getItemEntry, 10000.0f, 50.0f);
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_LH_TRADE_FROG);
|
||||
} else {
|
||||
s32 getItemID = GI_EYEDROPS;
|
||||
func_8002F434(&this->actor, play, getItemID, 10000.0f, 50.0f);
|
||||
if (GameInteractor_Should(GI_VB_TRADE_FROG, true, this)) {
|
||||
func_8002F434(&this->actor, play, GI_EYEDROPS, 10000.0f, 50.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -150,7 +137,7 @@ void func_80AACC04(EnMk* this, PlayState* play) {
|
||||
if (this->timer > 0) {
|
||||
this->timer--;
|
||||
} else {
|
||||
this->timer = IS_RANDO ? 0 : 16;
|
||||
this->timer = GameInteractor_Should(GI_VB_PLAY_EYEDROP_CREATION_ANIM, true, this) ? 16 : 0;
|
||||
this->actionFunc = func_80AACBAC;
|
||||
Animation_Change(&this->skelAnime, &object_mk_Anim_000D88, 1.0f, 0.0f,
|
||||
Animation_GetLastFrame(&object_mk_Anim_000D88), ANIMMODE_LOOP, -4.0f);
|
||||
@@ -163,7 +150,7 @@ void func_80AACCA0(EnMk* this, PlayState* play) {
|
||||
this->timer--;
|
||||
this->actor.shape.rot.y += 0x800;
|
||||
} else {
|
||||
this->timer = IS_RANDO ? 0 : 120;
|
||||
this->timer = GameInteractor_Should(GI_VB_PLAY_EYEDROP_CREATION_ANIM, true, this) ? 120 : 0;
|
||||
this->actionFunc = func_80AACC04;
|
||||
Animation_Change(&this->skelAnime, &object_mk_Anim_000724, 1.0f, 0.0f,
|
||||
Animation_GetLastFrame(&object_mk_Anim_000724), ANIMMODE_LOOP, -4.0f);
|
||||
@@ -179,7 +166,7 @@ void func_80AACD48(EnMk* this, PlayState* play) {
|
||||
this->actionFunc = func_80AACCA0;
|
||||
play->msgCtx.msgMode = MSGMODE_PAUSED;
|
||||
player->exchangeItemId = EXCH_ITEM_NONE;
|
||||
this->timer = IS_RANDO ? 0 : 16;
|
||||
this->timer = GameInteractor_Should(GI_VB_PLAY_EYEDROP_CREATION_ANIM, true, this) ? 16 : 0;
|
||||
Animation_Change(&this->skelAnime, &object_mk_Anim_000D88, 1.0f, 0.0f,
|
||||
Animation_GetLastFrame(&object_mk_Anim_000D88), ANIMMODE_LOOP, -4.0f);
|
||||
this->flags &= ~2;
|
||||
@@ -213,29 +200,20 @@ void func_80AACEE8(EnMk* this, PlayState* play) {
|
||||
}
|
||||
|
||||
void func_80AACFA0(EnMk* this, PlayState* play) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
if (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_LAB_DIVE, true, this)) {
|
||||
this->actor.parent = NULL;
|
||||
this->actionFunc = func_80AACA40;
|
||||
Flags_SetItemGetInf(ITEMGETINF_10);
|
||||
} else {
|
||||
// not sure when/how/if this is getting called
|
||||
if (!IS_RANDO) {
|
||||
func_8002F434(&this->actor, play, GI_HEART_PIECE, 10000.0f, 50.0f);
|
||||
} else {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_LH_LAB_DIVE, GI_HEART_PIECE);
|
||||
GiveItemEntryFromActor(&this->actor, play, getItemEntry, 10000.0f, 50.0f);
|
||||
}
|
||||
func_8002F434(&this->actor, play, GI_HEART_PIECE, 10000.0f, 50.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AAD014(EnMk* this, PlayState* play) {
|
||||
if (Actor_TextboxIsClosing(&this->actor, play)) {
|
||||
this->actionFunc = func_80AACFA0;
|
||||
if (!IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_LAB_DIVE, true, this)) {
|
||||
func_8002F434(&this->actor, play, GI_HEART_PIECE, 10000.0f, 50.0f);
|
||||
} else {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_LH_LAB_DIVE, GI_HEART_PIECE);
|
||||
GiveItemEntryFromActor(&this->actor, play, getItemEntry, 10000.0f, 50.0f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -255,9 +233,9 @@ void EnMk_Wait(EnMk* this, PlayState* play) {
|
||||
player->actor.textId = this->actor.textId;
|
||||
this->actionFunc = func_80AACA40;
|
||||
} else {
|
||||
// Skip eye drop text on rando if Link went in the water, so you can still receive the dive check
|
||||
if (INV_CONTENT(ITEM_ODD_MUSHROOM) == ITEM_EYEDROPS &&
|
||||
(!IS_RANDO || this->swimFlag == 0)) {
|
||||
if (GameInteractor_Should(GI_VB_USE_EYEDROP_DIALOGUE, (
|
||||
INV_CONTENT(ITEM_ODD_MUSHROOM) == ITEM_EYEDROPS
|
||||
), this)) {
|
||||
player->actor.textId = 0x4032;
|
||||
this->actionFunc = func_80AACA40;
|
||||
} else {
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "z_en_ms.h"
|
||||
#include "objects/object_ms/object_ms.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY)
|
||||
|
||||
@@ -127,20 +128,16 @@ void EnMs_Talk(EnMs* this, PlayState* play) {
|
||||
} else if (Message_ShouldAdvance(play)) {
|
||||
switch (play->msgCtx.choiceIndex) {
|
||||
case 0: // yes
|
||||
if (gSaveContext.rupees <
|
||||
((IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS))
|
||||
? 60
|
||||
: sPrices[BEANS_BOUGHT])) {
|
||||
if (!GameInteractor_Should(GI_VB_BE_ELIGIBLE_FOR_MAGIC_BEANS_PURCHASE, (
|
||||
gSaveContext.rupees >= sPrices[BEANS_BOUGHT]), this)) {
|
||||
Message_ContinueTextbox(play, 0x4069); // not enough rupees text
|
||||
return;
|
||||
}
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS)) {
|
||||
GiveItemEntryFromActor(&this->actor, play,
|
||||
Randomizer_GetItemFromKnownCheck(RC_ZR_MAGIC_BEAN_SALESMAN, GI_BEAN), 90.0f, 10.0f);
|
||||
} else {
|
||||
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_MAGIC_BEAN_SALESMAN, true, this)) {
|
||||
func_8002F434(&this->actor, play, GI_BEAN, 90.0f, 10.0f);
|
||||
this->actionFunc = EnMs_Sell;
|
||||
}
|
||||
this->actionFunc = EnMs_Sell;
|
||||
return;
|
||||
case 1: // no
|
||||
Message_ContinueTextbox(play, 0x4068);
|
||||
@@ -152,23 +149,14 @@ void EnMs_Talk(EnMs* this, PlayState* play) {
|
||||
|
||||
void EnMs_Sell(EnMs* this, PlayState* play) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
Rupees_ChangeBy((IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS)) ? -60 : -sPrices[BEANS_BOUGHT]);
|
||||
Rupees_ChangeBy(-sPrices[BEANS_BOUGHT]);
|
||||
this->actor.parent = NULL;
|
||||
this->actionFunc =
|
||||
(IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS)) ? EnMs_Wait : EnMs_TalkAfterPurchase;
|
||||
this->actionFunc = EnMs_TalkAfterPurchase;
|
||||
} else {
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS)) {
|
||||
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_ZR_MAGIC_BEAN_SALESMAN, GI_BEAN);
|
||||
gSaveContext.pendingSale = itemEntry.itemId;
|
||||
gSaveContext.pendingSaleMod = itemEntry.modIndex;
|
||||
GiveItemEntryFromActor(&this->actor, play, itemEntry, 90.0f, 10.0f);
|
||||
BEANS_BOUGHT = 10;
|
||||
} else {
|
||||
GetItemEntry entry = ItemTable_Retrieve(GI_BEAN);
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
func_8002F434(&this->actor, play, GI_BEAN, 90.0f, 10.0f);
|
||||
}
|
||||
GetItemEntry entry = ItemTable_Retrieve(GI_BEAN);
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
func_8002F434(&this->actor, play, GI_BEAN, 90.0f, 10.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -18,4 +18,7 @@ typedef struct EnMs {
|
||||
/* 0x024C */ s16 activeTimer;
|
||||
} EnMs; // size = 0x0250
|
||||
|
||||
void EnMs_TalkAfterPurchase(EnMs* enMs, PlayState* play);
|
||||
void EnMs_Wait(EnMs* enMs, PlayState* play);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "vt.h"
|
||||
#include "objects/object_nb/object_nb.h"
|
||||
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED
|
||||
|
||||
@@ -326,7 +327,9 @@ void EnNb_GiveMedallion(EnNb* this, PlayState* play) {
|
||||
|
||||
Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DEMO_EFFECT, posX, posY, posZ, 0, 0, 0,
|
||||
0xC);
|
||||
Item_Give(play, ITEM_MEDALLION_SPIRIT);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_SPIRIT_MEDALLION, true, NULL)) {
|
||||
Item_Give(play, ITEM_MEDALLION_SPIRIT);
|
||||
}
|
||||
}
|
||||
|
||||
void EnNb_ComeUpImpl(EnNb* this, PlayState* play) {
|
||||
@@ -342,7 +345,9 @@ void EnNb_SetupChamberCsImpl(EnNb* this, PlayState* play) {
|
||||
this->action = NB_CHAMBER_UNDERGROUND;
|
||||
play->csCtx.segment = &D_80AB431C;
|
||||
gSaveContext.cutsceneTrigger = 2;
|
||||
Item_Give(play, ITEM_MEDALLION_SPIRIT);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_SPIRIT_MEDALLION, true, NULL)) {
|
||||
Item_Give(play, ITEM_MEDALLION_SPIRIT);
|
||||
}
|
||||
player->actor.world.rot.y = player->actor.shape.rot.y = this->actor.world.rot.y + 0x8000;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "objects/object_os_anime/object_os_anime.h"
|
||||
#include "overlays/actors/ovl_En_Niw/z_en_niw.h"
|
||||
#include "vt.h"
|
||||
#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED)
|
||||
|
||||
@@ -204,7 +204,9 @@ void func_80ABA244(EnNiwLady* this, PlayState* play) {
|
||||
EnNiw* currentCucco;
|
||||
s32 phi_s1;
|
||||
|
||||
this->cuccosInPen = IS_RANDO ? (7 - Randomizer_GetSettingValue(RSK_CUCCO_COUNT)) : 0;
|
||||
if (GameInteractor_Should(GI_VB_SET_CUCCO_COUNT, true, this)) {
|
||||
this->cuccosInPen = 0;
|
||||
}
|
||||
currentCucco = (EnNiw*)play->actorCtx.actorLists[ACTORCAT_PROP].head;
|
||||
while (currentCucco != NULL) {
|
||||
if (currentCucco->actor.id == ACTOR_EN_NIW) {
|
||||
@@ -239,9 +241,11 @@ void func_80ABA244(EnNiwLady* this, PlayState* play) {
|
||||
phi_s1 = 7;
|
||||
}
|
||||
}
|
||||
// Completed minigame and then threw Cucco(s) out of the pen
|
||||
if ((this->unk_26C != 0) && (phi_s1 < 7)) {
|
||||
phi_s1 = 9;
|
||||
}
|
||||
|
||||
this->actor.textId = sMissingCuccoTextIds[phi_s1];
|
||||
if (Text_GetFaceReaction(play, 8) != 0) {
|
||||
this->actor.textId = Text_GetFaceReaction(play, 8);
|
||||
@@ -308,16 +312,18 @@ void func_80ABA654(EnNiwLady* this, PlayState* play) {
|
||||
if (!Flags_GetItemGetInf(ITEMGETINF_0C)) {
|
||||
this->actor.parent = NULL;
|
||||
|
||||
if (!IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_ANJU_AS_CHILD, true, this)) {
|
||||
this->getItemId = GI_BOTTLE;
|
||||
func_8002F434(&this->actor, play, GI_BOTTLE, 100.0f, 50.0f);
|
||||
} else {
|
||||
this->getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_ANJU_AS_CHILD, GI_BOTTLE);
|
||||
GiveItemEntryFromActor(&this->actor, play, this->getItemEntry, 100.0f, 50.0f);
|
||||
// Circumvent the item offer action
|
||||
this->actionFunc = func_80ABAC84;
|
||||
return;
|
||||
}
|
||||
|
||||
this->actionFunc = func_80ABAC00;
|
||||
return;
|
||||
|
||||
}
|
||||
if (this->unk_26C == 1) {
|
||||
this->getItemId = GI_RUPEE_PURPLE;
|
||||
@@ -398,15 +404,15 @@ void func_80ABA9B8(EnNiwLady* this, PlayState* play) {
|
||||
Message_CloseTextbox(play);
|
||||
this->actor.parent = NULL;
|
||||
|
||||
if (!IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_ANJU_AS_ADULT, true, this)) {
|
||||
func_8002F434(&this->actor, play, GI_POCKET_EGG, 200.0f, 100.0f);
|
||||
this->actionFunc = func_80ABAC00;
|
||||
} else {
|
||||
this->getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_ANJU_AS_ADULT, GI_POCKET_EGG);
|
||||
GiveItemEntryFromActor(&this->actor, play, this->getItemEntry, 200.0f, 100.0f);
|
||||
Flags_SetItemGetInf(ITEMGETINF_2C);
|
||||
// Circumvent the item offer action
|
||||
this->actionFunc = func_80ABAC84;
|
||||
return;
|
||||
}
|
||||
|
||||
this->actionFunc = func_80ABAC00;
|
||||
break;
|
||||
case 1:
|
||||
this->actor.textId = sTradeItemTextIds[3];
|
||||
@@ -433,15 +439,14 @@ void func_80ABAB08(EnNiwLady* this, PlayState* play) {
|
||||
case 0:
|
||||
Message_CloseTextbox(play);
|
||||
this->actor.parent = NULL;
|
||||
if (!IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_TRADE_POCKET_CUCCO, true, this)) {
|
||||
func_8002F434(&this->actor, play, GI_COJIRO, 200.0f, 100.0f);
|
||||
this->actionFunc = func_80ABAC00;
|
||||
} else {
|
||||
this->getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_TRADE_POCKET_CUCCO, GI_COJIRO);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_POCKET_CUCCO);
|
||||
GiveItemEntryFromActor(&this->actor, play, this->getItemEntry, 200.0f, 100.0f);
|
||||
Flags_SetItemGetInf(ITEMGETINF_2E);
|
||||
// Circumvent the item offer action
|
||||
this->actionFunc = func_80ABAC84;
|
||||
return;
|
||||
}
|
||||
this->actionFunc = func_80ABAC00;
|
||||
break;
|
||||
case 1:
|
||||
Message_CloseTextbox(play);
|
||||
@@ -462,12 +467,6 @@ void func_80ABAC00(EnNiwLady* this, PlayState* play) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
this->actionFunc = func_80ABAC84;
|
||||
} else {
|
||||
if (IS_RANDO) {
|
||||
getItemId = this->getItemEntry.getItemId;
|
||||
GiveItemEntryFromActor(&this->actor, play, this->getItemEntry, 200.0f, 100.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
getItemId = this->getItemId;
|
||||
if (LINK_IS_ADULT) {
|
||||
getItemId = !Flags_GetItemGetInf(ITEMGETINF_2C) ? GI_POCKET_EGG : GI_COJIRO;
|
||||
@@ -482,8 +481,7 @@ void func_80ABAC84(EnNiwLady* this, PlayState* play) {
|
||||
}
|
||||
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n" VT_RST);
|
||||
if (LINK_IS_ADULT) {
|
||||
// Flags for randomizer gives are set in the original message prompt choice handling
|
||||
if (!IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_ANJU_SET_OBTAINED_TRADE_ITEM, true, this)) {
|
||||
if (!Flags_GetItemGetInf(ITEMGETINF_2C)) {
|
||||
Flags_SetItemGetInf(ITEMGETINF_2C);
|
||||
} else {
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "scenes/overworld/spot16/spot16_scene.h"
|
||||
#include "vt.h"
|
||||
#include <assert.h>
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED)
|
||||
|
||||
@@ -42,6 +43,7 @@ void func_80ACAF74(EnOwl* this, PlayState* play);
|
||||
void func_80ACC30C(EnOwl* this, PlayState* play);
|
||||
void func_80ACB4FC(EnOwl* this, PlayState* play);
|
||||
void func_80ACB680(EnOwl* this, PlayState* play);
|
||||
void func_80ACA62C(EnOwl* this, PlayState* play);
|
||||
void func_80ACC460(EnOwl* this);
|
||||
void func_80ACBEA0(EnOwl*, PlayState*);
|
||||
|
||||
@@ -137,9 +139,7 @@ void EnOwl_Init(Actor* thisx, PlayState* play) {
|
||||
// "conversation owl %4x no = %d, sv = %d"
|
||||
osSyncPrintf(VT_FGCOL(CYAN) " 会話フクロウ %4x no = %d, sv = %d\n" VT_RST, this->actor.params, owlType, switchFlag);
|
||||
|
||||
if (((owlType != OWL_DEFAULT) && (switchFlag < 0x20) && Flags_GetSwitch(play, switchFlag)) ||
|
||||
// Owl shortcuts at SPOT06: Lake Hylia and SPOT16: Death Mountain Trail
|
||||
(IS_RANDO && !(play->sceneNum == SCENE_LAKE_HYLIA || play->sceneNum == SCENE_DEATH_MOUNTAIN_TRAIL))) {
|
||||
if ((owlType != OWL_DEFAULT) && (switchFlag < 0x20) && Flags_GetSwitch(play, switchFlag)) {
|
||||
osSyncPrintf("savebitでフクロウ退避\n"); // "Save owl with savebit"
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
@@ -283,7 +283,7 @@ s32 EnOwl_CheckInitTalk(EnOwl* this, PlayState* play, u16 textId, f32 targetDist
|
||||
} else {
|
||||
this->actor.textId = textId;
|
||||
distCheck = (flags & 2) ? 200.0f : 1000.0f;
|
||||
if (this->actor.xzDistToPlayer < targetDist) {
|
||||
if (GameInteractor_Should(GI_VB_OWL_INTERACTION, this->actor.xzDistToPlayer < targetDist, this)) {
|
||||
this->actor.flags |= ACTOR_FLAG_WILL_TALK;
|
||||
func_8002F1C4(&this->actor, play, targetDist, distCheck, 0);
|
||||
}
|
||||
|
||||
@@ -43,4 +43,6 @@ typedef struct EnOwl {
|
||||
/* 0x0410 */ OwlFunc unk_410;
|
||||
} EnOwl; // size = 0x0414
|
||||
|
||||
void func_80ACA62C(EnOwl* enOwl, PlayState* play);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "z_en_rl.h"
|
||||
#include "vt.h"
|
||||
#include "objects/object_rl/object_rl.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED
|
||||
|
||||
@@ -126,7 +127,9 @@ void func_80AE7590(EnRl* this, PlayState* play) {
|
||||
pos.y = player->actor.world.pos.y + 80.0f;
|
||||
pos.z = player->actor.world.pos.z;
|
||||
Actor_Spawn(&play->actorCtx, play, ACTOR_DEMO_EFFECT, pos.x, pos.y, pos.z, 0, 0, 0, 0xE, true);
|
||||
Item_Give(play, ITEM_MEDALLION_LIGHT);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_LIGHT_MEDALLION, true, NULL)) {
|
||||
Item_Give(play, ITEM_MEDALLION_LIGHT);
|
||||
}
|
||||
this->lightMedallionGiven = 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "objects/object_ru2/object_ru2.h"
|
||||
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
|
||||
#include "vt.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED
|
||||
|
||||
@@ -260,7 +261,9 @@ void func_80AF2A38(EnRu2* this, PlayState* play) {
|
||||
f32 posZ = player->actor.world.pos.z;
|
||||
|
||||
Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DEMO_EFFECT, posX, posY, posZ, 0, 0, 0, 10);
|
||||
Item_Give(play, ITEM_MEDALLION_WATER);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_WATER_MEDALLION, true, NULL)) {
|
||||
Item_Give(play, ITEM_MEDALLION_WATER);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AF2AB4(EnRu2* this, PlayState* play) {
|
||||
@@ -273,7 +276,9 @@ void func_80AF2AB4(EnRu2* this, PlayState* play) {
|
||||
this->action = 1;
|
||||
play->csCtx.segment = &D_80AF411C;
|
||||
gSaveContext.cutsceneTrigger = 2;
|
||||
Item_Give(play, ITEM_MEDALLION_WATER);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_WATER_MEDALLION, true, NULL)) {
|
||||
Item_Give(play, ITEM_MEDALLION_WATER);
|
||||
}
|
||||
temp = this->actor.world.rot.y + 0x8000;
|
||||
player->actor.shape.rot.y = temp;
|
||||
player->actor.world.rot.y = temp;
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "objects/object_sa/object_sa.h"
|
||||
#include "scenes/overworld/spot04/spot04_scene.h"
|
||||
#include "scenes/overworld/spot05/spot05_scene.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA)
|
||||
|
||||
@@ -390,13 +391,10 @@ s32 func_80AF5DFC(EnSa* this, PlayState* play) {
|
||||
return 1;
|
||||
}
|
||||
if (play->sceneNum == SCENE_SACRED_FOREST_MEADOW && (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER))) {
|
||||
if (IS_RANDO) {
|
||||
return 5;
|
||||
}
|
||||
return CHECK_QUEST_ITEM(QUEST_SONG_SARIA) ? 2 : 5;
|
||||
return GameInteractor_Should(GI_VB_BE_ELIGIBLE_FOR_SARIAS_SONG, !CHECK_QUEST_ITEM(QUEST_SONG_SARIA), NULL) ? 5 : 2;
|
||||
}
|
||||
if (play->sceneNum == SCENE_KOKIRI_FOREST && !CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) {
|
||||
if (Flags_GetInfTable(INFTABLE_GREETED_BY_SARIA)) {
|
||||
if (GameInteractor_Should(GI_VB_NOT_BE_GREETED_BY_SARIA, Flags_GetInfTable(INFTABLE_GREETED_BY_SARIA), NULL)) {
|
||||
return 1;
|
||||
}
|
||||
return 4;
|
||||
@@ -622,28 +620,17 @@ void func_80AF67D0(EnSa* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
void GivePlayerRandoRewardSaria(EnSa* saria, PlayState* play, RandomizerCheck check) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SARIAS_SONG);
|
||||
if (saria->actor.parent != NULL && saria->actor.parent->id == GET_PLAYER(play)->actor.id &&
|
||||
!Flags_GetTreasure(play, 0x1F)) {
|
||||
Flags_SetTreasure(play, 0x1F);
|
||||
} else if (!Flags_GetTreasure(play, 0x1F)) {
|
||||
GiveItemEntryFromActor(&saria->actor, play, getItemEntry, 10000.0f, 100.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AF683C(EnSa* this, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if (!(player->actor.world.pos.z >= -2220.0f) && !Play_InCsMode(play)) {
|
||||
if (IS_RANDO) {
|
||||
GivePlayerRandoRewardSaria(this, play, RC_SONG_FROM_SARIA);
|
||||
return;
|
||||
// SOH [General] This flag was previously unused, but was named accordingly so we will make use of it. (Normally we should opt for soh_inf)
|
||||
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_SARIAS_SONG);
|
||||
if (GameInteractor_Should(GI_VB_PLAY_SARIAS_SONG_CS, true, this)) {
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(spot05_scene_Cs_005730);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
this->actionFunc = func_80AF68E4;
|
||||
}
|
||||
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(spot05_scene_Cs_005730);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
this->actionFunc = func_80AF68E4;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -721,7 +708,9 @@ void func_80AF68E4(EnSa* this, PlayState* play) {
|
||||
|
||||
void func_80AF6B20(EnSa* this, PlayState* play) {
|
||||
if (play->sceneNum == SCENE_SACRED_FOREST_MEADOW) {
|
||||
Item_Give(play, ITEM_SONG_SARIA);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_SARIAS_SONG, true, NULL)) {
|
||||
Item_Give(play, ITEM_SONG_SARIA);
|
||||
}
|
||||
EnSa_ChangeAnim(this, ENSA_ANIM1_6);
|
||||
}
|
||||
|
||||
|
||||
@@ -30,4 +30,6 @@ typedef struct EnSa {
|
||||
/* 0x0286 */ Vec3s morphTable[17];
|
||||
} EnSa; // size = 0x02EC
|
||||
|
||||
void func_80AF6B20(EnSa* enSa, PlayState* play);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "z_en_shopnuts.h"
|
||||
#include "objects/object_shopnuts/object_shopnuts.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE)
|
||||
|
||||
@@ -69,18 +70,11 @@ void EnShopnuts_Init(Actor* thisx, PlayState* play) {
|
||||
CollisionCheck_SetInfo(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
|
||||
Collider_UpdateCylinder(&this->actor, &this->collider);
|
||||
|
||||
if (IS_RANDO) {
|
||||
s16 respawnData = gSaveContext.respawn[RESPAWN_MODE_RETURN].data & ((1 << 8) - 1);
|
||||
ScrubIdentity scrubIdentity = Randomizer_IdentifyScrub(play->sceneNum, this->actor.params, respawnData);
|
||||
|
||||
if (scrubIdentity.isShuffled && Flags_GetRandomizerInf(scrubIdentity.randomizerInf)) {
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
}
|
||||
|
||||
if (((this->actor.params == 0x0002) && (Flags_GetItemGetInf(ITEMGETINF_0B))) ||
|
||||
if (GameInteractor_Should(GI_VB_BUSINESS_SCRUB_DESPAWN,
|
||||
((this->actor.params == 0x0002) && (Flags_GetItemGetInf(ITEMGETINF_0B))) ||
|
||||
((this->actor.params == 0x0009) && (Flags_GetInfTable(INFTABLE_192))) ||
|
||||
((this->actor.params == 0x000A) && (Flags_GetInfTable(INFTABLE_193)))) {
|
||||
((this->actor.params == 0x000A) && (Flags_GetInfTable(INFTABLE_193))),
|
||||
this)) {
|
||||
Actor_Kill(&this->actor);
|
||||
} else {
|
||||
EnShopnuts_SetupWait(this);
|
||||
|
||||
@@ -7,9 +7,6 @@
|
||||
#include "z_en_si.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
extern void func_8083C148(Player*, PlayState*);
|
||||
extern void func_80078884(uint16_t);
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOOKSHOT_DRAGS)
|
||||
|
||||
void EnSi_Init(Actor* thisx, PlayState* play);
|
||||
@@ -21,13 +18,6 @@ s32 func_80AFB748(EnSi* this, PlayState* play);
|
||||
void func_80AFB768(EnSi* this, PlayState* play);
|
||||
void func_80AFB89C(EnSi* this, PlayState* play);
|
||||
void func_80AFB950(EnSi* this, PlayState* play);
|
||||
void Randomizer_UpdateSkullReward(EnSi* this, PlayState* play);
|
||||
void Randomizer_GiveSkullReward(EnSi* this, PlayState* play);
|
||||
|
||||
s32 textId = 0xB4;
|
||||
s32 giveItemId = ITEM_SKULL_TOKEN;
|
||||
s32 getItemId;
|
||||
GetItemEntry getItem;
|
||||
|
||||
static ColliderCylinderInit sCylinderInit = {
|
||||
{
|
||||
@@ -104,36 +94,12 @@ void func_80AFB768(EnSi* this, PlayState* play) {
|
||||
|
||||
if (this->collider.base.ocFlags2 & OC2_HIT_PLAYER) {
|
||||
this->collider.base.ocFlags2 &= ~OC2_HIT_PLAYER;
|
||||
|
||||
if (IS_RANDO) {
|
||||
Randomizer_UpdateSkullReward(this, play);
|
||||
} else {
|
||||
Item_Give(play, giveItemId);
|
||||
}
|
||||
if ((!CVarGetInteger("gSkulltulaFreeze", 0) || giveItemId != ITEM_SKULL_TOKEN) &&
|
||||
getItemId != RG_ICE_TRAP) {
|
||||
player->actor.freezeTimer = 20;
|
||||
}
|
||||
|
||||
if (getItemId == RG_ICE_TRAP && Message_GetState(&play->msgCtx) != TEXT_STATE_CLOSING) {
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_SKULL_TOKEN, true, this)) {
|
||||
Item_Give(play, ITEM_SKULL_TOKEN);
|
||||
player->actor.freezeTimer = 10;
|
||||
}
|
||||
|
||||
Message_StartTextbox(play, textId, NULL);
|
||||
|
||||
if (IS_RANDO) {
|
||||
if (getItemId != RG_ICE_TRAP) {
|
||||
Randomizer_GiveSkullReward(this, play);
|
||||
Audio_PlayFanfare_Rando(getItem);
|
||||
} else {
|
||||
gSaveContext.pendingIceTrapCount++;
|
||||
Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
|
||||
}
|
||||
} else {
|
||||
Message_StartTextbox(play, 0xB4, NULL);
|
||||
Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
|
||||
}
|
||||
|
||||
player->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
|
||||
this->actionFunc = func_80AFB950;
|
||||
} else {
|
||||
Collider_UpdateCylinder(&this->actor, &this->collider);
|
||||
@@ -146,32 +112,18 @@ void func_80AFB768(EnSi* this, PlayState* play) {
|
||||
|
||||
void func_80AFB89C(EnSi* this, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
Math_SmoothStepToF(&this->actor.scale.x, 0.25f, 0.4f, 1.0f, 0.0f);
|
||||
Actor_SetScale(&this->actor, this->actor.scale.x);
|
||||
this->actor.shape.rot.y += 0x400;
|
||||
|
||||
if (!CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_HOOKSHOT_ATTACHED)) {
|
||||
if (IS_RANDO) {
|
||||
Randomizer_UpdateSkullReward(this, play);
|
||||
} else {
|
||||
Item_Give(play, giveItemId);
|
||||
}
|
||||
|
||||
Message_StartTextbox(play, textId, NULL);
|
||||
|
||||
if (IS_RANDO) {
|
||||
if (getItemId != RG_ICE_TRAP) {
|
||||
Randomizer_GiveSkullReward(this, play);
|
||||
Audio_PlayFanfare_Rando(getItem);
|
||||
} else {
|
||||
gSaveContext.pendingIceTrapCount++;
|
||||
Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
|
||||
}
|
||||
} else {
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_SKULL_TOKEN, true, this)) {
|
||||
Item_Give(play, ITEM_SKULL_TOKEN);
|
||||
player->actor.freezeTimer = 10;
|
||||
Message_StartTextbox(play, 0xB4, NULL);
|
||||
Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
|
||||
}
|
||||
|
||||
player->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
|
||||
this->actionFunc = func_80AFB950;
|
||||
}
|
||||
}
|
||||
@@ -179,19 +131,12 @@ void func_80AFB89C(EnSi* this, PlayState* play) {
|
||||
void func_80AFB950(EnSi* this, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if (Message_GetState(&play->msgCtx) != TEXT_STATE_CLOSING &&
|
||||
(!CVarGetInteger("gSkulltulaFreeze", 0) || getItemId == RG_ICE_TRAP || giveItemId != ITEM_SKULL_TOKEN)) {
|
||||
if (Message_GetState(&play->msgCtx) != TEXT_STATE_CLOSING && GameInteractor_Should(GI_VB_GIVE_ITEM_SKULL_TOKEN, true, this)) {
|
||||
player->actor.freezeTimer = 10;
|
||||
} else {
|
||||
SET_GS_FLAGS((this->actor.params & 0x1F00) >> 8, this->actor.params & 0xFF);
|
||||
GameInteractor_ExecuteOnFlagSet(FLAG_GS_TOKEN, this->actor.params);
|
||||
Actor_Kill(&this->actor);
|
||||
if (gSaveContext.pendingIceTrapCount > 0 && player->heldItemId == 11) {
|
||||
player->actor.freezeTimer = 0;
|
||||
func_8083C148(GET_PLAYER(play), play);
|
||||
func_80078884(NA_SE_SY_CAMERA_ZOOM_UP);
|
||||
player->currentYaw = player->actor.shape.rot.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -210,44 +155,6 @@ void EnSi_Draw(Actor* thisx, PlayState* play) {
|
||||
if (this->actionFunc != func_80AFB950) {
|
||||
func_8002ED80(&this->actor, play, 0);
|
||||
func_8002EBCC(&this->actor, play, 0);
|
||||
if (!IS_RANDO) {
|
||||
GetItem_Draw(play, GID_SKULL_TOKEN_2);
|
||||
} else {
|
||||
getItem = Randomizer_GetItemFromActor(this->actor.id, play->sceneNum, this->actor.params, GI_SKULL_TOKEN);
|
||||
EnItem00_CustomItemsParticles(&this->actor, play, getItem);
|
||||
if (getItem.itemId != ITEM_SKULL_TOKEN) {
|
||||
f32 mtxScale = 1.5f;
|
||||
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
|
||||
}
|
||||
GetItemEntry_Draw(play, getItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Randomizer_UpdateSkullReward(EnSi* this, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
getItem = Randomizer_GetItemFromActor(this->actor.id, play->sceneNum, this->actor.params, GI_SKULL_TOKEN);
|
||||
getItemId = getItem.getItemId;
|
||||
if (getItemId == RG_ICE_TRAP) {
|
||||
textId = 0xF8;
|
||||
} else {
|
||||
textId = getItem.textId;
|
||||
giveItemId = getItem.itemId;
|
||||
}
|
||||
player->getItemEntry = getItem;
|
||||
}
|
||||
|
||||
void Randomizer_GiveSkullReward(EnSi* this, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if (getItem.modIndex == MOD_NONE) {
|
||||
// RANDOTOD: Move this into Item_Give() or some other more central location
|
||||
if (getItem.getItemId == GI_SWORD_BGS) {
|
||||
gSaveContext.bgsFlag = true;
|
||||
}
|
||||
Item_Give(play, giveItemId);
|
||||
} else if (getItem.modIndex == MOD_RANDOMIZER) {
|
||||
Randomizer_Item_Give(play, getItem);
|
||||
GetItem_Draw(play, GID_SKULL_TOKEN_2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,9 @@ typedef struct EnSi {
|
||||
/* 0x014C */ EnSiActionFunc actionFunc;
|
||||
/* 0x0150 */ ColliderCylinder collider;
|
||||
/* 0x019C */ u8 unk_19C;
|
||||
// #region SOH [Randomizer] Caching the get item entry for the draw function for performance
|
||||
/* */ GetItemEntry sohGetItemEntry;
|
||||
// #endregion
|
||||
} EnSi; // size = 0x01A0
|
||||
|
||||
#endif
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "z_en_ta.h"
|
||||
#include "vt.h"
|
||||
#include "objects/object_ta/object_ta.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY)
|
||||
|
||||
@@ -466,7 +467,7 @@ void func_80B14B6C(EnTa* this, PlayState* play) {
|
||||
func_80B13AA0(this, func_80B14AF4, func_80B167C0);
|
||||
this->unk_2CC = 5;
|
||||
Flags_SetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE);
|
||||
if (IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_PLAY_ONEPOINT_ACTOR_CS, true, this)) {
|
||||
OnePointCutscene_EndCutscene(play, csCamIdx);
|
||||
}
|
||||
Animation_PlayOnce(&this->skelAnime, &gTalonRunTransitionAnim);
|
||||
|
||||
@@ -8,12 +8,9 @@
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "objects/object_tk/object_tk.h"
|
||||
#include "soh/frame_interpolation.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY)
|
||||
#define COLLECTFLAG_GRAVEDIGGING_HEART_PIECE 0x19
|
||||
#define ITEMGETINFFLAG_GRAVEDIGGING_HEART_PIECE 0x1000
|
||||
|
||||
bool heartPieceSpawned;
|
||||
|
||||
void EnTk_Init(Actor* thisx, PlayState* play);
|
||||
void EnTk_Destroy(Actor* thisx, PlayState* play);
|
||||
@@ -408,10 +405,6 @@ s32 EnTk_ChooseReward(EnTk* this) {
|
||||
f32 luck;
|
||||
s32 reward;
|
||||
|
||||
if ((IS_RANDO || CVarGetInteger("gDampeWin", 0)) && !Flags_GetCollectible(gPlayState, COLLECTFLAG_GRAVEDIGGING_HEART_PIECE) && this->heartPieceSpawned == 0) {
|
||||
return 3;
|
||||
}
|
||||
|
||||
luck = Rand_ZeroOne();
|
||||
|
||||
if (luck < 0.4f) {
|
||||
@@ -502,12 +495,7 @@ void EnTk_Init(Actor* thisx, PlayState* play) {
|
||||
|
||||
CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
|
||||
|
||||
if (CVarGetInteger("gDampeAllNight", 0)) {
|
||||
if (!!LINK_IS_ADULT || play->sceneNum != SCENE_GRAVEYARD) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
} else if (gSaveContext.dayTime <= 0xC000 || gSaveContext.dayTime >= 0xE000 || !!LINK_IS_ADULT || play->sceneNum != SCENE_GRAVEYARD) {
|
||||
if (GameInteractor_Should(GI_VB_DAMPE_IN_GRAVEYARD_DESPAWN, gSaveContext.dayTime <= 0xC000 || gSaveContext.dayTime >= 0xE000 || LINK_IS_ADULT || play->sceneNum != SCENE_GRAVEYARD, this)) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
@@ -519,7 +507,6 @@ void EnTk_Init(Actor* thisx, PlayState* play) {
|
||||
this->currentReward = -1;
|
||||
this->currentSpot = NULL;
|
||||
this->actionFunc = EnTk_Rest;
|
||||
heartPieceSpawned = false;
|
||||
}
|
||||
|
||||
void EnTk_Destroy(Actor* thisx, PlayState* play) {
|
||||
@@ -599,7 +586,11 @@ void EnTk_Dig(EnTk* this, PlayState* play) {
|
||||
Vec3f rewardOrigin;
|
||||
Vec3f rewardPos;
|
||||
s32 rewardParams[] = {
|
||||
ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_RUPEE_PURPLE, ITEM00_HEART_PIECE,
|
||||
ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_RUPEE_PURPLE,
|
||||
// #region SOH [General] Typically this heart piece would have no collectible flag set when it's picked up, but for both randomizer
|
||||
// and gGravediggingTourFix we want to set one, and rely on it instead of the ItemGetInf flag that is set when the heart is spawned
|
||||
((COLLECTFLAG_GRAVEDIGGING_HEART_PIECE & 0x3F) << 8) | ITEM00_HEART_PIECE,
|
||||
// #endregion
|
||||
};
|
||||
|
||||
EnTk_DigEff(this);
|
||||
@@ -610,7 +601,7 @@ void EnTk_Dig(EnTk* this, PlayState* play) {
|
||||
|
||||
this->rewardTimer = 0;
|
||||
|
||||
if (this->validDigHere == 1 || IS_RANDO || CVarGetInteger("gDampeWin", 0)) {
|
||||
if (GameInteractor_Should(GI_VB_BE_VALID_GRAVEDIGGING_SPOT, this->validDigHere == 1, this)) {
|
||||
rewardOrigin.x = 0.0f;
|
||||
rewardOrigin.y = 0.0f;
|
||||
rewardOrigin.z = -40.0f;
|
||||
@@ -624,51 +615,24 @@ void EnTk_Dig(EnTk* this, PlayState* play) {
|
||||
|
||||
this->currentReward = EnTk_ChooseReward(this);
|
||||
|
||||
if (this->currentReward == 3) {
|
||||
if (IS_RANDO || CVarGetInteger("gDampeWin", 0)) {
|
||||
/*
|
||||
* Upgrade the purple rupee reward to the heart piece if this
|
||||
* is the first grand prize dig.
|
||||
*/
|
||||
if (!Flags_GetItemGetInf(ITEMGETINF_1C) && !(IS_RANDO || CVarGetInteger("gDampeWin", 0))) {
|
||||
Flags_SetItemGetInf(ITEMGETINF_1C);
|
||||
this->currentReward = 4;
|
||||
} else if ((IS_RANDO || CVarGetInteger("gDampeWin", 0)) && !Flags_GetCollectible(gPlayState, COLLECTFLAG_GRAVEDIGGING_HEART_PIECE) && this->heartPieceSpawned == 0) {
|
||||
this->currentReward = 4;
|
||||
}
|
||||
}
|
||||
if (GameInteractor_Should(GI_VB_BE_DAMPE_GRAVEDIGGING_GRAND_PRIZE, this->currentReward == 3, this)) {
|
||||
/*
|
||||
* Upgrade the purple rupee reward to the heart piece if this
|
||||
* is the first grand prize dig.
|
||||
*/
|
||||
// If vanilla itemGetInf flag is not set, it's impossible for the new flag to be set, so return true.
|
||||
// Otherwise if the gGravediggingTourFix is enabled and the new flag hasn't been set, return true.
|
||||
// If true, spawn the heart piece and set the vanilla itemGetInf flag and new temp clear flag.
|
||||
if (!heartPieceSpawned &&
|
||||
(!(gSaveContext.itemGetInf[1] & ITEMGETINFFLAG_GRAVEDIGGING_HEART_PIECE) ||
|
||||
CVarGetInteger("gGravediggingTourFix", 0) &&
|
||||
!Flags_GetCollectible(play, COLLECTFLAG_GRAVEDIGGING_HEART_PIECE))) {
|
||||
* Upgrade the purple rupee reward to the heart piece if this
|
||||
* is the first grand prize dig.
|
||||
*/
|
||||
if (GameInteractor_Should(GI_VB_DAMPE_GRAVEDIGGING_GRAND_PRIZE_BE_HEART_PIECE, !Flags_GetItemGetInf(ITEMGETINF_1C), this)) {
|
||||
Flags_SetItemGetInf(ITEMGETINF_1C);
|
||||
this->currentReward = 4;
|
||||
gSaveContext.itemGetInf[1] |= ITEMGETINFFLAG_GRAVEDIGGING_HEART_PIECE;
|
||||
heartPieceSpawned = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (IS_RANDO && this->currentReward == 4) {
|
||||
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ITEM00, rewardPos.x, rewardPos.y, rewardPos.z, 0, 0, 0, 0x1906, true);
|
||||
this->heartPieceSpawned = 1;
|
||||
} else {
|
||||
EnItem00* reward = Item_DropCollectible(play, &rewardPos, rewardParams[this->currentReward]);
|
||||
if (this->currentReward == 4) {
|
||||
reward->collectibleFlag = COLLECTFLAG_GRAVEDIGGING_HEART_PIECE;
|
||||
}
|
||||
}
|
||||
Item_DropCollectible(play, &rewardPos, rewardParams[this->currentReward]);
|
||||
}
|
||||
}
|
||||
|
||||
if (this->skelAnime.curFrame >= 32.0f && this->rewardTimer == 10) {
|
||||
/* Play a reward sound shortly after digging */
|
||||
if (!(IS_RANDO || CVarGetInteger("gDampeWin", 0)) && this->validDigHere == 0) {
|
||||
if (this->validDigHere == 0) {
|
||||
/* Bad dig spot */
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_SY_ERROR);
|
||||
} else if (this->currentReward == 4) {
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
/* Dirt particle effect */
|
||||
struct EnTkEff;
|
||||
|
||||
#define COLLECTFLAG_GRAVEDIGGING_HEART_PIECE 0x19
|
||||
|
||||
typedef struct EnTkEff {
|
||||
/* 0x0000 */ u8 active;
|
||||
/* 0x0001 */ u8 timeLeft;
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
#include "z_en_toryo.h"
|
||||
#include "objects/object_toryo/object_toryo.h"
|
||||
#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY)
|
||||
|
||||
@@ -291,10 +291,7 @@ void func_80B20768(EnToryo* this, PlayState* play) {
|
||||
s16 sp32;
|
||||
s16 sp30;
|
||||
|
||||
// Animation Count should be no more than 1 to guarantee putaway is complete after giving the saw
|
||||
// As this is vanilla behavior, it only applies with the Fix toggle or Skip Text enabled.
|
||||
bool checkAnim = (CVarGetInteger("gFixSawSoftlock", 0) != 0 || CVarGetInteger("gSkipText", 0) != 0) ? play->animationCtx.animationCount <= 1 : true;
|
||||
if (this->unk_1E4 == 3 && checkAnim) {
|
||||
if (this->unk_1E4 == 3 && !GameInteractor_Should(GI_VB_FIX_SAW_SOFTLOCK, false, NULL)) {
|
||||
Actor_ProcessTalkRequest(&this->actor, play);
|
||||
Message_ContinueTextbox(play, this->actor.textId);
|
||||
this->unk_1E4 = 1;
|
||||
@@ -315,19 +312,12 @@ void func_80B20768(EnToryo* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (this->unk_1E4 == 4) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
if (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(GI_VB_TRADE_SAW, true, this)) {
|
||||
this->actor.parent = NULL;
|
||||
this->unk_1E4 = 5;
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_GV_TRADE_SAW);
|
||||
} else {
|
||||
if (IS_RANDO) {
|
||||
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_GV_TRADE_SAW, GI_SWORD_BROKEN);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_SAW);
|
||||
GiveItemEntryFromActor(&this->actor, play, itemEntry, 100.0f, 10.0f);
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_GV_TRADE_SAW);
|
||||
} else {
|
||||
s32 itemId = GI_SWORD_BROKEN;
|
||||
func_8002F434(&this->actor, play, itemId, 100.0f, 10.0f);
|
||||
}
|
||||
func_8002F434(&this->actor, play, GI_SWORD_BROKEN, 100.0f, 10.0f);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "z_en_wonder_talk2.h"
|
||||
#include "vt.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_NO_LOCKON)
|
||||
|
||||
@@ -194,7 +195,9 @@ void func_80B3A3D4(EnWonderTalk2* this, PlayState* play) {
|
||||
this->unk_15A = true;
|
||||
}
|
||||
this->actor.flags &= ~(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED);
|
||||
func_8002DF54(play, NULL, 7);
|
||||
if (GameInteractor_Should(GI_VB_WONDER_TALK, true, this)) {
|
||||
func_8002DF54(play, NULL, 7);
|
||||
}
|
||||
this->unk_156 = true;
|
||||
this->actionFunc = func_80B3A4F8;
|
||||
break;
|
||||
@@ -252,42 +255,12 @@ void func_80B3A4F8(EnWonderTalk2* this, PlayState* play) {
|
||||
}
|
||||
this->unk_158 = 0;
|
||||
if (!this->unk_156) {
|
||||
// Whether or not to skip the text in rando
|
||||
bool randoSkipText = false;
|
||||
if (IS_RANDO) {
|
||||
// Scenes for which all of this type of wonder talk should be skipped.
|
||||
switch (play->sceneNum) {
|
||||
case SCENE_SHADOW_TEMPLE: // Shadow Temple
|
||||
randoSkipText = true;
|
||||
break;
|
||||
case SCENE_GERUDO_TRAINING_GROUND: // Gerudo Training Grounds
|
||||
randoSkipText = true;
|
||||
break;
|
||||
case SCENE_THIEVES_HIDEOUT: // Inside Gerudo Fortress
|
||||
randoSkipText = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
// individual textIds that should be skipped, or that should be preserved
|
||||
// in a scene that otherwise has all wonder talk skipped.
|
||||
//switch (this->actor.textId) {
|
||||
// case: 0x023c //textId we want to skip
|
||||
// randoSkipText = true;
|
||||
// break;
|
||||
// case 0x023c: // textId in a skipped scene that we don't want to skip
|
||||
// randoSkipText = false;
|
||||
// break;
|
||||
// default:
|
||||
// break;
|
||||
//}
|
||||
}
|
||||
if (!(randoSkipText)) {
|
||||
if (GameInteractor_Should(GI_VB_WONDER_TALK, true, this)) {
|
||||
Message_StartTextbox(play, this->actor.textId, NULL);
|
||||
func_8002DF54(play, NULL, 8);
|
||||
this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED;
|
||||
this->actionFunc = func_80B3A3D4;
|
||||
}
|
||||
this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED;
|
||||
this->actionFunc = func_80B3A3D4;
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "scenes/indoors/tokinoma/tokinoma_scene.h"
|
||||
#include "scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
|
||||
#include "vt.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED
|
||||
|
||||
@@ -277,6 +278,7 @@ void func_80B3C9EC(EnXc* this) {
|
||||
this->action = SHEIK_ACTION_BLOCK_PEDESTAL;
|
||||
this->drawMode = SHEIK_DRAW_DEFAULT;
|
||||
this->unk_30C = 1;
|
||||
// SOH [Randomizer] We don't want sheik blocking the pedestal in randomizer
|
||||
if (IS_RANDO) {
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
@@ -292,24 +294,6 @@ void func_80B3CA38(EnXc* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
void GivePlayerRandoRewardSheikSong(EnXc* sheik, PlayState* play, RandomizerCheck check, int sheikType, GetItemID ogSongId) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
if (!(gSaveContext.eventChkInf[5] & sheikType)) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, ogSongId);
|
||||
if (check == RC_SHEIK_AT_TEMPLE && !Flags_GetTreasure(play, 0x1F)) {
|
||||
if (GiveItemEntryFromActor(&sheik->actor, play, getItemEntry, 10000.0f, 100.0f)) {
|
||||
player->pendingFlag.flagID = 0x1F;
|
||||
player->pendingFlag.flagType = FLAG_SCENE_TREASURE;
|
||||
}
|
||||
} else if (check != RC_SHEIK_AT_TEMPLE) {
|
||||
if (GiveItemEntryFromActor(&sheik->actor, play, getItemEntry, 10000.0f, 100.0f)) {
|
||||
player->pendingFlag.flagID = (0x5 << 4) | (sheikType & 0xF) >> 1;
|
||||
player->pendingFlag.flagType = FLAG_EVENT_CHECK_INF;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 EnXc_MinuetCS(EnXc* this, PlayState* play) {
|
||||
if (this->actor.params == SHEIK_TYPE_MINUET) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
@@ -317,16 +301,17 @@ s32 EnXc_MinuetCS(EnXc* this, PlayState* play) {
|
||||
|
||||
if (z < -2225.0f) {
|
||||
if (!Play_InCsMode(play)) {
|
||||
if (!IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_PLAY_MINUET_OF_FOREST_CS, true, NULL)) {
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(&gMinuetCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_MINUET_OF_FOREST);
|
||||
Item_Give(play, ITEM_SONG_MINUET);
|
||||
} else {
|
||||
GivePlayerRandoRewardSheikSong(this, play, RC_SHEIK_IN_FOREST, 1, RG_MINUET_OF_FOREST);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_MINUET_OF_FOREST);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_MINUET_OF_FOREST, true, NULL)) {
|
||||
Item_Give(play, ITEM_SONG_MINUET);
|
||||
}
|
||||
if (GameInteractor_Should(GI_VB_PLAY_MINUET_OF_FOREST_CS, true, NULL)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
@@ -353,16 +338,17 @@ s32 EnXc_BoleroCS(EnXc* this, PlayState* play) {
|
||||
if ((posRot->pos.x > -784.0f) && (posRot->pos.x < -584.0f) && (posRot->pos.y > 447.0f) &&
|
||||
(posRot->pos.y < 647.0f) && (posRot->pos.z > -446.0f) && (posRot->pos.z < -246.0f) &&
|
||||
!Play_InCsMode(play)) {
|
||||
if (!IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_PLAY_BOLERO_OF_FIRE_CS, true, NULL)) {
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(&gDeathMountainCraterBoleroCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_BOLERO_OF_FIRE);
|
||||
Item_Give(play, ITEM_SONG_BOLERO);
|
||||
} else {
|
||||
GivePlayerRandoRewardSheikSong(this, play, RC_SHEIK_IN_CRATER, 2, RG_BOLERO_OF_FIRE);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_BOLERO_OF_FIRE);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_BOLERO_OF_FIRE, true, NULL)) {
|
||||
Item_Give(play, ITEM_SONG_BOLERO);
|
||||
}
|
||||
if (GameInteractor_Should(GI_VB_PLAY_BOLERO_OF_FIRE_CS, true, NULL)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -370,13 +356,8 @@ s32 EnXc_BoleroCS(EnXc* this, PlayState* play) {
|
||||
}
|
||||
|
||||
void EnXc_SetupSerenadeAction(EnXc* this, PlayState* play) {
|
||||
if (IS_RANDO) {
|
||||
this->action = SHEIK_ACTION_SERENADE;
|
||||
return;
|
||||
}
|
||||
|
||||
// Player is adult and does not have iron boots and has not learned Serenade
|
||||
if ((!CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, EQUIP_INV_BOOTS_IRON) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_SERENADE_OF_WATER)) && LINK_IS_ADULT) {
|
||||
if (GameInteractor_Should(GI_VB_SHIEK_PREPARE_TO_GIVE_SERENADE_OF_WATER, (!CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, EQUIP_INV_BOOTS_IRON) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_SERENADE_OF_WATER)) && LINK_IS_ADULT, NULL)) {
|
||||
this->action = SHEIK_ACTION_SERENADE;
|
||||
osSyncPrintf("水のセレナーデ シーク誕生!!!!!!!!!!!!!!!!!!\n");
|
||||
} else {
|
||||
@@ -389,22 +370,20 @@ s32 EnXc_SerenadeCS(EnXc* this, PlayState* play) {
|
||||
if (this->actor.params == SHEIK_TYPE_SERENADE) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
s32 stateFlags = player->stateFlags1;
|
||||
|
||||
if (((CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, EQUIP_INV_BOOTS_IRON) && !IS_RANDO) ||
|
||||
(Flags_GetTreasure(play, 2) && IS_RANDO)) &&
|
||||
!Flags_GetEventChkInf(EVENTCHKINF_LEARNED_SERENADE_OF_WATER) && !(stateFlags & 0x20000000) &&
|
||||
!Play_InCsMode(play)) {
|
||||
if (!IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_BE_ELIGIBLE_FOR_SERENADE_OF_WATER, CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, EQUIP_INV_BOOTS_IRON) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_SERENADE_OF_WATER), NULL) &&
|
||||
!(stateFlags & PLAYER_STATE1_IN_CUTSCENE) && !Play_InCsMode(play)) {
|
||||
if (GameInteractor_Should(GI_VB_PLAY_SERENADE_OF_WATER_CS, true, NULL)) {
|
||||
Cutscene_SetSegment(play, &gIceCavernSerenadeCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_SERENADE_OF_WATER); // Learned Serenade of Water Flag
|
||||
}
|
||||
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_SERENADE_OF_WATER); // Learned Serenade of Water Flag
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_SERENADE_OF_WATER, true, NULL)) {
|
||||
Item_Give(play, ITEM_SONG_SERENADE);
|
||||
} else {
|
||||
GivePlayerRandoRewardSheikSong(this, play, RC_SHEIK_IN_ICE_CAVERN, 4, RG_SERENADE_OF_WATER);
|
||||
return false;
|
||||
}
|
||||
osSyncPrintf("ブーツを取った!!!!!!!!!!!!!!!!!!\n");
|
||||
return true;
|
||||
if (GameInteractor_Should(GI_VB_PLAY_SERENADE_OF_WATER_CS, true, NULL)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
osSyncPrintf("はやくブーツを取るべし!!!!!!!!!!!!!!!!!!\n");
|
||||
return false;
|
||||
@@ -415,7 +394,7 @@ s32 EnXc_SerenadeCS(EnXc* this, PlayState* play) {
|
||||
void EnXc_DoNothing(EnXc* this, PlayState* play) {
|
||||
}
|
||||
|
||||
void EnXc_RandoStand(EnXc* this, PlayState* play) {
|
||||
void SoH_EnXc_RandoStand(EnXc* this, PlayState* play) {
|
||||
//Replaces Ganondorf Light Arrow hint. also stands in ToT
|
||||
if (play->sceneNum == SCENE_TEMPLE_OF_TIME) {
|
||||
EnXc_ChangeAnimation(this, &gSheikArmsCrossedIdleAnim, ANIMMODE_LOOP, 0.0f, false);
|
||||
@@ -2209,22 +2188,21 @@ void EnXc_InitTempleOfTime(EnXc* this, PlayState* play) {
|
||||
if (LINK_IS_ADULT) {
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_SHEIK_SPAWNED_AT_MASTER_SWORD_PEDESTAL)) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_SHEIK_SPAWNED_AT_MASTER_SWORD_PEDESTAL);
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gTempleOfTimeFirstAdultCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
if (GameInteractor_Should(GI_VB_PLAY_SHIEK_BLOCK_MASTER_SWORD_CS, true, NULL)) {
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gTempleOfTimeFirstAdultCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
}
|
||||
func_80B3EBF0(this, play);
|
||||
} else if ((!Flags_GetEventChkInf(EVENTCHKINF_LEARNED_PRELUDE_OF_LIGHT) && (Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) &&
|
||||
!IS_RANDO) ||
|
||||
(!Flags_GetEventChkInf(EVENTCHKINF_LEARNED_PRELUDE_OF_LIGHT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST) &&
|
||||
IS_RANDO)) {
|
||||
if (!IS_RANDO) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_PRELUDE_OF_LIGHT);
|
||||
} else if (GameInteractor_Should(GI_VB_BE_ELIGIBLE_FOR_PRELUDE_OF_LIGHT, !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_PRELUDE_OF_LIGHT) && Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP), NULL)) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_PRELUDE_OF_LIGHT);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_PRELUDE_OF_LIGHT, true, NULL)) {
|
||||
Item_Give(play, ITEM_SONG_PRELUDE);
|
||||
}
|
||||
if (GameInteractor_Should(GI_VB_PLAY_PRELUDE_OF_LIGHT_CS, true, NULL)) {
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gTempleOfTimePreludeCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
this->action = SHEIK_ACTION_30;
|
||||
} else {
|
||||
GivePlayerRandoRewardSheikSong(this, play, RC_SHEIK_AT_TEMPLE, 0x20, RG_PRELUDE_OF_LIGHT);
|
||||
}
|
||||
this->action = SHEIK_ACTION_30; // Not sure what this does exactly
|
||||
} else if (!Flags_GetEventChkInf(EVENTCHKINF_LEARNED_PRELUDE_OF_LIGHT)) {
|
||||
func_80B3C9EC(this);
|
||||
} else {
|
||||
@@ -2378,14 +2356,6 @@ void EnXc_Update(Actor* thisx, PlayState* play) {
|
||||
EnXc* this = (EnXc*)thisx;
|
||||
s32 action = this->action;
|
||||
|
||||
if (this->actor.params == SHEIK_TYPE_9) {
|
||||
if (IS_RANDO && LINK_IS_ADULT) {
|
||||
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_PRELUDE_OF_LIGHT)) {
|
||||
GivePlayerRandoRewardSheikSong(this, play, RC_SHEIK_AT_TEMPLE, 0x20, RG_PRELUDE_OF_LIGHT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((action < 0) || (action >= ARRAY_COUNT(sActionFuncs)) || (sActionFuncs[action] == NULL)) {
|
||||
osSyncPrintf(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
|
||||
} else {
|
||||
@@ -2433,7 +2403,7 @@ void EnXc_Init(Actor* thisx, PlayState* play) {
|
||||
EnXc_DoNothing(this, play);
|
||||
break;
|
||||
case SHEIK_TYPE_RANDO:
|
||||
EnXc_RandoStand(this, play);
|
||||
SoH_EnXc_RandoStand(this, play);
|
||||
break;
|
||||
default:
|
||||
osSyncPrintf(VT_FGCOL(RED) " En_Oa2 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
|
||||
#include "objects/object_zl2/object_zl2.h"
|
||||
#include "objects/object_zl2_anime1/object_zl2_anime1.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED
|
||||
|
||||
@@ -633,7 +634,9 @@ void EnZl2_GiveLightArrows(EnZl2* this, PlayState* play) {
|
||||
posY = player->actor.world.pos.y + 80.0f;
|
||||
posZ = player->actor.world.pos.z;
|
||||
Actor_Spawn(&play->actorCtx, play, ACTOR_DEMO_EFFECT, posX, posY, posZ, 0, 0, 0, 0x17, true);
|
||||
Item_Give(play, ITEM_ARROW_LIGHT);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_LIGHT_ARROW, true, NULL)) {
|
||||
Item_Give(play, ITEM_ARROW_LIGHT);
|
||||
}
|
||||
this->unk_244 = 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "z_en_zl4.h"
|
||||
#include "objects/object_zl4/object_zl4.h"
|
||||
#include "scenes/indoors/nakaniwa/nakaniwa_scene.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED)
|
||||
|
||||
@@ -227,20 +228,6 @@ u16 EnZl4_GetText(PlayState* play, Actor* thisx) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
void GivePlayerRandoRewardZeldaChild(EnZl4* zelda, PlayState* play, RandomizerCheck check) {
|
||||
if (zelda->actor.parent != NULL && zelda->actor.parent->id == GET_PLAYER(play)->actor.id &&
|
||||
!Flags_GetTreasure(play, 0x1E)) {
|
||||
Flags_SetTreasure(play, 0x1E);
|
||||
} else if (!Flags_GetTreasure(play, 0x1E) && !Randomizer_GetSettingValue(RSK_SKIP_CHILD_ZELDA) && Actor_TextboxIsClosing(&zelda->actor, play) &&
|
||||
(play->msgCtx.textId == 0x703C || play->msgCtx.textId == 0x703D)) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, GI_LETTER_ZELDA);
|
||||
GiveItemEntryFromActor(&zelda->actor, play, getItemEntry, 10000.0f, 100.0f);
|
||||
} else if (Flags_GetTreasure(play, 0x1E) && !Player_InBlockingCsMode(play, GET_PLAYER(play))) {
|
||||
gSaveContext.unk_13EE = 0x32;
|
||||
Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER);
|
||||
}
|
||||
}
|
||||
|
||||
s16 func_80B5B9B0(PlayState* play, Actor* thisx) {
|
||||
EnZl4* this = (EnZl4*)thisx;
|
||||
|
||||
@@ -389,12 +376,6 @@ void EnZl4_Init(Actor* thisx, PlayState* play) {
|
||||
this->actor.textId = -1;
|
||||
this->eyeExpression = this->mouthExpression = ZL4_MOUTH_NEUTRAL;
|
||||
|
||||
if (IS_RANDO) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_0);
|
||||
this->actionFunc = EnZl4_Idle;
|
||||
return;
|
||||
}
|
||||
|
||||
if (gSaveContext.sceneSetupIndex >= 4) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_0);
|
||||
this->actionFunc = EnZl4_TheEnd;
|
||||
@@ -1127,14 +1108,16 @@ s32 EnZl4_CsMakePlan(EnZl4* this, PlayState* play) {
|
||||
Camera_ChangeSetting(GET_ACTIVE_CAM(play), 1);
|
||||
this->talkState = 7;
|
||||
play->talkWithPlayer(play, &this->actor);
|
||||
func_8002F434(&this->actor, play, GI_LETTER_ZELDA, fabsf(this->actor.xzDistToPlayer) + 1.0f,
|
||||
fabsf(this->actor.yDistToPlayer) + 1.0f);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_ZELDAS_LETTER, true, NULL)) {
|
||||
func_8002F434(&this->actor, play, GI_LETTER_ZELDA, fabsf(this->actor.xzDistToPlayer) + 1.0f,
|
||||
fabsf(this->actor.yDistToPlayer) + 1.0f);
|
||||
}
|
||||
play->msgCtx.stateTimer = 4;
|
||||
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
if (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(GI_VB_GIVE_ITEM_ZELDAS_LETTER, true, NULL)) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_0);
|
||||
this->talkState++;
|
||||
} else {
|
||||
@@ -1225,11 +1208,6 @@ void EnZl4_Idle(EnZl4* this, PlayState* play) {
|
||||
Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 60.0f,
|
||||
EnZl4_GetText, func_80B5B9B0);
|
||||
func_80B5BB78(this, play);
|
||||
|
||||
if (IS_RANDO) {
|
||||
GivePlayerRandoRewardZeldaChild(this, play, RC_HC_ZELDAS_LETTER);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void EnZl4_TheEnd(EnZl4* this, PlayState* play) {
|
||||
|
||||
@@ -31,4 +31,9 @@ typedef struct EnZl4 {
|
||||
/* 0x0284 */ Vec3s morphTable[18];
|
||||
} EnZl4; // size = 0x02F0
|
||||
|
||||
s16 func_80B5B9B0(PlayState* play, Actor* actor);
|
||||
void func_80B5BB78(EnZl4* enZl4, PlayState* play);
|
||||
void EnZl4_Cutscene(EnZl4* enZl4, PlayState* play);
|
||||
s32 EnZl4_SetNextAnim(EnZl4* enZl4, s32 nextAnim);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -59,12 +59,7 @@ void ItemBHeart_Update(Actor* thisx, PlayState* play) {
|
||||
Flags_SetCollectible(play, 0x1F);
|
||||
Actor_Kill(&this->actor);
|
||||
} else {
|
||||
if (!IS_RANDO) {
|
||||
func_8002F434(&this->actor, play, GI_HEART_CONTAINER_2, 30.0f, 40.0f);
|
||||
} else {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromActor(this->actor.id, play->sceneNum, this->actor.params, GI_HEART_CONTAINER_2);
|
||||
GiveItemEntryFromActor(&this->actor, play, getItemEntry, 30.0f, 40.0f);
|
||||
}
|
||||
func_8002F434(&this->actor, play, GI_HEART_CONTAINER_2, 30.0f, 40.0f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,23 +93,18 @@ void ItemBHeart_Draw(Actor* thisx, PlayState* play) {
|
||||
actorIt = actorIt->next;
|
||||
}
|
||||
|
||||
if (IS_RANDO) {
|
||||
GetItemEntry_Draw(play, Randomizer_GetItemFromActor(this->actor.id,
|
||||
play->sceneNum,this->actor.params, GI_HEART_CONTAINER_2));
|
||||
if (flag) {
|
||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gGiHeartBorderDL);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gGiHeartContainerDL);
|
||||
} else {
|
||||
if (flag) {
|
||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gGiHeartBorderDL);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gGiHeartContainerDL);
|
||||
} else {
|
||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gGiHeartBorderDL);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gGiHeartContainerDL);
|
||||
}
|
||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gGiHeartBorderDL);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gGiHeartContainerDL);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
|
||||
@@ -13,6 +13,11 @@ typedef struct ItemBHeart {
|
||||
/* 0x015C */ char unk_15C[0x8];
|
||||
/* 0x0164 */ s16 unk_164;
|
||||
/* 0x0166 */ char unk_166[0x6];
|
||||
// #region SOH [Randomizer] Cached for drawing for performance
|
||||
/* */ GetItemEntry sohItemEntry;
|
||||
// #endregion
|
||||
} ItemBHeart; // size = 0x016C
|
||||
|
||||
void func_80B85264(ItemBHeart* itemBHeart, PlayState* play);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "z_item_ocarina.h"
|
||||
#include "scenes/overworld/spot00/spot00_scene.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED
|
||||
|
||||
@@ -169,31 +170,27 @@ void ItemOcarina_DoNothing(ItemOcarina* this, PlayState* play) {
|
||||
|
||||
void ItemOcarina_StartSoTCutscene(ItemOcarina* this, PlayState* play) {
|
||||
if (Actor_TextboxIsClosing(&this->actor, play)) {
|
||||
if (!IS_RANDO) {
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gHyruleFieldZeldaSongOfTimeCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
} else {
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
play->nextEntranceIndex = ENTR_HYRULE_FIELD_16;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gHyruleFieldZeldaSongOfTimeCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void ItemOcarina_WaitInWater(ItemOcarina* this, PlayState* play) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
if (
|
||||
Actor_HasParent(&this->actor, play) ||
|
||||
(
|
||||
!GameInteractor_Should(GI_VB_GIVE_ITEM_OCARINA_OF_TIME, true, NULL) &&
|
||||
(this->actor.xzDistToPlayer < 20.0f) && (fabsf(this->actor.yDistToPlayer) < 10.0f) &&
|
||||
GET_PLAYER(play)->stateFlags2 & PLAYER_STATE2_DIVING
|
||||
)
|
||||
) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_OCARINA_OF_TIME);
|
||||
Flags_SetSwitch(play, 3);
|
||||
this->actionFunc = ItemOcarina_StartSoTCutscene;
|
||||
this->actor.draw = NULL;
|
||||
} else {
|
||||
if (!IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_OCARINA_OF_TIME, true, NULL)) {
|
||||
func_8002F434(&this->actor, play, GI_OCARINA_OOT, 30.0f, 50.0f);
|
||||
} else {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_HF_OCARINA_OF_TIME_ITEM, GI_OCARINA_OOT);
|
||||
GiveItemEntryFromActor(&this->actor, play, getItemEntry, 30.0f, 50.0f);
|
||||
}
|
||||
|
||||
if ((play->gameplayFrames & 13) == 0) {
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "z_obj_switch.h"
|
||||
#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
|
||||
#include "vt.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED
|
||||
|
||||
@@ -249,10 +250,12 @@ void ObjSwitch_SetOn(ObjSwitch* this, PlayState* play) {
|
||||
subType = (this->dyna.actor.params >> 4 & 7);
|
||||
Flags_SetSwitch(play, (this->dyna.actor.params >> 8 & 0x3F));
|
||||
|
||||
if (subType == 0 || subType == 4) {
|
||||
OnePointCutscene_AttentionSetSfx(play, &this->dyna.actor, NA_SE_SY_CORRECT_CHIME);
|
||||
} else {
|
||||
OnePointCutscene_AttentionSetSfx(play, &this->dyna.actor, NA_SE_SY_TRE_BOX_APPEAR);
|
||||
if (GameInteractor_Should(GI_VB_PLAY_ONEPOINT_ACTOR_CS, true, this)) {
|
||||
if (subType == 0 || subType == 4) {
|
||||
OnePointCutscene_AttentionSetSfx(play, &this->dyna.actor, NA_SE_SY_CORRECT_CHIME);
|
||||
} else {
|
||||
OnePointCutscene_AttentionSetSfx(play, &this->dyna.actor, NA_SE_SY_TRE_BOX_APPEAR);
|
||||
}
|
||||
}
|
||||
|
||||
this->cooldownOn = true;
|
||||
@@ -266,7 +269,9 @@ void ObjSwitch_SetOff(ObjSwitch* this, PlayState* play) {
|
||||
Flags_UnsetSwitch(play, (this->dyna.actor.params >> 8 & 0x3F));
|
||||
|
||||
if ((this->dyna.actor.params >> 4 & 7) == 1) {
|
||||
OnePointCutscene_AttentionSetSfx(play, &this->dyna.actor, NA_SE_SY_TRE_BOX_APPEAR);
|
||||
if (GameInteractor_Should(GI_VB_PLAY_ONEPOINT_ACTOR_CS, true, this)) {
|
||||
OnePointCutscene_AttentionSetSfx(play, &this->dyna.actor, NA_SE_SY_TRE_BOX_APPEAR);
|
||||
}
|
||||
this->cooldownOn = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
#include "soh/Enhancements/randomizer/randomizer_grotto.h"
|
||||
#include "soh/Enhancements/randomizer/fishsanity.h"
|
||||
#include "soh/frame_interpolation.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
@@ -6658,7 +6659,14 @@ s32 func_8083E5A8(Player* this, PlayState* play) {
|
||||
uint8_t showItemCutscene = play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY || Item_CheckObtainability(giEntry.itemId) == ITEM_NONE || IS_RANDO;
|
||||
|
||||
// Only skip cutscenes for drops when they're items/consumables from bushes/rocks/enemies.
|
||||
uint8_t isDropToSkip = (interactedActor->id == ACTOR_EN_ITEM00 && interactedActor->params != 6 && interactedActor->params != 17) ||
|
||||
uint8_t isDropToSkip =
|
||||
(
|
||||
interactedActor->id == ACTOR_EN_ITEM00 &&
|
||||
interactedActor->params != ITEM00_HEART_PIECE &&
|
||||
interactedActor->params != ITEM00_SMALL_KEY &&
|
||||
interactedActor->params != ITEM00_SOH_GIVE_ITEM_ENTRY &&
|
||||
interactedActor->params != ITEM00_SOH_GIVE_ITEM_ENTRY_GI
|
||||
) ||
|
||||
interactedActor->id == ACTOR_EN_KAREBABA ||
|
||||
interactedActor->id == ACTOR_EN_DEKUBABA;
|
||||
|
||||
@@ -6716,8 +6724,10 @@ s32 func_8083E5A8(Player* this, PlayState* play) {
|
||||
}
|
||||
|
||||
func_80836898(play, this, func_8083A434);
|
||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_CHEST, true, &giEntry)) {
|
||||
this->stateFlags1 |= PLAYER_STATE1_GETTING_ITEM | PLAYER_STATE1_ITEM_OVER_HEAD | PLAYER_STATE1_IN_CUTSCENE;
|
||||
func_8083AE40(this, giEntry.objectId);
|
||||
}
|
||||
this->actor.world.pos.x =
|
||||
chest->dyna.actor.world.pos.x - (Math_SinS(chest->dyna.actor.shape.rot.y) * 29.4343f);
|
||||
this->actor.world.pos.z =
|
||||
@@ -10087,7 +10097,7 @@ void Player_Init(Actor* thisx, PlayState* play2) {
|
||||
|
||||
if ((sp50 == 0) || (sp50 < -1)) {
|
||||
titleFileSize = scene->titleFile.vromEnd - scene->titleFile.vromStart;
|
||||
if (gSaveContext.showTitleCard) {
|
||||
if (GameInteractor_Should(GI_VB_SHOW_TITLE_CARD, gSaveContext.showTitleCard, NULL)) {
|
||||
if ((gSaveContext.sceneSetupIndex < 4) &&
|
||||
(gEntranceTable[((void)0, gSaveContext.entranceIndex) + ((void)0, gSaveContext.sceneSetupIndex)].field &
|
||||
ENTRANCE_INFO_DISPLAY_TITLE_CARD_FLAG) &&
|
||||
@@ -13393,7 +13403,7 @@ s32 func_8084DFF4(PlayState* play, Player* this) {
|
||||
play->msgCtx.msgMode = MSGMODE_TEXT_DONE;
|
||||
} else {
|
||||
if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) {
|
||||
if (this->getItemId == GI_GAUNTLETS_SILVER && !IS_RANDO) {
|
||||
if (GameInteractor_Should(GI_VB_PLAY_NABOORU_CAPTURED_CS, this->getItemId == GI_GAUNTLETS_SILVER, NULL)) {
|
||||
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||
@@ -13409,11 +13419,13 @@ s32 func_8084DFF4(PlayState* play, Player* this) {
|
||||
this->unk_862 = 0;
|
||||
}
|
||||
|
||||
// #region SOH [Randomizer] TODO Better Ice trap handling?
|
||||
if (this->getItemEntry.itemId == RG_ICE_TRAP && this->getItemEntry.modIndex == MOD_RANDOMIZER) {
|
||||
this->unk_862 = 0;
|
||||
gSaveContext.pendingIceTrapCount++;
|
||||
Player_SetPendingFlag(this, play);
|
||||
}
|
||||
// #endregion
|
||||
|
||||
this->getItemId = GI_NONE;
|
||||
this->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
|
||||
@@ -15675,6 +15687,7 @@ void func_8085283C(PlayState* play, Player* this, CsCmdActorAction* arg2) {
|
||||
if (LinkAnimation_Update(play, &this->skelAnime)) {
|
||||
func_80852944(play, this, arg2);
|
||||
} else if (this->unk_850 == 0) {
|
||||
// This is when link picks up the sword in the Ganon fight
|
||||
Item_Give(play, ITEM_SWORD_MASTER);
|
||||
func_80846720(play, this, 0);
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user