From 5a3ab9bcdce537ea5d091962be1d6655b725e4ce Mon Sep 17 00:00:00 2001 From: Christopher Leggett Date: Tue, 16 Aug 2022 22:12:06 -0400 Subject: [PATCH] Fixes Ganon's Boss Key hints for keysanity. --- .../randomizer/3drando/hint_list.cpp | 28 +++++++++---------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/soh/soh/Enhancements/randomizer/3drando/hint_list.cpp b/soh/soh/Enhancements/randomizer/3drando/hint_list.cpp index 11fd2b441b..21bdd52c4e 100644 --- a/soh/soh/Enhancements/randomizer/3drando/hint_list.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/hint_list.cpp @@ -1865,50 +1865,50 @@ void HintTable_Init() { hintTable[GANON_BK_START_WITH_HINT] = HintText::GanonsBossKey({ //obscure text - Text{"And the evil one's key will&be given from the start.", - /*french*/"Aussi, la clé du Malin sera&possession même du héros.", + Text{"And the %revil one%w's key will&be given %rfrom the start%w.", + /*french*/"Aussi, la clé du %rMalin%w sera&possession %rmême du héros%w.", /*spanish*/"Y obtendrás la llave del #señor del mal# desde el #inicio#."}, }); hintTable[GANON_BK_VANILLA_HINT] = HintText::GanonsBossKey({ //obscure text - Text{"And the evil one's key will&be kept in a big chest&inside its tower.", - /*french*/"Aussi, la clé du #Malin# sera&encoffrée #dans sa tour#.", + Text{"And the %revil one%w's key will&be kept in a big chest&%rinside its tower%w.", + /*french*/"Aussi, la clé du %rMalin%w sera&encoffrée %rdans sa tour%w.", /*spanish*/"Y la llave del #señor del mal# aguardará en un gran cofre de #su torre#."}, }); hintTable[GANON_BK_OWN_DUNGEON_HINT] = HintText::GanonsBossKey({ //obscure text - Text{"And the evil one's key will&be hidden somewhere inside&its castle.", - /*french*/"Aussi, la clé du #Malin# sera&cachée #dans son vaste château#.", + Text{"And the %revil one%w's key will&be hidden somewhere %rinside&its castle%w.", + /*french*/"Aussi, la clé du %rMalin%w sera&cachée %rdans son vaste château%w.", /*spanish*/"Y la llave del #señor del mal# aguardará en #algún lugar de su castillo#."}, }); hintTable[GANON_BK_OVERWORLD_HINT] = HintText::GanonsBossKey({ //obscure text - Text{"And the #evil one#'s key will be hidden #outside of dungeons# in Hyrule.", - /*french*/"Aussi, la clé du #Malin# se&trouve #hors des donjons# d'Hyrule.", + Text{"And the %revil one%w's key will&be hidden %routside of&dungeons%w in Hyrule.", + /*french*/"Aussi, la clé du %rMalin%w se&trouve %rhors des donjons%w d'Hyrule.", /*spanish*/"Y la llave del #señor del mal# aguardará #fuera de las mazmorras# de Hyrule."}, }); hintTable[GANON_BK_ANY_DUNGEON_HINT] = HintText::GanonsBossKey({ //obscure text - Text{"And the #evil one#'s key will be hidden #inside a dungeon# in Hyrule.", - /*french*/"Aussi, la clé du #Malin# se&trouve #dans un donjon# d'Hyrule.", + Text{"And the %revil one%w's key will&be hidden %rinside a&dungeon%w in Hyrule.", + /*french*/"Aussi, la clé du %rMalin%w se&trouve %rdans un donjon%w d'Hyrule.", /*spanish*/"Y la llave del #señor del mal# aguardará #en una mazmorra# de Hyrule."}, }); hintTable[GANON_BK_ANYWHERE_HINT] = HintText::GanonsBossKey({ //obscure text - Text{"And the #evil one#'s key will be hidden somewhere #in Hyrule#.", - /*french*/"Aussi, la clé du #Malin# se&trouve quelque part #dans Hyrule#.", + Text{"And the %revil one%w's key will&be hidden somewhere&%rin Hyrule%w.", + /*french*/"Aussi, la clé du %rMalin%w se&trouve quelque part %rdans Hyrule%w.", /*spanish*/"Y la llave del #señor del mal# aguardará en #cualquier lugar de Hyrule#."}, }); hintTable[GANON_BK_TRIFORCE_HINT] = HintText::GanonsBossKey({ //obscure text - Text{"And the #evil one#'s key will be given to the Hero once the #Triforce# is completed.", - /*french*/"Aussi, la clé du #Malin# se&révèlera une fois la #Triforce#&assemblée.", + Text{"And the %revil one%w's key will&be given to the Hero once&the %rTriforce%w is completed.", + /*french*/"Aussi, la clé du %rMalin%w se&révèlera une fois la %rTriforce%w&assemblée.", /*spanish*/"Y el héroe recibirá la llave del #señor del mal# cuando haya completado la #Trifuerza#."}, });