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reapply changes needed for C23 build on develop (#5467)
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@@ -892,7 +892,7 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
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if ((((void)0, gSaveContext.gameMode) != GAMEMODE_NORMAL) &&
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(((void)0, gSaveContext.gameMode) != GAMEMODE_END_CREDITS)) {
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func_800AA16C(play);
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Rumble_ClearRequests();
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}
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if (pauseCtx->state == 0) {
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