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pull decomp changes: actor functions, z_en_horse.c (#6877)
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@@ -31,7 +31,7 @@ void func_800A9F6C(f32 a, u8 b, u8 c, u8 d) {
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}
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}
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void func_800AA000(f32 a, u8 b, u8 c, u8 d) {
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void Rumble_Request(f32 a, u8 b, u8 c, u8 d) {
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s32 temp1;
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s32 temp2;
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s32 i;
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