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pull decomp changes: actor functions, z_en_horse.c (#6877)
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@@ -1237,7 +1237,7 @@ void func_8008F87C(PlayState* play, Player* this, SkelAnime* skelAnime, Vec3f* p
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skelAnime->jointTable[shinLimbIndex].z = skelAnime->jointTable[shinLimbIndex].z + temp1;
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skelAnime->jointTable[footLimbIndex].z = skelAnime->jointTable[footLimbIndex].z + temp2 - temp1;
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temp3 = func_80041D4C(&play->colCtx, sp88, sp84);
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temp3 = SurfaceType_GetFloorType(&play->colCtx, sp88, sp84);
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if ((temp3 >= 2) && (temp3 < 4) && !SurfaceType_IsWallDamage(&play->colCtx, sp88, sp84)) {
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footprintPos.y = sp80;
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