pull decomp changes: actor functions, z_en_horse.c (#6877)

This commit is contained in:
Philip Dubé
2026-07-07 01:51:44 +00:00
committed by GitHub
parent 8602c6d154
commit 5cf03a4cda
235 changed files with 829 additions and 818 deletions
+1 -1
View File
@@ -1237,7 +1237,7 @@ void func_8008F87C(PlayState* play, Player* this, SkelAnime* skelAnime, Vec3f* p
skelAnime->jointTable[shinLimbIndex].z = skelAnime->jointTable[shinLimbIndex].z + temp1;
skelAnime->jointTable[footLimbIndex].z = skelAnime->jointTable[footLimbIndex].z + temp2 - temp1;
temp3 = func_80041D4C(&play->colCtx, sp88, sp84);
temp3 = SurfaceType_GetFloorType(&play->colCtx, sp88, sp84);
if ((temp3 >= 2) && (temp3 < 4) && !SurfaceType_IsWallDamage(&play->colCtx, sp88, sp84)) {
footprintPos.y = sp80;