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pull decomp changes: actor functions, z_en_horse.c (#6877)
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@@ -276,5 +276,5 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
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void Sram_InitSram(GameState* gameState) {
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Save_Init();
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func_800F6700(gSaveContext.audioSetting);
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Audio_SetSoundOutputMode(gSaveContext.audioSetting);
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}
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