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Display all game versions in build info (#1982)
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@@ -15,8 +15,6 @@
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#include <array>
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extern "C" SaveContext gSaveContext;
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extern "C" uint32_t ResourceMgr_GetGameVersion();
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extern "C" uint32_t ResourceMgr_IsGameMasterQuest();
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std::filesystem::path SaveManager::GetFileName(int fileNum) {
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const std::filesystem::path sSavePath(Ship::Window::GetPathRelativeToAppDirectory("Save"));
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