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Player Equip Docs (#3282)
* hopefully everything * update docs for MS shuffle sections
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@@ -1617,7 +1617,7 @@ void Message_OpenText(PlayState* play, u16 textId) {
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// Increments text id based on piece of heart count, assumes the piece of heart text is all
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// in order and that you don't have more than the intended amount of heart pieces.
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textId += (gSaveContext.inventory.questItems & 0xF0000000 & 0xF0000000) >> 0x1C;
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} else if (!IS_RANDO && (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_SWORD, 2))) {
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} else if (!IS_RANDO && (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON))) {
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textId = 0xB; // Traded Giant's Knife for Biggoron Sword
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} else if (!IS_RANDO && (msgCtx->textId == 0xB4 && (Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_CURSED_MAN_IN_SKULL_HOUSE)))) {
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textId = 0xB5; // Destroyed Gold Skulltula
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