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Final Step of CVar macro/sectionalizing (#4107)
* p * Missed the prefix renames. * More missed ones. * Mostly finished cleanup. Removed a few CVars and some related functionality. * Bit more (prepping non-existent title card color editing). * Resolve gCrowdControl. * Final cleanup. * Universal constant, not acceleration... * Preset CVars.
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@@ -109,10 +109,10 @@ void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedCon
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Audio_InitSound();
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osSendMesgPtr(&audioMgr->unk_C8, NULL, OS_MESG_BLOCK);
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Audio_SetGameVolume(SEQ_PLAYER_BGM_MAIN, CVarGetFloat("gMainMusicVolume", 1.0f));
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Audio_SetGameVolume(SEQ_PLAYER_BGM_SUB, CVarGetFloat("gSubMusicVolume", 1.0f));
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Audio_SetGameVolume(SEQ_PLAYER_FANFARE, CVarGetFloat("gFanfareVolume", 1.0f));
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Audio_SetGameVolume(SEQ_PLAYER_SFX, CVarGetFloat("gSFXMusicVolume", 1.0f));
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Audio_SetGameVolume(SEQ_PLAYER_BGM_MAIN, CVarGetFloat(CVAR_SETTING("Volume.MainMusic"), 1.0f));
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Audio_SetGameVolume(SEQ_PLAYER_BGM_SUB, CVarGetFloat(CVAR_SETTING("Volume.SubMusic"), 1.0f));
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Audio_SetGameVolume(SEQ_PLAYER_FANFARE, CVarGetFloat(CVAR_SETTING("Volume.Fanfare"), 1.0f));
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Audio_SetGameVolume(SEQ_PLAYER_SFX, CVarGetFloat(CVAR_SETTING("Volume.SFX"), 1.0f));
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// Removed due to crash
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//IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->unk_74);
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