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Cleanup, bugfixes, removing the - 1s from z_player.c
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@@ -1977,8 +1977,8 @@ s32 func_8002F434(Actor* actor, GlobalContext* globalCtx, s32 getItemId, f32 xzR
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Player* player = GET_PLAYER(globalCtx);
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if (!(player->stateFlags1 & 0x3C7080) && Player_GetExplosiveHeld(player) < 0) {
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if ((((player->heldActor != NULL) || (actor == player->targetActor)) && (getItemId > GI_NONE) &&
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(getItemId < GI_MAX)) ||
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if ((((player->heldActor != NULL) || (actor == player->targetActor)) &&
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((!gSaveContext.n64ddFlag && ((getItemId > GI_NONE) && (getItemId < GI_MAX))) || (gSaveContext.n64ddFlag && ((getItemId > RG_NONE) && (getItemId < RG_MAX))))) ||
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(!(player->stateFlags1 & 0x20000800))) {
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if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) {
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s16 yawDiff = actor->yawTowardsPlayer - player->actor.shape.rot.y;
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