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Fixed all possible ice trap scenarios
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@@ -622,6 +622,7 @@ typedef struct Player {
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/* 0x0A86 */ s8 unk_A86;
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/* 0x0A87 */ u8 unk_A87;
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/* 0x0A88 */ Vec3f unk_A88; // previous body part 0 position
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/* 0x0A89 */ u8 iceTrapped;
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} Player; // size = 0xA94
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#endif
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