Fixed all possible ice trap scenarios

This commit is contained in:
aMannus
2022-07-19 22:29:52 +02:00
parent 27ac523b14
commit 69de5ac14a
5 changed files with 21 additions and 6 deletions
+3
View File
@@ -1981,6 +1981,9 @@ s32 GiveItemWithoutActor(GlobalContext* globalCtx, s32 getItemId) {
player->getItemId = getItemId;
player->interactRangeActor = &player->actor;
player->getItemDirection = player->actor.shape.rot.y;
if (player->stateFlags1 & (PLAYER_STATE1_26)) {
player->iceTrapped = 0;
}
return true;
}
}