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Custom Hand DL's for each tunic take 3 (#6754)
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@@ -128,9 +128,21 @@ static const ALIGN_ASSET(2) char gCustomMirrorShieldOnBackDL[] = dgCustomMirrorS
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#define dgCustomAdultFPSHandDL "__OTR__objects/object_custom_equip/gCustomAdultFPSHandDL"
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static const ALIGN_ASSET(2) char gCustomAdultFPSHandDL[] = dgCustomAdultFPSHandDL;
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#define dgCustomAdultGoronFPSHandDL "__OTR__objects/object_custom_equip/gCustomAdultGoronFPSHandDL"
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static const ALIGN_ASSET(2) char gCustomAdultGoronFPSHandDL[] = dgCustomAdultGoronFPSHandDL;
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#define dgCustomAdultZoraFPSHandDL "__OTR__objects/object_custom_equip/gCustomAdultZoraFPSHandDL"
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static const ALIGN_ASSET(2) char gCustomAdultZoraFPSHandDL[] = dgCustomAdultZoraFPSHandDL;
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#define dgCustomChildFPSHandDL "__OTR__objects/object_custom_equip/gCustomChildFPSHandDL"
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static const ALIGN_ASSET(2) char gCustomChildFPSHandDL[] = dgCustomChildFPSHandDL;
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#define dgCustomChildGoronFPSHandDL "__OTR__objects/object_custom_equip/gCustomChildGoronFPSHandDL"
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static const ALIGN_ASSET(2) char gCustomChildGoronFPSHandDL[] = dgCustomChildGoronFPSHandDL;
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#define dgCustomChildZoraFPSHandDL "__OTR__objects/object_custom_equip/gCustomChildZoraFPSHandDL"
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static const ALIGN_ASSET(2) char gCustomChildZoraFPSHandDL[] = dgCustomChildZoraFPSHandDL;
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#endif // OBJECTS_OBJECT_CUSTOM_EQUIP_H
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