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Shiny enemies (#4570)
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@@ -2796,6 +2796,7 @@ void Actor_Draw(PlayState* play, Actor* actor) {
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}
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actor->draw(actor, play);
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GameInteractor_ExecuteOnActorDraw(actor);
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if (actor->colorFilterTimer != 0) {
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if (actor->colorFilterParams & 0x2000) {
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