vb skull rewards (#101)

This commit is contained in:
briaguya
2024-04-08 11:55:16 -04:00
committed by GitHub
parent 307e106038
commit 6d77bbd4a9
4 changed files with 51 additions and 49 deletions
+19 -49
View File
@@ -257,66 +257,34 @@ void EnSth_ParentRewardObtainedWait(EnSth* this, PlayState* play) {
void EnSth_GivePlayerItem(EnSth* this, PlayState* play) {
u16 getItemId = sGetItemIds[this->actor.params];
GetItemEntry getItemEntry = (GetItemEntry)GET_ITEM_NONE;
if (IS_RANDO) {
switch (getItemId) {
case GI_RUPEE_GOLD:
if (!Flags_GetRandomizerInf(RAND_INF_KAK_100_GOLD_SKULLTULA_REWARD)) {
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_100_GOLD_SKULLTULA_REWARD, GI_RUPEE_GOLD);
Flags_SetRandomizerInf(RAND_INF_KAK_100_GOLD_SKULLTULA_REWARD);
}
break;
case GI_WALLET_ADULT:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_10_GOLD_SKULLTULA_REWARD, GI_WALLET_ADULT);
break;
case GI_STONE_OF_AGONY:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_20_GOLD_SKULLTULA_REWARD, GI_STONE_OF_AGONY);
break;
case GI_WALLET_GIANT:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_30_GOLD_SKULLTULA_REWARD, GI_WALLET_GIANT);
break;
case GI_BOMBCHUS_10:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_40_GOLD_SKULLTULA_REWARD, GI_BOMBCHUS_10);
break;
case GI_HEART_PIECE:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_50_GOLD_SKULLTULA_REWARD, GI_HEART_PIECE);
break;
}
getItemId = getItemEntry.getItemId;
} else {
switch (this->actor.params) {
case 1:
case 3:
switch (CUR_UPG_VALUE(UPG_WALLET)) {
case 0:
getItemId = GI_WALLET_ADULT;
break;
case 1:
getItemId = GI_WALLET_GIANT;
break;
}
break;
}
switch (this->actor.params) {
case 1:
case 3:
switch (CUR_UPG_VALUE(UPG_WALLET)) {
case 0:
getItemId = GI_WALLET_ADULT;
break;
case 1:
getItemId = GI_WALLET_GIANT;
break;
}
break;
}
if (!IS_RANDO || getItemEntry.getItemId == GI_NONE) {
Actor_OfferGetItem(&this->actor, play, getItemId, 10000.0f, 50.0f);
} else {
GiveItemEntryFromActor(&this->actor, play, getItemEntry, 10000.0f, 50.0f);
}
Actor_OfferGetItem(&this->actor, play, getItemId, 10000.0f, 50.0f);
}
void EnSth_GiveReward(EnSth* this, PlayState* play) {
if (Actor_HasParent(&this->actor, play)) {
if (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_SKULLTULA_REWARD, true, this)) {
this->actor.parent = NULL;
EnSth_SetupAction(this, EnSth_RewardObtainedTalk);
gSaveContext.eventChkInf[EVENTCHKINF_SKULLTULA_REWARD_INDEX] |= this->eventFlag;
if (this->eventFlag != 0) {
GameInteractor_ExecuteOnFlagSet(FLAG_EVENT_CHECK_INF, (EVENTCHKINF_SKULLTULA_REWARD_INDEX << 4) + sEventFlagsShift[this->actor.params]);
}
} else {
} else if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_SKULLTULA_REWARD, true, this)) {
EnSth_GivePlayerItem(this, play);
}
EnSth_FacePlayer(this, play);
@@ -326,7 +294,9 @@ void EnSth_RewardUnobtainedTalk(EnSth* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
Message_CloseTextbox(play);
EnSth_SetupAction(this, EnSth_GiveReward);
EnSth_GivePlayerItem(this, play);
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_SKULLTULA_REWARD, true, this)) {
EnSth_GivePlayerItem(this, play);
}
}
EnSth_FacePlayer(this, play);
}
@@ -25,4 +25,6 @@ typedef struct EnSth {
/* 0x02B8 */ EnSthActionFunc actionFunc;
} EnSth; // size = 0x02BC
void EnSth_RewardObtainedTalk(EnSth* enSth, PlayState* play);
#endif