diff --git a/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c b/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c index 6290d65bee..ee8b2270b0 100644 --- a/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c +++ b/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c @@ -482,7 +482,8 @@ bool EnMag_ShouldDrawPressStart(Font* font, Gfx** gfxP, bool isActualText) { // #endregion // Title logo is shifted to the left in Master Quest -#define LOGO_X_SHIFT (isMQ ? 0 : -8) +#define LOGO_X_SHIFT (isMQ ? -8 : 0) +#define TITLE_X_SHIFT (isMQ ? -32 : 0) #define LOGO_TEX (isMQ ? gTitleZeldaShieldLogoMQTex : gTitleZeldaShieldLogoTex) // Copyright texture is different depending on the version // JPN CE displays two slightly different 2004 copyrights when lang is jpn or not @@ -637,8 +638,8 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) { G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, 2, 1); gDPSetTileSize(gfx++, 1, this->unk_E30C & 0x7F, this->effectScroll & 0x7F, (this->unk_E30C & 0x7F) + ((32 - 1) << 2), (this->effectScroll & 0x7F) + ((32 - 1) << 2)); - gSPTextureRectangle(gfx++, 106 << 2, 144 << 2, (106 + 128) << 2, (144 + 16) << 2, G_TX_RENDERTILE, 0, 0, - 1 << 10, 1 << 10); + gSPTextureRectangle(gfx++, 424 + TITLE_X_SHIFT, 576, 424 + TITLE_X_SHIFT + 512, 576 + 64, G_TX_RENDERTILE, + 0, 0, 1 << 10, 1 << 10); } }