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https://github.com/HarbourMasters/Shipwright
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More mirror mode fixes and additions (#3009)
* mirror fishing rod * mirror ivan fairy controls * add mirror dungeons only option * mirror sold out GI texture * update dungeons mirror mode for more options * maybe don't include that
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@@ -574,7 +574,7 @@ void EnPartner_Update(Actor* thisx, PlayState* play) {
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Input sControlInput = play->state.input[this->actor.params];
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f32 relX = sControlInput.cur.stick_x / 10.0f;
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f32 relX = sControlInput.cur.stick_x / 10.0f * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1);
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f32 relY = sControlInput.cur.stick_y / 10.0f;
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Vec3f camForward = { GET_ACTIVE_CAM(play)->at.x - GET_ACTIVE_CAM(play)->eye.x, 0.0f,
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@@ -2025,7 +2025,7 @@ void Fishing_DrawRod(PlayState* play) {
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spC8 = player->unk_85C - spC8;
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spC4 = player->unk_858;
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Math_SmoothStepToF(&player->unk_858, input->rel.stick_x * 0.02f, 0.3f, 5.0f, 0.0f);
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Math_SmoothStepToF(&player->unk_858, input->rel.stick_x * 0.02f * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1), 0.3f, 5.0f, 0.0f);
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spC4 = player->unk_858 - spC4;
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if (player->unk_858 > 1.0f) {
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