mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-08-20 14:34:50 -04:00
Merge branch 'rando-next' of github.com:HarbourMasters/Shipwright into magic-bean-pack
This commit is contained in:
@@ -4705,6 +4705,20 @@ void Flags_SetInfTable(s32 flag) {
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gSaveContext.infTable[flag >> 4] |= (1 << (flag & 0xF));
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}
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/**
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* Tests if "randomizerInf" flag is set.
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*/
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s32 Flags_GetRandomizerInf(RandomizerInf flag) {
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return gSaveContext.randomizerInf[flag >> 4] & (1 << (flag & 0xF));
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}
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/**
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* Sets "randomizerInf" flag.
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*/
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void Flags_SetRandomizerInf(RandomizerInf flag) {
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gSaveContext.randomizerInf[flag >> 4] |= (1 << (flag & 0xF));
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}
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u32 func_80035BFC(GlobalContext* globalCtx, s16 arg1) {
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u16 retTextId = 0;
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@@ -395,6 +395,20 @@ void GetItem_Draw(GlobalContext* globalCtx, s16 drawId) {
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sDrawItemTable[drawId].drawFunc(globalCtx, drawId);
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}
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/**
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* Draw "Get Item" Model from a `GetItemEntry`
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* Uses the Custom Draw Function if it exists, or just calls `GetItem_Draw`
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*/
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void GetItemEntry_Draw(GlobalContext* globalCtx, GetItemEntry getItemEntry) {
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// RANDOTODO: Make this more flexible for easier toggling of individual item recolors in the future.
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if (getItemEntry.drawFunc != NULL &&
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(CVar_GetS32("gRandoMatchKeyColors", 0) || getItemEntry.getItemId == RG_DOUBLE_DEFENSE)) {
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getItemEntry.drawFunc(globalCtx, &getItemEntry);
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} else {
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GetItem_Draw(globalCtx, getItemEntry.gid);
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}
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}
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// All remaining functions in this file are draw functions referenced in the table and called by the function above
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/* 0x0178 */ u8 primXluColor[3];
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@@ -1293,7 +1293,7 @@ void EnItem00_CustomItemsParticles(Actor* Parent, GlobalContext* globalCtx, GetI
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color_slot = 0;
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break;
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case RG_DOUBLE_DEFENSE:
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color_slot = 1;
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color_slot = 8;
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break;
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default:
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return;
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@@ -1305,14 +1305,14 @@ void EnItem00_CustomItemsParticles(Actor* Parent, GlobalContext* globalCtx, GetI
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s16* colors[9][3] = {
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{ 34, 255, 76 }, // Minuet and Magic Upgrades Colors
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{ 177, 35, 35 }, // Bolero and Double Defense Colors
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{ 177, 35, 35 }, // Bolero Colors
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{ 115, 251, 253 }, // Serenade Color
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{ 177, 122, 35 }, // Requiem Color
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{ 177, 28, 212 }, // Nocturne Color
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{ 255, 255, 92 }, // Prelude Color
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{ 31, 152, 49 }, // Stick Upgrade Color
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{ 222, 182, 20 }, // Nut Upgrade Color
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{ 255, 255, 255 } // White Color placeholder
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{ 255, 255, 255 } // Double Defense Color
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};
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s16* colorsEnv[9][3] = {
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@@ -1381,7 +1381,7 @@ void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) {
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GetItemEntry randoGetItemEntry =
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Randomizer_GetRandomizedItem(this->getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
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EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemEntry);
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GetItem_Draw(globalCtx, randoGetItemEntry.gid);
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GetItemEntry_Draw(globalCtx, randoGetItemEntry);
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} else {
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s32 texIndex = this->actor.params - 3;
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@@ -1443,7 +1443,7 @@ void EnItem00_DrawHeartPiece(EnItem00* this, GlobalContext* globalCtx) {
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GetItemEntry randoGetItemEntry =
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Randomizer_GetRandomizedItem(GI_HEART_PIECE, this->actor.id, this->ogParams, globalCtx->sceneNum);
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EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemEntry);
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GetItem_Draw(globalCtx, randoGetItemEntry.gid);
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GetItemEntry_Draw(globalCtx, randoGetItemEntry);
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} else {
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s32 pad;
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+52
-104
@@ -1642,12 +1642,16 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
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} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
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gSaveContext.inventory.equipment |= gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD];
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// Both Giant's Knife and Biggoron Sword have the same Item ID, so this part handles both of them
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if (item == ITEM_SWORD_BGS) {
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gSaveContext.swordHealth = 8;
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if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF
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||(gSaveContext.n64ddFlag && ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xE)) { // In rando, when buying Giant's Knife, also check
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gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD]; // for 0xE in case we don't have Kokiri Sword
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// In rando, when buying Giant's Knife, also check
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// for 0xE in case we don't have Kokiri Sword
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if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF || (gSaveContext.n64ddFlag && ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xE)) {
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gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
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if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
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Interface_LoadItemIcon1(globalCtx, 0);
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@@ -3597,15 +3601,15 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
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}
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int CUp_factor = (1 << 10) * C_Up_BTN_Size / CUpScaled;
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if (CVar_GetS32("gCBtnUPosType", 0) != 0) {
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C_Up_BTN_Pos[1] = CVar_GetS32("gCBtnUPosY", 0)-(CUpScale*13)+Y_Margins_CU;
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C_Up_BTN_Pos[1] = CVar_GetS32("gCBtnUPosY", 0)+Y_Margins_CU;
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if (CVar_GetS32("gCBtnUPosType", 0) == 1) {//Anchor Left
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if (CVar_GetS32("gCBtnUUseMargins", 0) != 0) {X_Margins_CU = Left_HUD_Margin;};
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C_Up_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnUPosX", 0)-(CUpScale*13)+X_Margins_CU);
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C_Up_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnUPosX", 0)+X_Margins_CU);
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} else if (CVar_GetS32("gCBtnUPosType", 0) == 2) {//Anchor Right
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if (CVar_GetS32("gCBtnUUseMargins", 0) != 0) {X_Margins_CU = Right_HUD_Margin;};
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C_Up_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnUPosX", 0)-(CUpScale*13)+X_Margins_CU);
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C_Up_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnUPosX", 0)+X_Margins_CU);
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} else if (CVar_GetS32("gCBtnUPosType", 0) == 3) {//Anchor None
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C_Up_BTN_Pos[0] = CVar_GetS32("gCBtnUPosX", 0)-(CUpScale*13);
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C_Up_BTN_Pos[0] = CVar_GetS32("gCBtnUPosX", 0);
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} else if (CVar_GetS32("gCBtnUPosType", 0) == 4) {//Hidden
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C_Up_BTN_Pos[0] = -9999;
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}
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@@ -3623,15 +3627,15 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
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int CDown_factor = (1 << 10) * C_Down_BTN_Size / CDownScaled;
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int PositionAdjustment = CDownScaled/2;
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if (CVar_GetS32("gCBtnDPosType", 0) != 0) {
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C_Down_BTN_Pos[1] = CVar_GetS32("gCBtnDPosY", 0)-PositionAdjustment+Y_Margins_CD;
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C_Down_BTN_Pos[1] = CVar_GetS32("gCBtnDPosY", 0)+Y_Margins_CD;
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if (CVar_GetS32("gCBtnDPosType", 0) == 1) {//Anchor Left
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if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
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C_Down_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnDPosX", 0)-PositionAdjustment+X_Margins_CD);
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C_Down_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnDPosX", 0)+X_Margins_CD);
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} else if (CVar_GetS32("gCBtnDPosType", 0) == 2) {//Anchor Right
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if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
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C_Down_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnDPosX", 0)-PositionAdjustment+X_Margins_CD);
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C_Down_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnDPosX", 0)+X_Margins_CD);
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} else if (CVar_GetS32("gCBtnDPosType", 0) == 3) {//Anchor None
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C_Down_BTN_Pos[0] = CVar_GetS32("gCBtnDPosX", 0)-PositionAdjustment;
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C_Down_BTN_Pos[0] = CVar_GetS32("gCBtnDPosX", 0);
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} else if (CVar_GetS32("gCBtnDPosType", 0) == 4) {//Hidden
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C_Down_BTN_Pos[0] = -9999;
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}
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@@ -3669,9 +3673,9 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, C_button_L.r, C_button_L.g, C_button_L.b, interfaceCtx->cLeftAlpha);
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}
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gSPWideTextureRectangle(OVERLAY_DISP++, C_Left_BTN_Pos[0] << 2, C_Left_BTN_Pos[1] << 2,
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(C_Left_BTN_Pos[0] + CLeftScaled) << 2,
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(C_Left_BTN_Pos[1] + CLeftScaled) << 2,
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G_TX_RENDERTILE, 0, 0, CLeft_factor, CLeft_factor);
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(C_Left_BTN_Pos[0] + R_ITEM_BTN_WIDTH(1)) << 2,
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(C_Left_BTN_Pos[1] + R_ITEM_BTN_WIDTH(1)) << 2,
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G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1);
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// C-Down Button Color & Texture
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if (CVar_GetS32("gHudColors", 1) == 0) {
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@@ -3684,9 +3688,9 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, C_button_D.r, C_button_D.g, C_button_D.b, interfaceCtx->cDownAlpha);
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}
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gSPWideTextureRectangle(OVERLAY_DISP++, C_Down_BTN_Pos[0] << 2, C_Down_BTN_Pos[1] << 2,
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(C_Down_BTN_Pos[0] + CDownScaled) << 2,
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(C_Down_BTN_Pos[1] + CDownScaled) << 2,
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G_TX_RENDERTILE, 0, 0, CDown_factor, CDown_factor);
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(C_Down_BTN_Pos[0] + R_ITEM_BTN_WIDTH(2)) << 2,
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(C_Down_BTN_Pos[1] + R_ITEM_BTN_WIDTH(2)) << 2,
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G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1);
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// C-Right Button Color & Texture
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if (CVar_GetS32("gHudColors", 1) == 0) {
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@@ -3699,9 +3703,9 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, C_button_R.r, C_button_R.g, C_button_R.b, interfaceCtx->cRightAlpha);
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}
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gSPWideTextureRectangle(OVERLAY_DISP++, C_Right_BTN_Pos[0] << 2, C_Right_BTN_Pos[1] << 2,
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(C_Right_BTN_Pos[0] + CRightScaled) << 2,
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(C_Right_BTN_Pos[1] + CRightScaled) << 2,
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G_TX_RENDERTILE, 0, 0, CRight_factor, CRight_factor);
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(C_Right_BTN_Pos[0] + R_ITEM_BTN_WIDTH(3)) << 2,
|
||||
(C_Right_BTN_Pos[1] + R_ITEM_BTN_WIDTH(3)) << 2,
|
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G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1);
|
||||
|
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if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) {
|
||||
if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) {
|
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@@ -3998,43 +4002,16 @@ void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16
|
||||
X_Margins_DPad_Items = 0;
|
||||
Y_Margins_DPad_Items = 0;
|
||||
}
|
||||
const float ItemsScale_offset[8][2] = {
|
||||
// Y X
|
||||
{ 104.0f, 144.0f }, //B
|
||||
{ 108.0f, 148.0f }, //C L
|
||||
{ 108.0f, 148.0f }, //C D
|
||||
{ 108.0f, 148.0f }, //C R
|
||||
{ 112.0f, 152.0f }, //Dpad ^
|
||||
{ 112.0f, 152.0f }, //Dpad V
|
||||
{ 112.0f, 152.0f }, //Dpad <
|
||||
{ 112.0f, 152.0f } //Dpad >
|
||||
};
|
||||
float ItemScale_ori[8] = {
|
||||
1.0f, //B BTN
|
||||
0.87f, 0.87f, 0.87f, //C BTNs L / D / R
|
||||
0.6f, 0.6f, 0.6f, 0.6f //Dpad U/D/L/R
|
||||
};
|
||||
const s16 ItemIconPos_ori[8][2] = {
|
||||
{ B_BUTTON_X+X_Margins_BtnB-ItemsScale_offset[0][1], B_BUTTON_Y+Y_Margins_BtnB-ItemsScale_offset[0][0] },
|
||||
{ C_LEFT_BUTTON_X+X_Margins_CL-ItemsScale_offset[1][1], C_LEFT_BUTTON_Y+Y_Margins_CL-ItemsScale_offset[1][0] },
|
||||
{ C_DOWN_BUTTON_X+X_Margins_CD-ItemsScale_offset[2][1], C_DOWN_BUTTON_Y+Y_Margins_CD-ItemsScale_offset[2][0] },
|
||||
{ C_RIGHT_BUTTON_X+X_Margins_CR-ItemsScale_offset[3][1], C_RIGHT_BUTTON_Y+Y_Margins_CR-ItemsScale_offset[3][0] },
|
||||
{ DPAD_UP_X+X_Margins_DPad_Items-ItemsScale_offset[4][1], DPAD_UP_Y+Y_Margins_DPad_Items-ItemsScale_offset[4][0] },
|
||||
{ DPAD_DOWN_X+X_Margins_DPad_Items-ItemsScale_offset[5][1], DPAD_DOWN_Y+Y_Margins_DPad_Items-ItemsScale_offset[5][0] },
|
||||
{ DPAD_LEFT_X+X_Margins_DPad_Items-ItemsScale_offset[6][1], DPAD_LEFT_Y+Y_Margins_DPad_Items-ItemsScale_offset[6][0] },
|
||||
{ DPAD_RIGHT_X+X_Margins_DPad_Items-ItemsScale_offset[7][1], DPAD_RIGHT_Y+Y_Margins_DPad_Items-ItemsScale_offset[7][0] }
|
||||
{ B_BUTTON_X+X_Margins_BtnB, B_BUTTON_Y+Y_Margins_BtnB },
|
||||
{ C_LEFT_BUTTON_X+X_Margins_CL, C_LEFT_BUTTON_Y+Y_Margins_CL },
|
||||
{ C_DOWN_BUTTON_X+X_Margins_CD, C_DOWN_BUTTON_Y+Y_Margins_CD },
|
||||
{ C_RIGHT_BUTTON_X+X_Margins_CR, C_RIGHT_BUTTON_Y+Y_Margins_CR },
|
||||
{ DPAD_UP_X+X_Margins_DPad_Items, DPAD_UP_Y+Y_Margins_DPad_Items },
|
||||
{ DPAD_DOWN_X+X_Margins_DPad_Items, DPAD_DOWN_Y+Y_Margins_DPad_Items },
|
||||
{ DPAD_LEFT_X+X_Margins_DPad_Items, DPAD_LEFT_Y+Y_Margins_DPad_Items },
|
||||
{ DPAD_RIGHT_X+X_Margins_DPad_Items, DPAD_RIGHT_Y+Y_Margins_DPad_Items }
|
||||
};
|
||||
float ItemScale[8] = {
|
||||
CVar_GetFloat("gBBtnScale", 1.0f),
|
||||
CVar_GetFloat("gCBtnLScale", 0.87f),
|
||||
CVar_GetFloat("gCBtnDScale", 0.87f),
|
||||
CVar_GetFloat("gCBtnRScale", 0.87f),
|
||||
CVar_GetFloat("gDPadScale", 0.425f),
|
||||
CVar_GetFloat("gDPadScale", 0.425f),
|
||||
CVar_GetFloat("gDPadScale", 0.425f),
|
||||
CVar_GetFloat("gDPadScale", 0.425f),
|
||||
};
|
||||
float ItemScaleCurrent[8]; //Hold the array with modified scale
|
||||
u16 ItemsSlotsAlpha[8] = {
|
||||
interfaceCtx->bAlpha,
|
||||
interfaceCtx->cLeftAlpha,
|
||||
@@ -4054,10 +4031,6 @@ void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16
|
||||
s16 ItemIconPos[8][2]; //(X,Y)
|
||||
//DPadItems
|
||||
if (CVar_GetS32("gDPadPosType", 0) != 0) {
|
||||
ItemScaleCurrent[4] = ItemScale[4];
|
||||
ItemScaleCurrent[5] = ItemScale[5];
|
||||
ItemScaleCurrent[6] = ItemScale[6];
|
||||
ItemScaleCurrent[7] = ItemScale[7];
|
||||
ItemIconPos[4][1] = CVar_GetS32("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up
|
||||
ItemIconPos[5][1] = CVar_GetS32("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down
|
||||
ItemIconPos[6][1] = CVar_GetS32("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left
|
||||
@@ -4086,10 +4059,6 @@ void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16
|
||||
ItemIconPos[7][0] = -9999;
|
||||
}
|
||||
} else {
|
||||
ItemScaleCurrent[4] = ItemScale_ori[4];
|
||||
ItemScaleCurrent[5] = ItemScale_ori[5];
|
||||
ItemScaleCurrent[6] = ItemScale_ori[6];
|
||||
ItemScaleCurrent[7] = ItemScale_ori[7];
|
||||
ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[4][0]);
|
||||
ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[5][0]);
|
||||
ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[6][0]);
|
||||
@@ -4101,81 +4070,73 @@ void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16
|
||||
}
|
||||
//B Button
|
||||
if (CVar_GetS32("gBBtnPosType", 0) != 0) {
|
||||
ItemScaleCurrent[0] = ItemScale[0];
|
||||
ItemIconPos[0][1] = CVar_GetS32("gBBtnPosY", 0)+Y_Margins_BtnB-ItemsScale_offset[0][0];
|
||||
ItemIconPos[0][1] = CVar_GetS32("gBBtnPosY", 0)+Y_Margins_BtnB;
|
||||
if (CVar_GetS32("gBBtnPosType", 0) == 1) {//Anchor Left
|
||||
if (CVar_GetS32("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;};
|
||||
ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gBBtnPosX", 0)+X_Margins_BtnB-ItemsScale_offset[0][1]);
|
||||
ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gBBtnPosX", 0)+X_Margins_BtnB);
|
||||
} else if (CVar_GetS32("gBBtnPosType", 0) == 2) {//Anchor Right
|
||||
if (CVar_GetS32("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;};
|
||||
ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gBBtnPosX", 0)+X_Margins_BtnB-ItemsScale_offset[0][1]);
|
||||
ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gBBtnPosX", 0)+X_Margins_BtnB);
|
||||
} else if (CVar_GetS32("gBBtnPosType", 0) == 3) {//Anchor None
|
||||
ItemIconPos[0][0] = CVar_GetS32("gBBtnPosX", 0)-ItemsScale_offset[0][1];
|
||||
ItemIconPos[0][0] = CVar_GetS32("gBBtnPosX", 0);
|
||||
} else if (CVar_GetS32("gBBtnPosType", 0) == 4) {//Hidden
|
||||
ItemIconPos[0][0] = -9999;
|
||||
}
|
||||
} else {
|
||||
ItemScaleCurrent[0] = ItemScale_ori[0];
|
||||
ItemIconPos[0][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[0][0]);
|
||||
ItemIconPos[0][1] = ItemIconPos_ori[0][1];
|
||||
}
|
||||
//C button Left
|
||||
if (CVar_GetS32("gCBtnLPosType", 0) != 0) {
|
||||
ItemScaleCurrent[1] = ItemScale[1];
|
||||
ItemIconPos[1][1] = CVar_GetS32("gCBtnLPosY", 0)+Y_Margins_CL-ItemsScale_offset[1][0];
|
||||
ItemIconPos[1][1] = CVar_GetS32("gCBtnLPosY", 0)+Y_Margins_CL;
|
||||
if (CVar_GetS32("gCBtnLPosType", 0) == 1) {//Anchor Left
|
||||
if (CVar_GetS32("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
|
||||
ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnLPosX", 0)+X_Margins_CL-ItemsScale_offset[1][1]);
|
||||
ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnLPosX", 0)+X_Margins_CL);
|
||||
} else if (CVar_GetS32("gCBtnLPosType", 0) == 2) {//Anchor Right
|
||||
if (CVar_GetS32("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
|
||||
ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnLPosX", 0)+X_Margins_CL-ItemsScale_offset[1][1]);
|
||||
ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnLPosX", 0)+X_Margins_CL);
|
||||
} else if (CVar_GetS32("gCBtnLPosType", 0) == 3) {//Anchor None
|
||||
ItemIconPos[1][0] = CVar_GetS32("gCBtnLPosX", 0)-ItemsScale_offset[1][1];
|
||||
ItemIconPos[1][0] = CVar_GetS32("gCBtnLPosX", 0);
|
||||
} else if (CVar_GetS32("gCBtnLPosType", 0) == 4) {//Hidden
|
||||
ItemIconPos[1][0] = -9999;
|
||||
}
|
||||
} else {
|
||||
ItemScaleCurrent[1] = ItemScale_ori[1];
|
||||
ItemIconPos[1][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[1][0]);
|
||||
ItemIconPos[1][1] = ItemIconPos_ori[1][1];
|
||||
}
|
||||
//C Button down
|
||||
if (CVar_GetS32("gCBtnDPosType", 0) != 0) {
|
||||
ItemScaleCurrent[2] = ItemScale[2];
|
||||
ItemIconPos[2][1] = CVar_GetS32("gCBtnDPosY", 0)+Y_Margins_CD-ItemsScale_offset[2][0];
|
||||
ItemIconPos[2][1] = CVar_GetS32("gCBtnDPosY", 0)+Y_Margins_CD;
|
||||
if (CVar_GetS32("gCBtnDPosType", 0) == 1) {//Anchor Left
|
||||
if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
|
||||
ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnDPosX", 0)+X_Margins_CD-ItemsScale_offset[2][1]);
|
||||
ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnDPosX", 0)+X_Margins_CD);
|
||||
} else if (CVar_GetS32("gCBtnDPosType", 0) == 2) {//Anchor Right
|
||||
if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
|
||||
ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnDPosX", 0)+X_Margins_CD-ItemsScale_offset[2][1]);
|
||||
ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnDPosX", 0)+X_Margins_CD);
|
||||
} else if (CVar_GetS32("gCBtnDPosType", 0) == 3) {//Anchor None
|
||||
ItemIconPos[2][0] = CVar_GetS32("gCBtnDPosX", 0)-ItemsScale_offset[2][1];
|
||||
ItemIconPos[2][0] = CVar_GetS32("gCBtnDPosX", 0);
|
||||
} else if (CVar_GetS32("gCBtnDPosType", 0) == 4) {//Hidden
|
||||
ItemIconPos[2][0] = -9999;
|
||||
}
|
||||
} else {
|
||||
ItemScaleCurrent[2] = ItemScale_ori[2];
|
||||
ItemIconPos[2][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[2][0]);
|
||||
ItemIconPos[2][1] = ItemIconPos_ori[2][1];
|
||||
}
|
||||
//C button Right
|
||||
if (CVar_GetS32("gCBtnRPosType", 0) != 0) {
|
||||
ItemScaleCurrent[3] = ItemScale[3];
|
||||
ItemIconPos[3][1] = CVar_GetS32("gCBtnRPosY", 0)+Y_Margins_CR-ItemsScale_offset[3][0];
|
||||
ItemIconPos[3][1] = CVar_GetS32("gCBtnRPosY", 0)+Y_Margins_CR;
|
||||
if (CVar_GetS32("gCBtnRPosType", 0) == 1) {//Anchor Left
|
||||
if (CVar_GetS32("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
|
||||
ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnRPosX", 0)+X_Margins_CR-ItemsScale_offset[3][1]);
|
||||
ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnRPosX", 0)+X_Margins_CR);
|
||||
} else if (CVar_GetS32("gCBtnRPosType", 0) == 2) {//Anchor Right
|
||||
if (CVar_GetS32("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
|
||||
ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnRPosX", 0)+X_Margins_CR-ItemsScale_offset[3][1]);
|
||||
ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnRPosX", 0)+X_Margins_CR);
|
||||
} else if (CVar_GetS32("gCBtnRPosType", 0) == 3) {//Anchor None
|
||||
ItemIconPos[3][0] = CVar_GetS32("gCBtnRPosX", 0)-ItemsScale_offset[3][1];
|
||||
ItemIconPos[3][0] = CVar_GetS32("gCBtnRPosX", 0);
|
||||
} else if (CVar_GetS32("gCBtnRPosType", 0) == 4) {//Hidden
|
||||
ItemIconPos[3][0] = -9999;
|
||||
}
|
||||
} else {
|
||||
ItemScaleCurrent[3] = ItemScale_ori[3];
|
||||
ItemIconPos[3][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[3][0]);
|
||||
ItemIconPos[3][1] = ItemIconPos_ori[3][1];
|
||||
}
|
||||
@@ -4183,23 +4144,10 @@ void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, ItemsSlotsAlpha[button]);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
||||
Matrix_Translate(
|
||||
ItemIconPos[button][0],
|
||||
ItemIconPos[button][1] * -1, 1.0f, MTXMODE_NEW);
|
||||
|
||||
Matrix_Scale(
|
||||
ItemScaleCurrent[button]/1,
|
||||
ItemScaleCurrent[button]/1,
|
||||
ItemScaleCurrent[button]/1, MTXMODE_APPLY);
|
||||
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[0], 4, 0);
|
||||
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, ItemIconPos[button][0] << 2, ItemIconPos[button][1] << 2,
|
||||
(ItemIconPos[button][0] + gItemIconWidth[button]) << 2,
|
||||
(ItemIconPos[button][1] + gItemIconWidth[button]) << 2, G_TX_RENDERTILE, 0, 0,
|
||||
gItemIconDD[button] << 1, gItemIconDD[button] << 1);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
||||
}
|
||||
|
||||
@@ -255,10 +255,10 @@ void GivePlayerRandoRewardSariaGift(GlobalContext* globalCtx, RandomizerCheck ch
|
||||
if (gSaveContext.entranceIndex == 0x05E0) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_ZELDAS_LULLABY);
|
||||
|
||||
if ((!Flags_GetEventChkInf(0xC1) || (player->getItemId == getItemEntry.getItemId && getItemEntry.getItemId != GI_ICE_TRAP)) &&
|
||||
player != NULL && !Player_InBlockingCsMode(globalCtx, player)) {
|
||||
if (!Flags_GetEventChkInf(0xC1) && player != NULL && !Player_InBlockingCsMode(globalCtx, player)) {
|
||||
GiveItemEntryWithoutActor(globalCtx, getItemEntry);
|
||||
Flags_SetEventChkInf(0xC1);
|
||||
player->pendingFlag.flagType = FLAG_EVENT_CHECK_INF;
|
||||
player->pendingFlag.flagID = 0xC1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1170,7 +1170,13 @@ void Player_DrawGetItemImpl(GlobalContext* globalCtx, Player* this, Vec3f* refPo
|
||||
Matrix_RotateZYX(0, globalCtx->gameplayFrames * 1000, 0, MTXMODE_APPLY);
|
||||
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
|
||||
|
||||
GetItem_Draw(globalCtx, drawIdPlusOne - 1);
|
||||
// RANDOTODO: Make this more flexible for easier toggling of individual item recolors in the future.
|
||||
if (this->getItemEntry.drawFunc != NULL &&
|
||||
(CVar_GetS32("gRandoMatchKeyColors", 0) || this->getItemEntry.getItemId == RG_DOUBLE_DEFENSE)) {
|
||||
this->getItemEntry.drawFunc(globalCtx, &this->getItemEntry);
|
||||
} else {
|
||||
GetItem_Draw(globalCtx, drawIdPlusOne - 1);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
||||
}
|
||||
|
||||
+6
-14
@@ -3,10 +3,12 @@
|
||||
|
||||
#include <string.h>
|
||||
#include <soh/Enhancements/randomizer/randomizerTypes.h>
|
||||
#include <soh/Enhancements/randomizer/randomizer_inf.h>
|
||||
|
||||
#define NUM_DUNGEONS 8
|
||||
#define NUM_TRIALS 6
|
||||
#define NUM_COWS 10
|
||||
#define NUM_SCRUBS 35
|
||||
|
||||
/**
|
||||
* Initialize new save.
|
||||
@@ -702,19 +704,9 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
|
||||
fileChooseCtx->n64ddFlag = 1;
|
||||
gSaveContext.n64ddFlag = 1;
|
||||
|
||||
// Sets all the dungeons to incomplete when generating a rando save. Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/82
|
||||
for (u8 i = 0; i < NUM_DUNGEONS; i++) {
|
||||
gSaveContext.dungeonsDone[i] = 0;
|
||||
}
|
||||
|
||||
// Sets all Ganon's Trials to incomplete when generating a rando save. Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
|
||||
for (u8 i = 0; i < NUM_TRIALS; i++) {
|
||||
gSaveContext.trialsDone[i] = 0;
|
||||
}
|
||||
|
||||
// Sets all cows to unmilked when generating a rando save.
|
||||
for (u8 i = 0; i < NUM_COWS; i++) {
|
||||
gSaveContext.cowsMilked[i] = 0;
|
||||
// Sets all rando flags to false
|
||||
for (s32 i = 0; i < ARRAY_COUNT(gSaveContext.randomizerInf); i++) {
|
||||
gSaveContext.randomizerInf[i] = 0;
|
||||
}
|
||||
|
||||
// Set Cutscene flags to skip them
|
||||
@@ -800,7 +792,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
|
||||
s32 giid = getItem.getItemId;
|
||||
|
||||
if (getItem.modIndex == MOD_NONE) {
|
||||
if(getItem.itemId >= ITEM_KOKIRI_EMERALD && getItem.itemId <= ITEM_MEDALLION_LIGHT) {
|
||||
if (getItem.itemId >= ITEM_MEDALLION_FOREST && getItem.itemId <= ITEM_ZORA_SAPPHIRE) {
|
||||
GiveLinkDungeonReward(getItem.getItemId);
|
||||
} else if (giid == GI_RUPEE_GREEN || giid == GI_RUPEE_BLUE || giid == GI_RUPEE_RED ||
|
||||
giid == GI_RUPEE_PURPLE || giid == GI_RUPEE_GOLD) {
|
||||
|
||||
@@ -132,35 +132,35 @@ u8 CheckMedallionCount() {
|
||||
u8 CheckDungeonCount() {
|
||||
u8 dungeonCount = 0;
|
||||
|
||||
if (gSaveContext.dungeonsDone[0] == 1) {
|
||||
if (Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_DEKU_TREE)) {
|
||||
dungeonCount++;
|
||||
}
|
||||
|
||||
if (gSaveContext.dungeonsDone[1] == 1) {
|
||||
if (Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_DODONGOS_CAVERN)) {
|
||||
dungeonCount++;
|
||||
}
|
||||
|
||||
if (gSaveContext.dungeonsDone[2] == 1) {
|
||||
if (Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_JABU_JABUS_BELLY)) {
|
||||
dungeonCount++;
|
||||
}
|
||||
|
||||
if (gSaveContext.dungeonsDone[3] == 1) {
|
||||
if (Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FOREST_TEMPLE)) {
|
||||
dungeonCount++;
|
||||
}
|
||||
|
||||
if (gSaveContext.dungeonsDone[4] == 1) {
|
||||
if (Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE)) {
|
||||
dungeonCount++;
|
||||
}
|
||||
|
||||
if (gSaveContext.dungeonsDone[5] == 1) {
|
||||
if (Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_WATER_TEMPLE)) {
|
||||
dungeonCount++;
|
||||
}
|
||||
|
||||
if (gSaveContext.dungeonsDone[6] == 1) {
|
||||
if (Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_SPIRIT_TEMPLE)) {
|
||||
dungeonCount++;
|
||||
}
|
||||
|
||||
if (gSaveContext.dungeonsDone[7] == 1) {
|
||||
if (Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_SHADOW_TEMPLE)) {
|
||||
dungeonCount++;
|
||||
}
|
||||
|
||||
|
||||
@@ -152,7 +152,7 @@ void BgSpot06Objects_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
|
||||
if (LINK_IS_ADULT &&
|
||||
((!gSaveContext.n64ddFlag && !(gSaveContext.eventChkInf[6] & 0x200)) ||
|
||||
(gSaveContext.n64ddFlag && !gSaveContext.dungeonsDone[5]))) {
|
||||
(gSaveContext.n64ddFlag && !Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_WATER_TEMPLE)))) {
|
||||
if (gSaveContext.sceneSetupIndex < 4) {
|
||||
this->lakeHyliaWaterLevel = -681.0f;
|
||||
globalCtx->colCtx.colHeader->waterBoxes[LHWB_GERUDO_VALLEY_RIVER_LOWER].ySurface =
|
||||
|
||||
@@ -2089,6 +2089,10 @@ void DemoEffect_DrawGetItem(Actor* thisx, GlobalContext* globalCtx) {
|
||||
if (gSaveContext.n64ddFlag && globalCtx->sceneNum == SCENE_BDAN) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_BARINADE, RG_ZORA_SAPPHIRE);
|
||||
this->getItem.drawId = getItemEntry.gid;
|
||||
func_8002EBCC(thisx, globalCtx, 0);
|
||||
func_8002ED80(thisx, globalCtx, 0);
|
||||
GetItemEntry_Draw(globalCtx, getItemEntry);
|
||||
return;
|
||||
}
|
||||
func_8002EBCC(thisx, globalCtx, 0);
|
||||
func_8002ED80(thisx, globalCtx, 0);
|
||||
|
||||
@@ -76,27 +76,27 @@ s32 DemoKekkai_CheckEventFlag(s32 params) {
|
||||
u32 TrialsDoneCount() {
|
||||
u8 trialCount = 0;
|
||||
|
||||
if (gSaveContext.trialsDone[0] == 1) {
|
||||
if (Flags_GetRandomizerInf(RAND_INF_TRIALS_DONE_LIGHT_TRIAL)) {
|
||||
trialCount++;
|
||||
}
|
||||
|
||||
if (gSaveContext.trialsDone[1] == 1) {
|
||||
if (Flags_GetRandomizerInf(RAND_INF_TRIALS_DONE_FOREST_TRIAL)) {
|
||||
trialCount++;
|
||||
}
|
||||
|
||||
if (gSaveContext.trialsDone[2] == 1) {
|
||||
if (Flags_GetRandomizerInf(RAND_INF_TRIALS_DONE_FIRE_TRIAL)) {
|
||||
trialCount++;
|
||||
}
|
||||
|
||||
if (gSaveContext.trialsDone[3] == 1) {
|
||||
if (Flags_GetRandomizerInf(RAND_INF_TRIALS_DONE_WATER_TRIAL)) {
|
||||
trialCount++;
|
||||
}
|
||||
|
||||
if (gSaveContext.trialsDone[4] == 1) {
|
||||
if (Flags_GetRandomizerInf(RAND_INF_TRIALS_DONE_SPIRIT_TRIAL)) {
|
||||
trialCount++;
|
||||
}
|
||||
|
||||
if (gSaveContext.trialsDone[5] == 1) {
|
||||
if (Flags_GetRandomizerInf(RAND_INF_TRIALS_DONE_SHADOW_TRIAL)) {
|
||||
trialCount++;
|
||||
}
|
||||
|
||||
@@ -249,22 +249,22 @@ void DemoKekkai_TrialBarrierDispel(Actor* thisx, GlobalContext* globalCtx) {
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
switch (thisx->params) {
|
||||
case KEKKAI_WATER:
|
||||
gSaveContext.trialsDone[2] = 1;
|
||||
Flags_SetRandomizerInf(RAND_INF_TRIALS_DONE_WATER_TRIAL);
|
||||
break;
|
||||
case KEKKAI_LIGHT:
|
||||
gSaveContext.trialsDone[5] = 1;
|
||||
Flags_SetRandomizerInf(RAND_INF_TRIALS_DONE_LIGHT_TRIAL);
|
||||
break;
|
||||
case KEKKAI_FIRE:
|
||||
gSaveContext.trialsDone[1] = 1;
|
||||
Flags_SetRandomizerInf(RAND_INF_TRIALS_DONE_FIRE_TRIAL);
|
||||
break;
|
||||
case KEKKAI_SHADOW:
|
||||
gSaveContext.trialsDone[3] = 1;
|
||||
Flags_SetRandomizerInf(RAND_INF_TRIALS_DONE_SHADOW_TRIAL);
|
||||
break;
|
||||
case KEKKAI_SPIRIT:
|
||||
gSaveContext.trialsDone[4] = 1;
|
||||
Flags_SetRandomizerInf(RAND_INF_TRIALS_DONE_SPIRIT_TRIAL);
|
||||
break;
|
||||
case KEKKAI_FOREST:
|
||||
gSaveContext.trialsDone[0] = 1;
|
||||
Flags_SetRandomizerInf(RAND_INF_TRIALS_DONE_FOREST_TRIAL);
|
||||
break;
|
||||
}
|
||||
Flags_SetEventChkInf(eventFlags[thisx->params]);
|
||||
|
||||
@@ -546,7 +546,7 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, GlobalContext* globalCtx) {
|
||||
if (globalCtx->sceneNum == SCENE_DDAN_BOSS) {
|
||||
if (!Flags_GetEventChkInf(0x25)) {
|
||||
Flags_SetEventChkInf(0x25);
|
||||
gSaveContext.dungeonsDone[0] = 1;
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_DODONGOS_CAVERN);
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
globalCtx->nextEntranceIndex = 0x47A;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
@@ -563,7 +563,7 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, GlobalContext* globalCtx) {
|
||||
if (!Flags_GetEventChkInf(7) || gSaveContext.n64ddFlag) {
|
||||
Flags_SetEventChkInf(7);
|
||||
Flags_SetEventChkInf(9);
|
||||
gSaveContext.dungeonsDone[1] = 1;
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_DEKU_TREE);
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
globalCtx->nextEntranceIndex = 0x0457;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
@@ -671,7 +671,7 @@ void DoorWarp1_RutoWarpOut(DoorWarp1* this, GlobalContext* globalCtx) {
|
||||
|
||||
if (this->warpTimer > sWarpTimerTarget && gSaveContext.nextCutsceneIndex == 0xFFEF) {
|
||||
gSaveContext.eventChkInf[3] |= 0x80;
|
||||
gSaveContext.dungeonsDone[2] = 1;
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_JABU_JABUS_BELLY);
|
||||
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
globalCtx->nextEntranceIndex = 0x10E;
|
||||
@@ -785,7 +785,7 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, GlobalContext* globalCtx) {
|
||||
if (globalCtx->sceneNum == SCENE_MORIBOSSROOM) {
|
||||
if (!(gSaveContext.eventChkInf[4] & 0x100)) {
|
||||
gSaveContext.eventChkInf[4] |= 0x100;
|
||||
gSaveContext.dungeonsDone[3] = 1;
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_FOREST_TEMPLE);
|
||||
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
globalCtx->nextEntranceIndex = 0x608;
|
||||
@@ -807,7 +807,7 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, GlobalContext* globalCtx) {
|
||||
} else if (globalCtx->sceneNum == SCENE_FIRE_BS) {
|
||||
if (!(gSaveContext.eventChkInf[4] & 0x200)) {
|
||||
gSaveContext.eventChkInf[4] |= 0x200;
|
||||
gSaveContext.dungeonsDone[4] = 1;
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE);
|
||||
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
globalCtx->nextEntranceIndex = 0x564;
|
||||
@@ -828,7 +828,7 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, GlobalContext* globalCtx) {
|
||||
} else if (globalCtx->sceneNum == SCENE_MIZUSIN_BS) {
|
||||
if (!(gSaveContext.eventChkInf[4] & 0x400)) {
|
||||
gSaveContext.eventChkInf[4] |= 0x400;
|
||||
gSaveContext.dungeonsDone[5] = 1;
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_WATER_TEMPLE);
|
||||
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
globalCtx->nextEntranceIndex = 0x60C;
|
||||
@@ -849,7 +849,7 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, GlobalContext* globalCtx) {
|
||||
}
|
||||
} else if (globalCtx->sceneNum == SCENE_JYASINBOSS) {
|
||||
if (!CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) || gSaveContext.n64ddFlag) {
|
||||
gSaveContext.dungeonsDone[6] = 1;
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_SPIRIT_TEMPLE);
|
||||
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
globalCtx->nextEntranceIndex = 0x610;
|
||||
@@ -870,7 +870,7 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, GlobalContext* globalCtx) {
|
||||
}
|
||||
} else if (globalCtx->sceneNum == SCENE_HAKADAN_BS) {
|
||||
if (!CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) || gSaveContext.n64ddFlag) {
|
||||
gSaveContext.dungeonsDone[7] = 1;
|
||||
Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_SHADOW_TEMPLE);
|
||||
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
globalCtx->nextEntranceIndex = 0x580;
|
||||
|
||||
@@ -218,51 +218,51 @@ void func_809DF730(EnCow* this, GlobalContext* globalCtx) {
|
||||
CowInfo EnCow_GetInfo(EnCow* this, GlobalContext* globalCtx) {
|
||||
struct CowInfo cowInfo;
|
||||
|
||||
cowInfo.cowId = -1;
|
||||
cowInfo.randomizerInf = -1;
|
||||
cowInfo.randomizerCheck = RC_UNKNOWN_CHECK;
|
||||
|
||||
switch (globalCtx->sceneNum) {
|
||||
case SCENE_SOUKO: // Lon Lon Tower
|
||||
if (this->actor.world.pos.x == -229 && this->actor.world.pos.z == 157) {
|
||||
cowInfo.cowId = 0;
|
||||
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_LLR_TOWER_LEFT_COW;
|
||||
cowInfo.randomizerCheck = RC_LLR_TOWER_LEFT_COW;
|
||||
} else if (this->actor.world.pos.x == -142 && this->actor.world.pos.z == -140) {
|
||||
cowInfo.cowId = 1;
|
||||
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_LLR_TOWER_RIGHT_COW;
|
||||
cowInfo.randomizerCheck = RC_LLR_TOWER_RIGHT_COW;
|
||||
}
|
||||
break;
|
||||
case SCENE_MALON_STABLE:
|
||||
if (this->actor.world.pos.x == 116 && this->actor.world.pos.z == -254) {
|
||||
cowInfo.cowId = 2;
|
||||
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_LLR_STABLES_RIGHT_COW;
|
||||
cowInfo.randomizerCheck = RC_LLR_STABLES_RIGHT_COW;
|
||||
} else if (this->actor.world.pos.x == -122 && this->actor.world.pos.z == -254) {
|
||||
cowInfo.cowId = 3;
|
||||
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_LLR_STABLES_LEFT_COW;
|
||||
cowInfo.randomizerCheck = RC_LLR_STABLES_LEFT_COW;
|
||||
}
|
||||
break;
|
||||
case SCENE_KAKUSIANA: // Grotto
|
||||
if (this->actor.world.pos.x == 2444 && this->actor.world.pos.z == -471) {
|
||||
cowInfo.cowId = 4;
|
||||
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_DMT_COW_GROTTO_COW;
|
||||
cowInfo.randomizerCheck = RC_DMT_COW_GROTTO_COW;
|
||||
} else if (this->actor.world.pos.x == 3485 && this->actor.world.pos.z == -291) {
|
||||
cowInfo.cowId = 5;
|
||||
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_HF_COW_GROTTO_COW;
|
||||
cowInfo.randomizerCheck = RC_HF_COW_GROTTO_COW;
|
||||
}
|
||||
break;
|
||||
case SCENE_LINK_HOME:
|
||||
cowInfo.cowId = 6;
|
||||
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_LINKS_HOUSE_COW;
|
||||
cowInfo.randomizerCheck = RC_KF_LINKS_HOUSE_COW;
|
||||
break;
|
||||
case SCENE_LABO: // Impa's house
|
||||
cowInfo.cowId = 7;
|
||||
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_KAK_IMPAS_HOUSE_COW;
|
||||
cowInfo.randomizerCheck = RC_KAK_IMPAS_HOUSE_COW;
|
||||
break;
|
||||
case SCENE_SPOT09: // Gerudo Valley
|
||||
cowInfo.cowId = 8;
|
||||
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_GV_COW;
|
||||
cowInfo.randomizerCheck = RC_GV_COW;
|
||||
break;
|
||||
case SCENE_SPOT08: // Jabu's Belly
|
||||
cowInfo.cowId = 9;
|
||||
case SCENE_BDAN: // Jabu's Belly
|
||||
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_JABU_JABUS_BELLY_MQ_COW;
|
||||
cowInfo.randomizerCheck = RC_JABU_JABUS_BELLY_MQ_COW;
|
||||
break;
|
||||
}
|
||||
@@ -290,8 +290,8 @@ void EnCow_MoveForRandomizer(EnCow* this, GlobalContext* globalCtx) {
|
||||
void EnCow_SetCowMilked(EnCow* this, GlobalContext* globalCtx) {
|
||||
CowInfo cowInfo = EnCow_GetInfo(this, globalCtx);
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
player->pendingFlag.flagID = cowInfo.cowId;
|
||||
player->pendingFlag.flagType = FLAG_COW_MILKED;
|
||||
player->pendingFlag.flagID = cowInfo.randomizerInf;
|
||||
player->pendingFlag.flagType = FLAG_RANDOMIZER_INF;
|
||||
}
|
||||
|
||||
void func_809DF778(EnCow* this, GlobalContext* globalCtx) {
|
||||
@@ -337,7 +337,7 @@ void func_809DF8FC(EnCow* this, GlobalContext* globalCtx) {
|
||||
|
||||
bool EnCow_HasBeenMilked(EnCow* this, GlobalContext* globalCtx) {
|
||||
CowInfo cowInfo = EnCow_GetInfo(this, globalCtx);
|
||||
return gSaveContext.cowsMilked[cowInfo.cowId];
|
||||
return Flags_GetRandomizerInf(cowInfo.randomizerInf);
|
||||
}
|
||||
|
||||
void EnCow_GivePlayerRandomizedItem(EnCow* this, GlobalContext* globalCtx) {
|
||||
|
||||
@@ -22,7 +22,7 @@ typedef struct EnCow {
|
||||
} EnCow; // size = 0x0280
|
||||
|
||||
typedef struct CowInfo {
|
||||
int cowId;
|
||||
RandomizerInf randomizerInf;
|
||||
RandomizerCheck randomizerCheck;
|
||||
} CowInfo;
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ void EnDns_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
||||
void EnDns_Update(Actor* thisx, GlobalContext* globalCtx);
|
||||
void EnDns_Draw(Actor* thisx, GlobalContext* globalCtx);
|
||||
|
||||
u32 EnDns_RandomizerPurchaseableCheck(EnDns* this);
|
||||
u32 func_809EF5A4(EnDns* this);
|
||||
u32 func_809EF658(EnDns* this);
|
||||
u32 func_809EF70C(EnDns* this);
|
||||
@@ -24,6 +25,7 @@ u32 func_809EF854(EnDns* this);
|
||||
u32 func_809EF8F4(EnDns* this);
|
||||
u32 func_809EF9A4(EnDns* this);
|
||||
|
||||
void EnDns_RandomizerPurchase(EnDns* this);
|
||||
void func_809EF9F8(EnDns* this);
|
||||
void func_809EFA28(EnDns* this);
|
||||
void func_809EFA58(EnDns* this);
|
||||
@@ -155,7 +157,6 @@ void EnDns_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
Collider_InitCylinder(globalCtx, &this->collider);
|
||||
Collider_SetCylinderType1(globalCtx, &this->collider, &this->actor, &sCylinderInit);
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 35.0f);
|
||||
this->actor.textId = D_809F040C[this->actor.params];
|
||||
Actor_SetScale(&this->actor, 0.01f);
|
||||
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
|
||||
this->maintainCollider = 1;
|
||||
@@ -164,7 +165,27 @@ void EnDns_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
this->actor.speedXZ = 0.0f;
|
||||
this->actor.velocity.y = 0.0f;
|
||||
this->actor.gravity = -1.0f;
|
||||
this->actor.textId = D_809F040C[this->actor.params];
|
||||
this->dnsItemEntry = sItemEntries[this->actor.params];
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
// Ugly, but the best way we can identify which grotto we are in, same method 3DRando uses, but we'll need to account for entrance rando
|
||||
s16 respawnData = gSaveContext.respawn[RESPAWN_MODE_RETURN].data & ((1 << 8) - 1);
|
||||
this->scrubIdentity = Randomizer_IdentifyScrub(globalCtx->sceneNum, this->actor.params, respawnData);
|
||||
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == 1 || Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == 3 && this->scrubIdentity.itemPrice != -1) {
|
||||
this->dnsItemEntry->itemPrice = this->scrubIdentity.itemPrice;
|
||||
}
|
||||
|
||||
if (this->scrubIdentity.isShuffled) {
|
||||
this->dnsItemEntry->getItemId = this->scrubIdentity.getItemId;
|
||||
this->dnsItemEntry->purchaseableCheck = EnDns_RandomizerPurchaseableCheck;
|
||||
this->dnsItemEntry->setRupeesAndFlags = EnDns_RandomizerPurchase;
|
||||
this->dnsItemEntry->itemAmount = 1;
|
||||
// Currently the textID is simply identified by the item price since that is the only thing
|
||||
// unique to it, later on this will change to identifying by scrubIdentity.randomizerInf
|
||||
this->actor.textId = 0x9000 + this->dnsItemEntry->itemPrice;
|
||||
}
|
||||
}
|
||||
this->actionFunc = EnDns_SetupWait;
|
||||
}
|
||||
|
||||
@@ -185,6 +206,13 @@ void EnDns_ChangeAnim(EnDns* this, u8 index) {
|
||||
|
||||
/* Item give checking functions */
|
||||
|
||||
u32 EnDns_RandomizerPurchaseableCheck(EnDns* this) {
|
||||
if (gSaveContext.rupees < this->dnsItemEntry->itemPrice || Flags_GetRandomizerInf(this->scrubIdentity.randomizerInf)) {
|
||||
return 0;
|
||||
}
|
||||
return 4;
|
||||
}
|
||||
|
||||
u32 func_809EF5A4(EnDns* this) {
|
||||
if ((CUR_CAPACITY(UPG_NUTS) != 0) && (AMMO(ITEM_NUT) >= CUR_CAPACITY(UPG_NUTS))) {
|
||||
return 1;
|
||||
@@ -281,6 +309,10 @@ u32 func_809EF9A4(EnDns* this) {
|
||||
}
|
||||
|
||||
/* Paying and flagging functions */
|
||||
void EnDns_RandomizerPurchase(EnDns* this) {
|
||||
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
|
||||
Flags_SetRandomizerInf(this->scrubIdentity.randomizerInf);
|
||||
}
|
||||
|
||||
void func_809EF9F8(EnDns* this) {
|
||||
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
|
||||
@@ -369,31 +401,25 @@ void EnDns_Talk(EnDns* this, GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
void func_809EFDD0(EnDns* this, GlobalContext* globalCtx) {
|
||||
if (this->actor.params == 0x9) {
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetRandomizedItem(GI_STICK_UPGRADE_30, this->actor.id, this->actor.params, globalCtx->sceneNum);
|
||||
GiveItemEntryFromActor(&this->actor, globalCtx, getItemEntry, 130.0f, 100.0f);
|
||||
} else if (CUR_UPG_VALUE(UPG_STICKS) < 2) {
|
||||
func_8002F434(&this->actor, globalCtx, GI_STICK_UPGRADE_20, 130.0f, 100.0f);
|
||||
if (!gSaveContext.n64ddFlag || !this->scrubIdentity.isShuffled) {
|
||||
if (this->actor.params == 0x9) {
|
||||
if (CUR_UPG_VALUE(UPG_STICKS) < 2) {
|
||||
func_8002F434(&this->actor, globalCtx, GI_STICK_UPGRADE_20, 130.0f, 100.0f);
|
||||
} else {
|
||||
func_8002F434(&this->actor, globalCtx, GI_STICK_UPGRADE_30, 130.0f, 100.0f);
|
||||
}
|
||||
} else if (this->actor.params == 0xA) {
|
||||
if (CUR_UPG_VALUE(UPG_NUTS) < 2) {
|
||||
func_8002F434(&this->actor, globalCtx, GI_NUT_UPGRADE_30, 130.0f, 100.0f);
|
||||
} else {
|
||||
func_8002F434(&this->actor, globalCtx, GI_NUT_UPGRADE_40, 130.0f, 100.0f);
|
||||
}
|
||||
} else {
|
||||
func_8002F434(&this->actor, globalCtx, GI_STICK_UPGRADE_30, 130.0f, 100.0f);
|
||||
}
|
||||
} else if (this->actor.params == 0xA) {
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetRandomizedItem(GI_NUT_UPGRADE_40, this->actor.id, this->actor.params, globalCtx->sceneNum);
|
||||
GiveItemEntryFromActor(&this->actor, globalCtx, getItemEntry, 130.0f, 100.0f);
|
||||
} else if (CUR_UPG_VALUE(UPG_NUTS) < 2) {
|
||||
func_8002F434(&this->actor, globalCtx, GI_NUT_UPGRADE_30, 130.0f, 100.0f);
|
||||
} else {
|
||||
func_8002F434(&this->actor, globalCtx, GI_NUT_UPGRADE_40, 130.0f, 100.0f);
|
||||
func_8002F434(&this->actor, globalCtx, this->dnsItemEntry->getItemId, 130.0f, 100.0f);
|
||||
}
|
||||
} else {
|
||||
if (!gSaveContext.n64ddFlag) {
|
||||
func_8002F434(&this->actor, globalCtx, this->dnsItemEntry->getItemId, 130.0f, 100.0f);
|
||||
} else {
|
||||
GetItemEntry getItemEntry = Randomizer_GetRandomizedItem(this->dnsItemEntry->getItemId, this->actor.id, this->actor.params, globalCtx->sceneNum);
|
||||
GiveItemEntryFromActor(&this->actor, globalCtx, getItemEntry, 130.0f, 100.0f);
|
||||
}
|
||||
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(this->scrubIdentity.randomizerCheck, this->scrubIdentity.getItemId);
|
||||
GiveItemEntryFromActor(&this->actor, globalCtx, itemEntry, 130.0f, 100.0f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -489,6 +515,11 @@ void EnDns_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
|
||||
this->dustTimer++;
|
||||
this->actor.textId = D_809F040C[this->actor.params];
|
||||
if (gSaveContext.n64ddFlag && this->scrubIdentity.isShuffled) {
|
||||
// Currently the textID is simply identified by the item price since that is the only thing
|
||||
// unique to it, later on this will change to identifying by scrubIdentity.randomizerInf
|
||||
this->actor.textId = 0x9000 + this->dnsItemEntry->itemPrice;
|
||||
}
|
||||
Actor_SetFocus(&this->actor, 60.0f);
|
||||
Actor_SetScale(&this->actor, 0.01f);
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
|
||||
@@ -32,6 +32,7 @@ typedef struct EnDns {
|
||||
/* 0x02BD */ u8 dropCollectible;
|
||||
/* 0x02C0 */ DnsItemEntry* dnsItemEntry;
|
||||
/* 0x02C4 */ f32 yInitPos;
|
||||
/* */ ScrubIdentity scrubIdentity;
|
||||
} EnDns; // size = 0x02C8
|
||||
|
||||
#endif
|
||||
|
||||
@@ -521,9 +521,14 @@ void EnExItem_DrawItems(EnExItem* this, GlobalContext* globalCtx) {
|
||||
case EXITEM_BOMBCHUS_COUNTER:
|
||||
randoGetItem = Randomizer_GetItemFromKnownCheck(RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, GI_BOMBCHUS_10);
|
||||
break;
|
||||
case EXITEM_BULLET_BAG:
|
||||
randoGetItem = Randomizer_GetItemFromKnownCheck(RC_LW_TARGET_IN_WOODS, GI_BULLET_BAG_50);
|
||||
break;
|
||||
}
|
||||
|
||||
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItem);
|
||||
GetItemEntry_Draw(globalCtx, randoGetItem);
|
||||
return;
|
||||
}
|
||||
|
||||
GetItem_Draw(globalCtx, this->giDrawId);
|
||||
@@ -536,7 +541,7 @@ void EnExItem_DrawHeartPiece(EnExItem* this, GlobalContext* globalCtx) {
|
||||
GetItemEntry randoGetItem =
|
||||
Randomizer_GetItemFromKnownCheck(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, GI_HEART_PIECE);
|
||||
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItem);
|
||||
GetItem_Draw(globalCtx, randoGetItem.gid);
|
||||
GetItemEntry_Draw(globalCtx, randoGetItem);
|
||||
} else {
|
||||
GetItem_Draw(globalCtx, GID_HEART_PIECE);
|
||||
}
|
||||
|
||||
@@ -114,7 +114,7 @@ u16 EnGo_GetTextID(GlobalContext* globalCtx, Actor* thisx) {
|
||||
}
|
||||
case 0x00:
|
||||
if ((!gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
|
||||
(gSaveContext.n64ddFlag && gSaveContext.dungeonsDone[4])) {
|
||||
(gSaveContext.n64ddFlag && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) {
|
||||
if (gSaveContext.infTable[16] & 0x8000) {
|
||||
return 0x3042;
|
||||
} else {
|
||||
|
||||
@@ -416,10 +416,10 @@ s16 EnGo2_GetStateGoronDmtRollingSmall(GlobalContext* globalCtx, EnGo2* this) {
|
||||
|
||||
u16 EnGo2_GetTextIdGoronDmtDcEntrance(GlobalContext* globalCtx, EnGo2* this) {
|
||||
if (((!gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
|
||||
(gSaveContext.n64ddFlag && gSaveContext.dungeonsDone[4])) && LINK_IS_ADULT) {
|
||||
(gSaveContext.n64ddFlag && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) && LINK_IS_ADULT) {
|
||||
return 0x3043;
|
||||
} else if ((!gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) ||
|
||||
(gSaveContext.n64ddFlag && gSaveContext.dungeonsDone[0])) {
|
||||
(gSaveContext.n64ddFlag && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_DODONGOS_CAVERN))) {
|
||||
return 0x3027;
|
||||
} else {
|
||||
return gSaveContext.eventChkInf[2] & 0x8 ? 0x3021 : gSaveContext.infTable[14] & 0x1 ? 0x302A : 0x3008;
|
||||
@@ -439,10 +439,10 @@ s16 EnGo2_GetStateGoronDmtDcEntrance(GlobalContext* globalCtx, EnGo2* this) {
|
||||
|
||||
u16 EnGo2_GetTextIdGoronCityEntrance(GlobalContext* globalCtx, EnGo2* this) {
|
||||
if (((!gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
|
||||
(gSaveContext.n64ddFlag && gSaveContext.dungeonsDone[4])) && LINK_IS_ADULT) {
|
||||
(gSaveContext.n64ddFlag && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) && LINK_IS_ADULT) {
|
||||
return 0x3043;
|
||||
} else if ((!gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) ||
|
||||
(gSaveContext.n64ddFlag && gSaveContext.dungeonsDone[0])) {
|
||||
(gSaveContext.n64ddFlag && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_DODONGOS_CAVERN))) {
|
||||
return 0x3027;
|
||||
} else {
|
||||
return gSaveContext.infTable[15] & 0x1 ? 0x3015 : 0x3014;
|
||||
@@ -462,10 +462,10 @@ s16 EnGo2_GetStateGoronCityEntrance(GlobalContext* globalCtx, EnGo2* this) {
|
||||
|
||||
u16 EnGo2_GetTextIdGoronCityIsland(GlobalContext* globalCtx, EnGo2* this) {
|
||||
if (((!gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
|
||||
(gSaveContext.n64ddFlag && gSaveContext.dungeonsDone[4])) && LINK_IS_ADULT) {
|
||||
(gSaveContext.n64ddFlag && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) && LINK_IS_ADULT) {
|
||||
return 0x3043;
|
||||
} else if ((!gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) ||
|
||||
(gSaveContext.n64ddFlag && gSaveContext.dungeonsDone[0])) {
|
||||
(gSaveContext.n64ddFlag && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_DODONGOS_CAVERN))) {
|
||||
return 0x3027;
|
||||
} else {
|
||||
return gSaveContext.infTable[15] & 0x10 ? 0x3017 : 0x3016;
|
||||
@@ -485,10 +485,10 @@ s16 EnGo2_GetStateGoronCityIsland(GlobalContext* globalCtx, EnGo2* this) {
|
||||
|
||||
u16 EnGo2_GetTextIdGoronCityLowestFloor(GlobalContext* globalCtx, EnGo2* this) {
|
||||
if (((!gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
|
||||
(gSaveContext.n64ddFlag && gSaveContext.dungeonsDone[4])) && LINK_IS_ADULT) {
|
||||
(gSaveContext.n64ddFlag && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) && LINK_IS_ADULT) {
|
||||
return 0x3043;
|
||||
} else if ((!gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) ||
|
||||
(gSaveContext.n64ddFlag && gSaveContext.dungeonsDone[0])) {
|
||||
(gSaveContext.n64ddFlag && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_DODONGOS_CAVERN))) {
|
||||
return 0x3027;
|
||||
} else {
|
||||
return CUR_UPG_VALUE(UPG_STRENGTH) != 0 ? 0x302C
|
||||
@@ -1589,7 +1589,7 @@ void EnGo2_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
case GORON_CITY_STAIRWELL:
|
||||
case GORON_CITY_LOST_WOODS:
|
||||
if (((!gSaveContext.n64ddFlag && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
|
||||
(gSaveContext.n64ddFlag && !gSaveContext.dungeonsDone[4])) && LINK_IS_ADULT) {
|
||||
(gSaveContext.n64ddFlag && !Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) && LINK_IS_ADULT) {
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
this->actionFunc = EnGo2_CurledUp;
|
||||
|
||||
@@ -73,7 +73,7 @@ static AnimationInfo sAnimationInfo[] = {
|
||||
u16 EnKz_GetTextNoMaskChild(GlobalContext* globalCtx, EnKz* this) {
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
if ((gSaveContext.n64ddFlag && gSaveContext.dungeonsDone[2]) ||
|
||||
if ((gSaveContext.n64ddFlag && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_JABU_JABUS_BELLY)) ||
|
||||
(!gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE))) {
|
||||
return 0x402B;
|
||||
} else if (gSaveContext.eventChkInf[3] & 8) {
|
||||
|
||||
@@ -373,7 +373,7 @@ u16 EnMd_GetTextKokiriForest(GlobalContext* globalCtx, EnMd* this) {
|
||||
this->unk_209 = TEXT_STATE_NONE;
|
||||
|
||||
if ((!gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) ||
|
||||
(gSaveContext.n64ddFlag && gSaveContext.dungeonsDone[1])) {
|
||||
(gSaveContext.n64ddFlag && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_DEKU_TREE))) {
|
||||
return 0x1045;
|
||||
}
|
||||
|
||||
@@ -486,7 +486,7 @@ u8 EnMd_ShouldSpawn(EnMd* this, GlobalContext* globalCtx) {
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
// if we have beaten deku tree or have open forest turned on
|
||||
// or have already shown mido we have an equipped sword/shield
|
||||
if (gSaveContext.dungeonsDone[1] ||
|
||||
if (Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_DEKU_TREE) ||
|
||||
Randomizer_GetSettingValue(RSK_FOREST) == 1 ||
|
||||
gSaveContext.eventChkInf[0] & 0x10) {
|
||||
return 0;
|
||||
|
||||
@@ -518,7 +518,7 @@ void EnOssan_TalkGoronShopkeeper(GlobalContext* globalCtx) {
|
||||
Message_ContinueTextbox(globalCtx, 0x300F);
|
||||
}
|
||||
} else if ((!gSaveContext.n64ddFlag && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
|
||||
(gSaveContext.n64ddFlag && !gSaveContext.dungeonsDone[4])) {
|
||||
(gSaveContext.n64ddFlag && !Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) {
|
||||
Message_ContinueTextbox(globalCtx, 0x3057);
|
||||
} else {
|
||||
Message_ContinueTextbox(globalCtx, 0x305B);
|
||||
|
||||
@@ -69,6 +69,15 @@ void EnShopnuts_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
CollisionCheck_SetInfo(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
|
||||
Collider_UpdateCylinder(&this->actor, &this->collider);
|
||||
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
s16 respawnData = gSaveContext.respawn[RESPAWN_MODE_RETURN].data & ((1 << 8) - 1);
|
||||
ScrubIdentity scrubIdentity = Randomizer_IdentifyScrub(globalCtx->sceneNum, this->actor.params, respawnData);
|
||||
|
||||
if (scrubIdentity.isShuffled && Flags_GetRandomizerInf(scrubIdentity.randomizerInf)) {
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
}
|
||||
|
||||
if (((this->actor.params == 0x0002) && (gSaveContext.itemGetInf[0] & 0x800)) ||
|
||||
((this->actor.params == 0x0009) && (gSaveContext.infTable[25] & 4)) ||
|
||||
((this->actor.params == 0x000A) && (gSaveContext.infTable[25] & 8))) {
|
||||
|
||||
@@ -17,7 +17,8 @@ s32 func_80AFB748(EnSi* this, GlobalContext* globalCtx);
|
||||
void func_80AFB768(EnSi* this, GlobalContext* globalCtx);
|
||||
void func_80AFB89C(EnSi* this, GlobalContext* globalCtx);
|
||||
void func_80AFB950(EnSi* this, GlobalContext* globalCtx);
|
||||
void Randomizer_GrantSkullReward(EnSi* this, GlobalContext* globalCtx);
|
||||
void Randomizer_UpdateSkullReward(EnSi* this, GlobalContext* globalCtx);
|
||||
void Randomizer_GiveSkullReward(EnSi* this, GlobalContext* globalCtx);
|
||||
|
||||
s32 textId = 0xB4;
|
||||
s32 giveItemId = ITEM_SKULL_TOKEN;
|
||||
@@ -99,21 +100,25 @@ void func_80AFB768(EnSi* this, GlobalContext* globalCtx) {
|
||||
|
||||
if (this->collider.base.ocFlags2 & OC2_HIT_PLAYER) {
|
||||
this->collider.base.ocFlags2 &= ~OC2_HIT_PLAYER;
|
||||
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
Randomizer_GrantSkullReward(this, globalCtx);
|
||||
Randomizer_UpdateSkullReward(this, globalCtx);
|
||||
} else {
|
||||
Item_Give(globalCtx, giveItemId);
|
||||
}
|
||||
if ((CVar_GetS32("gSkulltulaFreeze", 0) != 1 || giveItemId != ITEM_SKULL_TOKEN) && getItemId != RG_ICE_TRAP) {
|
||||
player->actor.freezeTimer = 20;
|
||||
}
|
||||
|
||||
Message_StartTextbox(globalCtx, textId, NULL);
|
||||
|
||||
if (gSaveContext.n64ddFlag && getItemId != RG_ICE_TRAP) {
|
||||
Randomizer_GiveSkullReward(this, globalCtx);
|
||||
Audio_PlayFanfare_Rando(getItem);
|
||||
} else {
|
||||
Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
|
||||
}
|
||||
|
||||
player->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
|
||||
this->actionFunc = func_80AFB950;
|
||||
} else {
|
||||
@@ -133,16 +138,20 @@ void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) {
|
||||
|
||||
if (!CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_13)) {
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
Randomizer_GrantSkullReward(this, globalCtx);
|
||||
Randomizer_UpdateSkullReward(this, globalCtx);
|
||||
} else {
|
||||
Item_Give(globalCtx, giveItemId);
|
||||
}
|
||||
|
||||
Message_StartTextbox(globalCtx, textId, NULL);
|
||||
|
||||
if (gSaveContext.n64ddFlag && getItemId != RG_ICE_TRAP) {
|
||||
Randomizer_GiveSkullReward(this, globalCtx);
|
||||
Audio_PlayFanfare_Rando(getItem);
|
||||
} else {
|
||||
Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
|
||||
}
|
||||
|
||||
player->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
|
||||
this->actionFunc = func_80AFB950;
|
||||
}
|
||||
@@ -184,13 +193,13 @@ void EnSi_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
f32 mtxScale = 1.5f;
|
||||
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
|
||||
}
|
||||
GetItem_Draw(globalCtx, getItem.gid);
|
||||
GetItemEntry_Draw(globalCtx, getItem);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void Randomizer_GrantSkullReward(EnSi* this, GlobalContext* globalCtx) {
|
||||
void Randomizer_UpdateSkullReward(EnSi* this, GlobalContext* globalCtx) {
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
getItem = Randomizer_GetRandomizedItem(GI_SKULL_TOKEN, this->actor.id, this->actor.params, globalCtx->sceneNum);
|
||||
@@ -201,12 +210,20 @@ void Randomizer_GrantSkullReward(EnSi* this, GlobalContext* globalCtx) {
|
||||
} else {
|
||||
textId = getItem.textId;
|
||||
giveItemId = getItem.itemId;
|
||||
if (getItem.modIndex == MOD_NONE) {
|
||||
Item_Give(globalCtx, giveItemId);
|
||||
} else if (getItem.modIndex == MOD_RANDOMIZER) {
|
||||
Randomizer_Item_Give(globalCtx, getItem);
|
||||
}
|
||||
}
|
||||
// player->getItemId = getItemId;
|
||||
player->getItemEntry = getItem;
|
||||
}
|
||||
|
||||
void Randomizer_GiveSkullReward(EnSi* this, GlobalContext* globalCtx) {
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
if (getItem.modIndex == MOD_NONE) {
|
||||
Item_Give(globalCtx, giveItemId);
|
||||
} else if (getItem.modIndex == MOD_RANDOMIZER) {
|
||||
Randomizer_Item_Give(globalCtx, getItem);
|
||||
}
|
||||
// RANDOTOD: Move this into Item_Give() or some other more central location
|
||||
if (getItem.getItemId == GI_SWORD_BGS) {
|
||||
gSaveContext.bgsFlag = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,8 +99,8 @@ void ItemBHeart_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
GetItem_Draw(globalCtx, Randomizer_GetRandomizedItem(GI_HEART_CONTAINER_2,
|
||||
this->actor.id,this->actor.params, globalCtx->sceneNum).gid);
|
||||
GetItemEntry_Draw(globalCtx, Randomizer_GetRandomizedItem(GI_HEART_CONTAINER_2,
|
||||
this->actor.id,this->actor.params, globalCtx->sceneNum));
|
||||
} else {
|
||||
if (flag) {
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
|
||||
@@ -233,7 +233,7 @@ void ItemEtcetera_DrawThroughLens(Actor* thisx, GlobalContext* globalCtx) {
|
||||
GetItemEntry randoGetItem = GetChestGameRandoGetItem(this->actor.room, this->giDrawId, globalCtx);
|
||||
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItem);
|
||||
if (randoGetItem.itemId != ITEM_NONE) {
|
||||
GetItem_Draw(globalCtx, randoGetItem.gid);
|
||||
GetItemEntry_Draw(globalCtx, randoGetItem);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -257,7 +257,10 @@ void ItemEtcetera_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItem);
|
||||
|
||||
if (randoGetItem.itemId != RG_NONE) {
|
||||
this->giDrawId = randoGetItem.gid;
|
||||
func_8002EBCC(&this->actor, globalCtx, 0);
|
||||
func_8002ED80(&this->actor, globalCtx, 0);
|
||||
GetItemEntry_Draw(globalCtx, randoGetItem);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -218,7 +218,7 @@ void ItemOcarina_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
GetItemEntry randoGetItem = Randomizer_GetItemFromKnownCheck(RC_HF_OCARINA_OF_TIME_ITEM, GI_OCARINA_OOT);
|
||||
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItem);
|
||||
GetItem_Draw(globalCtx, randoGetItem.gid);
|
||||
GetItemEntry_Draw(globalCtx, randoGetItem);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -6083,8 +6083,8 @@ void Player_SetPendingFlag(Player* this, GlobalContext* globalCtx) {
|
||||
case FLAG_SCENE_TREASURE:
|
||||
Flags_SetTreasure(globalCtx, this->pendingFlag.flagID);
|
||||
break;
|
||||
case FLAG_COW_MILKED:
|
||||
gSaveContext.cowsMilked[this->pendingFlag.flagID] = 1;
|
||||
case FLAG_RANDOMIZER_INF:
|
||||
Flags_SetRandomizerInf(this->pendingFlag.flagID);
|
||||
break;
|
||||
case FLAG_EVENT_CHECK_INF:
|
||||
Flags_SetEventChkInf(this->pendingFlag.flagID);
|
||||
@@ -12667,6 +12667,14 @@ s32 func_8084DFF4(GlobalContext* globalCtx, Player* this) {
|
||||
this->stateFlags1 &= ~PLAYER_STATE1_29;
|
||||
func_80852FFC(globalCtx, NULL, 8);
|
||||
}
|
||||
|
||||
// Set unk_862 to 0 early to not have the game draw non-custom colored models for a split second.
|
||||
// This unk is what the game normally uses to decide what item to draw when holding up an item above Link's head.
|
||||
// Only do this when the item actually has a custom draw function.
|
||||
if (this->getItemEntry.drawFunc != NULL) {
|
||||
this->unk_862 = 0;
|
||||
}
|
||||
|
||||
this->getItemId = GI_NONE;
|
||||
this->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
|
||||
}
|
||||
|
||||
@@ -598,6 +598,170 @@ void KaleidoScope_UpdateItemEquip(GlobalContext* globalCtx) {
|
||||
u16 offsetX;
|
||||
u16 offsetY;
|
||||
|
||||
s16 Top_HUD_Margin = CVar_GetS32("gHUDMargin_T", 0);
|
||||
s16 Left_HUD_Margin = CVar_GetS32("gHUDMargin_L", 0);
|
||||
s16 Right_HUD_Margin = CVar_GetS32("gHUDMargin_R", 0);
|
||||
s16 Bottom_HUD_Margin = CVar_GetS32("gHUDMargin_B", 0);
|
||||
|
||||
s16 X_Margins_CL;
|
||||
s16 X_Margins_CR;
|
||||
s16 X_Margins_CD;
|
||||
s16 Y_Margins_CL;
|
||||
s16 Y_Margins_CR;
|
||||
s16 Y_Margins_CD;
|
||||
s16 X_Margins_BtnB;
|
||||
s16 Y_Margins_BtnB;
|
||||
s16 X_Margins_DPad_Items;
|
||||
s16 Y_Margins_DPad_Items;
|
||||
if (CVar_GetS32("gBBtnUseMargins", 0) != 0) {
|
||||
if (CVar_GetS32("gBBtnPosType", 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;};
|
||||
Y_Margins_BtnB = (Top_HUD_Margin*-1);
|
||||
} else {
|
||||
X_Margins_BtnB = 0;
|
||||
Y_Margins_BtnB = 0;
|
||||
}
|
||||
if (CVar_GetS32("gCBtnLUseMargins", 0) != 0) {
|
||||
if (CVar_GetS32("gCBtnLPosType", 0) == 0) {X_Margins_CL = Right_HUD_Margin;};
|
||||
Y_Margins_CL = (Top_HUD_Margin*-1);
|
||||
} else {
|
||||
X_Margins_CL = 0;
|
||||
Y_Margins_CL = 0;
|
||||
}
|
||||
if (CVar_GetS32("gCBtnRUseMargins", 0) != 0) {
|
||||
if (CVar_GetS32("gCBtnRPosType", 0) == 0) {X_Margins_CR = Right_HUD_Margin;};
|
||||
Y_Margins_CR = (Top_HUD_Margin*-1);
|
||||
} else {
|
||||
X_Margins_CR = 0;
|
||||
Y_Margins_CR = 0;
|
||||
}
|
||||
if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {
|
||||
if (CVar_GetS32("gCBtnDPosType", 0) == 0) {X_Margins_CD = Right_HUD_Margin;};
|
||||
Y_Margins_CD = (Top_HUD_Margin*-1);
|
||||
} else {
|
||||
X_Margins_CD = 0;
|
||||
Y_Margins_CD = 0;
|
||||
}
|
||||
if (CVar_GetS32("gDPadUseMargins", 0) != 0) {
|
||||
if (CVar_GetS32("gDPadPosType", 0) == 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
|
||||
Y_Margins_DPad_Items = (Top_HUD_Margin*-1);
|
||||
} else {
|
||||
X_Margins_DPad_Items = 0;
|
||||
Y_Margins_DPad_Items = 0;
|
||||
}
|
||||
const s16 ItemIconPos_ori[7][2] = {
|
||||
{ C_LEFT_BUTTON_X+X_Margins_CL, C_LEFT_BUTTON_Y+Y_Margins_CL },
|
||||
{ C_DOWN_BUTTON_X+X_Margins_CD, C_DOWN_BUTTON_Y+Y_Margins_CD },
|
||||
{ C_RIGHT_BUTTON_X+X_Margins_CR, C_RIGHT_BUTTON_Y+Y_Margins_CR },
|
||||
{ DPAD_UP_X+X_Margins_DPad_Items, DPAD_UP_Y+Y_Margins_DPad_Items },
|
||||
{ DPAD_DOWN_X+X_Margins_DPad_Items, DPAD_DOWN_Y+Y_Margins_DPad_Items },
|
||||
{ DPAD_LEFT_X+X_Margins_DPad_Items, DPAD_LEFT_Y+Y_Margins_DPad_Items },
|
||||
{ DPAD_RIGHT_X+X_Margins_DPad_Items, DPAD_RIGHT_Y+Y_Margins_DPad_Items }
|
||||
};
|
||||
s16 DPad_ItemsOffset[4][2] = {
|
||||
{ 7,-8},//Up
|
||||
{ 7,24},//Down
|
||||
{-9, 8},//Left
|
||||
{23, 8},//Right
|
||||
}; //(X,Y) Used with custom position to place it properly.
|
||||
|
||||
//DPadItems
|
||||
if (CVar_GetS32("gDPadPosType", 0) != 0) {
|
||||
sCButtonPosY[3] = CVar_GetS32("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up
|
||||
sCButtonPosY[4] = CVar_GetS32("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down
|
||||
sCButtonPosY[5] = CVar_GetS32("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left
|
||||
sCButtonPosY[6] = CVar_GetS32("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right
|
||||
if (CVar_GetS32("gDPadPosType", 0) == 1) {//Anchor Left
|
||||
if (CVar_GetS32("gDPadUseMargins", 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;};
|
||||
sCButtonPosX[3] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
|
||||
sCButtonPosX[4] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
|
||||
sCButtonPosX[5] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
|
||||
sCButtonPosX[6] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
|
||||
} else if (CVar_GetS32("gDPadPosType", 0) == 2) {//Anchor Right
|
||||
if (CVar_GetS32("gDPadUseMargins", 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
|
||||
sCButtonPosX[3] = OTRGetDimensionFromRightEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
|
||||
sCButtonPosX[4] = OTRGetDimensionFromRightEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
|
||||
sCButtonPosX[5] = OTRGetDimensionFromRightEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
|
||||
sCButtonPosX[6] = OTRGetDimensionFromRightEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
|
||||
} else if (CVar_GetS32("gDPadPosType", 0) == 3) {//Anchor None
|
||||
sCButtonPosX[3] = CVar_GetS32("gDPadPosX", 0)+DPad_ItemsOffset[0][0];
|
||||
sCButtonPosX[4] = CVar_GetS32("gDPadPosX", 0)+DPad_ItemsOffset[1][0];
|
||||
sCButtonPosX[5] = CVar_GetS32("gDPadPosX", 0)+DPad_ItemsOffset[2][0];
|
||||
sCButtonPosX[6] = CVar_GetS32("gDPadPosX", 0)+DPad_ItemsOffset[3][0];
|
||||
}
|
||||
} else {
|
||||
sCButtonPosX[3] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[3][0]);
|
||||
sCButtonPosX[4] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[4][0]);
|
||||
sCButtonPosX[5] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[5][0]);
|
||||
sCButtonPosX[6] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[6][0]);
|
||||
sCButtonPosY[3] = ItemIconPos_ori[3][1];
|
||||
sCButtonPosY[4] = ItemIconPos_ori[4][1];
|
||||
sCButtonPosY[5] = ItemIconPos_ori[5][1];
|
||||
sCButtonPosY[6] = ItemIconPos_ori[6][1];
|
||||
}
|
||||
//C button Left
|
||||
if (CVar_GetS32("gCBtnLPosType", 0) != 0) {
|
||||
sCButtonPosY[0] = CVar_GetS32("gCBtnLPosY", 0)+Y_Margins_CL;
|
||||
if (CVar_GetS32("gCBtnLPosType", 0) == 1) {//Anchor Left
|
||||
if (CVar_GetS32("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
|
||||
sCButtonPosX[0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnLPosX", 0)+X_Margins_CL);
|
||||
} else if (CVar_GetS32("gCBtnLPosType", 0) == 2) {//Anchor Right
|
||||
if (CVar_GetS32("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
|
||||
sCButtonPosX[0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnLPosX", 0)+X_Margins_CL);
|
||||
} else if (CVar_GetS32("gCBtnLPosType", 0) == 3) {//Anchor None
|
||||
sCButtonPosX[0] = CVar_GetS32("gCBtnLPosX", 0);
|
||||
}
|
||||
} else {
|
||||
sCButtonPosX[0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[0][0]);
|
||||
sCButtonPosY[0] = ItemIconPos_ori[0][1];
|
||||
}
|
||||
//C Button down
|
||||
if (CVar_GetS32("gCBtnDPosType", 0) != 0) {
|
||||
sCButtonPosY[1] = CVar_GetS32("gCBtnDPosY", 0)+Y_Margins_CD;
|
||||
if (CVar_GetS32("gCBtnDPosType", 0) == 1) {//Anchor Left
|
||||
if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
|
||||
sCButtonPosX[1] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnDPosX", 0)+X_Margins_CD);
|
||||
} else if (CVar_GetS32("gCBtnDPosType", 0) == 2) {//Anchor Right
|
||||
if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
|
||||
sCButtonPosX[1] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnDPosX", 0)+X_Margins_CD);
|
||||
} else if (CVar_GetS32("gCBtnDPosType", 0) == 3) {//Anchor None
|
||||
sCButtonPosX[1] = CVar_GetS32("gCBtnDPosX", 0);
|
||||
}
|
||||
} else {
|
||||
sCButtonPosX[1] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[1][0]);
|
||||
sCButtonPosY[1] = ItemIconPos_ori[1][1];
|
||||
}
|
||||
//C button Right
|
||||
if (CVar_GetS32("gCBtnRPosType", 0) != 0) {
|
||||
sCButtonPosY[2] = CVar_GetS32("gCBtnRPosY", 0)+Y_Margins_CR;
|
||||
if (CVar_GetS32("gCBtnRPosType", 0) == 1) {//Anchor Left
|
||||
if (CVar_GetS32("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
|
||||
sCButtonPosX[2] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnRPosX", 0)+X_Margins_CR);
|
||||
} else if (CVar_GetS32("gCBtnRPosType", 0) == 2) {//Anchor Right
|
||||
if (CVar_GetS32("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
|
||||
sCButtonPosX[2] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnRPosX", 0)+X_Margins_CR);
|
||||
} else if (CVar_GetS32("gCBtnRPosType", 0) == 3) {//Anchor None
|
||||
sCButtonPosX[2] = CVar_GetS32("gCBtnRPosX", 0);
|
||||
}
|
||||
} else {
|
||||
sCButtonPosX[2] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[2][0]);
|
||||
sCButtonPosY[2] = ItemIconPos_ori[2][1];
|
||||
}
|
||||
|
||||
sCButtonPosX[0] = sCButtonPosX[0] - 160;
|
||||
sCButtonPosY[0] = 120 - sCButtonPosY[0];
|
||||
sCButtonPosX[1] = sCButtonPosX[1] - 160;
|
||||
sCButtonPosY[1] = 120 - sCButtonPosY[1];
|
||||
sCButtonPosX[2] = sCButtonPosX[2] - 160;
|
||||
sCButtonPosY[2] = 120 - sCButtonPosY[2];
|
||||
sCButtonPosX[3] = sCButtonPosX[3] - 160;
|
||||
sCButtonPosY[3] = 120 - sCButtonPosY[3];
|
||||
sCButtonPosX[4] = sCButtonPosX[4] - 160;
|
||||
sCButtonPosY[4] = 120 - sCButtonPosY[4];
|
||||
sCButtonPosX[5] = sCButtonPosX[5] - 160;
|
||||
sCButtonPosY[5] = 120 - sCButtonPosY[5];
|
||||
sCButtonPosX[6] = sCButtonPosX[6] - 160;
|
||||
sCButtonPosY[6] = 120 - sCButtonPosY[6];
|
||||
|
||||
if (sEquipState == 0) {
|
||||
pauseCtx->equipAnimAlpha += 14;
|
||||
if (pauseCtx->equipAnimAlpha > 255) {
|
||||
@@ -628,7 +792,7 @@ void KaleidoScope_UpdateItemEquip(GlobalContext* globalCtx) {
|
||||
offsetX = ABS(pauseCtx->equipAnimX - bowItemVtx->v.ob[0] * 10) / sEquipMoveTimer;
|
||||
offsetY = ABS(pauseCtx->equipAnimY - bowItemVtx->v.ob[1] * 10) / sEquipMoveTimer;
|
||||
} else {
|
||||
offsetX = ABS(pauseCtx->equipAnimX - OTRGetRectDimensionFromRightEdge(sCButtonPosX[pauseCtx->equipTargetCBtn]) * 10) / sEquipMoveTimer;
|
||||
offsetX = ABS(pauseCtx->equipAnimX - sCButtonPosX[pauseCtx->equipTargetCBtn] * 10) / sEquipMoveTimer;
|
||||
offsetY = ABS(pauseCtx->equipAnimY - sCButtonPosY[pauseCtx->equipTargetCBtn] * 10) / sEquipMoveTimer;
|
||||
}
|
||||
|
||||
@@ -658,7 +822,7 @@ void KaleidoScope_UpdateItemEquip(GlobalContext* globalCtx) {
|
||||
pauseCtx->equipAnimY += offsetY;
|
||||
}
|
||||
} else {
|
||||
if (pauseCtx->equipAnimX >= OTRGetRectDimensionFromRightEdge(sCButtonPosX[pauseCtx->equipTargetCBtn]) * 10) {
|
||||
if (pauseCtx->equipAnimX >= sCButtonPosX[pauseCtx->equipTargetCBtn] * 10) {
|
||||
pauseCtx->equipAnimX -= offsetX;
|
||||
} else {
|
||||
pauseCtx->equipAnimX += offsetX;
|
||||
|
||||
Reference in New Issue
Block a user