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Mirrored world enhancement (#1569)
* Mirrored world PoC * invert culling for health meter and A button action * A few more fixes * Fix for item equip animations * Fix for pause triforce * Mirror scenes with static backgrounds * mirror minimap for mirror world * mirror dungeon maps and icons on the pause menu * mirror overworld map and icons on the pause menu * mirror debug world movement * mirror shops cursor and movement * use flip flag * Reverse crouch stab x axis for mirror mode * use invert culling command and clean up culling logic * Move mirror mode handler to mods and support random modes * Small cvar tweaks * mirror billboard score numbers and fix gyro horse mirrored inputs --------- Co-authored-by: Adam Bird <archez39@me.com>
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@@ -270,7 +270,7 @@ void func_8009638C(Gfx** displayList, void* source, void* tlut, u16 width, u16 h
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bg->b.imageFmt = fmt;
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bg->b.imageSiz = siz;
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bg->b.imagePal = 0;
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bg->b.imageFlip = 0;
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bg->b.imageFlip = CVarGetInteger("gMirroredWorld", 0) ? G_BG_FLAG_FLIPS : 0;
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if (ResourceMgr_ResourceIsBackground((char*) source)) {
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char* blob = (char*) ResourceGetDataByName((char *) source);
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