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Add the 2 "decoy" crates as NL crates (#6672)
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@@ -823,7 +823,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
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if (sp3A || D_80157D94[0]) {
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Actor_UpdateBgCheckInfo(play, &this->actor, 10.0f, 15.0f, 15.0f, 0x1D);
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if (this->actor.floorHeight <= -10000.0f) {
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if (GameInteractor_Should(VB_ITEM00_KILL, this->actor.floorHeight <= -10000.0f, this)) {
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Actor_Kill(&this->actor);
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return;
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}
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