Initial pass on some logging that would be helpful for debugging crashes/problems (#1457)

This commit is contained in:
Garrett Cox
2023-09-14 21:31:05 -05:00
committed by GitHub
parent 0a1e70ebaa
commit 7dffd63c39
6 changed files with 11 additions and 0 deletions
+4
View File
@@ -662,6 +662,7 @@ s32 Flags_GetSwitch(PlayState* play, s32 flag) {
* Sets current scene switch flag.
*/
void Flags_SetSwitch(PlayState* play, s32 flag) {
lusprintf(__FILE__, __LINE__, 2, "Switch Flag Set - %#x", flag);
if (flag < 0x20) {
play->actorCtx.flags.swch |= (1 << flag);
} else {
@@ -673,6 +674,7 @@ void Flags_SetSwitch(PlayState* play, s32 flag) {
* Unsets current scene switch flag.
*/
void Flags_UnsetSwitch(PlayState* play, s32 flag) {
lusprintf(__FILE__, __LINE__, 2, "Switch Flag Unset - %#x", flag);
if (flag < 0x20) {
play->actorCtx.flags.swch &= ~(1 << flag);
} else {
@@ -724,6 +726,7 @@ s32 Flags_GetTreasure(PlayState* play, s32 flag) {
* Sets current scene chest flag.
*/
void Flags_SetTreasure(PlayState* play, s32 flag) {
lusprintf(__FILE__, __LINE__, 2, "Treasure Flag Set - %#x", flag);
play->actorCtx.flags.chest |= (1 << flag);
}
@@ -784,6 +787,7 @@ s32 Flags_GetCollectible(PlayState* play, s32 flag) {
* Sets current scene collectible flag.
*/
void Flags_SetCollectible(PlayState* play, s32 flag) {
lusprintf(__FILE__, __LINE__, 2, "Collectible Flag Set - %#x", flag);
if (flag != 0) {
if (flag < 0x20) {
play->actorCtx.flags.collect |= (1 << flag);