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Initial pass on some logging that would be helpful for debugging crashes/problems (#1457)
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@@ -1576,6 +1576,7 @@ void Message_Decode(PlayState* play) {
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extern const char* msgStaticTbl[];
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void Message_OpenText(PlayState* play, u16 textId) {
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lusprintf(__FILE__, __LINE__, 2, "Display Text - textId: %#x", textId);
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static s16 messageStaticIndices[] = { 0, 1, 3, 2 };
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MessageContext* msgCtx = &play->msgCtx;
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Font* font = &msgCtx->font;
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