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https://github.com/HarbourMasters/Shipwright
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Maintenance, edits and addition to Lake Hylia water control (#6884)
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@@ -392,22 +392,22 @@ void Map_InitData(PlayState* play, s16 room) {
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extendedMapIndex = mapIndex;
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if (play->sceneNum == SCENE_GRAVEYARD) {
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if (CHECK_QUEST_ITEM(QUEST_SONG_NOCTURNE)) {
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extendedMapIndex = 0x14;
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extendedMapIndex = 0x14; // Entrance to Shadow Temple visible
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}
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} else if (play->sceneNum == SCENE_LAKE_HYLIA) {
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if ((LINK_AGE_IN_YEARS == YEARS_ADULT) &&
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((!IS_RANDO && !CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) ||
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(IS_RANDO && !Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP)))) {
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extendedMapIndex = 0x15;
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(IS_RANDO && !Flags_GetEventChkInf(EVENTCHKINF_RAISED_LAKE_HYLIA_WATER)))) {
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extendedMapIndex = 0x15; // Lowered water level
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}
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} else if (play->sceneNum == SCENE_GERUDO_VALLEY) {
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if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) {
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extendedMapIndex = 0x16;
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extendedMapIndex = 0x16; // Bridge not built
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}
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} else if (play->sceneNum == SCENE_GERUDOS_FORTRESS) {
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if ((!IS_RANDO && GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) ||
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(IS_RANDO && CHECK_QUEST_ITEM(QUEST_GERUDO_CARD))) {
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extendedMapIndex = 0x17;
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extendedMapIndex = 0x17; // Horseback archery visible
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}
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}
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osSyncPrintf(VT_FGCOL(BLUE));
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