mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-08-15 05:10:21 -04:00
@@ -132,21 +132,6 @@ void ObjComb_Break(ObjComb* this, PlayState* play) {
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void ObjComb_ChooseItemDrop(ObjComb* this, PlayState* play) {
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s16 params = this->actor.params & 0x1F;
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if (
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IS_RANDO &&
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Randomizer_GetSettingValue(RSK_SHUFFLE_BEEHIVES) &&
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!Flags_GetRandomizerInf(this->beehiveIdentity.randomizerInf)
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) {
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GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(this->beehiveIdentity.randomizerCheck, GI_NONE);
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EnItem00* actor = (EnItem00*)Item_DropCollectible2(play, &this->actor.world.pos, ITEM00_SMALL_KEY);
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actor->randoCheck = this->beehiveIdentity.randomizerCheck;
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actor->randoGiEntry = getItemEntry;
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actor->randoGiEntry.getItemFrom = ITEM_FROM_FREESTANDING;
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actor->randoInf = this->beehiveIdentity.randomizerInf;
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return;
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}
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if ((params > 0) || (params < 0x1A)) {
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if (params == 6) {
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if (Flags_GetCollectible(play, (this->actor.params >> 8) & 0x3F)) {
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@@ -170,10 +155,6 @@ void ObjComb_Init(Actor* thisx, PlayState* play) {
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Collider_InitJntSph(play, &this->collider);
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Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderItems);
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ObjComb_SetupWait(this);
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if (IS_RANDO) {
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s16 respawnData = gSaveContext.respawn[RESPAWN_MODE_RETURN].data & ((1 << 8) - 1);
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this->beehiveIdentity = Randomizer_IdentifyBeehive(play->sceneNum, (s16)this->actor.world.pos.x, respawnData);
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}
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}
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void ObjComb_Destroy(Actor* thisx, PlayState* play2) {
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@@ -191,15 +172,7 @@ void ObjComb_Wait(ObjComb* this, PlayState* play) {
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s32 dmgFlags;
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this->unk_1B0 -= 50;
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if (
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IS_RANDO &&
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Randomizer_GetSettingValue(RSK_SHUFFLE_BEEHIVES) &&
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!Flags_GetRandomizerInf(this->beehiveIdentity.randomizerInf)
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) {
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if (this->unk_1B0 <= -5000) {
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this->unk_1B0 = 1500;
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}
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} else if (this->unk_1B0 < 0) {
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if (this->unk_1B0 < 0) {
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this->unk_1B0 = 0;
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}
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@@ -18,4 +18,6 @@ typedef struct ObjComb {
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/* */ BeehiveIdentity beehiveIdentity;
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} ObjComb; // size = 0x01B4
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void ObjComb_Break(ObjComb* objComb, PlayState* play);
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#endif
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