mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-06-02 18:28:23 -04:00
Apply clang-format to files (#5273)
This commit is contained in:
@@ -26,10 +26,10 @@
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#define Audio_SeqCmd8(playerIdx, a, b, c) \
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Audio_QueueSeqCmd(0x80000000 | ((u8)playerIdx << 24) | ((u8)a << 16) | ((u8)b << 8) | ((u8)c))
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#define Audio_SeqCmdF(playerIdx, a) Audio_QueueSeqCmd(0xF0000000 | ((u8)playerIdx << 24) | ((u8)a))
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#define BTN_CUSTOM_RSTICK_UP ((CONTROLLERBUTTONS_T)0x01000000)
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#define BTN_CUSTOM_RSTICK_DOWN ((CONTROLLERBUTTONS_T)0x02000000)
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#define BTN_CUSTOM_RSTICK_LEFT ((CONTROLLERBUTTONS_T)0x04000000)
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#define BTN_CUSTOM_RSTICK_RIGHT ((CONTROLLERBUTTONS_T)0x08000000)
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#define BTN_CUSTOM_RSTICK_UP ((CONTROLLERBUTTONS_T)0x01000000)
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#define BTN_CUSTOM_RSTICK_DOWN ((CONTROLLERBUTTONS_T)0x02000000)
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#define BTN_CUSTOM_RSTICK_LEFT ((CONTROLLERBUTTONS_T)0x04000000)
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#define BTN_CUSTOM_RSTICK_RIGHT ((CONTROLLERBUTTONS_T)0x08000000)
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typedef struct {
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/* 0x0 */ f32 vol;
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@@ -1265,8 +1265,7 @@ void Audio_OcaUpdateBtnMap(bool customControls) {
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sOcarinaA4BtnMap = BTN_CUSTOM_OCARINA_NOTE_A4;
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sOcarinaF4BtnMap = BTN_CUSTOM_OCARINA_NOTE_F4;
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sOcarinaD4BtnMap = BTN_CUSTOM_OCARINA_NOTE_D4;
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}
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else {
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} else {
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sOcarinaD5BtnMap = BTN_CUP;
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sOcarinaB4BtnMap = BTN_CLEFT;
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sOcarinaA4BtnMap = BTN_CRIGHT;
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@@ -1286,13 +1285,8 @@ void Audio_OcaUpdateBtnMap(bool customControls) {
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sOcarinaF4BtnMap |= BTN_CUSTOM_RSTICK_DOWN;
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}
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sOcarinaAllowedBtnMask = (
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sOcarinaD5BtnMap |
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sOcarinaB4BtnMap |
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sOcarinaA4BtnMap |
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sOcarinaF4BtnMap |
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sOcarinaD4BtnMap
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);
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sOcarinaAllowedBtnMask =
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(sOcarinaD5BtnMap | sOcarinaB4BtnMap | sOcarinaA4BtnMap | sOcarinaF4BtnMap | sOcarinaD4BtnMap);
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}
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void Audio_GetOcaInput(void) {
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@@ -1545,10 +1539,8 @@ void func_800ED200(void) {
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disableSongBtnMap = BTN_L;
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}
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if (
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CHECK_BTN_ANY(sCurOcarinaBtnPress, disableSongBtnMap)
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&& CHECK_BTN_ANY(sCurOcarinaBtnPress, sOcarinaAllowedBtnMask)
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) {
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if (CHECK_BTN_ANY(sCurOcarinaBtnPress, disableSongBtnMap) &&
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CHECK_BTN_ANY(sCurOcarinaBtnPress, sOcarinaAllowedBtnMask)) {
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func_800ECC04((u16)D_80130F3C);
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return;
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}
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@@ -1875,7 +1867,6 @@ void func_800EDD68(u8 arg0) {
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lastNote = song[i].noteIdx;
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}
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if (sRecordSongPos != (i + 1)) {
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sRecordSongPos = i + 2;
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song[sRecordSongPos - 1].unk_02 = 0;
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@@ -2062,7 +2053,7 @@ void func_800EE404(void) {
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void Audio_OcaMemoryGameStart(u8 minigameRound) {
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u8 i;
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// #region SOH [Enhancement]
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if (CVarGetInteger(CVAR_ENHANCEMENT("CustomizeOcarinaGame"), 0)) {
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u8 startingNotes = 3;
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@@ -2071,7 +2062,6 @@ void Audio_OcaMemoryGameStart(u8 minigameRound) {
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u8 roundThreeCount = CVarGetInteger(CVAR_ENHANCEMENT("OcarinaGame.RoundThreeNotes"), 8);
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u8 modMinigameNoteCnts[] = { roundOneCount, roundTwoCount, roundThreeCount };
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startingNotes = CVarGetInteger(CVAR_ENHANCEMENT("OcarinaGame.StartingNotes"), 3);
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if (minigameRound > 2) {
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@@ -2084,7 +2074,7 @@ void Audio_OcaMemoryGameStart(u8 minigameRound) {
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for (i = 0; i < startingNotes; i++) {
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Audio_OcaMemoryGameGenNote();
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}
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// #endregion
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// #endregion
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} else {
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if (minigameRound > 2) {
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minigameRound = 2;
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@@ -2124,7 +2114,7 @@ s32 Audio_OcaMemoryGameGenNote(void) {
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sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].volume = 0x50;
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sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].vibrato = 0;
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sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].tone = 0;
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// #endregion
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// #endregion
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} else {
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sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].noteIdx = rndNote;
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sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].unk_02 = 0x2D;
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@@ -3077,7 +3067,8 @@ void AudioDebug_ProcessInput_SndCont(void) {
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case 2:
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case 3:
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Audio_PlaySoundGeneral(((sAudioSndContWork[2] << 12) & 0xFFFF) + sAudioSndContWork[3] + SFX_FLAG,
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&gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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&gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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break;
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case 4:
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func_800F6700(sAudioSndContWork[sAudioSndContSel]);
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@@ -3476,7 +3467,8 @@ void AudioDebug_ProcessInput_SfxParamChg(void) {
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if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
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sfx = (u16)(sAudioSfxParamChgWork[0] << 12) + sAudioSfxParamChgWork[1] + SFX_FLAG;
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Audio_PlaySoundGeneral(sfx, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySoundGeneral(sfx, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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}
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if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
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@@ -4007,7 +3999,8 @@ void Audio_PlayFanfare_Rando(GetItemEntry getItem) {
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if (getItem.modIndex == MOD_NONE) {
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if (((itemId >= ITEM_RUPEE_GREEN) && (itemId <= ITEM_RUPEE_GOLD)) || (itemId == ITEM_HEART)) {
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Audio_PlaySoundGeneral(NA_SE_SY_GET_BOXITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySoundGeneral(NA_SE_SY_GET_BOXITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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} else {
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if (itemId == ITEM_HEART_CONTAINER ||
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((itemId == ITEM_HEART_PIECE_2) && ((gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000))) {
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@@ -4018,7 +4011,7 @@ void Audio_PlayFanfare_Rando(GetItemEntry getItem) {
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// If we get a skulltula token or the "WINNER" heart, play "get small item"
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// Also make sure "WINNER" heart is not the 4th heart piece.
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if (itemId == ITEM_SKULL_TOKEN || (getItemId == GI_HEART_PIECE_WIN && itemId == ITEM_HEART_PIECE_2 &&
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(gSaveContext.inventory.questItems & 0xF0000000) != 0x40000000)) {
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(gSaveContext.inventory.questItems & 0xF0000000) != 0x40000000)) {
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temp1 = NA_BGM_SMALL_ITEM_GET | 0x900;
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}
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// If the setting is toggled on and we get special quest items (longer fanfares):
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@@ -4037,9 +4030,9 @@ void Audio_PlayFanfare_Rando(GetItemEntry getItem) {
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}
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}
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Audio_PlayFanfare(temp1);
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}
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}
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} else if (getItem.modIndex == MOD_RANDOMIZER) {
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if ((itemId >= RG_BOTTLE_WITH_RED_POTION && itemId <= RG_BOTTLE_WITH_BIG_POE) ||
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if ((itemId >= RG_BOTTLE_WITH_RED_POTION && itemId <= RG_BOTTLE_WITH_BIG_POE) ||
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(itemId >= RG_DEKU_TREE_MAP && itemId <= RG_GANONS_CASTLE_SMALL_KEY)) {
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temp1 = NA_BGM_ITEM_GET | 0x900;
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} else {
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@@ -4112,7 +4105,8 @@ void func_800F4190(Vec3f* pos, u16 sfxId) {
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void Audio_PlaySoundRandom(Vec3f* pos, u16 baseSfxId, u8 randLim) {
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u8 offset = Audio_NextRandom() % randLim;
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Audio_PlaySoundGeneral(baseSfxId + offset, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySoundGeneral(baseSfxId + offset, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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}
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void func_800F4254(Vec3f* pos, u8 level) {
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@@ -4121,10 +4115,12 @@ void func_800F4254(Vec3f* pos, u8 level) {
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D_801305F4 = D_801305E4[level];
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switch (level) {
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case 1:
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Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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break;
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case 2:
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Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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break;
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}
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@@ -4132,7 +4128,8 @@ void func_800F4254(Vec3f* pos, u8 level) {
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}
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if (level != 0) {
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Audio_PlaySoundGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySoundGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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}
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}
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@@ -4189,8 +4186,8 @@ void Audio_PlaySoundRiver(Vec3f* pos, f32 freqScale) {
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sRiverFreqScaleLerp.remainingFrames = 40;
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sRiverFreqScaleLerp.step = (sRiverFreqScaleLerp.target - sRiverFreqScaleLerp.value) / 40;
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}
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Audio_PlaySoundGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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Audio_PlaySoundGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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void Audio_PlaySoundWaterfall(Vec3f* pos, f32 freqScale) {
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@@ -4253,8 +4250,7 @@ void func_800F4870(u8 arg0) {
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}
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// (name derived from debug strings, should probably update. used in ganon/ganon_boss scenes)
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s32 Audio_SetGanonDistVol(u8 targetVol)
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{
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s32 Audio_SetGanonDistVol(u8 targetVol) {
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u8 phi_v0;
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u16 phi_v0_2;
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u8 i;
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@@ -4318,8 +4314,8 @@ void func_800F4A70(void) {
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}
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void Audio_PlaySoundIncreasinglyTransposed(Vec3f* pos, s16 sfxId, u8* semitones) {
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Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitones[sAudioIncreasingTranspose] + 39], &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitones[sAudioIncreasingTranspose] + 39],
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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if (sAudioIncreasingTranspose < 15) {
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sAudioIncreasingTranspose++;
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@@ -4331,7 +4327,8 @@ void Audio_ResetIncreasingTranspose(void) {
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}
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void Audio_PlaySoundTransposed(Vec3f* pos, u16 sfxId, s8 semitone) {
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Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitone + 39], &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitone + 39], &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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}
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void func_800F4C58(Vec3f* pos, u16 sfxId, u8 arg2) {
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@@ -4691,8 +4688,7 @@ void func_800F5C2C(void) {
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sPrevMainBgmSeqId = NA_BGM_DISABLED;
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}
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void Audio_PlayFanfare(u16 seqId)
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{
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void Audio_PlayFanfare(u16 seqId) {
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u16 curSeqId;
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u32 outNumFonts;
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u8* curFontId;
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@@ -4707,17 +4703,17 @@ void Audio_PlayFanfare(u16 seqId)
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curFontId = func_800E5E84(curSeqId & 0xFF, &outNumFonts);
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requestedFontId = func_800E5E84(seqId & 0xFF, &outNumFonts);
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if (!curFontId || !requestedFontId) {
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// disable BGM, we're about to null deref!
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D_8016B9F4 = 1;
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} else {
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if ((curSeqId == NA_BGM_DISABLED) || (*curFontId == *requestedFontId)) {
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D_8016B9F4 = 1;
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} else {
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D_8016B9F4 = 5;
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Audio_SeqCmd1(SEQ_PLAYER_FANFARE, 0);
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}
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}
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if (!curFontId || !requestedFontId) {
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// disable BGM, we're about to null deref!
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D_8016B9F4 = 1;
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} else {
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if ((curSeqId == NA_BGM_DISABLED) || (*curFontId == *requestedFontId)) {
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D_8016B9F4 = 1;
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} else {
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D_8016B9F4 = 5;
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Audio_SeqCmd1(SEQ_PLAYER_FANFARE, 0);
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}
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}
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D_8016B9F6 = seqId;
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}
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@@ -4913,10 +4909,12 @@ void func_800F6268(f32 dist, u16 arg1) {
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void func_800F64E0(u8 arg0) {
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D_80130608 = arg0;
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if (arg0 != 0) {
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Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_QueueCmdS32(0xF1000000, 0);
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} else {
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Audio_PlaySoundGeneral(NA_SE_SY_WIN_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySoundGeneral(NA_SE_SY_WIN_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_QueueCmdS32(0xF2000000, 0);
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}
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}
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@@ -4994,7 +4992,8 @@ void Audio_SetBaseFilter(u8 filter) {
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if (filter == 0) {
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Audio_StopSfxById(NA_SE_PL_IN_BUBBLE);
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} else if (sAudioBaseFilter == 0) {
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Audio_PlaySoundGeneral(NA_SE_PL_IN_BUBBLE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySoundGeneral(NA_SE_PL_IN_BUBBLE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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}
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sAudioBaseFilter = filter;
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@@ -5027,7 +5026,8 @@ void Audio_PlaySoundGeneralIfNotInCutscene(u16 sfxId, Vec3f* pos, u8 arg2, f32*
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}
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void Audio_PlaySoundIfNotInCutscene(u16 sfxId) {
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Audio_PlaySoundGeneralIfNotInCutscene(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySoundGeneralIfNotInCutscene(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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void func_800F6964(u16 arg0) {
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