Apply clang-format to files (#5273)

This commit is contained in:
Archez
2025-04-01 22:33:38 -04:00
committed by GitHub
parent e8389e0b2e
commit 8f126344a4
885 changed files with 40384 additions and 36263 deletions
+8 -16
View File
@@ -124,8 +124,7 @@ void Audio_ClearBGMMute(u8 channelIdx) {
}
}
void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd)
{
void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd) {
size_t i;
SoundRequest* req;
@@ -206,8 +205,7 @@ void Audio_RemoveMatchingSoundRequests(u8 aspect, SoundBankEntry* cmp) {
}
}
void Audio_ProcessSoundRequest(void)
{
void Audio_ProcessSoundRequest(void) {
u16 sfxId;
u8 count;
u8 index;
@@ -314,8 +312,7 @@ void Audio_ProcessSoundRequest(void)
}
}
void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex)
{
void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex) {
SoundBankEntry* entry = &gSoundBanks[bankId][entryIndex];
u8 i;
@@ -342,8 +339,7 @@ void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex)
}
}
void Audio_ChooseActiveSounds(u8 bankId)
{
void Audio_ChooseActiveSounds(u8 bankId) {
u8 numChosenSounds;
u8 numChannels;
u8 entryIndex;
@@ -499,8 +495,7 @@ void Audio_ChooseActiveSounds(u8 bankId)
}
}
void Audio_PlayActiveSounds(u8 bankId)
{
void Audio_PlayActiveSounds(u8 bankId) {
u8 entryIndex;
SequenceChannel* channel;
SoundBankEntry* entry;
@@ -560,8 +555,7 @@ void Audio_PlayActiveSounds(u8 bankId)
}
}
void Audio_StopSfxByBank(u8 bankId)
{
void Audio_StopSfxByBank(u8 bankId) {
SoundBankEntry* entry;
s32 pad;
SoundBankEntry cmp;
@@ -622,8 +616,7 @@ void Audio_StopSfxByPos(Vec3f* pos) {
Audio_RemoveMatchingSoundRequests(2, &cmp);
}
void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId)
{
void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId) {
SoundBankEntry* entry;
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
u8 prevEntryIndex = 0;
@@ -742,8 +735,7 @@ void func_800F8F88(void) {
}
}
u8 Audio_IsSfxPlaying(u32 sfxId)
{
u8 Audio_IsSfxPlaying(u32 sfxId) {
SoundBankEntry* entry;
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;