Apply clang-format to files (#5273)

This commit is contained in:
Archez
2025-04-01 22:33:38 -04:00
committed by GitHub
parent e8389e0b2e
commit 8f126344a4
885 changed files with 40384 additions and 36263 deletions
+11 -7
View File
@@ -268,9 +268,11 @@ void Audio_ProcessSeqCmd(u32 cmd) {
duration++;
}
gActiveSeqs[playerIdx].channelData[chanIdx].volTarget = (f32)val / 127.0f;
if (gActiveSeqs[playerIdx].channelData[chanIdx].volCur != gActiveSeqs[playerIdx].channelData[chanIdx].volTarget) {
if (gActiveSeqs[playerIdx].channelData[chanIdx].volCur !=
gActiveSeqs[playerIdx].channelData[chanIdx].volTarget) {
gActiveSeqs[playerIdx].channelData[chanIdx].volStep =
(gActiveSeqs[playerIdx].channelData[chanIdx].volCur - gActiveSeqs[playerIdx].channelData[chanIdx].volTarget) /
(gActiveSeqs[playerIdx].channelData[chanIdx].volCur -
gActiveSeqs[playerIdx].channelData[chanIdx].volTarget) /
(f32)duration;
gActiveSeqs[playerIdx].channelData[chanIdx].volTimer = duration;
gActiveSeqs[playerIdx].volChannelFlags |= 1 << chanIdx;
@@ -369,8 +371,7 @@ void Audio_ProcessSeqCmd(u32 cmd) {
extern f32 D_80130F24;
extern f32 D_80130F28;
void Audio_QueueSeqCmd(u32 cmd)
{
void Audio_QueueSeqCmd(u32 cmd) {
u8 op = cmd >> 28;
if (op == 0 || op == 2 || op == 12) {
u8 seqId = cmd & 0xFF;
@@ -543,7 +544,8 @@ void func_800FA3DC(void) {
gActiveSeqs[playerIdx].tempoTarget = phi_a2;
gActiveSeqs[playerIdx].tempoCur = gAudioContext.seqPlayers[playerIdx].tempo / 0x30;
gActiveSeqs[playerIdx].tempoStep = (gActiveSeqs[playerIdx].tempoCur - gActiveSeqs[playerIdx].tempoTarget) / phi_t0;
gActiveSeqs[playerIdx].tempoStep =
(gActiveSeqs[playerIdx].tempoCur - gActiveSeqs[playerIdx].tempoTarget) / phi_t0;
gActiveSeqs[playerIdx].tempoTimer = phi_t0;
gActiveSeqs[playerIdx].tempoCmd = 0;
}
@@ -582,9 +584,11 @@ void func_800FA3DC(void) {
if (gActiveSeqs[playerIdx].channelData[k].freqScaleTimer != 0) {
gActiveSeqs[playerIdx].channelData[k].freqScaleTimer--;
if (gActiveSeqs[playerIdx].channelData[k].freqScaleTimer != 0) {
gActiveSeqs[playerIdx].channelData[k].freqScaleCur -= gActiveSeqs[playerIdx].channelData[k].freqScaleStep;
gActiveSeqs[playerIdx].channelData[k].freqScaleCur -=
gActiveSeqs[playerIdx].channelData[k].freqScaleStep;
} else {
gActiveSeqs[playerIdx].channelData[k].freqScaleCur = gActiveSeqs[playerIdx].channelData[k].freqScaleTarget;
gActiveSeqs[playerIdx].channelData[k].freqScaleCur =
gActiveSeqs[playerIdx].channelData[k].freqScaleTarget;
gActiveSeqs[playerIdx].freqScaleChannelFlags ^= (1 << k);
}
// CHAN_UPD_FREQ_SCALE