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https://github.com/HarbourMasters/Shipwright
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Apply clang-format to files (#5273)
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@@ -50,7 +50,7 @@ void GameOver_Update(PlayState* play) {
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}
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}
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}
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}
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}
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// restore "temporary B" to the B Button if not a sword item
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if (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI &&
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@@ -77,7 +77,8 @@ void GameOver_Update(PlayState* play) {
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for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
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gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED;
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}
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gSaveContext.forceRisingButtonAlphas = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0;
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gSaveContext.forceRisingButtonAlphas = gSaveContext.unk_13E8 = gSaveContext.unk_13EA =
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gSaveContext.unk_13EC = 0;
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Environment_InitGameOverLights(play);
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gGameOverTimer = 20;
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