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Apply clang-format to files (#5273)
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@@ -75,7 +75,7 @@ void* ZeldaArena_Calloc(size_t num, size_t size) {
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ret = __osMalloc(&sZeldaArena, n);
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if (ret != NULL) {
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memset(ret, 0,n);
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memset(ret, 0, n);
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}
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ZeldaArena_CheckPointer(ret, n, "zelda_calloc", "確保");
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