mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-08-21 14:55:27 -04:00
Apply clang-format to files (#5273)
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+26
-29
@@ -116,13 +116,13 @@ void func_80095D04(PlayState* play, Room* room, u32 flags) {
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OPEN_DISPS(play->state.gfxCtx);
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if (flags & 1) {
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func_800342EC(&D_801270A0, play);
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//gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
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// gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
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func_80093C80(play);
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gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
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}
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if (flags & 2) {
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func_8003435C(&D_801270A0, play);
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//gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
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// gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
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}
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@@ -139,8 +139,7 @@ void func_80095D04(PlayState* play, Room* room, u32 flags) {
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sp90.y = polygonDlist->pos.y;
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sp90.z = polygonDlist->pos.z;
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SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &sp90, &sp84, &sp80);
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if (-(f32)polygonDlist->unk_06 < sp84.z)
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{
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if (-(f32)polygonDlist->unk_06 < sp84.z) {
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temp_f2 = sp84.z - polygonDlist->unk_06;
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if (temp_f2 < play->lightCtx.fogFar) {
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phi_v0 = spB4;
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@@ -184,8 +183,7 @@ void func_80095D04(PlayState* play, Room* room, u32 flags) {
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Gfx* temp2;
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polygonDlist = spB4->unk_00;
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if (iREG(86) != 0)
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{
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if (iREG(86) != 0) {
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temp = sp78;
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for (phi_v1 = 0; phi_v1 < polygon2->num; phi_v1++, temp++) {
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if (polygonDlist == temp) {
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@@ -193,8 +191,7 @@ void func_80095D04(PlayState* play, Room* room, u32 flags) {
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}
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}
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if (((iREG(86) == 1) && (iREG(89) >= sp9C)) || ((iREG(86) == 2) && (iREG(89) == sp9C)))
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{
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if (((iREG(86) == 1) && (iREG(89) >= sp9C)) || ((iREG(86) == 2) && (iREG(89) == sp9C))) {
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if (flags & 1) {
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temp2 = polygonDlist->opa;
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if (temp2 != NULL) {
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@@ -238,7 +235,7 @@ s32 swapAndConvertJPEG(void* data) {
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if (BE32SWAP(*(u32*)data) == JPEG_MARKER) {
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size_t size = 320 * 240 * 2;
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char *decodedJpeg = ResourceMgr_LoadJPEG(data, size);
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char* decodedJpeg = ResourceMgr_LoadJPEG(data, size);
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osSyncPrintf("Expanding jpeg data\n");
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osSyncPrintf("Work buffer address (Z buffer) %08x\n", gZBuffer);
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@@ -257,7 +254,6 @@ s32 swapAndConvertJPEG(void* data) {
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return 0;
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}
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void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tlutMode,
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u16 tlutCount, f32 offsetX, f32 offsetY) {
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Gfx* gfx = *gfxP;
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@@ -285,7 +281,7 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei
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ResourceMgr_UnloadOriginalWhenAltExists((char*)tex);
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if (ResourceMgr_ResourceIsBackground((char*)tex)) {
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char* blob = (char*)ResourceGetDataByName((char *)tex);
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char* blob = (char*)ResourceGetDataByName((char*)tex);
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swapAndConvertJPEG(blob);
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bg->b.imagePtr = (uintptr_t)blob;
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}
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@@ -318,10 +314,9 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei
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gDPSetOtherMode(gfx++, tlutMode | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
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G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
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gDPLoadMultiTile(gfx++, bg->b.imagePtr, 0,
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G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, 0, 0, 0, 0 + 31,
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0 + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadMultiTile(gfx++, bg->b.imagePtr, 0, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, 0, 0, 0, 0 + 31,
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0 + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD);
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gSPBgRectCopy(gfx++, bg);
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} else {
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@@ -384,9 +379,10 @@ void func_80096680(PlayState* play, Room* room, u32 flags) {
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spA8 = POLY_OPA_DISP;
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Camera_GetSkyboxOffset(&sp60, camera);
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Room_DrawBackground2D(&spA8, polygon1->single.source, polygon1->single.tlut, polygon1->single.width,
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polygon1->single.height, polygon1->single.fmt, polygon1->single.siz,
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polygon1->single.mode0, polygon1->single.tlutCount,
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(sp60.x + sp60.z) * 1.2f + sp60.y * 0.6f, sp60.y * 2.4f + (sp60.x + sp60.z) * 0.3f);
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polygon1->single.height, polygon1->single.fmt, polygon1->single.siz,
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polygon1->single.mode0, polygon1->single.tlutCount,
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(sp60.x + sp60.z) * 1.2f + sp60.y * 0.6f,
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sp60.y * 2.4f + (sp60.x + sp60.z) * 0.3f);
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POLY_OPA_DISP = spA8;
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}
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@@ -414,9 +410,10 @@ BgImage* func_80096A74(PolygonType1* polygon1, PlayState* play) {
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camera = GET_ACTIVE_CAM(play);
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camId = camera->camDataIdx;
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if (camId == -1 && (CVarGetInteger(CVAR_CHEAT("NoRestrictItems"), 0) || (CVarGetInteger(CVAR_REMOTE_CROWD_CONTROL("Enabled"), 0)))) {
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if (camId == -1 && (CVarGetInteger(CVAR_CHEAT("NoRestrictItems"), 0) ||
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(CVarGetInteger(CVAR_REMOTE_CROWD_CONTROL("Enabled"), 0)))) {
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// This prevents a crash when using items that change the
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// camera (such as din's fire), voiding out or dying on
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// camera (such as din's fire), voiding out or dying on
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// scenes with prerendered backgrounds.
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return NULL;
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}
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@@ -484,9 +481,10 @@ void func_80096B6C(PlayState* play, Room* room, u32 flags) {
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Vec3f sp5C;
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spA8 = POLY_OPA_DISP;
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Camera_GetSkyboxOffset(&sp5C, camera);
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Room_DrawBackground2D(&spA8, bgImage->source, bgImage->tlut, bgImage->width, bgImage->height, bgImage->fmt,
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bgImage->siz, bgImage->mode0, bgImage->tlutCount,
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(sp5C.x + sp5C.z) * 1.2f + sp5C.y * 0.6f, sp5C.y * 2.4f + (sp5C.x + sp5C.z) * 0.3f);
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Room_DrawBackground2D(&spA8, bgImage->source, bgImage->tlut, bgImage->width, bgImage->height,
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bgImage->fmt, bgImage->siz, bgImage->mode0, bgImage->tlutCount,
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(sp5C.x + sp5C.z) * 1.2f + sp5C.y * 0.6f,
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sp5C.y * 2.4f + (sp5C.x + sp5C.z) * 0.3f);
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POLY_OPA_DISP = spA8;
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}
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@@ -598,7 +596,8 @@ s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum) {
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assert(roomNum < play->numRooms);
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size = play->roomList[roomNum].vromEnd - play->roomList[roomNum].vromStart;
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roomCtx->unk_34 = (void*)ALIGN16((intptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
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roomCtx->unk_34 =
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(void*)ALIGN16((intptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
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osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1);
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DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, play->roomList[roomNum].vromStart, size, 0,
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@@ -614,7 +613,6 @@ s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum) {
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s32 func_800973FC(PlayState* play, RoomContext* roomCtx) {
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return OTRfunc_800973FC(play, roomCtx);
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if (roomCtx->status == 1) {
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if (!osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK)) {
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roomCtx->status = 0;
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@@ -635,8 +633,7 @@ s32 func_800973FC(PlayState* play, RoomContext* roomCtx) {
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}
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void Room_Draw(PlayState* play, Room* room, u32 flags) {
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if (room->segment != NULL)
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{
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if (room->segment != NULL) {
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gSegments[3] = VIRTUAL_TO_PHYSICAL(room->segment);
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assert(room->meshHeader->base.type < ARRAY_COUNTU(sRoomDrawHandlers));
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sRoomDrawHandlers[room->meshHeader->base.type](play, room, flags);
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@@ -646,7 +643,7 @@ void Room_Draw(PlayState* play, Room* room, u32 flags) {
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void func_80097534(PlayState* play, RoomContext* roomCtx) {
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roomCtx->prevRoom.num = -1;
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roomCtx->prevRoom.segment = NULL;
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func_80031B14(play, &play->actorCtx); //kills all actors without room num set to -1
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func_80031B14(play, &play->actorCtx); // kills all actors without room num set to -1
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Actor_SpawnTransitionActors(play, &play->actorCtx);
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Map_InitRoomData(play, roomCtx->curRoom.num);
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if (!((play->sceneNum >= SCENE_HYRULE_FIELD) && (play->sceneNum <= SCENE_LON_LON_RANCH))) {
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@@ -657,7 +654,7 @@ void func_80097534(PlayState* play, RoomContext* roomCtx) {
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gSaveContext.ship.stats.sceneTimestamps[idx].scene = gSaveContext.ship.stats.sceneNum;
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gSaveContext.ship.stats.sceneTimestamps[idx].room = gSaveContext.ship.stats.roomNum;
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gSaveContext.ship.stats.sceneTimestamps[idx].roomTime = gSaveContext.ship.stats.roomTimer / 2;
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gSaveContext.ship.stats.sceneTimestamps[idx].isRoom =
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gSaveContext.ship.stats.sceneTimestamps[idx].isRoom =
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gPlayState->sceneNum == gSaveContext.ship.stats.sceneTimestamps[idx].scene &&
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gPlayState->roomCtx.curRoom.num != gSaveContext.ship.stats.sceneTimestamps[idx].room;
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gSaveContext.ship.stats.tsIdx++;
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