Apply clang-format to files (#5273)

This commit is contained in:
Archez
2025-04-01 22:33:38 -04:00
committed by GitHub
parent e8389e0b2e
commit 8f126344a4
885 changed files with 40384 additions and 36263 deletions
+26 -29
View File
@@ -116,13 +116,13 @@ void func_80095D04(PlayState* play, Room* room, u32 flags) {
OPEN_DISPS(play->state.gfxCtx);
if (flags & 1) {
func_800342EC(&D_801270A0, play);
//gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
// gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
func_80093C80(play);
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
}
if (flags & 2) {
func_8003435C(&D_801270A0, play);
//gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
// gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
}
@@ -139,8 +139,7 @@ void func_80095D04(PlayState* play, Room* room, u32 flags) {
sp90.y = polygonDlist->pos.y;
sp90.z = polygonDlist->pos.z;
SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &sp90, &sp84, &sp80);
if (-(f32)polygonDlist->unk_06 < sp84.z)
{
if (-(f32)polygonDlist->unk_06 < sp84.z) {
temp_f2 = sp84.z - polygonDlist->unk_06;
if (temp_f2 < play->lightCtx.fogFar) {
phi_v0 = spB4;
@@ -184,8 +183,7 @@ void func_80095D04(PlayState* play, Room* room, u32 flags) {
Gfx* temp2;
polygonDlist = spB4->unk_00;
if (iREG(86) != 0)
{
if (iREG(86) != 0) {
temp = sp78;
for (phi_v1 = 0; phi_v1 < polygon2->num; phi_v1++, temp++) {
if (polygonDlist == temp) {
@@ -193,8 +191,7 @@ void func_80095D04(PlayState* play, Room* room, u32 flags) {
}
}
if (((iREG(86) == 1) && (iREG(89) >= sp9C)) || ((iREG(86) == 2) && (iREG(89) == sp9C)))
{
if (((iREG(86) == 1) && (iREG(89) >= sp9C)) || ((iREG(86) == 2) && (iREG(89) == sp9C))) {
if (flags & 1) {
temp2 = polygonDlist->opa;
if (temp2 != NULL) {
@@ -238,7 +235,7 @@ s32 swapAndConvertJPEG(void* data) {
if (BE32SWAP(*(u32*)data) == JPEG_MARKER) {
size_t size = 320 * 240 * 2;
char *decodedJpeg = ResourceMgr_LoadJPEG(data, size);
char* decodedJpeg = ResourceMgr_LoadJPEG(data, size);
osSyncPrintf("Expanding jpeg data\n");
osSyncPrintf("Work buffer address (Z buffer) %08x\n", gZBuffer);
@@ -257,7 +254,6 @@ s32 swapAndConvertJPEG(void* data) {
return 0;
}
void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tlutMode,
u16 tlutCount, f32 offsetX, f32 offsetY) {
Gfx* gfx = *gfxP;
@@ -285,7 +281,7 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei
ResourceMgr_UnloadOriginalWhenAltExists((char*)tex);
if (ResourceMgr_ResourceIsBackground((char*)tex)) {
char* blob = (char*)ResourceGetDataByName((char *)tex);
char* blob = (char*)ResourceGetDataByName((char*)tex);
swapAndConvertJPEG(blob);
bg->b.imagePtr = (uintptr_t)blob;
}
@@ -318,10 +314,9 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei
gDPSetOtherMode(gfx++, tlutMode | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
gDPLoadMultiTile(gfx++, bg->b.imagePtr, 0,
G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, 0, 0, 0, 0 + 31,
0 + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadMultiTile(gfx++, bg->b.imagePtr, 0, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, 0, 0, 0, 0 + 31,
0 + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gSPBgRectCopy(gfx++, bg);
} else {
@@ -384,9 +379,10 @@ void func_80096680(PlayState* play, Room* room, u32 flags) {
spA8 = POLY_OPA_DISP;
Camera_GetSkyboxOffset(&sp60, camera);
Room_DrawBackground2D(&spA8, polygon1->single.source, polygon1->single.tlut, polygon1->single.width,
polygon1->single.height, polygon1->single.fmt, polygon1->single.siz,
polygon1->single.mode0, polygon1->single.tlutCount,
(sp60.x + sp60.z) * 1.2f + sp60.y * 0.6f, sp60.y * 2.4f + (sp60.x + sp60.z) * 0.3f);
polygon1->single.height, polygon1->single.fmt, polygon1->single.siz,
polygon1->single.mode0, polygon1->single.tlutCount,
(sp60.x + sp60.z) * 1.2f + sp60.y * 0.6f,
sp60.y * 2.4f + (sp60.x + sp60.z) * 0.3f);
POLY_OPA_DISP = spA8;
}
@@ -414,9 +410,10 @@ BgImage* func_80096A74(PolygonType1* polygon1, PlayState* play) {
camera = GET_ACTIVE_CAM(play);
camId = camera->camDataIdx;
if (camId == -1 && (CVarGetInteger(CVAR_CHEAT("NoRestrictItems"), 0) || (CVarGetInteger(CVAR_REMOTE_CROWD_CONTROL("Enabled"), 0)))) {
if (camId == -1 && (CVarGetInteger(CVAR_CHEAT("NoRestrictItems"), 0) ||
(CVarGetInteger(CVAR_REMOTE_CROWD_CONTROL("Enabled"), 0)))) {
// This prevents a crash when using items that change the
// camera (such as din's fire), voiding out or dying on
// camera (such as din's fire), voiding out or dying on
// scenes with prerendered backgrounds.
return NULL;
}
@@ -484,9 +481,10 @@ void func_80096B6C(PlayState* play, Room* room, u32 flags) {
Vec3f sp5C;
spA8 = POLY_OPA_DISP;
Camera_GetSkyboxOffset(&sp5C, camera);
Room_DrawBackground2D(&spA8, bgImage->source, bgImage->tlut, bgImage->width, bgImage->height, bgImage->fmt,
bgImage->siz, bgImage->mode0, bgImage->tlutCount,
(sp5C.x + sp5C.z) * 1.2f + sp5C.y * 0.6f, sp5C.y * 2.4f + (sp5C.x + sp5C.z) * 0.3f);
Room_DrawBackground2D(&spA8, bgImage->source, bgImage->tlut, bgImage->width, bgImage->height,
bgImage->fmt, bgImage->siz, bgImage->mode0, bgImage->tlutCount,
(sp5C.x + sp5C.z) * 1.2f + sp5C.y * 0.6f,
sp5C.y * 2.4f + (sp5C.x + sp5C.z) * 0.3f);
POLY_OPA_DISP = spA8;
}
@@ -598,7 +596,8 @@ s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum) {
assert(roomNum < play->numRooms);
size = play->roomList[roomNum].vromEnd - play->roomList[roomNum].vromStart;
roomCtx->unk_34 = (void*)ALIGN16((intptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
roomCtx->unk_34 =
(void*)ALIGN16((intptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1);
DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, play->roomList[roomNum].vromStart, size, 0,
@@ -614,7 +613,6 @@ s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum) {
s32 func_800973FC(PlayState* play, RoomContext* roomCtx) {
return OTRfunc_800973FC(play, roomCtx);
if (roomCtx->status == 1) {
if (!osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK)) {
roomCtx->status = 0;
@@ -635,8 +633,7 @@ s32 func_800973FC(PlayState* play, RoomContext* roomCtx) {
}
void Room_Draw(PlayState* play, Room* room, u32 flags) {
if (room->segment != NULL)
{
if (room->segment != NULL) {
gSegments[3] = VIRTUAL_TO_PHYSICAL(room->segment);
assert(room->meshHeader->base.type < ARRAY_COUNTU(sRoomDrawHandlers));
sRoomDrawHandlers[room->meshHeader->base.type](play, room, flags);
@@ -646,7 +643,7 @@ void Room_Draw(PlayState* play, Room* room, u32 flags) {
void func_80097534(PlayState* play, RoomContext* roomCtx) {
roomCtx->prevRoom.num = -1;
roomCtx->prevRoom.segment = NULL;
func_80031B14(play, &play->actorCtx); //kills all actors without room num set to -1
func_80031B14(play, &play->actorCtx); // kills all actors without room num set to -1
Actor_SpawnTransitionActors(play, &play->actorCtx);
Map_InitRoomData(play, roomCtx->curRoom.num);
if (!((play->sceneNum >= SCENE_HYRULE_FIELD) && (play->sceneNum <= SCENE_LON_LON_RANCH))) {
@@ -657,7 +654,7 @@ void func_80097534(PlayState* play, RoomContext* roomCtx) {
gSaveContext.ship.stats.sceneTimestamps[idx].scene = gSaveContext.ship.stats.sceneNum;
gSaveContext.ship.stats.sceneTimestamps[idx].room = gSaveContext.ship.stats.roomNum;
gSaveContext.ship.stats.sceneTimestamps[idx].roomTime = gSaveContext.ship.stats.roomTimer / 2;
gSaveContext.ship.stats.sceneTimestamps[idx].isRoom =
gSaveContext.ship.stats.sceneTimestamps[idx].isRoom =
gPlayState->sceneNum == gSaveContext.ship.stats.sceneTimestamps[idx].scene &&
gPlayState->roomCtx.curRoom.num != gSaveContext.ship.stats.sceneTimestamps[idx].room;
gSaveContext.ship.stats.tsIdx++;